virtual coach

虚拟教练
  • 文章类型: Journal Article
    背景:数字包容被认为是健康的关键社会决定因素,特别是对于老年人,他们可能由于身体原因而面临数字访问的重大障碍,感官,和社会限制。全球健康老龄化技术(AGATHA)头像是世界卫生组织为应对这些挑战而开发的虚拟健康老龄化教练。设计成一个全面的虚拟教练,AGATHA包括一个游戏化平台,涵盖多个与健康相关的主题和模块,旨在促进用户参与和促进健康老龄化。
    目的:这项研究的目的是探索马来西亚老年人在与AGATHA应用程序及其头像互动中的感知和用户体验。这项研究的重点是检查参与,可用性,以及该应用程序对健康素养和数字技能的教育影响。
    方法:我们对马来西亚六个州的郊区和农村社区的60岁及以上的成年人进行了定性研究。有意招募参与者,以确保代表各种社会经济和文化背景。每个参与者都参加了1小时的培训课程,以熟悉AGATHA的界面和功能。随后,要求所有参与者每周使用AGATHA应用程序2~3次,最长2周.在这个试验阶段完成后,进行了深入的访谈,以收集有关他们经历的详细反馈。
    结果:总体而言,参与者发现AGATHA是高度可访问和参与。据报道,该内容具有全面的结构,并以易于理解和提供信息的方式提供。此外,参与者发现该应用程序有助于增强他们对衰老中与健康相关问题的理解。收集的一些关键反馈强调需要增加交互式功能,以便与同行进行交互,更好地个性化适合个人健康状况的内容,以及用户体验设计的改进,以适应老年用户的特定需求。此外,建议在应用程序中增强决策支持功能,以更好地帮助用户做出健康决策。
    结论:原型数字健康教练程序AGATHA作为一种适合初学者的用户友好工具而广受好评,也被认为是有用的,以提高老年人的数字素养和信心。这项研究的结果为设计其他针对老年人的数字健康工具和干预措施提供了重要的见解。强调以用户为中心的设计和个性化的重要性,以改善老年人对数字健康解决方案的采用。这项研究也是进一步发展和完善数字健康计划的有用起点,旨在促进包容性,支持老年人的数字环境。
    Digital inclusion is considered a pivotal social determinant of health, particularly for older adults who may face significant barriers to digital access due to physical, sensory, and social limitations. Avatar for Global Access to Technology for Healthy Aging (AGATHA) is a virtual healthy aging coach developed by the World Health Organization to address these challenges. Designed as a comprehensive virtual coach, AGATHA comprises a gamified platform that covers multiple health-related topics and modules aimed at fostering user engagement and promoting healthy aging.
    The aim of this study was to explore the perception and user experience of Malaysian older adults in their interactions with the AGATHA app and its avatar. The focus of this study was to examine the engagement, usability, and educational impact of the app on health literacy and digital skills.
    We performed a qualitative study among adults 60 years and older from suburban and rural communities across six states in Malaysia. Participants were purposefully recruited to ensure representation across various socioeconomic and cultural backgrounds. Each participant attended a 1-hour training session to familiarize themselves with the interface and functionalities of AGATHA. Subsequently, all participants were required to engage with the AGATHA app two to three times per week for up to 2 weeks. Upon completion of this trial phase, an in-depth interview session was conducted to gather detailed feedback on their experiences.
    Overall, the participants found AGATHA to be highly accessible and engaging. The content was reported to have a comprehensive structure and was delivered in an easily understandable and informative manner. Moreover, the participants found the app to be beneficial in enhancing their understanding pertaining to health-related issues in aging. Some key feedback gathered highlighted the need for increased interactive features that would allow for interaction with peers, better personalization of content tailored to the individual\'s health condition, and improvement in the user-experience design to accommodate older users\' specific needs. Furthermore, enhancements in decision-support features within the app were suggested to better assist users in making health decisions.
    The prototype digital health coaching program AGATHA was well received as a user-friendly tool suitable for beginners, and was also perceived to be useful to enhance older adults\' digital literacy and confidence. The findings of this study offer important insights for designing other digital health tools and interventions targeting older adults, highlighting the importance of a user-centered design and personalization to improve the adoption of digital health solutions among older adults. This study also serves as a useful starting point for further development and refinement of digital health programs aimed at fostering an inclusive, supportive digital environment for older adults.
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  • 文章类型: Journal Article
    身体活动(PA)为人类健康提供了许多好处。然而,初学者经常感到气馁时,介绍基本的锻炼程序。由于缺乏经验和个人指导,他们可能会放弃努力或经历肌肉骨骼损伤。此外,由于流行病和进入监督锻炼空间的机会有限等现象,尤其是老年人,开发个性化系统的需求已经变得显而易见。在这项工作中,我们开发了一个受监控的体育锻炼系统,在锻炼过程中提供实时指导和建议,旨在帮助用户在他们的家庭环境。为此,我们使用的姿势估计接口识别身体运动使用计算机或智能手机相机。所选择的姿态估计模型是BlazePose。使用机器学习和信号处理技术来识别当前正在执行的锻炼。对运动识别任务的三个机器学习分类器的性能进行了评估,实现94.76%和100%之间的测试集精度。研究方法包括五个选定练习的运动学分析(KA)以及对性能和运动范围(ROM)的统计研究,这使得能够识别与预期锻炼执行的偏差,以支持指导。为此,数据来自57名志愿者,有助于全面了解运动表现。通过利用BlazePose模型的功能,提出了一种针对患者的交互式工具,可以远程支持康复计划。
    Physical activity (PA) offers many benefits for human health. However, beginners often feel discouraged when introduced to basic exercise routines. Due to lack of experience and personal guidance, they might abandon efforts or experience musculoskeletal injuries. Additionally, due to phenomena such as pandemics and limited access to supervised exercise spaces, especially for the elderly, the need to develop personalized systems has become apparent. In this work, we develop a monitored physical exercise system that offers real-time guidance and recommendations during exercise, designed to assist users in their home environment. For this purpose, we used posture estimation interfaces that recognize body movement using a computer or smartphone camera. The chosen pose estimation model was BlazePose. Machine learning and signal processing techniques were used to identify the exercise currently being performed. The performances of three machine learning classifiers were evaluated for the exercise recognition task, achieving test-set accuracy between 94.76% and 100%. The research methodology included kinematic analysis (KA) of five selected exercises and statistical studies on performance and range of motion (ROM), which enabled the identification of deviations from the expected exercise execution to support guidance. To this end, data was collected from 57 volunteers, contributing to a comprehensive understanding of exercise performance. By leveraging the capabilities of the BlazePose model, an interactive tool for patients is proposed that could support rehabilitation programs remotely.
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  • 文章类型: Journal Article
    背景:怀孕是一个复杂的时期,其特征是女性发生重大转变,这影响了她的身体,心理,和社会福祉。女性如何适应这些变化会影响她的生活质量和心理健康。的确,文献报道了孕妇如何经历各种心理症状,其中最常见和最常见的是焦虑症状,压力,和/或抑郁症。的确,促进注重女性心理健康的健康生活方式至关重要。最近开发的数字解决方案在支持生理孕妇的心理健康方面发挥了至关重要的作用。因此,数字解决方案的开发和实施,例如在智能手机中实现的虚拟教练,作为对不存在心理/精神疾病的孕妇的心理健康的支持变得明显。
    目标:我们的目标是评估基于正念的移动应用程序的可行性,可接受性,和效用。本研究的主要目的是探索使用虚拟教练的可行性,Maia,在TrecMamma应用程序中开发,通过基于正念的心理教育模块促进女性在怀孕期间的心理健康。最后,通过这个模块的交付,心理健康水平将作为次要目标进行探索。
    方法:本研究是一项概念验证研究,其中小样本足以达到预期目的(N=50)。招聘将发生在属于特伦托APSS怀孕护理服务的孕妇组中,抽样将是方便抽样。Maia将与女性互动八周,从怀孕24/26周开始。具体来说,每周有两次会议,女人可以选择允许更多的灵活性来满足她的需求。
    结果:希望心理教育途径在可用性和女性与Maia互动的参与度方面取得显著成果。此外,心理健康和生活质量有望提高。本研究中收集的数据的分析将主要是描述性的,面向评估研究目标的实现情况。
    结论:文献表明,围产期妇女更喜欢在线支持,这表明实施数字干预措施可以克服社会耻辱和寻求帮助的障碍。Maia可以成为怀孕期间女性定期心理教育支持的宝贵资源。
    背景:这项研究得到了APSS(省卫生服务局)伦理委员会的批准,编号为14/09/2023年15742。
    BACKGROUND: Pregnancy is a complex time characterized by major transformations in a woman, which impact her physical, mental, and social well-being. How a woman adapts to these changes can affect her quality of life and psychological well-being. The literature indicates that pregnant women commonly experience psychological symptoms, with anxiety, stress, and depression being among the most frequent. Hence, promoting a healthy lifestyle focused on women\'s psychological well-being is crucial. Recently developed digital solutions have assumed a crucial role in supporting psychological well-being in physiologically pregnant women. Therefore, the need becomes evident for the development and implementation of digital solutions, such as a virtual coach implemented in a smartphone, as a support for the psychological well-being of pregnant women who do not present psychological and psychiatric disorders.
    OBJECTIVE: This study aims to assess the feasibility, acceptability, and utility of a mindfulness-based mobile app. The primary objective is to explore the feasibility of using a virtual coach, Maia, developed within the TreC Mamma app to promote women\'s psychological well-being during pregnancy through a psychoeducational module based on mindfulness. Finally, through the delivery of this module, the level of psychological well-being will be explored as a secondary objective.
    METHODS: This is a proof-of-concept study in which a small sample (N=50) is sufficient to achieve the intended purposes. Recruitment will occur within the group of pregnant women belonging to the pregnancy care services of the Trento Azienda Provinciale per i Servizi Sanitari di Trento. The convenience sampling method will be used. Maia will interact with the participating women for 8 weeks, starting from weeks 24 and 26 of pregnancy. Specifically, there will be 2 sessions per week, which the woman can choose, to allow more flexibility toward her needs.
    RESULTS: The psychoeducational pathway is expected to lead to significant results in terms of usability and engagement in women\'s interactions with Maia. Furthermore, it is anticipated that there will be improvements in psychological well-being and overall quality of life. The analysis of the data collected in this study will be mainly descriptive, orientated toward assessing the achievement of the study objectives.
    CONCLUSIONS: Literature has shown that women preferred web-based support during the perinatal period, suggesting that implementing digital interventions can overcome barriers to social stigma and asking for help. Maia can be a valuable resource for regular psychoeducational support for women during pregnancy.
    UNASSIGNED: RR1-10.2196/53890.
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  • 文章类型: Clinical Trial Protocol
    这项研究的目的是报告一项评估老年人幸福感改善的试验方案,促进积极健康的衰老,减少社会排斥的风险,使用虚拟教练。
    寿命的增加会降低自主性和独立性,因此,有必要采取预防措施,以促进积极健康的衰老。随着科技的发展,新的工具出现了,包括虚拟教练,通过确定个人需求和目标,并提供个性化的建议和建议,使人们能够过上健康的生活方式。然而,重要的是,这些教练要考虑到每个人的个体间和跨文化差异。
    提出了一项随机对照试验。
    这项研究将招募240名65岁及以上的健康受试者。参与者将被分配到将接收e-VITA系统的实验组或将仅接收信息手册的对照组。主要结果指标是人的生活质量(QoL)。数据将在基线时收集,审判3个月后,在审判结束时,六个月后。
    这项研究将评估e-VITA系统的有效性,由一个虚拟教练组成,几个用于监测的传感器,在家里使用的智能手机,还有一本小册子,提高老年人的生活质量。感知到的幸福感的增加也将与人生活的其他领域的改善有关,心理和认知状态,社会性领域,营养,和电子健康素养。
    The aim of this study is to report a trial protocol for assessing the improvement of older adults\' well-being, promoting active and healthy aging, and reducing the risks of social exclusion, using a virtual coach.
    Increased longevity brings with it reduced autonomy and independence, and it is therefore necessary to act with preventive measures that can promote active and healthy aging. With the development of technology, new tools have appeared, including virtual coaches, which can enable people to lead a healthy lifestyle by identifying individual needs and goals and providing personalized recommendations and advice. However, it is important that these coaches take into consideration the inter-individual and cross-cultural differences of each person.
    A randomized controlled trial is proposed.
    This study will recruit 240 healthy subjects aged 65 years and older. Participants will be assigned to an experimental group that will receive the e-VITA system or to the control group that will receive an information booklet only. The primary outcome measure is the person\'s quality of life (QoL). Data will be collected at baseline, 3 months after the trial, and at the end of the trial, after 6 months.
    This study will evaluate the effectiveness of the e-VITA system, consisting of a virtual coach, several sensors for monitoring, a smartphone for use at home, and a booklet, in improving the older person\'s quality of life. The increased perceived well-being will also be linked to improvements in other areas of the person\'s life, psychological and cognitive status, the area of sociality, nutrition, and eHealth literacy.
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  • 文章类型: Journal Article
    随着上个世纪预期寿命的大幅增长,社会必须寻求创造性的方法来促进积极的老龄化并提供足够的老龄化护理。e-VITA倡议,由欧盟和日本共同出资,以先进的虚拟教练方法为中心,旨在针对促进积极健康老龄化的重要方面。本文介绍了e-VITA虚拟教练系统平台的技术框架,并对其使用提供了初步反馈。其核心是e-VITAManager,一个关键组件,负责协调各种专用设备和模块的无缝集成。这些模块包括对话管理器,数据融合,和情绪检测,每个人都为增强平台的功能做出了不同的贡献。该平台的设计包含了来自欧洲和日本的大量设备和软件组件,每个都建立在不同的技术和标准之上。这个多功能平台促进了传感器和机器人等智能设备之间的通信和无缝集成,同时有效地管理数据以提供全面的指导功能。
    With a substantial rise in life expectancy throughout the last century, society faces the imperative of seeking inventive approaches to foster active aging and provide adequate aging care. The e-VITA initiative, jointly funded by the European Union and Japan, centers on an advanced virtual coaching methodology designed to target essential aspects of promoting active and healthy aging. This paper describes the technical framework underlying the e-VITA virtual coaching system platform and presents preliminary feedback on its use. At its core is the e-VITA Manager, a pivotal component responsible for harmonizing the seamless integration of various specialized devices and modules. These modules include the Dialogue Manager, Data Fusion, and Emotional Detection, each making distinct contributions to enhance the platform\'s functionalities. The platform\'s design incorporates a multitude of devices and software components from Europe and Japan, each built upon diverse technologies and standards. This versatile platform facilitates communication and seamless integration among smart devices such as sensors and robots while efficiently managing data to provide comprehensive coaching functionalities.
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  • 文章类型: Journal Article
    虚拟教练系统显示出应对人口变化挑战的巨大潜力。然而,数字技术领域的老年用户比例远远落后于年轻人。作为e-VITA项目的一部分,半结构化访谈在日本进行,法国,意大利和德国有58名65岁及以上的人,对内容进行了分析,目的是获得有关老年人如何组织日常生活的信息,此外,关于COVID-19大流行,他们如何处理他们的健康,数字技术在受访者的生活中扮演什么角色,以及为什么他们反对逐步数字化。第二,调查询问为什么老年人反对虚拟教练,这将在e-VITA项目中开发,以支持老年人健康和积极老龄化,以及他们在可能的实施中看到了什么障碍。结果发现,年长的受访者领导活跃,不同的生活,COVID-19大流行促成了数字解决方案的更多使用。此外,受访者有意识地解决自己的健康问题。关于虚拟教练,主要在数据安全和共享领域看到了障碍。由此可以得出结论,在开发虚拟教练时,应考虑老年用户组之间的异质性。此外,数据安全和数据保护方面应以清晰易懂和透明的方式呈现。
    Virtual coaching systems show great potential for meeting the challenges of demographic change. However, the proportion of older users in the field of digital technologies is far behind that of younger people. As part of the e-VITA project, semi-structured interviews were conducted in Japan, France, Italy and Germany with 58 people aged 65 and over, and the content was analyzed with the aim of obtaining information about how older adults organize their everyday lives, also with regard to the COVID-19 pandemic, how they deal with their health, what role digital technologies play in the lives of the interviewees and why they oppose progressive digitization. Second, the survey asked why the older adults oppose a virtual coach, which is to be developed in the e-VITA project to support older adults in healthy and active aging, and what barriers they see in a possible implementation. It was found that older respondents lead active, varied lives and that the COVID-19 pandemic contributed to the increased use of digital solutions. In addition, respondents were consciously addressing their own health. With regard to a virtual coach, barriers were seen primarily in the area of data security and sharing. It can be concluded from this that heterogeneity among older user groups should be taken into account when developing virtual coaches. In addition, aspects of data security and data protection should be presented in a clearly understandable and transparent manner.
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  • 文章类型: Journal Article
    尽管它们的患病率和潜力不断增加,行为改变的eHealth应用程序遭受缺乏依从性和辍学的困扰。虚拟教练技术的进步为改善这种情况提供了新的机会。然而,这些应用程序仍然不总是提供人们需要的东西。我们,因此,需要更好地了解人们的需求以及如何解决这些问题,基于用户的实际体验和他们对设想场景的反思。
    我们进行了一项纵向研究,其中671名吸烟者在五个会话中与虚拟教练进行了互动。虚拟教练为他们分配了一个新的准备活动,以在每个会话中戒烟或增加体力活动。与会者在下一届会议上对活动提供了反馈。在五次会议之后,参与者被要求描述他们活动的障碍和动机。此外,他们提供了他们对接收激励信息等场景视频的看法。要了解用户的需求,我们采取了混合方法。这种方法从定性数据中三角发现,定量数据,和文学。
    我们确定了14个主要主题,描述了人们对他们当前和未来关于eHealth应用程序的行为的看法。这些主题与行为本身有关,用户,参与行为的其他各方,和环境。最普遍的主题是行为的感知有用性,尤其是他们是否提供了信息,乐于助人,激励,或鼓励。行为的时机和强度也很重要。关于用户,他们认为改变的重要性和动机,自主性,个人特征是主要主题。另一个重要的作用是可能参与行为的其他各方,如全科医生或虚拟教练。这里,陪伴的主题,问责制,和另一方的性质(即,人类与人工智能)是相关的。最后一组主要主题与执行行为的环境有关。普遍的主题是有足够的时间,提示和触发器的存在,来自社会环境的支持,以及其他环境因素的多样性。我们为解决每个主题提供建议。
    基于经验和基于设想的需求获取与三角分析的集成方法提供了全面的需求分类(经验和理论基础)。我们希望我们的主题和解决这些问题的建议将有助于设计满足人们需求的健康行为改变应用程序。设计人员应特别关注应用程序组件的感知有用性。为了帮助未来的工作,我们发布了包含用户特征的数据集和来自671人的5,074个自由文本响应。
    Despite their increasing prevalence and potential, eHealth applications for behavior change suffer from a lack of adherence and from dropout. Advances in virtual coach technology provide new opportunities to improve this. However, these applications still do not always offer what people need. We, therefore, need a better understanding of people\'s needs and how to address these, based on both actual experiences of users and their reflections on envisioned scenarios.
    We conducted a longitudinal study in which 671 smokers interacted with a virtual coach in five sessions. The virtual coach assigned them a new preparatory activity for quitting smoking or increasing physical activity in each session. Participants provided feedback on the activity in the next session. After the five sessions, participants were asked to describe barriers and motivators for doing their activities. In addition, they provided their views on videos of scenarios such as receiving motivational messages. To understand users\' needs, we took a mixed-methods approach. This approach triangulated findings from qualitative data, quantitative data, and the literature.
    We identified 14 main themes that describe people\'s views of their current and future behaviors concerning an eHealth application. These themes relate to the behaviors themselves, the users, other parties involved in a behavior, and the environment. The most prevalent theme was the perceived usefulness of behaviors, especially whether they were informative, helpful, motivating, or encouraging. The timing and intensity of behaviors also mattered. With regards to the users, their perceived importance of and motivation to change, autonomy, and personal characteristics were major themes. Another important role was played by other parties that may be involved in a behavior, such as general practitioners or virtual coaches. Here, the themes of companionableness, accountability, and nature of the other party (i.e., human vs AI) were relevant. The last set of main themes was related to the environment in which a behavior is performed. Prevalent themes were the availability of sufficient time, the presence of prompts and triggers, support from one\'s social environment, and the diversity of other environmental factors. We provide recommendations for addressing each theme.
    The integrated method of experience-based and envisioning-based needs acquisition with a triangulate analysis provided a comprehensive needs classification (empirically and theoretically grounded). We expect that our themes and recommendations for addressing them will be helpful for designing applications for health behavior change that meet people\'s needs. Designers should especially focus on the perceived usefulness of application components. To aid future work, we publish our dataset with user characteristics and 5,074 free-text responses from 671 people.
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  • 文章类型: Journal Article
    The increasing demands concerning stroke rehabilitation and in-home exercise promotion grew the need for affordable and accessible assistive systems to promote patients\' compliance in therapy. These assistive systems require quantitative methods to assess patients\' quality of movement and provide feedback on their performance. However, state-of-the-art quantitative assessment approaches require expensive motion-capture devices, which might be a barrier to the development of low-cost systems.
    In this work, we develop a low-cost virtual coach (VC) that requires only a laptop with a webcam to monitor three upper extremity rehabilitation exercises and provide real-time visual and audio feedback on compensatory motion patterns exclusively from image 2D positional data analysis. To assess compensation patterns quantitatively, we propose a Rule-based (RB) and a Neural Network (NN) based approaches. Using the dataset of 15 post-stroke patients, we evaluated these methods with Leave-One-Subject-Out (LOSO) and Leave-One-Exercise-Out (LOEO) cross-validation and the [Formula: see text] score that measures the accuracy (geometric mean of precision and recall) of a model to assess compensation motions. In addition, we conducted a pilot study with seven volunteers to evaluate system performance and usability.
    For exercise 1, the RB approach assessed four compensation patterns with a [Formula: see text] score of [Formula: see text]. For exercises 2 and 3, the NN-based approach achieved a [Formula: see text] score of [Formula: see text] and [Formula: see text], respectively. Concerning the user study, they found that the system is enjoyable (hedonic value of 4.54/5) and relevant (utilitarian value of 4.86/5) for rehabilitation administration. Additionally, volunteers\' enjoyment and interest (Hedonic value perception) were correlated with their perceived VC performance ([Formula: see text]).
    The VC performs analysis on 2D videos from a built-in webcam of a laptop and accurately identifies compensatory movement patterns to provide corrective feedback. In addition, we discuss some findings concerning system performance and usability.
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  • 文章类型: Journal Article
    背景:旨在监测糖尿病(DM)人群任务的移动健康解决方案已得到广泛应用。然而,虚拟教练(VC),嵌入或不嵌入移动健康,被认为是改善患者健康相关生活质量和确保糖尿病管理中坚持自我护理建议的宝贵手段。尽管越来越需要有效的,健康应对数字干预,以支持患者的自我护理和自我管理,可以接受的心理数字干预措施的设计,可用,吸引目标用户仍然是主要挑战,尤其是从心理社会的角度来看。
    目的:本研究主要旨在测试基于心理教育和咨询方法的VC干预措施,以支持和促进成年DM患者的健康应对行为。作为一项初步研究,大学生参与其中,并发挥了标准化患者(SPs)的作用,目的是在用户可接受性方面提高干预方案的质量,经验,和订婚。进一步分析了用户角色扮演的准确性。
    方法:这项初步研究基于肥胖相关行为干预试验模型,特别关注其早期阶段。健康应对干预方案最初是与一组心理学家一起设计的,遵循在DM背景下进行健康应对的心理教育干预的主要准则和建议。该协议得到了3位专家的支持,为心理健康和福祉设计行为干预技术,谁扮演了3个SP的配置文件,通过WhatsApp在绿野仙踪设置中接受虚拟教练干预。然后在略有不同的“绿野仙踪”评估设置中,对18名大学生(平均年龄23.61,SD1.975岁)的样本进行了迭代测试,对健康应对方案的细化版本进行了测试。参与者通过报告他们在VC中的经历来提供定量和定性的干预后反馈。收集并分析了VC与用户之间记录的交互和对话的聚类技术,以确定未来VC开发的其他改进。
    结果:定量和定性分析均表明,数字健康应对干预被认为是支持性的,激励,并能够引发对应对策略的自我反思。对记录的对话的分析表明,大多数参与者都准确地播放了分配的SP简介,确认这种测试方法在行为数字干预和协议的初步评估中的有效性和有用性。
    结论:本研究概述了2型DM数字健康应对干预措施的早期开发和迭代测试的原始方法。的确,该干预措施得到了广泛接受,并证明了其在定义和完善初始方案以及用户使用VC的体验方面的有效性,然后将真实患者直接参与后续使用和测试.
    BACKGROUND: Mobile health solutions aimed at monitoring tasks among people with diabetes mellitus (DM) have been broadly applied. However, virtual coaches (VCs), embedded or not in mobile health, are considered valuable means of improving patients\' health-related quality of life and ensuring adherence to self-care recommendations in diabetes management. Despite the growing need for effective, healthy coping digital interventions to support patients\' self-care and self-management, the design of psychological digital interventions that are acceptable, usable, and engaging for the target users still represents the main challenge, especially from a psychosocial perspective.
    OBJECTIVE: This study primarily aims to test VC interventions based on psychoeducational and counseling approaches to support and promote healthy coping behaviors in adults with DM. As a preliminary study, university students have participated in it and have played the standardized patients\' (SPs) role with the aim of improving the quality of the intervention protocol in terms of user acceptability, experience, and engagement. The accuracy of users\' role-playing is further analyzed.
    METHODS: This preliminary study is based on the Obesity-Related Behavioral Intervention Trial model, with a specific focus on its early phases. The healthy coping intervention protocol was initially designed together with a team of psychologists following the main guidelines and recommendations for psychoeducational interventions for healthy coping in the context of DM. The protocol was refined with the support of 3 experts in the design of behavioral intervention technologies for mental health and well-being, who role-played 3 SPs\' profiles receiving the virtual coaching intervention in a Wizard of Oz setting via WhatsApp. A refined version of the healthy coping protocol was then iteratively tested with a sample of 18 university students (mean age 23.61, SD 1.975 years) in a slightly different Wizard of Oz evaluation setting. Participants provided quantitative and qualitative postintervention feedback by reporting their experiences with the VC. Clustering techniques on the logged interactions and dialogs between the VC and users were collected and analyzed to identify additional refinements for future VC development.
    RESULTS: Both quantitative and qualitative analyses showed that the digital healthy coping intervention was perceived as supportive, motivating, and able to trigger self-reflection on coping strategies. Analyses of the logged dialogs showed that most of the participants accurately played the SPs\' profile assigned, confirming the validity and usefulness of this testing approach in preliminary assessments of behavioral digital interventions and protocols.
    CONCLUSIONS: This study outlined an original approach to the early development and iterative testing of digital healthy coping interventions for type 2 DM. Indeed, the intervention was well-accepted and proved its effectiveness in the definition and refinement of the initial protocol and of the user experience with a VC before directly involving real patients in its subsequent use and testing.
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  • 文章类型: Journal Article
    背景:动机是糖尿病自我管理的核心组成部分,因为它使成人糖尿病(DM)患者遵守临床建议。在这种情况下,虚拟教练(VC)在支持和治疗与依从性相关的常见障碍方面发挥了核心作用.然而,其中大多数主要集中在医疗和身体目的上,例如监测血糖水平或遵循健康饮食。
    目的:本概念验证研究旨在评估在干预前后和随访时,VC干预对社会心理支持的初步疗效。此VC的目的是激励患有1型DM和2型DM的成年人采取和培养健康的应对策略,以减轻抑郁症状,焦虑,感知压力,和糖尿病相关的情绪困扰,同时也改善了他们的福祉。
    方法:共有13名患有DM的意大利成年人(18-51岁)与VC互动,使用Telegram消息传递应用程序称为Motibot(动机机器人)。互动涵盖了12次会议,每次持续10到20分钟,在此期间,用户可以通过输入文本或点击智能手机屏幕上的选项与VC进行对话。Motibot是在变革的跨理论模型中开发的,旨在根据用户的变革动机提供最合适的心理教育干预。
    结果:结果显示,在12个疗程中,在干预前后和随访中,心理社会因素没有显著变化.然而,大多数用户在抑郁和焦虑症状的三个时间段内表现出下降趋势,从而提供良好的心理健康和没有糖尿病相关的情绪困扰。此外,用户感到有动力,涉及,鼓励,情感上理解,并在互动过程中受到Motibot的刺激。的确,半结构化访谈的分析,使用文本挖掘方法,显示大多数用户报告焦虑的感知减少,抑郁症,和/或压力症状。此外,用户表示Motibot在支持和激励他们为自己找到一个正念时刻并反思自己的情绪方面很有用。
    结论:Motibot被用户广泛接受,特别是因为包含了正念练习,这促使他们采用健康的应对技能。在这个程度上,Motibot为患有DM的成年人提供社会心理支持,特别是那些有轻度和中度症状的人,而那些症状严重的人可能会从面对面的心理治疗中获益更多。
    BACKGROUND: Motivation is a core component of diabetes self-management because it allows adults with diabetes mellitus (DM) to adhere to clinical recommendations. In this context, virtual coaches (VCs) have assumed a central role in supporting and treating common barriers related to adherence. However, most of them are mainly focused on medical and physical purposes, such as the monitoring of blood glucose levels or following a healthy diet.
    OBJECTIVE: This proof-of-concept study aims to evaluate the preliminary efficacy of a VC intervention for psychosocial support before and after the intervention and at follow-up. The intent of this VC is to motivate adults with type 1 DM and type 2 DM to adopt and cultivate healthy coping strategies to reduce symptoms of depression, anxiety, perceived stress, and diabetes-related emotional distress, while also improving their well-being.
    METHODS: A total of 13 Italian adults with DM (18-51 years) interacted with a VC, called Motibot (motivational bot) using the Telegram messaging app. The interaction covered 12 sessions, each lasting 10 to 20 minutes, during which the user could dialogue with the VC by inputting text or tapping an option on their smartphone screen. Motibot is developed within the transtheoretical model of change to deliver the most appropriate psychoeducational intervention based on the user\'s motivation to change.
    RESULTS: Results showed that over the 12 sessions, there were no significant changes before and after the intervention and at follow-up regarding psychosocial factors. However, most users showed a downward trend over the 3 time periods in depression and anxiety symptoms, thereby presenting good psychological well-being and no diabetes-related emotional distress. In addition, users felt motivated, involved, encouraged, emotionally understood, and stimulated by Motibot during the interaction. Indeed, the analyses of semistructured interviews, using a text mining approach, showed that most users reported a perceived reduction in anxiety, depression, and/or stress symptoms. Moreover, users indicated the usefulness of Motibot in supporting and motivating them to find a mindful moment for themselves and to reflect on their own emotions.
    CONCLUSIONS: Motibot was well accepted by users, particularly because of the inclusion of mindfulness practices, which motivated them to adopt healthy coping skills. To this extent, Motibot provided psychosocial support for adults with DM, particularly for those with mild and moderate symptoms, whereas those with severe symptoms may benefit more from face-to-face psychotherapy.
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