这项研究检查了多组分运动模式的身体和生理需求以及感知体验,休闲团队手球(TH),对于中年/老年男性和女性,扮演相同的-与混合性别6v6游戏格式。匹配心率(HR),血乳酸(BL),感知体验,活动概况,玩家负荷和加速度计变量进行了评估。41名与会者,具有至少12周的娱乐性TH经验(22名男性;69±4年,19名妇女;66±6岁),在室内40x20米TH球场上进行了2场相同和2场混合性别比赛。观察到平均HR(%HRmax)的游戏格式与性别的相互作用,花费的时间80和90%HRmax,感知劳累的呼吸等级和几个外部负荷变量(p≤0.05)。在混合性别比赛中,花费的时间80和90%HRmax,女性vs.男性(p≤0.017)。在相同和混合性别比赛中,女性的BL低于男性(p≤0.015)。女性花费的时间90%HRmax较低(p=0.036),而在相同的情况下,男性的HRmax为80%混合性别匹配(p=0.034)。频率,男性在同性别比赛中的总比赛时间和高要求运动所覆盖的距离百分比高于在混合性别比赛中的百分比(p≤0.036),和更高的男人与相同和混合性别匹配的女性(p≤0.046)。高强度动作的频率,加速度,在较高玩家负载区域和总累积玩家负载中花费的时间,对男人来说更高在相同和混合性别比赛中的女性(p≤0.044)。有趣的水平非常高(9.1-9.3AU,0-10)。与男性相比,混合性别的小型休闲TH游戏在生理上对中年/老年女性的要求更高。男性在参加同性比赛时表现出更高的心血管和活动特征要求,这与女性相反。然而,TH是两种性别的高强度和激励运动模式,无论性别游戏格式,这意味着运动干预可能会使用相同和混合性别的匹配来促进参与者的健康。
This study examined the physical and physiological demands and perceived experience of a multicomponent exercise mode, recreational team handball (TH), for middle-aged/elderly men and women, played as same- vs. mixed-gender 6v6 game formats. Matches\' heart rate (HR), blood lactate (BL), perceived experience, activity profile, player load and accelerometer variables were assessed. Forty-one participants, with at least 12 weeks of experience with recreational TH (22 men; 69±4 years, 19 women; 66±6 years), performed 2 same- and 2 mixed-gender matches on an indoor 40x20 m TH court. A game format-by-gender interaction was observed for mean HR (%HRmax), time spent ˃80 and ˃90%HRmax, respiratory rating of perceived exertion and for several of the external load variables (p≤0.05). During mixed-gender matches, time spent ˃80 and ˃90%HRmax, was higher for women vs. men (p≤0.017). During same- and mixed-gender matches, BL was lower for women than men (p≤0.015). Time spent ˃90%HRmax was lower for women (p = 0.036), whereas time spent ˃80%HRmax was higher for men during same- vs. mixed-gender matches (p = 0.034). The frequency, %total match time and distance covered with high-demanding movements were higher for men during same-gender than during mixed-gender matches (p≤0.036), and higher for men vs. women in same- and mixed-gender matches (p≤0.046). The frequency of high-intensity actions, accelerations, time spent in the higher player load zones and total accumulated player load, were higher for men vs. women during same- and mixed-gender matches (p≤0.044). Fun levels were very high (9.1-9.3 AU, 0-10). Mixed-gender small-sided recreational TH games are physiologically more demanding for middle-aged/elderly women compared to men. Men showed higher cardiovascular and activity profile demands when playing same-gender matches, which was opposite to women. Nevertheless, TH is a high-intensity and motivating exercise mode for both genders, regardless the gender game format, meaning that exercise interventions may use same- and mixed-gender matches to promote participants\' health.