Abstract:
This study aims to conduct a systematic review that includes studies on the use of immersive technologies in distance education. For this purpose, 132 studies detected by searching Web of Science, Eric, Taylor & Francis and Education Full Text (EBSCO) databases were examined. The studies were analysed using the content analysis method. As a result of the analyses, it was observed that the first study investigating the subject was conducted in 2002, and the number of related studies increased over the years. In addition, these studies were primarily conducted quantitatively, were mainly journal articles, and originated mostly from China and the USA. Moreover, the sample groups of these studies consisted mostly of university students. Therefore, they mainly used academic performance and motivation variables. Furthermore, these studies were conducted primarily in the science and medical education disciplines. When the studies were evaluated in terms of publication journals, it was determined that they were published mostly in \"Education Science\" and \"Computers & Education\" journals. They were also included in the proceedings published within the scope of various conferences. When the application platforms in the studies were examined, it was determined that the UNITY and ARTUTOR platforms were mostly used. The findings of the studies revealed that the increase in academic performance and motivation was one of the most reported advantages of such technologies. On the other hand, the problems caused while using these technologies and the internet were the most reported difficulties in the studies. Finally, the review presented suggestions for future studies.
摘要:
这项研究旨在进行系统的审查,其中包括有关在远程教育中使用沉浸式技术的研究。为此,通过搜索WebofScience检测到的132项研究,埃里克,审查了泰勒和弗朗西斯和教育全文(EBSCO)数据库。使用内容分析法对这些研究进行了分析。作为分析的结果,据观察,调查该主题的第一项研究是在2002年进行的,相关研究的数量多年来有所增加。此外,这些研究主要是定量进行的,主要是期刊文章,主要来自中国和美国。此外,这些研究的样本组主要由大学生组成。因此,他们主要使用学习成绩和动机变量。此外,这些研究主要在科学和医学教育学科进行。当这些研究从出版物期刊的角度进行评估时,确定它们主要发表在“教育科学”和“计算机与教育”期刊上。它们也包括在各种会议范围内出版的会议记录中。当研究中的应用平台被检查时,确定主要使用UNITY和ARTUTOR平台。研究结果表明,学业成绩和动机的提高是此类技术报道最多的优势之一。另一方面,使用这些技术和互联网时引起的问题是研究中报告最多的困难。最后,该综述对未来的研究提出了建议.