Experimental

实验性
  • 文章类型: Journal Article
    目前正在讨论多中心III期临床前试验概念,以增强临床前卒中研究的预测价值。在公开宣布之后,我们通过匿名调查收集了社区对该概念的反馈,重点是潜在的设计功能和指南。在合理性检查后,通过应用定性和定量措施进行了响应分析。大多数受访者支持这个概念,包括实施集中指导委员会。根据收到的反馈,我们建议小心,逐步实施,并由参与中心自行决定选择的能力和终点分析。接受严格的质量保证方法,但应该协调。然而,收到的答复还表明,特定质量保证模式的应用可能需要整个社区的更多关注。有趣的是,在出版和融资方面给予了明确和务实的偏好,建议建立类似于大规模临床试验的写作委员会和全球资金支持。研究界的广泛接受鼓励III期临床前试验的实施。
    The multicenter phase III preclinical trial concept is currently discussed to enhance the predictive value of preclinical stroke research. After public announcement, we collected a community feedback on the concept with emphasis on potential design features and guidelines by an anonymous survey. Response analysis was conducted after plausibility checks by applying qualitative and quantitative measures. Most respondents supported the concept, including the implementation of a centralized steering committee. Based on received feedback, we suggest careful, stepwise implementation and to leave selected competencies and endpoint analysis at the discretion of participating centers. Strict application of quality assurance methods is accepted, but should be harmonized. However, received responses also indicate that the application of particular quality assurance models may require more attention throughout the community. Interestingly, clear and pragmatic preferences were given regarding publication and financing, suggesting the establishing of writing committees similar to large-scale clinical trials and global funding resources for financial support. The broad acceptance among research community encourages phase III preclinical trial implementation.
    导出

    更多引用

    收藏

    翻译标题摘要

    我要上传

       PDF(Sci-hub)

       PDF(Pubmed)

  • 文章类型: Journal Article
    背景:已经制定了临床实践指南(CPGs),旨在帮助卫生专业人员,病人,照顾者决定他们的医疗保健,使用最好的证据。在许多情况下,将这些建议纳入临床实践也意味着需要改变常规临床实践。在一些研究中,已证明使用教育游戏作为在卫生专业人员中实施建议的策略是有效的;然而,证据仍然很少。这项研究的主要目的是评估使用教育游戏(电子学习EDUCAGUIA)实施CPG的教学策略的有效性,以提高与家庭医学居民临床决策相关的知识和技能。主要目标将在干预后1个月和6个月进行评估。次要目标是确定家庭医学居民使用指南的障碍和促进者,并描述西班牙家庭和社区医学教学单位为鼓励实施CPG而使用的教育策略。
    方法:我们提出了一项多中心临床试验,由西班牙家庭和社区医学教学单位的集群进行随机分配。样本量为394名居民(每组197名),以教学单元为随机化单元,以居民为分析单元。对于干预,两组都将通过电子邮件接受关于临床实践指南使用和通常传播策略的初始1小时会议.干预组(电子学习EDUCAGUIA)策略将包括虚拟环境中具有假设临床情景的教育游戏。主要结果将是居民在每个临床实践指南的评估问卷上获得的分数。其他包含的变量将是居民的社会人口统计学和培训变量以及教学单元特征。统计分析将包括变量的描述性分析和两组的基线比较。对于主要结果分析,EDUCAGUIA干预组和对照组之间的假设情景问卷的平均得分比较将在干预后1和6个月进行,使用95%置信区间。将使用线性多级回归来调整模型。
    结论:确定有效的教学策略将有助于将现有知识纳入临床实践,最终改善患者预后。信息技术作为教学工具的纳入允许更大的学习自主权,并允许教师更深入地参与对居民的监测和监督。这一战略的长期影响是未知的;然而,因为它针对的是正在接受培训的专业人员,它解决了普遍的健康问题,一个小的影响可能是非常相关的。
    背景:ClinicalTrials.gov:NCT02210442。
    BACKGROUND: Clinical practice guidelines (CPGs) have been developed with the aim of helping health professionals, patients, and caregivers make decisions about their health care, using the best available evidence. In many cases, incorporation of these recommendations into clinical practice also implies a need for changes in routine clinical practice. Using educational games as a strategy for implementing recommendations among health professionals has been demonstrated to be effective in some studies; however, evidence is still scarce. The primary objective of this study is to assess the effectiveness of a teaching strategy for the implementation of CPGs using educational games (e-learning EDUCAGUIA) to improve knowledge and skills related to clinical decision-making by residents in family medicine. The primary objective will be evaluated at 1 and 6 months after the intervention. The secondary objectives are to identify barriers and facilitators for the use of guidelines by residents of family medicine and to describe the educational strategies used by Spanish teaching units of family and community medicine to encourage implementation of CPGs.
    METHODS: We propose a multicenter clinical trial with randomized allocation by clusters of family and community medicine teaching units in Spain. The sample size will be 394 residents (197 in each group), with the teaching units as the randomization unit and the residents comprising the analysis unit. For the intervention, both groups will receive an initial 1-h session on clinical practice guideline use and the usual dissemination strategy by e-mail. The intervention group (e-learning EDUCAGUIA) strategy will consist of educational games with hypothetical clinical scenarios in a virtual environment. The primary outcome will be the score obtained by the residents on evaluation questionnaires for each clinical practice guideline. Other included variables will be the sociodemographic and training variables of the residents and the teaching unit characteristics. The statistical analysis will consist of a descriptive analysis of variables and a baseline comparison of both groups. For the primary outcome analysis, an average score comparison of hypothetical scenario questionnaires between the EDUCAGUIA intervention group and the control group will be performed at 1 and 6 months post-intervention, using 95 % confidence intervals. A linear multilevel regression will be used to adjust the model.
    CONCLUSIONS: The identification of effective teaching strategies will facilitate the incorporation of available knowledge into clinical practice that could eventually improve patient outcomes. The inclusion of information technologies as teaching tools permits greater learning autonomy and allows deeper instructor participation in the monitoring and supervision of residents. The long-term impact of this strategy is unknown; however, because it is aimed at professionals undergoing training and it addresses prevalent health problems, a small effect can be of great relevance.
    BACKGROUND: ClinicalTrials.gov: NCT02210442 .
    导出

    更多引用

    收藏

    翻译标题摘要

    我要上传

       PDF(Sci-hub)

公众号