victory

胜利
  • 文章类型: Journal Article
    在拳击比赛后显示非语言骄傲会导致对成功的判断。然而,目前尚不清楚这种影响在多大程度上是普遍的,也不清楚它是否可以超越竞争信息。一项实验设计让214名参与者观看两个拳击剪辑,这些拳击剪辑被操纵,以便一个被均匀匹配,另一个具有优势(即展示更多技能)的战斗机。战斗结束时的非语言行为在战士之间有所不同(骄傲与中立)。当战斗势均力敌时,表现出非语言骄傲的战士被认为赢得了战斗,但是战斗机并没有获得更大的社会影响力。相比之下,当战士表现出卓越的技能时,表现中立姿态的技术更高的战士,而不是表现自豪感的技术更低的战士,被判定为赢得了战斗,熟练的战士获得了更大的社会影响力。这些结果表明,在拳击环境中,骄傲偏见在势均力敌的情况下起作用,但是当技能差异更明显地存在时,技能偏见更加明显,并导致更多的社会影响力。此外,对技能的感知与跨刺激的胜利判断相关,表明技能感知在这种判断中的重要性。
    Displaying nonverbal pride after a boxing match leads to judgements of success. However, it is not clear the extent to which this effect generalises nor whether it can override competing information. An experimental design had 214 participants watch two boxing clips that were manipulated so that one was evenly matched and the other had a fighter with an advantage (i.e. demonstrating more skill). Nonverbal behaviour at the completion of the fight varied between fighters (pride versus neutral). When the fight was evenly matched, the fighters displaying nonverbal pride were judged as winning the fight, but the fighter did not garner increased social influence. In contrast, when fighters demonstrated superior skill, the more skilled fighters who displayed neutral postures rather than the less-skilled ones displaying pride were judged as winning the fight, and the skilled fighters garnered increased social influence. These results suggest that in a boxing context, a pride bias works in evenly matched scenarios, but when differences in skill are more clearly present, a skill bias is more pronounced and leads to more social influence. Furthermore, perceptions of skill were associated with judgments of victory across stimuli, suggesting the importance of skill perceptions in such judgments.
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  • 文章类型: Published Erratum
    [这更正了文章DOI:10.3389/fpsyg.202.987149。].
    [This corrects the article DOI: 10.3389/fpsyg.2022.987149.].
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  • 文章类型: Journal Article
    竞技体育涉及生理,技术和心理技能,这直接影响了个人的表现。这项研究旨在调查在职业电子竞技运动员的胜利和失败之前和之后的感知压力和心率变异性(HRV)水平。我们的假设是获胜者在比赛后会有更好的自主神经和应激反应,从而证实了有关神经心脏连接的文献。从10个不同的巴西队中选出了50名男性电子竞技球员。实验分2个阶段进行。首先,签署知情同意书后,比赛前24小时,人体测量学,仅记录身体活动水平和专业知识时间数据以进行样本表征,参与者熟悉感知压力量表-10(PSS-10)和HRV测量.其次,玩家在比赛开始前60分钟和30分钟休息时进行了PSS-10和HRV记录(即,基线时间)和游戏结束后10分钟。总的来说,关于PSS-10,我们的研究结果表明,与基线(BL)和赛前时间相比,VG在赛后时间的得分显着降低,与BL和赛前时间相比,DG在赛后时间的得分显着增加。关于HRV,我们的结果表明,VG的RR显着增加,SDNN,rMSSD,pNN50和HF,LF和LF/HF显著下降,而DG的RR显著下降,SDNN,rMSSD和HF,LF和LF/HF显著增加。据观察,VG有更好的HRV反应(更大的副交感神经激活)以及较低水平的感知压力,而DG具有最差的HRV反应(更大的交感神经激活)和更高水平的感知压力。
    Competitive sports involve physiological, technical and psychological skills, which influence directly on individuals\' performance. This study aims to investigate the levels of perceived stress and Heart Rate Variability (HRV) before and after matches with victory and defeat in professional eSports athletes. Our hypothesis was that the winners would have better autonomic and stress responses after match, thus corroborating the literature on neurocardiac connections. Fifty male eSport players were selected players from 10 different Brazilian teams. The experiment was carried out in 2 sessions. Firstly, after signing the informed consent form, 24 h before the game, anthropometric, physical activity levels and time of expertise data were recorded only for sample characterization and the players were familiarized with the perceived stress scale-10 (PSS-10) and the HRV measurements. Secondly, players performed the PSS-10 and HRV recording at rest by 10 min 60 and 30 min before the game (i.e., baseline time) and 10 min after the end of the game. Overall, concerning PSS-10 our findings show that VG had significant reduced scores in post-game time compared to baseline (BL) and pre-game times, while DG had significant increased scores in post-game time compared to BL and pre-game times. Regarding HRV, our results demonstrate that VG had significant increase in RR, SDNN, rMSSD, pNN50 and HF, and significant decrease in LF and LF/HF, while DG had a significant decrease in RR, SDNN, rMSSD and HF, and significant increase in LF and LF/HF. It was observed that VG had better HRV responses (greater parasympathetic activation) as well as lower levels of perceived stress, while DG had worst HRV responses (greater sympathetic activation) and higher levels of perceived stress.
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  • 文章类型: Journal Article
    Prior work on the relationships between team identification and spectators\' reactions to one\'s team victory has largely neglected the potential effects of mediating variables. In this research, we proposed that the process of Basking in Reflected Glory [BIRGing - the tendency to reduce the distance between oneself and one\'s team; Cialdini, R. B., Bordon, R. J., Thorne, A., Walker, M. R., Freeman, S., & Sloan, L. R. (1976). Basking in reflected glory: Three (football) field studies. Journal of Personality and Social Psychology, 34, 366-375] would lead spectators to almost take ownership of victories and share its benefits, thereby impacting their sense of national belonging in a positive manner. To this end, participants (N = 73) were asked to watch an edited video clip showing a victory of the French national rugby team playing against South Africa. As expected, results revealed that BIRGing mediated the relationship between team identification and one\'s sense of national belonging. In closing, a number of implications are discussed along with future research avenues pertaining to the sport spectatorship literature.
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  • 文章类型: Journal Article
    The present experiment tested the causal impact of testosterone on human competitive decision-making. According to prevailing theories about testosterone\'s role in social behavior, testosterone should directly boost competitive decisions. But recent correlational evidence suggests that testosterone\'s behavioral effects may depend on specific aspects of the context and person relevant to social status (win-lose context and trait dominance). We tested the causal influence of testosterone on competitive decisions by combining hormone administration with measures of trait dominance and a newly developed social competition task in which the victory-defeat context was experimentally manipulated, in a sample of 54 female participants. Consistent with the hypothesis that testosterone has context- and person-dependent effects on competitive behavior, testosterone increased competitive decisions after victory only among high-dominant individuals but testosterone decreased competitive decisions after defeat across all participants. These results suggest that testosterone flexibly modulates competitive decision-making depending on prior social experience and dominance motivation in the service of enhancing social status.
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  • 文章类型: Journal Article
    The biosocial model of status predicts a competition effect (or winner-loser effect), whereby winning a competition should cause a rise in testosterone relative to losing. However, its applicability to women and the role of contextual factors, such as a decisive versus close match, have been overlooked. In two studies of female competition, we tested whether the winner-loser effect generalizes to dominance contests that model unstable social hierarchies, namely in close competitions wherein the winner-loser distinction is unsettled (Study 1) and in competitions in which the outcome is uncertain (Study 2). In both studies we found evidence for a reverse winner-loser effect whereby losers experienced a net increase in testosterone compared to winners. Moreover, the rise in testosterone was stronger in those competitors who reported being more surprised by the loss (Study 2). These results represent some of the first empirical evidence for the reverse effect of what is predicted by the biosocial model of status. We interpret these findings in terms of the dominance motivation that testosterone might subserve within unstable status hierarchies.
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