背景:针对年轻人严重缺乏体育锻炼的情况,最近已经尝试通过锻炼视频分发鼓励年轻人锻炼。然而,仅仅分发视频并不能提高身体活动水平。隐喻空间,通过化身实现基于网络的交互,允许用户在与其他头像相同的空间中观看运动视频。
目的:这项研究探讨了使用隐喻空间的运动视频分发是否能有效提高身体活动水平,连同心理健康和机车功能,在年轻人中。
方法:在本平行组中,使用印刷海报展示招募随机对照试验参与者。共有48名年龄在18至30岁之间的年轻人被分配到3组,每组16人:隐喻,YouTube,和对照组。为了鼓励锻炼,隐喻组每周获得一段运动视频,其中8段视频在隐喻空间传送,负荷约为4-8个代谢任务当量(MET).YouTube组每周都会在YouTube上发送一个URL,以查看与metaverse组内容相同的运动视频。对照组不给予特殊说明。干预期为8周。干预前和干预后的身体活动,幸福,机车综合征风险测试,社会资本被测量。尽管这项研究并没有对参与者视而不见,测量员不知道参与者属于哪个组。进行混合模型重复测量分析和事后Wilcoxon符号秩和检验,以检测干预对所有组的影响。
结果:混合模型重复测量分析的结果显示,两组之间以及干预前后的总体力活动之间存在显着相互作用(隐喻组:737.1,SD609.5MET/周,1575.4,SD1071.8MET/周;YouTube组:661.7之前,SD710.7MET/周,911.9后,SD1103.3METs/周;对照组:930.6前,SD665.1METs/周,844.7后,标准差701.8MET/周;P=.04),但幸福感指标没有(P=.40),机车功能量表(P=.17),和社会资本(P=0.23)。事后检验显示,干预前后,隐喻组的身体活动显着增加(P=.006)。
结论:这项研究首次表明,通过隐喻空间提供运动视频可以通过为具有类似运动动机的个人提供聚会空间来增加年轻人的身体活动。这边,与仅在YouTube上分发视频相比,运动过程中的孤立感降低了。在健康促进中使用隐喻空间可能会传播,本研究为其探索提供了有益的参考。
背景:ClinicalTrials.govNCT06019156;https://ichgcp.net/clinical-trials-registry/NCT06019156。
BACKGROUND: In response to the serious lack of physical activity among young adults, recent attempts have been made to encourage young people to exercise through exercise video distribution. However, merely distributing videos does not lead to improved physical activity levels. Metaverse space, which enables web-based interaction through avatars, allows users to watch exercise videos in the same space as other avatars.
OBJECTIVE: This
study explored whether exercise video distribution using metaverse space is effective in improving physical activity levels, along with mental health and locomotive function, among young people.
METHODS: In this parallel-group randomized controlled
trial participants were recruited using printed poster displays. A total of 48 young adults aged between 18 and 30 years were assigned to 3 groups of 16 each: the metaverse, YouTube, and control group. To encourage exercise, the metaverse group was given an exercise video each week with a load of around 4-8 metabolic equivalents of tasks (METs) for 8 videos delivered in the metaverse space. The YouTube group was sent a URL on YouTube every week to view exercise videos with the same content as the metaverse group. The control group was given no special instructions. The intervention period was 8 weeks. Pre- and postintervention physical activity, well-being, locomotive syndrome risk tests, and social capital were measured. Although this
study was not blinded to the participants, the measurers did not know to which group the participants belonged. Mixed model repeated-measures analyses and a post hoc Wilcoxon signed rank sum test were performed to detect the effects of the intervention in all groups.
RESULTS: The results of the mixed model repeated-measures analyses showed a significant interaction between groups and before and after the intervention for total physical activity (metaverse group: pre 737.1, SD 609.5 METs/week, post 1575.4, SD 1071.8 METs/week; YouTube group: pre 661.7, SD 710.7 METs/week, post 911.9, SD 1103.3 METs/week; and control group: pre 930.6, SD 665.1 METs/week, post 844.7, SD 701.8 METs/week; P=.04) but none for the indicators of well-being (P=.40), locomotive function scale (P=.17), and social capital (P=.23). A post hoc test showed a significant increase in physical activity in the metaverse group before and after the intervention (P=.006).
CONCLUSIONS: This
study is the first to show that delivering exercise videos through metaverse space can increase physical activity in young adults by providing a gathering space for individuals similarly motivated for exercise practice. This way, the sense of isolation during exercise is reduced compared with merely distributing videos on YouTube. The use of metaverse space in health promotion is likely to spread, and this
study provides a useful reference for its exploration.
BACKGROUND: ClinicalTrials.gov NCT06019156; https://ichgcp.net/clinical-trials-registry/NCT06019156.