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  • 文章类型: Review
    数字健康技术已广泛应用于世界范围内的心理健康干预。使用数字表型识别个体的心理健康状况变得尤为重要。然而,数字表型以外的许多技术有望在未来变得更加普遍。这些技术的系统化对于准确识别心理健康干预措施的趋势是必要的。然而,对于用于精神卫生干预的数字卫生技术的技术分类尚未达成共识.因此,我们在尝试使用Delphi方法将数字健康技术系统化的同时,对数字健康技术在精神卫生中的应用进行了系统综述.为了识别数字表型和其他数字技术中使用的技术,我们纳入了4篇符合纳入标准的系统综述文章,和另外8篇评论文章,使用滚雪球的方法,被纳入全面审查。根据审查结果,来自不同学科的专家参与了德尔菲过程,并就以下11个心理健康干预技术类别达成了一致:心率估计,锻炼或身体活动,睡眠估计,非接触式心率/脉搏波估计,语音和情感分析,自我护理/认知行为疗法/正念,饮食管理,心理安全,通信机器人,化身/隐喻设备,和脑电波装置。我们定义的类别有意包括有望在未来广泛使用的技术。因此,我们认为这11个类别是社会可实施和有用的心理健康干预措施。
    Digital health technology has been widely applied to mental health interventions worldwide. Using digital phenotyping to identify an individual\'s mental health status has become particularly important. However, many technologies other than digital phenotyping are expected to become more prevalent in the future. The systematization of these technologies is necessary to accurately identify trends in mental health interventions. However, no consensus on the technical classification of digital health technologies for mental health interventions has emerged. Thus, we conducted a review of systematic review articles on the application of digital health technologies in mental health while attempting to systematize the technology using the Delphi method. To identify technologies used in digital phenotyping and other digital technologies, we included 4 systematic review articles that met the inclusion criteria, and an additional 8 review articles, using a snowballing approach, were incorporated into the comprehensive review. Based on the review results, experts from various disciplines participated in the Delphi process and agreed on the following 11 technical categories for mental health interventions: heart rate estimation, exercise or physical activity, sleep estimation, contactless heart rate/pulse wave estimation, voice and emotion analysis, self-care/cognitive behavioral therapy/mindfulness, dietary management, psychological safety, communication robots, avatar/metaverse devices, and brain wave devices. The categories we defined intentionally included technologies that are expected to become widely used in the future. Therefore, we believe these 11 categories are socially implementable and useful for mental health interventions.
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  • 文章类型: Review
    背景:四分之一的美国人报告通过社交媒体和互动游戏在网上遭受骚扰,其中包括人身威胁,跟踪,性骚扰,持续的骚扰。
    目的:这项研究的目的是了解虚拟现实(VR)中年轻人和性暴力/骚扰危害的科学状况,以及可能使用VR进行治疗和干预。
    方法:在2023年初使用OvidSynthesisClinicalEvidenceManager和MEDLINE数据库进行了范围审查。47条符合纳入标准。
    结果:我们的审查发现了越来越多的证据来探索事件,影响,可能的预测因子,以及预防VR中性暴力的初步策略,并使用这种方式进行积极干预。有限的研究解决了VR对幸存者(重新)创伤造成的伤害的影响,以及用于教育的VR工具的开发和测试,提供旁观者干预,通过体现转化偏见和感知,促进幸存者的康复。
    结论:需要研究解决VR中的性暴力问题,并且应该建立在现有的游戏和社交媒体环境的外围科学基础上。法医护理处于有利地位,可以推进VR中的健康和安全战略,就像物理世界一样。应安全和道德地探索将法医护理化身纳入VR,并为大学年龄的年轻人部署各种资源,以防止VR中的危害。法医护士还可以评估患者中与VR相关的危害,并与私营和政府部门合作以影响法规和政策。
    BACKGROUND: One in four Americans report experiencing harassment online via social media and interactive gaming, which includes physical threats, stalking, sexual harassment, and sustained harassment.
    OBJECTIVE: The aim of this study was to gain understanding of the state of the science surrounding young adults and sexual violence/harassment harms in virtual reality (VR) as well as possible uses of VR to heal and intervene.
    METHODS: A scoping review was conducted in early 2023 using the Ovid Synthesis Clinical Evidence Manager and the MEDLINE database. Forty-seven articles met inclusion criteria.
    RESULTS: Our review found a growing body of evidence exploring incidents, effects, possible predictors, and initial strategies to prevent sexual violence in VR and to use the modality to positively intervene. Limited research addresses the effects of harms incurred in VR on (re)traumatization of survivors as well as the development and testing of VR tools used to educate, deliver bystander interventions, transform biases and perceptions via embodiment, and promote healing among survivors.
    CONCLUSIONS: Research addressing sexual violence in VR is needed and should build on the existing peripheral science on gaming and social media environments. Forensic nursing is well positioned to advance strategies of health and safety in VR, just as in the physical world. Incorporating forensic nursing avatars in VR and deploying diverse resources targeted for college-age young adults to prevent harms in VR should be explored safely and ethically. Forensic nurses are also positioned to assess for VR-related harms among patients and to work with private and government sectors to influence regulations and policies.
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  • 文章类型: Systematic Review
    背景:由人工智能驱动的对话代理,通常被称为聊天机器人,是在COVID-19大流行期间用于提供信息和服务的最新创新之一。然而,在COVID-19大流行期间明确设计的众多对话剂要求使用严格的技术框架和广泛的系统评价进行定性和分析.
    目的:本研究旨在描述COVID-19聊天机器人的一般特征,并使用修改后的设计分类框架检查其系统设计。
    方法:我们对COVID-19聊天机器人的一般特征和设计分类进行了系统评价,56项研究纳入最终分析。本次审查遵循了PRISMA(系统审查和荟萃分析的首选报告项目)指南,从各种数据库和搜索引擎中选择2020年3月至2022年4月之间发表的论文。
    结果:结果显示,全球范围内有关COVID-19聊天机器人设计和开发的大多数研究都在亚洲和欧洲实施。大多数聊天机器人也可以在网站上访问,互联网消息应用程序,和Android设备。COVID-19聊天机器人根据其时间特征进一步分类,外观,情报,互动,和系统设计趋势的背景。从时间轮廓的角度来看,近一半的COVID-19聊天机器人与用户互动数周,时间超过1次,并且可以记住以前用户互动中的信息。从外观上看,大多数COVID-19聊天机器人承担专家角色,以任务为导向,并且没有视觉或头像表示。从情报的角度来看,几乎一半的COVID-19聊天机器人是人工智能的,可以响应文本输入和一套规则。此外,这些聊天机器人中有一半以上是在结构化的流程上运作的,没有描绘任何社会情感行为。大多数聊天机器人还可以处理外部数据和广播资源。关于他们与用户的互动,大多数COVID-19聊天机器人都是自适应的,可以通过文本进行交流,可以对用户输入做出反应,没有被游戏化,并且不需要额外的人力支持。从上下文的角度来看,所有COVID-19聊天机器人都是目标导向的,尽管大多数属于医疗保健应用领域,并且旨在向用户提供信息。
    结论:概念化,发展,实施,出现了使用COVID-19聊天机器人来减轻全球大流行对世界各国社会的影响。本研究基于5种设计观点,总结了COVID-19聊天机器人当前的系统设计趋势,这可以帮助开发人员方便地选择一个面向未来的聊天机器人原型,在面对日益增长的对更好的大流行响应的需求时,满足公众的需求。
    A conversational agent powered by artificial intelligence, commonly known as a chatbot, is one of the most recent innovations used to provide information and services during the COVID-19 pandemic. However, the multitude of conversational agents explicitly designed during the COVID-19 pandemic calls for characterization and analysis using rigorous technological frameworks and extensive systematic reviews.
    This study aims to describe the general characteristics of COVID-19 chatbots and examine their system designs using a modified adapted design taxonomy framework.
    We conducted a systematic review of the general characteristics and design taxonomy of COVID-19 chatbots, with 56 studies included in the final analysis. This review followed the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) guidelines to select papers published between March 2020 and April 2022 from various databases and search engines.
    Results showed that most studies on COVID-19 chatbot design and development worldwide are implemented in Asia and Europe. Most chatbots are also accessible on websites, internet messaging apps, and Android devices. The COVID-19 chatbots are further classified according to their temporal profiles, appearance, intelligence, interaction, and context for system design trends. From the temporal profile perspective, almost half of the COVID-19 chatbots interact with users for several weeks for >1 time and can remember information from previous user interactions. From the appearance perspective, most COVID-19 chatbots assume the expert role, are task oriented, and have no visual or avatar representation. From the intelligence perspective, almost half of the COVID-19 chatbots are artificially intelligent and can respond to textual inputs and a set of rules. In addition, more than half of these chatbots operate on a structured flow and do not portray any socioemotional behavior. Most chatbots can also process external data and broadcast resources. Regarding their interaction with users, most COVID-19 chatbots are adaptive, can communicate through text, can react to user input, are not gamified, and do not require additional human support. From the context perspective, all COVID-19 chatbots are goal oriented, although most fall under the health care application domain and are designed to provide information to the user.
    The conceptualization, development, implementation, and use of COVID-19 chatbots emerged to mitigate the effects of a global pandemic in societies worldwide. This study summarized the current system design trends of COVID-19 chatbots based on 5 design perspectives, which may help developers conveniently choose a future-proof chatbot archetype that will meet the needs of the public in the face of growing demand for a better pandemic response.
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  • 文章类型: Journal Article
    缺乏研究来确定基于化身的协议是否可以被认为是改善肿瘤患者心理健康的有效和准确的策略。尽管它代表了一个不断发展的研究领域。据我们所知,这是第一份系统综述,阐述了基于化身的治疗对提高乳腺癌患者生活质量(QoL)和心理健康的有效性.这项研究的目的是回顾涉及基于化身的技术和乳腺癌患者的研究的科学文献,以回答以下问题。(1)基于化身的策略对改善乳腺癌患者的QoL和心理健康(焦虑和抑郁症状)是否有用?(2)哪种方法是为乳腺癌患者制定基于化身的协议?我们对EBSCO的同行评审文献进行了系统回顾,奥维德,PubMed,Scopus,和WebofScience(WOS),遵循PRISMA声明,并使用“化身+乳腺癌”或“化身+癌症”作为关键字。回顾了以英语或西班牙语发表的针对乳腺癌患者QoL和心理健康的研究。结果将有助于开发针对乳腺癌患者的基于虚拟形象的创新策略。
    There is a lack of studies to determine if avatar-based protocols could be considered an efficient and accurate strategy to improve psychological well-being in oncology patients, even though it represents a growing field of research. To the best of our knowledge, this is the first systematic review addressing the effectiveness of avatar-based treatments to enhance quality of life (QoL) and psychological well-being in breast cancer patients. The purpose of this study was to review the scientific literature of those studies involving avatar-based technology and breast cancer patients in order to answer the following questions. (1) Are avatar-based strategies useful to im-prove QoL and psychological well-being (anxiety and depression symptoms) in breast cancer patients? (2) Which is the best way to develop avatar-based protocols for breast cancer patients? We conducted a systematic review of the peer-reviewed literature from EBSCO, Ovid, PubMed, Scopus, and Web of Science (WOS), following the PRISMA statements and using \"avatar + breast cancer\" or \"avatar + cancer\" as keywords. Studies which were published in either English or Spanish and which addressed QoL and psychological well-being in breast cancer patients were reviewed. The results will contribute to developing innovative avatar-based strategies focused on breast cancer patients.
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  • 文章类型: Journal Article
    作为一个从物理环境中延伸出来的人造空间,虚拟环境(VE)为人类提供了更多的工作和娱乐的可能性,减少了物理限制。受益于匿名,VE的重要特征之一,用户能够通过呈现在VE中的数字表示接收可能与物理环境不同的视觉刺激。VE中的化身和上下文提示可以被视为用户和上下文的数字表示。在这篇文章中,我们分析了21篇文章,这些文章研究了不同数字用户和上下文表示的创造力提升效果。我们总结了这两种数字表示引起的主要影响,特别是自相似化身引起的效果,变形杆菌效应,具有社会身份线索的化身,由上下文表示引起的启动效应,体现了隐喻效果。此外,我们通过比较非沉浸式和沉浸式VE(即,台式机VE和耳机VE,分别)。最后,我们讨论了体现和存在在创造力中的作用,这在过去的研究中被忽略了。
    As an artificial space extended from the physical environment, the virtual environment (VE) provides more possibilities for humans to work and be entertained with less physical restrictions. Benefiting from anonymity, one of the important features of VEs, users are able to receive visual stimuli that might differ from the physical environment through digital representations presented in VEs. Avatars and contextual cues in VEs can be considered as digital representations of users and contexts. In this article, we analyzed 21 articles that examined the creativity-boosting effects of different digital user and contextual representations. We summarized the main effects induced by these two digital representations, notably the effect induced by the self-similar avatar, Proteus effect, avatar with Social Identity Cues, priming effect induced by contextual representation, and embodied metaphorical effect. In addition, we examined the influence of immersion on creativity by comparing non-immersive and immersive VEs (i.e., desktop VE and headset VE, respectively). Last, we discussed the roles of embodiment and presence in the creativity in VEs, which were overlooked in the past research.
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  • 文章类型: Journal Article
    背景:Telecare可以成为向患者家庭提供医疗保健的有效方法。配备头像或虚拟代理的技术有可能提高用户的参与度和对电信的依从性。本研究旨在确定由化身/虚拟代理协助的远程护理干预措施,反映远程医疗的概念,并概述其结果。
    方法:在PRISMA-ScR检查表的指导下进行范围审查。MEDLINE,CINAHL,PsycINFO和灰色文献在2022年7月12日进行了搜索。如果患者由医疗保健专业人员进行远程护理并在其家中接受化身/虚拟代理的远程护理干预,则包括研究。研究进行了质量评估,并沿着维度“研究特征”进行合成,“干预”和“结果”。
    结果:在筛选的535条记录中,包括14项研究,报告化身/虚拟代理辅助远程护理干预的效果,针对特定患者群体。远程干预主要集中在远程治疗和远程监护上。电信服务是康复的,预防性,姑息治疗,促进和治愈。通信方式是异步的,同步或两者的混合。实施的化身/虚拟代理的任务包括提供健康干预措施,监测,评估,指导和加强机构。远程护理干预导致改善的临床结果和更高的依从性。大多数研究报告了足够的系统可用性和参与者的高满意度。
    结论:远程医疗干预是与整体目标群体相关的,并整合在服务模式中。这与化身和虚拟代理的使用相结合,可以提高家庭环境中远程护理的依从性。进一步的研究可以解释亲戚的远程护理经验。
    BACKGROUND: Telecare can be an effective way to deliver healthcare to patients\' homes. Avatar or virtual agent-equipped technologies have the potential to increase user engagement and adherence to telecare. This study aimed to identify telecare interventions assisted by avatars/virtual agents, reflect the concepts of telecare and give an overview on its outcomes.
    METHODS: A scoping review guided by the PRISMA-ScR checklist was conducted. MEDLINE, CINAHL, PsycINFO and grey literature were searched through 12 July 2022. Studies were included if patients were remotely cared for by healthcare professionals and received telecare interventions assisted by avatars/virtual agents in their homes. Studies underwent quality appraisal, and were synthesized along the dimensions \'study characteristics\', \'intervention\' and \'outcomes\'.
    RESULTS: Out of 535 records screened, 14 studies were included, reporting the effects of avatar/virtual agent-assisted telecare interventions, tailored to specific patient groups. Telecare interventions mainly focused on teletherapy and telemonitoring. Telecare services were rehabilitative, preventive, palliative, promotive and curative. Modes of communication were asynchronous, synchronous or a mix of both. Tasks of the implemented avatars/virtual agents comprised delivering health interventions, monitoring, assessment, guidance and strengthening agency. Telecare interventions led to improved clinical outcomes and higher adherence. Most studies reported sufficient system usability and high satisfaction among participants.
    CONCLUSIONS: Telecare interventions were overall target group related and integrated in a service model. This combined with the use of avatars and virtual agents leads to improved adherence to telecare in the home setting. Further studies could account for relatives\' experiences with telecare.
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  • 文章类型: Journal Article
    据我们所知,没有系统评价检查虚拟现实(VR)干预对所有吸烟的有效性,营养,酒精,身体活动,和/或肥胖(SNAPO)危险因素。本系统评价评估了与对照组或其他干预措施相比,VR干预措施在降低SNAPO风险方面的有效性。MEDLINE,EMBASE,Scopus,PsycINFO,和CENTRAL进行检索,以确定截至2021年10月7日发表的符合条件的研究.两名评审员独立完成筛选,数据提取和质量评估。纳入了26项研究,关于吸烟的五个,12体育活动(PA),关于肥胖的六个,一个关于PA和肥胖,一个关于肥胖和营养,还有一个关于肥胖,营养和PA。VR在三项研究中对戒烟有效,在四项研究中对减少吸烟有效。七项研究在VR组中有明显更高的PA,一项研究发现,对照组的PA明显更高。两项研究表明,VR在降低BMI或体重方面比比较者更有效。三项多重健康风险研究显示结果好坏参半。其余研究发现VR和对照/比较器之间没有显着差异。VR在治疗吸烟方面似乎很有希望,营养,PA,和肥胖风险;然而,还需要进一步的随机试验.
    To our knowledge, no systematic reviews have examined the effectiveness of virtual reality (VR) interventions across all smoking, nutrition, alcohol, physical activity, and/or obesity (SNAPO) risk factors. This systematic review assessed the effectiveness of VR interventions on reducing SNAPO risks compared to control groups or other interventions. MEDLINE, EMBASE, Scopus, PsycINFO, and CENTRAL were searched to identify eligible studies published to 7 October 2021. Two reviewers independently completed screening, data extraction and quality assessment. Twenty-six studies were included, five on smoking, twelve on physical activity (PA), six on obesity, one on PA and obesity, one on obesity and nutrition, and one on obesity, nutrition and PA. VR was effective for smoking cessation in three studies and for smoking reduction in four studies. Seven studies had significantly higher PA in the VR group, and one study found significantly higher PA in a comparator group. Two studies showed VR was more effective at reducing BMI or weight than comparators. Three multiple health risks studies showed mixed results. The remaining studies found no significant difference between VR and control/comparators. VR appears promising for the treatment of smoking, nutrition, PA, and obesity risks; however, further randomised trials are needed.
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  • 文章类型: Journal Article
    本文介绍了VoicingHan项目作为一种由数字化身介导的生活回顾的新形式,通过表演性促进自我和身份的重建。传统的生活回顾使用访谈作为治疗过程的主要手段,VoicingHan是由虚拟身体介导的,通过体现的讲故事表演,自我引导地参与自己的生活故事。VoicingHan招募了12名在VCUMassey癌症中心接受门诊姑息治疗的患者。通过化身视频格式记录讲故事的表演,并分发给参与者进行审查和/或共享。本研究将化身视频视为从这些单独构建的生活回顾叙述中产生的定性数据。在这篇文章中,通过分析头像视频叙述,证明了VoicngHan生活回顾的好处,基于理论和发展框架。通过社会建构主义的视角,这项定性研究加深了我们对人类与化身互动的理解,以参与生活回顾过程,在危及生命的疾病的边缘空间内。
    This article presents VoicingHan project as a new form of life-review mediated by digital avatars promoting the reconstruction of self and identity through performativity. Whereas traditional life-review uses interview as primary means of the therapeutic process, VoicingHan is mediated by virtual bodies with self-guided participation in one\'s own life stories through embodied storytelling performance. VoicingHan enrolled 12-patients receiving outpatient palliative care at VCU Massey cancer center. The storytelling performances were recorded via avatar video format and distributed to participants for review and/or sharing. The present study considered the avatar videos as qualitative data emerging from these individually constructed life review narratives. In this article, the benefits of VoicngHan life-review were demonstrated by analyzing the avatar video narratives, based on theoretical and developmental frameworks. Through the lens of Social Constructivism, this qualitative study deepens our understanding of human-avatar interactions to engage life review process, within the liminal space of life-threatening illnesses.
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  • 文章类型: Journal Article
    对医疗保健服务的高需求和不断增长的人工智能能力导致了旨在支持各种健康相关活动的对话代理的发展,包括行为改变,治疗支持,健康监测,培训,分诊,和筛选支持。这些任务的自动化可以让临床医生专注于更复杂的工作,并增加公众获得医疗保健服务的机会。对可接受性的总体评估,可用性,这些药物在医疗保健中的有效性需要整理证据,以便未来的发展能够针对需要改进的领域和可持续采用的潜力。
    本系统综述旨在评估会话代理在医疗保健中的有效性和可用性,并确定用户喜欢和不喜欢的元素,以告知这些代理的未来研究和开发。
    PubMed,Medline(Ovid),EMBASE(摘录医学数据库),CINAHL(护理和相关健康文献累积指数),WebofScience,和计算机器数字图书馆协会进行了系统的搜索,以获取自2008年以来发表的文章,这些文章评估了在医疗保健中使用的不受约束的自然语言处理会话代理。EndNote(版本X9,ClarivateAnalytics)参考管理软件用于初始筛选,全文筛选由1名审阅者进行。数据被提取,偏倚风险由一名审阅者评估,并由另一名审阅者验证.
    总共选择了31项研究,其中包括各种对话代理,包括14个聊天机器人(其中2个是语音聊天机器人),6个具体化的会话代理(其中3个是交互式语音应答呼叫,虚拟患者,和语音识别筛选系统),1个上下文问答代理,和1个语音识别分诊系统。总的来说,报告的证据大多为阳性或混合.可用性和满意度表现良好(27/30和26/31),在四分之三的研究中发现了积极或混合的有效性(23/30)。然而,在具体的定性反馈中强调了药物的几个局限性.
    研究通常报告了有效性的积极或混合证据,可用性,和被调查的对话代理的满意度,但定性的用户感知更加复杂。许多研究的质量是有限的,和改进的研究设计和报告是必要的,以更准确地评估药物在医疗保健中的有用性,并确定需要改进的关键领域。进一步的研究还应分析成本效益,隐私,和特工的安全。
    RR2-10.2196/16934。
    The high demand for health care services and the growing capability of artificial intelligence have led to the development of conversational agents designed to support a variety of health-related activities, including behavior change, treatment support, health monitoring, training, triage, and screening support. Automation of these tasks could free clinicians to focus on more complex work and increase the accessibility to health care services for the public. An overarching assessment of the acceptability, usability, and effectiveness of these agents in health care is needed to collate the evidence so that future development can target areas for improvement and potential for sustainable adoption.
    This systematic review aims to assess the effectiveness and usability of conversational agents in health care and identify the elements that users like and dislike to inform future research and development of these agents.
    PubMed, Medline (Ovid), EMBASE (Excerpta Medica dataBASE), CINAHL (Cumulative Index to Nursing and Allied Health Literature), Web of Science, and the Association for Computing Machinery Digital Library were systematically searched for articles published since 2008 that evaluated unconstrained natural language processing conversational agents used in health care. EndNote (version X9, Clarivate Analytics) reference management software was used for initial screening, and full-text screening was conducted by 1 reviewer. Data were extracted, and the risk of bias was assessed by one reviewer and validated by another.
    A total of 31 studies were selected and included a variety of conversational agents, including 14 chatbots (2 of which were voice chatbots), 6 embodied conversational agents (3 of which were interactive voice response calls, virtual patients, and speech recognition screening systems), 1 contextual question-answering agent, and 1 voice recognition triage system. Overall, the evidence reported was mostly positive or mixed. Usability and satisfaction performed well (27/30 and 26/31), and positive or mixed effectiveness was found in three-quarters of the studies (23/30). However, there were several limitations of the agents highlighted in specific qualitative feedback.
    The studies generally reported positive or mixed evidence for the effectiveness, usability, and satisfactoriness of the conversational agents investigated, but qualitative user perceptions were more mixed. The quality of many of the studies was limited, and improved study design and reporting are necessary to more accurately evaluate the usefulness of the agents in health care and identify key areas for improvement. Further research should also analyze the cost-effectiveness, privacy, and security of the agents.
    RR2-10.2196/16934.
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  • 文章类型: Journal Article
    Background: Life review, a narrative-based intervention, helps individuals organize memories into a meaningful whole, providing a balanced view of the past, present, and future. Examining how the content of memories contributes to life\'s meaning improves some clinical outcomes for oncology patients. Combining life review with other modalities may enhance therapeutic efficacy. We hypothesized a life review intervention might be enhanced when combined with a kinetic, digital representation (avatar) chosen by the patient. Our goal was to determine the feasibility of an avatar-based intervention for facilitating life review in patients with advanced cancer. Methods: We conducted an observational, feasibility trial in a supportive care clinic. Motion capture technology was used to synchronize voice and movements of the patient onto an avatar in a virtual environment. Semistructured life review questions were adapted to the stages of child, teenager, adult, and elder. Outcome measures included adherence, recruitment, comfort of study procedure, patients\' perceived benefits, and ability to complete questionnaires, including the Edmonton Symptom Assessment System (ESAS) and Functional Assessment of Chronic Illness Therapy-Spiritual Well-Being Scale (FACIT-Sp). Results: Seventeen patients were approached, with 11/12 completing the intervention. The total visit time of a single intervention averaged 67 minutes. The post-intervention survey found all patients agreed or strongly agreed (Likert Scale 1-5) they would participate again, would recommend it to others, and found the experience beneficial. After one month, ESAS scores were either unchanged or improved in 80% of patients. Conclusion: An avatar-facilitated life review was feasible with a high rate of adherence, completion, and acceptability by patients. The findings support the need for a clinical trial to test the efficacy of this novel intervention. Clinical Trial Number NCT03996642.
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