hand

HAND
  • 文章类型: Journal Article
    林堡-康斯托克(LC)异常是长屈肌和足底屈肌(FDP)之间的常见肌腱连接,最常见的是食指的FDP。这项研究的目的是获得健康人群中LC异常的流行病学数据,种族不同的人群,并研究LC异常对握力的影响,尖端夹紧强度,按键夹紧强度,和夹头夹紧强度。
    我们检查了500名健康受试者(292名女性和208名男性)的双侧LC异常的存在。每个受试者都有自己的握力,尖端夹紧强度,按键夹紧强度,和夹头夹紧强度的两侧测量使用测力计的抓地力和夹紧计的所有夹紧强度测量。
    在500名受试者中的213名(43%)存在LC异常。一百一十一名受试者(47%)有单方面的陈述,112名(53%)受试者有双侧表现。LC异常与较弱的尖端捏合强度有关。在检查不同种族之间的LC异常时,患病率最高的是西班牙裔(57%),其次是高加索人(50%),亚洲(41%),非洲裔美国人(31%)。
    LC异常的患病率因种族而异,在西班牙裔和高加索人群中患病率较高,在非裔美国人人群中总体患病率较低。LC异常还可导致较弱的尖端夹紧强度。
    UNASSIGNED: The Linburg-Comstock (LC) anomaly is a common tendinous connection between the flexor pollicis longus and flexor digitorum profundus (FDP), most frequently to the FDP of the index finger. The purpose of this study was to obtain epidemiologic data on the LC anomaly in a healthy, ethnically diverse population and to study the effect of the LC anomaly on grip strength, tip pinch strength, key pinch strength, and chuck pinch strength.
    UNASSIGNED: We examined 500 healthy subjects (292 females and 208 males) bilaterally for the presence of the LC anomaly. Each subject had their grip strength, tip pinch strength, key pinch strength, and chuck pinch strength measured bilaterally using a dynamometer for grip strength and a pinch meter for all pinch strength measurements.
    UNASSIGNED: The LC anomaly was present in 213 of the 500 subjects (43%). One hundred one subjects (47%) had a unilateral presentation, and 112 (53%) subjects had a bilateral presentation. The LC anomaly was associated with a weaker tip pinch strength. When examining the LC anomaly among different ethnic groups, the highest prevalence was found in the Hispanic (57%) population followed by Caucasian (50%), Asian (41%), and African American (31%) populations.
    UNASSIGNED: The LC anomaly has different prevalence according to ethnicity, with a higher prevalence in the Hispanic and Caucasian populations and a lower overall prevalence in the African American populations. The LC anomaly can also result in weaker tip pinch strength.
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  • 文章类型: Journal Article
    背景:这种平行,随机对照试验检查了内在动机,两组进行12周的受试者证明了依从性和运动功能的改善,家庭上肢康复计划。17名受试者玩脚手架游戏,呈现八到十二个离散的难度增加的水平。16名受试者执行了由成功算法控制的相同活动,这些活动逐步修改了游戏难度。
    方法:33名20-80岁的人,卒中后至少6个月合并中度至轻度偏瘫采用随机数字发生器随机分为两组.他们使用行动研究手臂测试进行了测试,上肢FuglMeyer评估,培训前后中风影响量表和内在动机量表。使用由游戏系统生成的时间戳来测量粘附性。受试者在家中放置了家庭虚拟康复系统(QiuinJNeuroengRehabil17:1-10,2020),并被教导使用它进行康复游戏。受试者被指示每天训练二十分钟,但被允许训练与他们选择的一样多。受试者在没有预约的情况下接受了12周的培训,并接受了研究人员的间歇性支持。使用方差分析比较组结果。主题人口统计学和依从性之间的相关性,以及运动结果,使用皮尔逊相关系数进行评估。
    结果:有5例患者退出,无不良事件。时间的主要影响对于五个临床结果指标中的四个具有统计学意义。在时间互动方面没有明显的训练组。两组之间的依从性测量没有显着差异。合并组的UEFMA得分平均提高了5.85(95%CI4.73-6.98)。两组中有21名受试者证明UEFMA得分至少提高了5分,超过4.25的最小临床重要差异。培训前后IMI得分稳定。
    结论:与游戏难度的算法控制相比,基于游戏的康复过程中的支架挑战并未引起更高的依从性。在家中进行基于游戏的治疗的两个稀疏监督程序都足以引起统计学上的显着影响,临床上有意义的运动功能和日常生活活动的改善。
    背景:临床试验.gov-NCT03985761,2019年6月14日注册。
    BACKGROUND: This parallel, randomized controlled trial examined intrinsic motivation, adherence and motor function improvement demonstrated by two groups of subjects that performed a 12-week, home-based upper extremity rehabilitation program. Seventeen subjects played scaffolded games, presenting eight to twelve discrete levels of increasing difficulty. Sixteen subjects performed the same activities controlled by success algorithms that modify game difficulty incrementally.
    METHODS: 33 persons 20-80 years of age, at least 6 months post stroke with moderate to mild hemiparesis were randomized using a random number generator into the two groups. They were tested using the Action Research Arm Test, Upper Extremity Fugl Meyer Assessment, Stroke Impact Scale and Intrinsic Motivation Inventory pre and post training. Adherence was measured using timestamps generated by the gaming system. Subjects had the Home Virtual Rehabilitation System (Qiu in J Neuroeng Rehabil 17: 1-10, 2020) placed in their homes and were taught to perform rehabilitation games using it. Subjects were instructed to train twenty minutes per day but were allowed to train as much as they chose. Subjects trained for 12 weeks without appointments and received intermittent support from study staff. Group outcomes were compared using ANOVA. Correlations between subject demographics and adherence, as well as motor outcome, were evaluated using Pearson Correlation Coefficients.
    RESULTS: There were 5 dropouts and no adverse events. The main effect of time was statistically significant for four of the five clinical outcome measures. There were no significant training group by time interactions. Measures of adherence did not differ significantly between groups. The combined groups improved their UEFMA scores on average by 5.85 (95% CI 4.73-6.98). 21 subjects from both groups demonstrating improvements in UEFMA scores of at least 5 points, exceeding the minimal clinically important difference of 4.25. IMI scores were stable pre to post training.
    CONCLUSIONS: Scaffolding challenges during game based rehabilitation did not elicit higher levels of adherence when compared to algorithm control of game difficulty. Both sparsely supervised programs of game-based treatment in the home were sufficient to elicit statistically significant, clinically meaningful improvements in motor function and activities of daily living.
    BACKGROUND: Clinical Trials.gov-NCT03985761, Registered June 14, 2019.
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  • 文章类型: Journal Article
    运动传染是指通过观察他人对自己行为的行为而引起的内隐效应。在过去的二十年中进行的大量研究表明,观察到的和预测的动作都可以在人类观察者中引起各种运动传染。然而,运动传染一直是针对观察到的动作的不同特征进行研究的,目前尚不清楚观察到的动作发生的背景环境是否也能调节运动传染。这里,我们调查了一项经验性手动转向任务中参与者的动作,在该任务期间,参与者在被呈现了执行相同任务的演员的视频后,被要求通过视觉通道移动光标.我们操纵了视频中显示的动作和背景频道之间的一致性,并检查了它们是否以及如何影响参与者自己的动作。我们观察到观察到的作用与其背景之间存在明显的相互作用。参与者动作的运动时间倾向于增加或减少,取决于他们观察到的运动是更快还是更慢,分别,如果背景与其中包含的动作不一致,这些变化就会被放大。这些结果表明,背景信息可以调节人类的运动传染病。
    Motor contagions refer to implicit effects induced by the observation of actions made by others on one\'s own actions. A plethora of studies conducted over the last two decades have demonstrated that both observed and predicted actions can induce various kinds of motor contagions in a human observer. However, motor contagions have always been investigated with regard to different features of an observed action, and it remains unclear whether the background environment in which an observed action takes place modulates motor contagions as well. Here, we investigated participant movements in an empirical hand steering task during which the participants were required to move a cursor through a visual channel after being presented with videos of an actor performing the same task. We manipulated the congruency between the actions shown in the video and the background channels and examined whether and how they affected the participants\' own movements. We observed a clear interaction between the observed action and its background. The movement time of the participants\' actions tended to increase or decrease depending on whether they observed a faster or slower movement, respectively, and these changes were amplified if the background was not congruent with the action contained within it. These results suggest that background information can modulate motor contagions in humans.
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  • 文章类型: Journal Article
    背景:通过提供人工感觉反馈来关闭使用者及其假体之间的控制回路是完全恢复失去的感觉-运动功能的基本步骤。
    方法:我们提出了一种新颖的方法,可以使用8个振动电机的单个阵列(紧凑型解决方案)提供有关两个自由度的人工本体感受反馈。在一个在线闭环控制任务的新方法提供的性能进行了比较,使用传统的方法,其中使用8个和4个振动马达的两个阵列(每个自由度一个阵列)传达相同的信息,分别。新方法采用高斯插值来调制单个振动电机阵列的强度分布(紧凑反馈),通过调整高斯的平均值和标准偏差来传达手腕旋转和手孔径,分别。十名身体健全的参与者和四名经桡骨截肢者通过利用具有紧凑和常规的振动触觉反馈的模式识别来控制Hannes假手(测试条件),进行了目标成就控制测试。第二组10名身体健全的参与者在控制条件下进行了相同的实验,具有视觉和听觉反馈以及无反馈。
    结果:传统和紧凑的方法导致相似的定位精度,时间和路径效率,和总审判时间。与控制条件的比较表明,振动反馈是直观和有用的,但也强调了附带反馈源的力量。值得注意的是,截肢者的表现与健全的参与者相似。
    结论:因此,该研究表明,新颖的反馈策略传达了有关假体运动的有用信息,同时减少了电动机的数量而又不影响性能。这是朝着将这种接口完全集成到临床使用的假肢接受腔中的重要一步。
    BACKGROUND: Closing the control loop between users and their prostheses by providing artificial sensory feedback is a fundamental step toward the full restoration of lost sensory-motor functions.
    METHODS: We propose a novel approach to provide artificial proprioceptive feedback about two degrees of freedom using a single array of 8 vibration motors (compact solution). The performance afforded by the novel method during an online closed-loop control task was compared to that achieved using the conventional approach, in which the same information was conveyed using two arrays of 8 and 4 vibromotors (one array per degree of freedom), respectively. The new method employed Gaussian interpolation to modulate the intensity profile across a single array of vibration motors (compact feedback) to convey wrist rotation and hand aperture by adjusting the mean and standard deviation of the Gaussian, respectively. Ten able-bodied participants and four transradial amputees performed a target achievement control test by utilizing pattern recognition with compact and conventional vibrotactile feedback to control the Hannes prosthetic hand (test conditions). A second group of ten able-bodied participants performed the same experiment in control conditions with visual and auditory feedback as well as no-feedback.
    RESULTS: Conventional and compact approaches resulted in similar positioning accuracy, time and path efficiency, and total trial time. The comparison with control condition revealed that vibrational feedback was intuitive and useful, but also underlined the power of incidental feedback sources. Notably, amputee participants achieved similar performance to that of able-bodied participants.
    CONCLUSIONS: The study therefore shows that the novel feedback strategy conveys useful information about prosthesis movements while reducing the number of motors without compromising performance. This is an important step toward the full integration of such an interface into a prosthesis socket for clinical use.
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  • 文章类型: Journal Article
    由于潜在的细菌积累和传播,在医疗保健专业人员中使用珠宝会带来交叉污染的风险。通过混合方法设计,这项研究首先分析了医疗保健专业人员佩戴珠宝对患者护理生物安全以及手部卫生后手部和戒指残留细菌负荷的影响。首先,我们进行了一项观察性患病率研究,以验证护理专业人员在医疗救助期间是否佩戴个人配饰.第二,涉及手的有意污染和卫生的实验设计,有和没有戒指,进行了。通过计数菌落形成单位来测量双手和戒指的细菌负荷。观察性研究表明,护理人员在医疗援助期间经常佩戴珠宝。尽管如此,实验研究没有表明有和没有戒指的手之间细菌污染的差异,尽管采用了手部卫生程序。总之,许多护理人员在工作场所佩戴珠宝。尽管有和没有戒指的手表现出相似的微生物负荷,环是细菌污染的潜在来源,加强在工作时间内移除珠宝的需要。使用酒精的手部卫生,或者肥皂和水显著减少了参与者手上的细菌负荷,洗手被证明是去除故意污染的最有效方法。
    The use of jewelry among healthcare professionals poses a risk of cross contamination due to potential bacterial accumulation and spread. Through a mixed-method design, this study first analyzed the implications of healthcare professionals wearing jewelry on patient care biosafety as well as on the residual bacterial load of hands and rings after hand hygiene. Firstly, an observational prevalence study to verify whether nursing professionals wear personal accessories during healthcare assistance was carried out. Second, an experimental design involving intentional contamination and hygiene of the hands, with and without a ring, was conducted. The bacterial load of both hands and rings was measured by counting colony forming units. The observational study showed that nursing workers frequently wear jewelry during healthcare assistance. Nonetheless, the experimental study did not indicate differences in bacterial contamination between hands with and without a ring, despite the hand hygiene procedure applied. In conclusion, many nursing workers wear jewelry in the workplace. Although hands with and without a ring exhibited similar microbial load, rings appeared as a potential source of bacterial contamination, reinforcing the need to remove jewelry during working hours. Hand hygiene using alcohol, or soap and water significantly decreased the bacterial load on the participants\' hands, with handwashing proving to be the most efficient method for removing intentional contamination.
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  • 文章类型: Journal Article
    在触觉传感中,解码从传入触觉信号到传出运动命令的旅程是一个重大挑战,主要是由于在主动触摸过程中难以捕获群体级传入神经信号。这项研究通过使用微神经成像数据将有限元手模型与神经动力学模型集成在一起,以基于接触生物力学和膜转导动力学来预测神经反应。这项研究特别关注触觉及其直接转化为运动动作。在体内实验期间对肌肉协同作用的评估揭示了连接触觉信号和肌肉激活的转导功能。这些功能提出了类似的感觉运动策略,用于受物体大小和重量影响的抓握。通过在肌腱驱动的仿生手上恢复类似人的感觉运动性能来验证解码的转导机制。这项研究促进了我们对将触觉转化为运动动作的理解,为假肢设计提供有价值的见解,机器人,以及具有神经形态触觉反馈的下一代假肢的开发。
    In tactile sensing, decoding the journey from afferent tactile signals to efferent motor commands is a significant challenge primarily due to the difficulty in capturing population-level afferent nerve signals during active touch. This study integrates a finite element hand model with a neural dynamic model by using microneurography data to predict neural responses based on contact biomechanics and membrane transduction dynamics. This research focuses specifically on tactile sensation and its direct translation into motor actions. Evaluations of muscle synergy during in -vivo experiments revealed transduction functions linking tactile signals and muscle activation. These functions suggest similar sensorimotor strategies for grasping influenced by object size and weight. The decoded transduction mechanism was validated by restoring human-like sensorimotor performance on a tendon-driven biomimetic hand. This research advances our understanding of translating tactile sensation into motor actions, offering valuable insights into prosthetic design, robotics, and the development of next-generation prosthetics with neuromorphic tactile feedback.
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  • 文章类型: Journal Article
    背景:混合现实(MR)有助于中风患者的手部训练,允许它们在与真实物体交互时完全淹没在虚拟空间中。MR康复需要识别单个手指运动。这项研究旨在评估更新的MR板2的有效性,增加中风患者的手指训练。
    方法:21名偏瘫卒中患者(10名患者为左偏瘫,11名患者为右偏瘫;9名女性患者;56.7±14.2岁;卒中发作32.7±34.8个月)参加了这项研究。MR板2包括一块板,一个深度摄像头,塑料形状的物体,一个监视器,手掌上戴的相机,和七个游戏化训练计划。所有参与者都进行了20次自我培训课程,其中包括使用MR板2进行30分钟的培训。上肢功能的结果测量为Fugl-Meyer评估(FMA)上肢评分,手指屈伸重复次数(重复FE),拇指反对测试(TOT),方框和方框测试分数(BBT),狼运动功能测试评分(WMFT),和中风影响量表(SIS)。对测量应用单向重复测量方差分析和事后检验。MR板2记录了手指活动范围(AROM),Dunnett测试用于成对比较。
    结果:除了FMA近端得分(p=0.617)和TOT(p=0.005),其他FMA成绩,BBT得分,重复-FE,WMFT得分,在MR-板2训练期间,SIS卒中恢复显着改善(p<0.001),并一直保持到随访。在训练期间,手指关节的所有AROM值均显著改变(p<0.001)。
    结论:MR-板2自我训练,其中包括使用有形用户界面和手指实时跟踪的人与计算机之间的自然交互,改善上肢功能,活动,和参与。MR-板2可以用作中风患者的自我训练工具,提高他们的生活质量。
    背景:本研究已在临床研究信息服务(CRIS:KCT0004167)注册。
    BACKGROUND: Mixed reality (MR) is helpful in hand training for patients with stroke, allowing them to fully submerge in a virtual space while interacting with real objects. The recognition of individual finger movements is required for MR rehabilitation. This study aimed to assess the effectiveness of updated MR-board 2, adding finger training for patients with stroke.
    METHODS: Twenty-one participants with hemiplegic stroke (10 with left hemiplegia and 11 with right hemiplegia; nine female patients; 56.7 ± 14.2 years of age; and onset of stroke 32.7 ± 34.8 months) participated in this study. MR-board 2 comprised a board plate, a depth camera, plastic-shaped objects, a monitor, a palm-worn camera, and seven gamified training programs. All participants performed 20 self-training sessions involving 30-min training using MR-board 2. The outcome measurements for upper extremity function were the Fugl-Meyer assessment (FMA) upper extremity score, repeated number of finger flexion and extension (Repeat-FE), the thumb opposition test (TOT), Box and Block Test score (BBT), Wolf Motor Function Test score (WMFT), and Stroke Impact Scale (SIS). One-way repeated measures analysis of variance and the post hoc test were applied for the measurements. MR-board 2 recorded the fingers\' active range of motion (AROM) and Dunnett\'s test was used for pairwise comparisons.
    RESULTS: Except for the FMA-proximal score (p = 0.617) and TOT (p = 0.005), other FMA scores, BBT score, Repeat-FE, WMFT score, and SIS stroke recovery improved significantly (p < 0.001) during MR-board 2 training and were maintained until follow-up. All AROM values of the finger joints changed significantly during training (p < 0.001).
    CONCLUSIONS: MR-board 2 self-training, which includes natural interactions between humans and computers using a tangible user interface and real-time tracking of the fingers, improved upper limb function across impairment, activity, and participation. MR-board 2 could be used as a self-training tool for patients with stroke, improving their quality of life.
    BACKGROUND: This study was registered with the Clinical Research Information Service (CRIS: KCT0004167).
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  • 文章类型: Journal Article
    本研究评估R3THA™评估方案(R3THA-AP™),用于脑瘫(CP)儿童个性化康复的技术支持测试模块。它侧重于R3THA-AP评估手和手臂功能的可靠性和有效性,通过比较运动学评估与标准临床评估。在为期4周的夏令营中进行,该研究评估了3~18岁CP患儿的功能和损伤水平.研究结果表明,R3THA对于8岁及以上的儿童更可靠,表明年龄显著影响协议的有效性。结果还表明,R3THA-AP的手和手腕运动的运动学测量值与方框和方框测试指数(BBTI)呈正相关,反映手的功能和灵巧。此外,R3THA-AP的手部和腕部活动的准确性指标与墨尔本评估2的运动范围(MA2-ROM)得分一致,提示R3THA-AP数据与临床运动技能评估之间存在有意义的关系。然而,在R3THA-AP和MA2的准确性和灵活性测量之间没有观察到显著的相关性,指出进一步研究的领域。这些发现验证了R3THA-AP在评估CP患者运动能力方面的实用性,支持其融入临床实践。
    This study evaluates the R3THA™ assessment protocol (R3THA-AP™), a technology-supported testing module for personalized rehabilitation in children with cerebral palsy (CP). It focuses on the reliability and validity of the R3THA-AP in assessing hand and arm function, by comparing kinematic assessments with standard clinical assessments. Conducted during a 4-week summer camp, the study assessed the functional and impairment levels of children with CP aged 3-18. The findings suggest that R3THA is more reliable for children aged 8 and older, indicating that age significantly influences the protocol\'s effectiveness. The results also showed that the R3THA-AP\'s kinematic measurements of hand and wrist movements are positively correlated with the Box and Blocks Test Index (BBTI), reflecting hand function and dexterity. Additionally, the R3THA-AP\'s accuracy metrics for hand and wrist activities align with the Melbourne Assessment 2\'s Range of Motion (MA2-ROM) scores, suggesting a meaningful relationship between R3THA-AP data and clinical assessments of motor skills. However, no significant correlations were observed between the R3THA-AP and MA2\'s accuracy and dexterity measurements, indicating areas for further research. These findings validate the R3THA-AP\'s utility in assessing motor abilities in CP patients, supporting its integration into clinical practice.
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  • 文章类型: Journal Article
    高密度肌电图(HD-EMG)可以提供自然的界面来增强人机交互(HCI)。这项研究旨在证明配备多达150个电极的新型HD-EMG前臂套筒捕获高分辨率肌肉活动的能力。解码复杂的手势,并通过关节角度预测来估计连续的手部位置。十名健全的参与者进行了37次手部动作和抓握,同时使用HD-EMG套筒记录了EMG。同时,18个传感器的动作捕捉手套在所有动作中计算了手和手指的23个关节角度,用于训练回归模型。为了对37个手势进行分类,我们的解码算法能够区分连续运动,以100ms逐bin计算得出的准确率为97.3±0.3%。在一个由随机散布的19个动作组成的单独混合数据集中,解码性能实现了92.8±0.8%的平均逐窗口精度。当评估解码器在实时场景中使用时,我们发现解码器可以可靠地解码运动和运动过渡,在顺序集上达到93.3±0.9%的平均精度,在混合集上达到88.5±0.9%的平均精度。此外,我们从肌电图套筒数据估计了连续的关节角度,在顺序集中实现0.884±0.003的R2,在混合集中实现0.750±0.008。所有关节的中间绝对误差(MAE)保持在10°以下,平均MAE为1.8±0。04○和3.4±0。对于顺序数据集和混合数据集,分别。我们还评估了两种算法修改,以解决EMG驱动的HCI应用的具体挑战。为了最小化解码器延迟,我们使用了一种方法,通过在时间上动态移动提示标签来解释反应时间。为了减少培训需求,我们表明,当将会话训练数据减少到每次运动的一次尝试时,与没有预训练的模型相比,具有历史数据的预训练模型提供了解码性能的提高。HD-EMG套筒,结合复杂的机器学习算法,可以是手势识别和关节角度估计的有力工具。这项技术在HCI中的应用具有重要的前景,例如假肢,辅助技术,康复,以及人机协作。
    High-density electromyography (HD-EMG) can provide a natural interface to enhance human-computer interaction (HCI). This study aims to demonstrate the capability of a novel HD-EMG forearm sleeve equipped with up to 150 electrodes to capture high-resolution muscle activity, decode complex hand gestures, and estimate continuous hand position via joint angle predictions. Ten able-bodied participants performed 37 hand movements and grasps while EMG was recorded using the HD-EMG sleeve. Simultaneously, an 18-sensor motion capture glove calculated 23 joint angles from the hand and fingers across all movements for training regression models. For classifying across the 37 gestures, our decoding algorithm was able to differentiate between sequential movements with 97.3 ± 0.3 % accuracy calculated on a 100 ms bin-by-bin basis. In a separate mixed dataset consisting of 19 movements randomly interspersed, decoding performance achieved an average bin-wise accuracy of 92.8 ± 0.8 % . When evaluating decoders for use in real-time scenarios, we found that decoders can reliably decode both movements and movement transitions, achieving an average accuracy of 93.3 ± 0.9 % on the sequential set and 88.5 ± 0.9 % on the mixed set. Furthermore, we estimated continuous joint angles from the EMG sleeve data, achieving a R 2 of 0.884 ± 0.003 in the sequential set and 0.750 ± 0.008 in the mixed set. Median absolute error (MAE) was kept below 10° across all joints, with a grand average MAE of 1.8 ± 0 . 04 ∘ and 3.4 ± 0 . 07 ∘ for the sequential and mixed datasets, respectively. We also assessed two algorithm modifications to address specific challenges for EMG-driven HCI applications. To minimize decoder latency, we used a method that accounts for reaction time by dynamically shifting cue labels in time. To reduce training requirements, we show that pretraining models with historical data provided an increase in decoding performance compared with models that were not pretrained when reducing the in-session training data to only one attempt of each movement. The HD-EMG sleeve, combined with sophisticated machine learning algorithms, can be a powerful tool for hand gesture recognition and joint angle estimation. This technology holds significant promise for applications in HCI, such as prosthetics, assistive technology, rehabilitation, and human-robot collaboration.
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  • 文章类型: Journal Article
    背景:节段性排斥综合征是一种运动行为,包括局部炎症后未使用或未使用肢体或肢体节段,最常见的创伤起源,主要影响手指和手。它可能与体感障碍有关,运动范围的限制,和痛苦。
    目的:本文的目的是进一步描述节段排斥综合征,并提出以预防为重点的实用康复技术和策略,评估和治疗。
    BACKGROUND: Segmentary exclusion syndrome is a motor behavior consisting in non-use or underuse of a limb or limb segment following local inflammation, most often of traumatic origin, primarily affecting the fingers and hand. It can be associated with somatosensory disorder, limitation of range of motion, and pain.
    OBJECTIVE: The objective of this article is to further describe segmentary exclusion syndrome, and to present practical rehabilitation techniques and strategies focused on prevention, assessment and treatment.
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