visual cues

视觉线索
  • 文章类型: Journal Article
    德国黄蜂和普通黄蜂是两种常见的欧洲黄蜂,由于其人工引入许多不同的国家和环境而具有生态和经济重要性。他们的成功无疑得益于他们视觉引导狩猎的能力,觅食,学习,并在归位和导航的上下文中使用视觉提示。然而,德国V.和普通V.的视觉系统没有受到任何深入的关注。我们用了电生理学,结合光学和解剖学技术,测量两种物种复眼的空间分辨率和光学灵敏度。我们发现,两种黄蜂都具有较高的解剖空间分辨率,具有狭窄的表间角(Δφ在1.0和1.5°之间),并且在眼睛的前腹侧有明显的锐角区。这些窄的眼间角度与具有窄的角度灵敏度(锐角区域接受角Δρ低于1.3°)的光感受器相匹配,表明眼睛的高空间分辨率,非常适合他们的生态需求。此外,我们发现这两个物种都具有其他天飞膜翅目典型的光学敏感性。
    Vespula germanica and Vespula vulgaris are two common European wasps that have ecological and economic importance as a result of their artificial introduction into many different countries and environments. Their success has undoubtedly been aided by their capacity for visually guided hunting, foraging, learning and using visual cues in the context of homing and navigation. However, the visual systems of V. germanica and V. vulgaris have not received any deep attention. We used electrophysiology, together with optical and anatomical techniques, to measure the spatial resolution and optical sensitivity of the compound eyes of both species. We found that both wasps have high anatomical spatial resolution with narrow interommatidial angles (Δϕ between 1.0 and 1.5 deg) and a distinct acute zone in the fronto-ventral part of the eye. These narrow interommatidial angles are matched to photoreceptors having narrow angular sensitivities (acute zone acceptance angles Δρ below 1.3 deg), indicating eyes of high spatial resolution that are well suited to their ecological needs. Additionally, we found that both species possess an optical sensitivity that is typical of other day-flying hymenopterans.
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  • 文章类型: Journal Article
    许多研究一致证明了在整个开发过程中存在近似数系统(ANS)。研究还表明,视觉线索可能会影响ANS的敏锐度,这可能会随着年龄的增长而变化。然而,大多数研究都基于不一致和一致试验之间的性能差异得出结论,这可能会被个人抑制干扰的能力所混淆。因此,为了检查视觉线索对ANS视力影响的发育变化,我们利用了具有不同视觉线索的一致试验。我们的样本包括从一年级到五年级的中国儿童。我们在非符号数字比较任务中操纵了数字提示(数字比率)和视觉提示(点大小)的显著性。结果显示,从一年级到三年级和一年级到五年级的发展有明显的飞跃;然而,这种上升轨迹并没有持续到从三年级到五年级的过渡,在那里没有观察到明显的进步。此外,根据数字线索和年龄,我们观察到视觉线索对点比较任务的不同影响。具体来说,视觉线索(即,点大小)仅在数字提示减弱时促进了年龄较大的学龄儿童的ANS敏锐度。结果表明,在开发过程中存在两个不同的幅度表示系统,一个用于数值维,另一个用于非数值维。
    Numerous studies have consistently demonstrated the presence of the approximate number system (ANS) throughout development. Research has also revealed that visual cues may influence the ANS acuity, which may change with age. However, most studies have drawn conclusions based on performance differences between incongruent and congruent trials, which may be confounded by an individual\'s ability to inhibit interference. Therefore, to examine the developmental changes of the impact of visual cues on ANS acuity, we utilized congruent trials with varying visual cues. Our sample comprised Chinese children from grade one to grade five. We manipulated the salience of numerical cues (numerical ratio) and visual cues (dot size) in a non-symbolic numerosity comparison task. The results revealed a discernible leap in development from first to third grade and first to fifth grade; however, this upward trajectory did not persist into the transition from third to fifth grade, where no appreciable advancement was observed. Moreover, we observed different effects of visual cues on the dot-comparison task depending on the numerical cues and age. Specifically, visual cues (i.e., dot size) only facilitated ANS acuity in older school-aged children when numerical cues were weakened. The results indicate the presence of two distinct magnitude representational systems-one for the numerical dimension and another for the non-numerical dimension-during development.
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  • 文章类型: Journal Article
    晕动病(MS)对受影响的个人构成挑战,阻碍他们的活动和旅行。本研究调查了视觉动态设备的效果,形成人造地平线平面,MS引起的症状和生理变化该装置由垂直发光二极管,其照明根据船的运动而变化。15名具有中度至重度MS易感性的受试者在有或没有该设备的情况下暴露于晕船模拟器。暴露后立即评估症状。在模拟器中度过的时间,心率,和温度也被记录。体验结束时的症状强度没有差异,但在模拟器中花费的时间明显更长的设备(+46%)。还观察到心率的变化。该设备可延迟症状发作,可用作对抗MS的工具。需要进一步的研究来评估其效果,例如,在更长时间暴露于MS诱导刺激期间。
    Motion sickness (MS) poses challenges for individuals affected, hindering their activities and travel. This study investigates the effect of a visual dynamic device, forming an artificial horizon plane, on symptoms and physiological changes induced by MS. This device consists of vertical light-emitting diodes whose illumination varies according to the boat\'s movements. Fifteen subjects with moderate-to-severe MS susceptibility were exposed to a seasickness simulator with and without the device. Symptoms were assessed immediately after exposure. Time spent in the simulator, heart rate, and temperature were also recorded. Symptom intensity at the end of the experience did not differ, but the time spent in the simulator was significantly longer with the device (+46%). Variations in heart rate were also observed. The device delays symptom onset and can be used as a tool against MS. Further research is needed to evaluate its effects, for example, during more prolonged exposure to MS-inducing stimuli.
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  • 文章类型: Journal Article
    在动物模型和人类中的研究表明,屈光状态在出生后发育过程中通过闭环负反馈系统得到优化,该系统使用视网膜图像散焦作为误差信号,一种机制叫做受精。检测散焦及其标志的传感器驻留在视网膜本身中。视网膜和/或视网膜色素上皮(RPE)可能释放生化信使以改变脉络膜厚度并调节下层巩膜的生长速率。出现了一个中心问题:如果美化作为一个闭环系统运行,为什么它不能阻止近视的发展?最近在年轻的人类受试者中进行的实验表明,(1)正视视网膜可以完美地区分真实的正散焦和模拟的散焦,并触发瞬时眼轴缩短或伸长,分别。(2)引人注目的是,当施加正散焦时,近视视网膜抑制眼睛生长的能力降低。(3)在8cyc/deg以下的低空间频率信息下引起正视视网膜的双向响应,这使得光学高阶像差不太可能发挥作用。(4)用于检测散焦迹象的视网膜机制涉及比较光谱的蓝色(S锥)和红色末端(LM锥)的散焦模糊,但是,再次,近视视网膜没有反应,至少在短期实验中没有.这表明它不能完全触发正视化反馈回路的抑制臂。因此,有一个开放的反馈回路,近视发展成为“开环”。
    Studies in animal models and humans have shown that refractive state is optimized during postnatal development by a closed-loop negative feedback system that uses retinal image defocus as an error signal, a mechanism called emmetropization. The sensor to detect defocus and its sign resides in the retina itself. The retina and/or the retinal pigment epithelium (RPE) presumably releases biochemical messengers to change choroidal thickness and modulate the growth rates of the underlying sclera. A central question arises: if emmetropization operates as a closed-loop system, why does it not stop myopia development? Recent experiments in young human subjects have shown that (1) the emmetropic retina can perfectly distinguish between real positive defocus and simulated defocus, and trigger transient axial eye shortening or elongation, respectively. (2) Strikingly, the myopic retina has reduced ability to inhibit eye growth when positive defocus is imposed. (3) The bi-directional response of the emmetropic retina is elicited with low spatial frequency information below 8 cyc/deg, which makes it unlikely that optical higher-order aberrations play a role. (4) The retinal mechanism for the detection of the sign of defocus involves a comparison of defocus blur in the blue (S-cone) and red end of the spectrum (L + M-cones) but, again, the myopic retina is not responsive, at least not in short-term experiments. This suggests that it cannot fully trigger the inhibitory arm of the emmetropization feedback loop. As a result, with an open feedback loop, myopia development becomes \"open-loop\".
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  • 文章类型: Journal Article
    海马结构包含响应动物当前位置和方向的神经元,它们共同为生物体提供了空间的神经图。1,2,3空间调谐的神经元依赖于外部标志线索和内部生成的移动信息来估计位置。4,5一类重要的标志线索是界定环境的边界,它可以定义放置单元字段位置6,7并稳定网格单元。8然而,用于检测边界的感觉信息的精确性质仍然未知。我们使用二维虚拟现实(VR)9来表明,来自周围环境的高墙的视觉线索对于稳定VR中的位置和网格单元响应既足够又必要。当只有视觉和自我运动线索可用时。相比之下,由纹理地板的边缘形成的平坦边界不能稳定位置和网格单元,仅指示视觉边界的特定形式稳定海马空间放电。不稳定的网格细胞保持内部连贯,六边形排列的射击场,但是这些字段“漂移”相对于虚拟环境超过5s。来自虚拟地板的光学流不会减慢漂移动态,强调边界相关视觉信息的重要性。令人惊讶的是,即使删除了地板和墙壁的提示,地方区域在边界附近也更稳定,暗示不可见的边界是使用离散的运动来推断的,单独的线索(信号奖励位置的信标)。位置小区的子集显示朝向信标的分配中心定向调谐,当边界被移除时,调谐强度与位置场稳定性相关。
    The hippocampal formation contains neurons responsive to an animal\'s current location and orientation, which together provide the organism with a neural map of space.1,2,3 Spatially tuned neurons rely on external landmark cues and internally generated movement information to estimate position.4,5 An important class of landmark cue are the boundaries delimiting an environment, which can define place cell field position6,7 and stabilize grid cell firing.8 However, the precise nature of the sensory information used to detect boundaries remains unknown. We used 2-dimensional virtual reality (VR)9 to show that visual cues from elevated walls surrounding the environment are both sufficient and necessary to stabilize place and grid cell responses in VR, when only visual and self-motion cues are available. By contrast, flat boundaries formed by the edges of a textured floor did not stabilize place and grid cells, indicating only specific forms of visual boundary stabilize hippocampal spatial firing. Unstable grid cells retain internally coherent, hexagonally arranged firing fields, but these fields \"drift\" with respect to the virtual environment over periods >5 s. Optic flow from a virtual floor does not slow drift dynamics, emphasizing the importance of boundary-related visual information. Surprisingly, place fields are more stable close to boundaries even with floor and wall cues removed, suggesting invisible boundaries are inferred using the motion of a discrete, separate cue (a beacon signaling reward location). Subsets of place cells show allocentric directional tuning toward the beacon, with strength of tuning correlating with place field stability when boundaries are removed.
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  • 文章类型: Journal Article
    物理空间中的阴影丰富,然而,具体的阴影位置及其丰度的影响尚未在虚拟环境中确定。该实验旨在确定在存在双眼距离线索的情况下,目标的阴影是否被用作距离指示器。在虚拟现实中创建并呈现了六个照明条件,供参与者执行感知匹配任务。这项任务是在杂乱稀疏的环境中重复进行的,其中投射阴影的数量(及其位置)有所不同。这项任务的性能是通过距离估计的方向偏差和响应的可变性来衡量的。稀疏和杂乱的环境之间没有发现显着差异,然而,由于差异很大,一种解释是,一些参与者利用杂乱的物体作为锚来帮助他们,而其他人发现他们分心。在所有条件和环境中都发现了距离的降低,正如预测的那样。让环境光源产生最大的变化和不准确的距离估计,而位于目标上方的照明减少了对感知距离的错误估计。
    Shadows in physical space are copious, yet the impact of specific shadow placement and their abundance is yet to be determined in virtual environments. This experiment aimed to identify whether a target\'s shadow was used as a distance indicator in the presence of binocular distance cues. Six lighting conditions were created and presented in virtual reality for participants to perform a perceptual matching task. The task was repeated in a cluttered and sparse environment, where the number of cast shadows (and their placement) varied. Performance in this task was measured by the directional bias of distance estimates and variability of responses. No significant difference was found between the sparse and cluttered environments, however due to the large amount of variance, one explanation is that some participants utilised the clutter objects as anchors to aid them, while others found them distracting. Under-setting of distances was found in all conditions and environments, as predicted. Having an ambient light source produced the most variable and inaccurate estimates of distance, whereas lighting positioned above the target reduced the mis-estimation of distances perceived.
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  • 文章类型: Journal Article
    最近的英语作为LinguaFranca(ELF)研究已经研究了在交互式学术任务和休闲对话中分歧的语言特点。更少的研究,然而,探索了分歧的非语言线索,更不知道对话者如何看待分歧。因此,使用来自ELF交互语料库的数据,这项研究调查了ELF大学生在学术讨论任务中使用的言语特征和视觉线索。通过对刺激的召回协议的内容分析来选择分歧事件,其中发言人指出发生了分歧。分析了成绩单,将说话者的言语策略分类为缓解或未缓解。录像被检查了面部表情,身体运动,和手势。调查结果显示,ELF学生使用了缓解的语言策略,比如树篱,在凝视厌恶的分歧中,微笑,点头是最常见的非语言暗示。刺激的召回数据显示,分歧被视为倾听的机会,思考,分享不同的意见。就如何解释语言课堂中分歧的特征进行了讨论。
    Recent English as a Lingua Franca (ELF) studies have examined the linguistic features of disagreements during interactive academic tasks and casual conversations. Fewer studies, however, have explored nonverbal cues of disagreement, and even less is known about how interlocutors perceive disagreements. Therefore, using data from a corpus of ELF interaction, this study examined the verbal features and visual cues used by ELF university students to disagree during an academic discussion task. The disagreement episodes were selected through a content analysis of stimulated recall protocols in which a speaker stated that a disagreement had occurred. Transcripts were analyzed to classify the speaker\'s verbal strategies as being mitigated or unmitigated. Video recordings were examined for facial expressions, body movements, and hand gestures. Findings revealed that ELF students used mitigated linguistic strategies, such as hedges, during disagreement while gaze aversion, smiling, and head nods were the most frequent nonverbal cues. The stimulated recall data showed that disagreements were perceived as an opportunity to listen, think, and share different opinions. Implications are discussed in terms of how to interpret features of disagreement in language classrooms.
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  • 文章类型: Journal Article
    今天的幼儿经常接触口罩。然而,关于面具如何影响单词学习的经验证据有限。这项研究探讨了面具对婴儿快速映射和概括新词能力的影响。72名中国婴儿(43名男性,法师=18.26个月),有或没有面具的演讲者教了两个新颖的单词-对象对。然后,他们听到了这些单词,并且必须在视觉上识别正确的对象,并将单词概括为同一类别的不同说话者和对象。眼动追踪结果表明,无论说话者是否戴着口罩,婴儿都会盯着目标看更长的时间。只有在通过面具教授单词时,他们对说话者的眼睛的观察时间也比对嘴巴的观察时间长。因此,由于婴儿可以在单词学习过程中灵活地访问不同的视觉线索,因此在掩蔽和非掩蔽条件下都会发生快速映射和泛化。
    Young children today are exposed to masks on a regular basis. However, there is limited empirical evidence on how masks may affect word learning. The study explored the effect of masks on infants\' abilities to fast-map and generalize new words. Seventy-two Chinese infants (43 males, Mage = 18.26 months) were taught two novel word-object pairs by a speaker with or without a mask. They then heard the words and had to visually identify the correct objects and also generalize words to a different speaker and objects from the same category. Eye-tracking results indicate that infants looked longer at the target regardless of whether a speaker wore a mask. They also looked longer at the speaker\'s eyes than at the mouth only when words were taught through a mask. Thus, fast-mapping and generalization occur in both masked and not masked conditions as infants can flexibly access different visual cues during word-learning.
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  • 文章类型: Journal Article
    非符号比较任务用于调查近似数感的精度,在没有计数和符号的情况下处理离散数字的能力。关于ANS受非数字视觉线索处理影响的程度,正在进行辩论。为了解决这个问题,我们评估了非符号比较任务中的一致性效应,检查其在不同刺激呈现格式和数字比例之间的可变性。此外,我们研究了具有格式和一致性的数字比率效应的可变性。利用广义线性混合效应模型,样本为290名学生(89%为女性,平均年龄19.33岁),我们估计了刺激呈现的分离和混合形式的一致性效应和数值比效应,以及小的和大的数字比例。研究结果表明,在大数值比例条件下,一致性效应增加,但这种模式只在分离的格式中观察到。在混合格式中,两种类型的数字比例的一致性效应均不显著。值得注意的是,对于不同格式的一致和不一致试验,数值比率效应会有所不同。结果可能表明,当数字处理变得更加嘈杂时,视觉非数字参数的处理可能至关重要,特别是当数字比例变大时。讨论了这些发现对完善ANS理论的意义。
    The nonsymbolic comparison task is used to investigate the precision of the Approximate Number Sense, the ability to process discrete numerosity without counting and symbols. There is an ongoing debate regarding the extent to which the ANS is influenced by the processing of non-numerical visual cues. To address this question, we assessed the congruency effect in a nonsymbolic comparison task, examining its variability across different stimulus presentation formats and numerical proportions. Additionally, we examined the variability of the numerical ratio effect with the format and congruency. Utilizing generalized linear mixed-effects models with a sample of 290 students (89% female, mean age 19.33 years), we estimated the congruency effect and numerical ratio effect for separated and intermixed formats of stimulus presentation, and for small and large numerical proportions. The findings indicated that the congruency effect increased in large numerical proportion conditions, but this pattern was observed only in the separated format. In the intermixed format, the congruency effect was insignificant for both types of numerical proportion. Notably, the numerical ratio effect varied for congruent and incongruent trials in different formats. The results may suggest that the processing of visual non-numerical parameters may be crucial when numerosity processing becomes noisier, specifically when numerical proportion becomes larger. The implications of these findings for refining the ANS theory are discussed.
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  • 文章类型: Journal Article
    背景:步态障碍在帕金森病(PD)患者中很常见,这大大降低了他们的生活质量。执行功能障碍与步态障碍有关。补偿策略,包括视觉线索,已被证明可有效改善PD步态。在这项研究中,我们的目的是了解带有视觉线索的地毯是否可以改善PD步态,以及不同执行功能状态的患者的改善情况如何。
    方法:我们设计了带有棋盘和条纹提示的地毯。总共招募了65名中国PD患者。运动障碍协会统一帕金森病评定量表,左旋多巴等效日剂量,Hoehn&Yahr舞台,正面评估电池,迷你精神状态检查量表,汉密尔顿焦虑量表,评估汉密尔顿抑郁量表。步态参数,包括步幅长度,可穿戴电子设备记录步态速度和跌倒风险。
    结果:当PD患者在带有棋盘和条纹图案的地毯上行走时,步幅和步态速度显着提高,跌倒风险显着减轻。进一步的分析表明,步态参数的改善与执行功能障碍无关。
    结论:我们的研究表明,带视觉线索的地毯可以改善PD患者的步态,即使是轻度执行功能障碍的患者。
    BACKGROUND: Gait impairment is common in Parkinson\'s disease (PD) patients, which greatly reduces their quality of life. Executive dysfunction is associated with gait impairment. Compensatory strategies, including visual cues, have been shown to be effective in improving PD gait. In this study, we aimed to understand whether carpets with visual cues could improve PD gait, and how the improvement varies across patients with different executive function state.
    METHODS: We designed carpets with chessboard and stripe cues. A total of 65 Chinese PD patients were recruited. Movement Disorder Society Unified Parkinson\'s Disease Rating Scale, L-dopa equivalent daily dosage, Hoehn & Yahr stage, Frontal Assessment Battery, Mini Mental State Examination Scale, Hamilton Anxiety Scale, and Hamilton Depression Scale were evaluated. Gait parameters including stride length, gait speed and fall risk were recorded by a wearable electronic device.
    RESULTS: The stride length and gait speed were significantly improved and the fall risk was significantly mitigated when PD patients walked on carpets with chessboard and stripe patterns. Further analysis showed the amelioration of gait parameters was independent of executive dysfunction.
    CONCLUSIONS: Our study demonstrates that carpets with visual cues can improve the gait of PD patients even in those with mild executive dysfunction.
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