Abstract:
Physical and psychological effects of playing computer games cannot be ignored. Electronic games are considered to be an influential factor in growth, personality development, and positive sociability of children, and game duration has been associated with increased aggression, reduced mental health, and higher BMI. The aim of the present study was to explore the relationship between electronic gaming and health, social relationships, and physical activity among males aged 16-18 years in Saudi Arabia. An online survey designed by the authors containing 60 items and divided into 5 sections was used during one school semester. The sample was selected randomly from 30 high schools; 90 students were selected from each school, with 30 chosen from each of grades 9, 10, and 11. Respondents were 194 male students, aged 17.23 ± 1.52 years. The questionnaire was presented to six experts to assess validity, with Cronbach\'s α established at 0.87. Results showed that playing electronic games had a negative relation with health, social relationships, and physical activity among males. The most negative significant was the correlation between electronic games and physical activity (r = -.49), followed by that with social relationships (r = -.42) and BMI (r = -.31) . The lowest result was for health (r = .20). More empirical investigations are needed to explore deeper effects of electronic gaming on various groups in Saudi society, including the general population, employees, and different categories of school and university students.
摘要:
玩电脑游戏对身体和心理的影响不容忽视。电子游戏被认为是增长的影响因素,个性发展,和儿童的积极社交能力,游戏持续时间与攻击性的增加有关,降低心理健康,BMI更高。本研究的目的是探讨电子游戏与健康之间的关系,社会关系,沙特阿拉伯16-18岁男性的体力活动。在一个学期中,使用了由作者设计的包含60个项目并分为5个部分的在线调查。从30所高中随机抽取样本;每所学校抽取90名学生,从9、10和11年级的每一个中选择30个。受访者为194名男生,年龄17.23±1.52岁。问卷被提交给六位专家,以评估有效性,与克朗巴赫的α建立在0.87。结果表明,玩电子游戏与健康呈负相关,社会关系,男性的身体活动。最显著的负相关是电子游戏和体力活动之间的相关性(r=-.49),其次是社会关系(r=-.42)和BMI(r=-.31)。最低的结果是健康(r=.20)。需要更多的实证调查来探索电子游戏对沙特社会各种群体的更深层次影响,包括普通民众,雇员,以及不同类别的学校和大学生。