Abstract:
In 2021, the International Olympic Committee ventured virtual space by launching their first ever Olympic Virtual Series - featuring virtual baseball, cycling, rowing, sailing and motor racing. Interestingly, all these virtual events take strongly after their physical counterparts. Which begs the question: Where are the massively popular esports games like Fortnite, League of Legends, and Dota?-What do the Olympic Virtual Series have that these popular video games do not? Here, we argue for the inclusion of esports within the Olympic program. In many respects, esports \"act\" and \"behave\" just like traditional sports. We argue that esports and traditional sports share many of the same values, like the values of meritocracy, competition, fair play, and the value of having a \"level playing field\". Yet, in esports, many of these values remain underappreciated, losing out to negative values such as physical inactivity and game-addiction. To preserve what is worth preserving, we borrow from Value Sensitive Design to ameliorate the design-tensions that are foregrounded in esports. Thereby, paving possible ways toward the inclusion of esports in the Olympic program. Ultimately, the question for the IOC should not be \"does it look like \'real sport\', as we know it?\", but rather: are they sporting, rule-led, and fair activities worth preserving and setting an example for a new digitally savvy generation?
摘要:
2021年,国际奥委会通过推出首个以虚拟棒球为特色的奥林匹克虚拟系列赛,冒险进入虚拟空间。骑自行车,划船,帆船和赛车。有趣的是,所有这些虚拟事件都强烈追随物理事件。这就回避了一个问题:像Fortnite这样的热门电子竞技游戏在哪里,英雄联盟,和Dota?-奥林匹克虚拟系列赛有什么是这些流行的视频游戏没有的?在这里,我们主张将电子竞技纳入奥林匹克计划。在许多方面,电子竞技“行为”和“行为”就像传统体育一样。我们认为,电子竞技和传统体育有着许多相同的价值观,比如精英管理的价值观,竞争,公平竞争,以及拥有“公平竞争环境”的价值。然而,在电子竞技中,其中许多价值观仍然被低估,输给负面的价值观,如缺乏身体活动和游戏成瘾。为了保存值得保存的东西,我们借鉴价值敏感设计来改善电子竞技中的设计张力。因此,为将电子竞技纳入奥林匹克计划铺平了可能的道路。最终,国际奥委会的问题不应该是“它看起来像‘真正的运动’吗?”“我们知道吗?”而是:他们在运动吗,规则主导,以及值得保留的公平活动,并为精通数字的新一代树立榜样?