usability

可用性
  • 文章类型: Journal Article
    背景:可用性是技术产品质量的关键指标。随着技术的进步,痴呆症患者的潜在使用正在增加。然而,为痴呆症患者定义技术的可用性仍然是一个持续的挑战。痴呆症的多样性和渐进性增加了创建通用可用性标准的复杂性,强调需要有重点的审议。技术干预为痴呆症患者和护理人员提供了潜在的好处。在COVID-19中,技术在医疗保健领域的作用越来越大,尤其是老年人。要使不同的痴呆症患者能够享受技术带来的好处,需要特别关注他们的需求,欲望,能力,以及技术对潜在危害的脆弱性。成功的痴呆症技术干预需要仔细考虑技术可用性。
    目的:本概念分析旨在研究技术在痴呆症患者的背景下的可用性,以在该特定人口统计学中建立明确的可用性定义。
    方法:使用Walker和Avant的框架来指导此概念分析。我们进行了1984年至2024年的文献综述,通过PubMed探索痴呆症患者的技术可用性,WebofScience,和谷歌学者数据库使用关键字“技术可用性”和“痴呆症”。“我们还纳入了来自29个二元组的临床定义和综合访谈数据,这些二元组包括轻度阿尔茨海默痴呆症患者及其各自的护理伙伴。共有58名老年人。这种方法旨在更全面地描述痴呆症患者的可用性需求,强调实际应用。
    结果:来自文献综述的证据揭示了可用性包括诸如可接受的可学习性等属性,效率,和满意度。痴呆症分期的临床观点,亚型,和症状强调了定制技术可用性评估的重要性。来自29个二元组的反馈也强调了简单性的价值,清除导航,对年龄敏感的设计,个性化的特点,和音频支持。因此,设计应该优先考虑为痴呆症患者提供个性化帮助,远离标准化的技术方法。从各种来源合成,为痴呆症患者定义的可用性属性不仅包括有效性的一般可用性属性,效率,和满意度,但也包括其他关键因素:适应性,个性化,直觉,和简单,以确保技术是支持性的,并为这一人群带来切实的利益。
    结论:在设计技术干预措施时,可用性对于痴呆症患者至关重要。它需要了解用户特征,痴呆症阶段,症状,需要,和任务,以及对不同身体要求的考虑,潜在的感官损失,和年龄相关的变化。疾病进展需要适应不断发展的症状。建议包括多才多艺,多功能技术设计;适应不同的需求;并调整软件功能以实现个性化。产品特征分类可以灵活地基于用户条件。
    BACKGROUND: Usability is a key indicator of the quality of technology products. In tandem with technological advancements, potential use by individuals with dementia is increasing. However, defining the usability of technology for individuals with dementia remains an ongoing challenge. The diverse and progressive nature of dementia adds complexity to the creation of universal usability criteria, highlighting the need for focused deliberations. Technological interventions offer potential benefits for people living with dementia and caregivers. Amid COVID-19, technology\'s role in health care access is growing, especially among older adults. Enabling the diverse population of people living with dementia to enjoy the benefits of technologies requires particular attention to their needs, desires, capabilities, and vulnerabilities to potential harm from technologies. Successful technological interventions for dementia require meticulous consideration of technology usability.
    OBJECTIVE: This concept analysis aims to examine the usability of technology in the context of individuals living with dementia to establish a clear definition for usability within this specific demographic.
    METHODS: The framework by Walker and Avant was used to guide this concept analysis. We conducted a literature review spanning 1984 to 2024, exploring technology usability for people with dementia through the PubMed, Web of Science, and Google Scholar databases using the keywords \"technology usability\" and \"dementia.\" We also incorporated clinical definitions and integrated interview data from 29 dyads comprising individuals with mild Alzheimer dementia and their respective care partners, resulting in a total of 58 older adults. This approach aimed to offer a more comprehensive portrayal of the usability needs of individuals living with dementia, emphasizing practical application.
    RESULTS: The evidence from the literature review unveiled that usability encompasses attributes such as acceptable learnability, efficiency, and satisfaction. The clinical perspective on dementia stages, subtypes, and symptoms underscores the importance of tailored technology usability assessment. Feedback from 29 dyads also emphasized the value of simplicity, clear navigation, age-sensitive design, personalized features, and audio support. Thus, design should prioritize personalized assistance for individuals living with dementia, moving away from standardized technological approaches. Synthesized from various sources, the defined usability attributes for individuals living with dementia not only encompass the general usability properties of effectiveness, efficiency, and satisfaction but also include other key factors: adaptability, personalization, intuitiveness, and simplicity, to ensure that technology is supportive and yields tangible benefits for this demographic.
    CONCLUSIONS: Usability is crucial for people living with dementia when designing technological interventions. It necessitates an understanding of user characteristics, dementia stages, symptoms, needs, and tasks, as well as consideration of varied physical requirements, potential sensory loss, and age-related changes. Disease progression requires adapting to evolving symptoms. Recommendations include versatile, multifunctional technology designs; accommodating diverse needs; and adjusting software functionalities for personalization. Product feature classification can be flexible based on user conditions.
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  • 文章类型: Journal Article
    背景:结核病(TB)仍然是全世界发病率和死亡的主要原因,对儿童有重大影响,尤其是5岁以下的人。小儿结核病的复杂诊断,加上获得更准确的诊断测试的机会有限,强调在资源有限的环境中需要改进的工具来加强诊断和护理。
    目的:本研究旨在提供一个远程医疗网络平台,BITScreenPTB(儿科结核病生物医学图像技术屏幕),旨在在资源有限的环境中,基于数字胸部X线(CXR)成像和临床信息,改善儿童肺结核的评估。
    方法:该平台由3名独立专家读者通过回顾性评估对3岁以下儿童进行218次影像学检查的数据集进行评估,选自先前在莫桑比克进行的研究。通过标准化问卷评估的关键方面是可用性,通过平台完成评估所需的时间,读者根据CXR识别结核病病例的性能,CXR中识别的结核病特征与初始诊断分类之间的关联,以及全球评估和放射学发现的相互共识。
    结果:使用问卷评估平台的可用性和用户满意度,5分的平均评分为4.4(SD0.59)。平均检查完成时间为35至110秒。此外,在使用该平台评估儿科TB的共识病例定义时,CXR研究显示低敏感性(16.3%-28.2%),但高特异性(91.1%-98.2%).与初始诊断分类有更强关联的CXR发现是空气空间混浊(χ21>20.38,P<.001)。研究发现不同程度的读者共识,对于空气间隙浑浊(κ=0.54-0.67)和胸腔积液(κ=0.43-0.72)具有中等/基本的一致性。
    结论:我们的研究结果支持诸如BITScreenPTB之类的远程医疗平台在增强儿科结核病诊断访问方面的有希望的作用,特别是在资源有限的环境中。此外,这些平台可以促进儿童结核病临床研究中CXR的多读者和系统评估.
    BACKGROUND: Tuberculosis (TB) remains a major cause of morbidity and death worldwide, with a significant impact on children, especially those under the age of 5 years. The complex diagnosis of pediatric TB, compounded by limited access to more accurate diagnostic tests, underscores the need for improved tools to enhance diagnosis and care in resource-limited settings.
    OBJECTIVE: This study aims to present a telemedicine web platform, BITScreen PTB (Biomedical Image Technologies Screen for Pediatric Tuberculosis), aimed at improving the evaluation of pulmonary TB in children based on digital chest x-ray (CXR) imaging and clinical information in resource-limited settings.
    METHODS: The platform was evaluated by 3 independent expert readers through a retrospective assessment of a data set with 218 imaging examinations of children under 3 years of age, selected from a previous study performed in Mozambique. The key aspects assessed were the usability through a standardized questionnaire, the time needed to complete the assessment through the platform, the performance of the readers to identify TB cases based on the CXR, the association between the TB features identified in the CXRs and the initial diagnostic classification, and the interreader agreement of the global assessment and the radiological findings.
    RESULTS: The platform\'s usability and user satisfaction were evaluated using a questionnaire, which received an average rating of 4.4 (SD 0.59) out of 5. The average examination completion time ranged from 35 to 110 seconds. In addition, the study on CXR showed low sensitivity (16.3%-28.2%) but high specificity (91.1%-98.2%) in the assessment of the consensus case definition of pediatric TB using the platform. The CXR finding having a stronger association with the initial diagnostic classification was air space opacification (χ21>20.38, P<.001). The study found varying levels of interreader agreement, with moderate/substantial agreement for air space opacification (κ=0.54-0.67) and pleural effusion (κ=0.43-0.72).
    CONCLUSIONS: Our findings support the promising role of telemedicine platforms such as BITScreen PTB in enhancing pediatric TB diagnosis access, particularly in resource-limited settings. Additionally, these platforms could facilitate the multireader and systematic assessment of CXR in pediatric TB clinical studies.
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  • 文章类型: Journal Article
    背景:与真实患者相遇期间的临床教学是医学教育的核心。使用MicrosoftHoloLens2(HL2)的混合现实(MR)具有解决几个挑战的潜力:包括实现远程学习;降低感染控制风险;促进更多的医学专业访问;通过将基本原理垂直整合到临床应用来增强学习能力。我们旨在评估MR在繁忙的教学中使用HL2的可行性和可用性,三级转诊大学医院。
    方法:这项前瞻性观察性研究检查了HL2的使用,以促进临床医生与患者相遇的实时双向广播,偏远的第三和四年级医学生。系统可用性量表(SUS)分数来自参与的医学生,临床医生,和技术员。参与的患者也反馈。技术增强学习材料的改进评估:医学生和患者完成了学习者感知问卷(mETELM)。
    结果:这是一种混合方法,观察性研究,在手术日评估小组中进行。47名医学生参加了会议。医学生的SUS平均得分为71.4(SD15.4),临床医生(SUS=75)和技术人员(SUS=70)表明良好的可用性。使用7点李克特量表的mETELM问卷表明,MR被认为比PowerPoint演示文稿更有益(中位数=7,范围6-7)。学生队列中的意见是关于MR教程是否与现场患者相遇一样有益于学习(中位数=5,范围3-6)。学生对将MR纳入未来教程的前景持积极态度(中位数=7,范围5-7)。患者的mETELM结果表明HL2不影响与临床医生的沟通(中位数=7,范围7-7)。MR教程优于基于床边小组教学的格式(中位数=6,范围4-7)。
    结论:我们的研究结果表明,使用HL2的MR教学显示出良好的可用性特征,至少在临床环境和与我们研究相似的条件下,为医学生提供教育。此外,向远程学生提供服务是可行的,尽管某些实际限制适用,包括Wi-Fi和音频质量。
    BACKGROUND: Clinical teaching during encounters with real patients lies at the heart of medical education. Mixed reality (MR) using a Microsoft HoloLens 2 (HL2) offers the potential to address several challenges: including enabling remote learning; decreasing infection control risks; facilitating greater access to medical specialties; and enhancing learning by vertical integration of basic principles to clinical application. We aimed to assess the feasibility and usability of MR using the HL2 for teaching in a busy, tertiary referral university hospital.
    METHODS: This prospective observational study examined the use of the HL2 to facilitate a live two-way broadcast of a clinician-patient encounter, to remotely situated third and fourth year medical students. System Usability Scale (SUS) Scores were elicited from participating medical students, clinician, and technician. Feedback was also elicited from participating patients. A modified Evaluation of Technology-Enhanced Learning Materials: Learner Perceptions Questionnaire (mETELM) was completed by medical students and patients.
    RESULTS: This was a mixed methods prospective, observational study, undertaken in the Day of Surgery Assessment Unit. Forty-seven medical students participated. The mean SUS score for medical students was 71.4 (SD 15.4), clinician (SUS = 75) and technician (SUS = 70) indicating good usability. The mETELM Questionnaire using a 7-point Likert Scale demonstrated MR was perceived to be more beneficial than a PowerPoint presentation (Median = 7, Range 6-7). Opinion amongst the student cohort was divided as to whether the MR tutorial was as beneficial for learning as a live patient encounter would have been (Median = 5, Range 3-6). Students were positive about the prospect of incorporating of MR in future tutorials (Median = 7, Range 5-7). The patients\' mETELM results indicate the HL2 did not affect communication with the clinician (Median = 7, Range 7-7). The MR tutorial was preferred to a format based on small group teaching at the bedside (Median = 6, Range 4-7).
    CONCLUSIONS: Our study findings indicate that MR teaching using the HL2 demonstrates good usability characteristics for providing education to medical students at least in a clinical setting and under conditions similar to those of our study. Also, it is feasible to deliver to remotely located students, although certain practical constraints apply including Wi-Fi and audio quality.
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  • 文章类型: Journal Article
    背景:遗传检测对于确定参与帕金森病(PD)患者的临床试验至关重要,这些患者携带葡萄糖脑苷脂酶(GBA)或富亮氨酸重复激酶2(LRRK2)基因变异体。受过神经遗传学或遗传咨询培训的专业人员的有限可用性是增加测试的主要障碍。远程医疗解决方案,以增加获得遗传学教育可以帮助解决有关顾问可用性的问题,并为患者和家庭成员提供选择。
    目标:作为预测试遗传咨询的替代方案,我们开发了一种基于网络的遗传学教育工具,该工具专注于PD的GBA和LRRK2测试,称为“帕金森病信息和教育遗传咨询交互式多媒体方法”(IMAGINE-PD),并进行了用户测试和可用性测试.目的是进行用户和可用性测试,以获得利益相关者的反馈,以改进IMAGINE-PD。
    方法:遗传咨询师和PD和神经遗传学主题专家为IMAGINE-PD开发了专门针对GBA和LRRK2基因检测的内容。根据美国卫生与人类服务部的研究,对11名运动障碍专家和13名PD患者进行了结构化访谈,以评估用户测试中IMAGINE-PD的内容,并对12名PD患者进行了访谈,以评估高保真原型的可用性。基于研究的网页设计和可用性指南。定性数据分析告知更改以创建IMAGINE-PD的最终版本。
    结果:由3名评估者审查了定性数据。主题是从运动障碍专家和PD患者在用户测试中的3个方面的反馈数据中确定的:内容,例如所涵盖的主题,网站导航等功能,以及图片和颜色等外观。同样,可用性测试反馈的定性分析确定了这3个领域的其他主题。考虑到评论的重要性和类似评论的频率,审稿人之间达成共识,确定了反馈的关键点。在用户测试和可用性测试阶段,根据评估人员在每个主题内的共识建议,对IMAGINE-PD进行了改进,以创建IMAGINE-PD的最终版本。
    结论:内容审查和可用性测试的用户测试已对IMAGINE-PD进行了改进,GBA和LRRK2测试的遗传学教育工具。正在将这种由利益相关者知情的干预措施与标准的远程遗传咨询方法进行比较。
    BACKGROUND: Genetic testing is essential to identify research participants for clinical trials enrolling people with Parkinson disease (PD) carrying a variant in the glucocerebrosidase (GBA) or leucine-rich repeat kinase 2 (LRRK2) genes. The limited availability of professionals trained in neurogenetics or genetic counseling is a major barrier to increased testing. Telehealth solutions to increase access to genetics education can help address issues around counselor availability and offer options to patients and family members.
    OBJECTIVE: As an alternative to pretest genetic counseling, we developed a web-based genetics education tool focused on GBA and LRRK2 testing for PD called the Interactive Multimedia Approach to Genetic Counseling to Inform and Educate in Parkinson\'s Disease (IMAGINE-PD) and conducted user testing and usability testing. The objective was to conduct user and usability testing to obtain stakeholder feedback to improve IMAGINE-PD.
    METHODS: Genetic counselors and PD and neurogenetics subject matter experts developed content for IMAGINE-PD specifically focused on GBA and LRRK2 genetic testing. Structured interviews were conducted with 11 movement disorder specialists and 13 patients with PD to evaluate the content of IMAGINE-PD in user testing and with 12 patients with PD to evaluate the usability of a high-fidelity prototype according to the US Department of Health and Human Services Research-Based Web Design & Usability Guidelines. Qualitative data analysis informed changes to create a final version of IMAGINE-PD.
    RESULTS: Qualitative data were reviewed by 3 evaluators. Themes were identified from feedback data of movement disorder specialists and patients with PD in user testing in 3 areas: content such as the topics covered, function such as website navigation, and appearance such as pictures and colors. Similarly, qualitative analysis of usability testing feedback identified additional themes in these 3 areas. Key points of feedback were determined by consensus among reviewers considering the importance of the comment and the frequency of similar comments. Refinements were made to IMAGINE-PD based on consensus recommendations by evaluators within each theme at both user testing and usability testing phases to create a final version of IMAGINE-PD.
    CONCLUSIONS: User testing for content review and usability testing have informed refinements to IMAGINE-PD to develop this focused, genetics education tool for GBA and LRRK2 testing. Comparison of this stakeholder-informed intervention to standard telegenetic counseling approaches is ongoing.
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  • 文章类型: Journal Article
    远程医疗和远程病人监护(RPM),特别是,自2020年以来,已经经历了大规模的采用。这一举措已被证明在降低护理成本等领域对患者和医疗保健提供者具有潜力。虽然家用医疗设备或可穿戴设备已被证明是有益的,文献综述说明了所生成数据的挑战,由有限的设备可用性驱动。当检查在没有临床监督的情况下完成时,这可能会导致数据不准确,其结果是不正确的数据导致不当的处理。在进一步分析现有文献的基础上,介绍了RPM可用性影响模型。目标是指导研究人员和设备制造商在未来提高可穿戴和家用医疗设备的可用性。当集成以用户为中心的设计过程时,该模型的重要性就凸显出来了,需要开发这些类型的设备来提供适当的用户体验。
    Telehealth and remote patient monitoring (RPM), in particular, have been through a massive surge of adoption since 2020. This initiative has proven potential for the patient and the healthcare provider in areas such as reductions in the cost of care. While home-use medical devices or wearables have been shown to be beneficial, a literature review illustrates challenges with the data generated, driven by limited device usability. This could lead to inaccurate data when an exam is completed without clinical supervision, with the consequence that incorrect data lead to improper treatment. Upon further analysis of the existing literature, the RPM Usability Impact model is introduced. The goal is to guide researchers and device manufacturers to increase the usability of wearable and home-use medical devices in the future. The importance of this model is highlighted when the user-centered design process is integrated, which is needed to develop these types of devices to provide the proper user experience.
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  • 文章类型: Journal Article
    小提琴是学习最复杂的乐器之一。学习过程需要不断的培训和许多小时的锻炼,并且主要基于师生互动,后者通过口头指示指导初学者,视觉演示,物理指导。教师的指导和练习让学生逐渐学会如何自主执行正确的手势。不幸的是,这些传统的教学方法需要教师的不断监督和表演后提供的非实时反馈的解释。为了解决这些限制,这项工作提出了一个新颖的界面(视觉界面的弯曲评估-VIBE),以促进学生的进步在整个学习过程中,即使没有老师的直接干预。建议的接口允许两个关键参数的弯曲运动进行监控,即,弓和弦之间的角度(即,α角)和船头倾斜(即,β角),提供有关如何正确移动弓的实时视觉反馈。在24名初学者身上收集的结果(12名暴露于视觉反馈,对照组中的12)显示了实时视觉反馈对弓控制的改善的积极影响。此外,接受视觉反馈的受试者认为后者对纠正他们的运动有用,并且在数据呈现方面很清楚。尽管在执行额外的反馈时任务被评为更难,受试者没有认为小提琴老师的存在对于解释反馈至关重要。
    Violin is one of the most complex musical instruments to learn. The learning process requires constant training and many hours of exercise and is primarily based on a student-teacher interaction where the latter guides the beginner through verbal instructions, visual demonstrations, and physical guidance. The teacher\'s instruction and practice allow the student to learn gradually how to perform the correct gesture autonomously. Unfortunately, these traditional teaching methods require the constant supervision of a teacher and the interpretation of non-real-time feedback provided after the performance. To address these limitations, this work presents a novel interface (Visual Interface for Bowing Evaluation-VIBE) to facilitate student\'s progression throughout the learning process, even in the absence of direct teacher intervention. The proposed interface allows two key parameters of bowing movements to be monitored, namely, the angle between the bow and the string (i.e., α angle) and the bow tilt (i.e., β angle), providing real-time visual feedback on how to correctly move the bow. Results collected on 24 beginners (12 exposed to visual feedback, 12 in a control group) showed a positive effect of the real-time visual feedback on the improvement of bow control. Moreover, the subjects exposed to visual feedback judged the latter as useful to correct their movement and clear in terms of the presentation of data. Although the task was rated as harder when performed with the additional feedback, the subjects did not perceive the presence of a violin teacher as essential to interpret the feedback.
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  • 文章类型: Journal Article
    背景:护士倦怠导致营业额增加,这是医疗保健系统中的一个严重问题。虽然有充分的证据表明护士工作倦怠,以前的研究中制定的干预措施是一般性的,没有考虑特定的倦怠维度和个体特征.
    目的:本研究的目的是开发和优化针对护士职业倦怠的首个量身定制的移动干预措施,它推荐基于人工智能(AI)算法的程序,并测试其可用性,有效性,和满意度。
    方法:在本研究中,基于人工智能的移动干预,护士治疗空间,旨在为护士职业倦怠提供量身定制的计划。为期4周的计划包括正念冥想,笑声疗法,讲故事,反思写作,接受和承诺疗法。人工智能算法通过由参与者人口统计学组成的预测试计算相似性,向参与者推荐了其中一个程序,研究变量,以及用哥本哈根倦怠量表测量的倦怠维度得分。完成为期4周的课程后,倦怠,工作压力,使用应激反应清单修改表格的应激反应,应用程序的可用性,应对策略指标的应对策略,和程序满意度(1:非常不满意;5:非常满意)进行了测量。如果用户的倦怠分数在2周计划后降低,AI将推荐的计划识别为有效,并相应地更新算法。经过试点测试(n=10),进行AI优化(n=300)。配对双尾t检验,方差分析,用Spearman相关性检验干预效果和算法优化。
    结果:NurseHealingSpace被实现为一个移动应用程序,该应用程序配备了一个系统,该系统根据用户之间的相似性通过AI推荐4个程序中的1个程序。AI算法可以很好地匹配推荐给使用有效数据最相似的参与者的程序。用户对便利性和视觉质量感到满意,但对没有通知和无法自定义程序不满意。该应用程序的总体可用性评分为3.4分,满分5分。护士的职业倦怠分数在第一个2周项目完成后显著下降(t=7.012;P<.001),在第二个2周项目后进一步下降(t=2.811;P=.01)。完成护士治疗空间计划后,工作压力(t=6.765;P<.001)和应激反应(t=5.864;P<.001)显著降低。在第二个为期两周的节目中,倦怠水平按参与顺序降低(r=-0.138;P=.04)。第一个程序(F=3.493;P=.03)和第二个程序(F=3.911;P=.02)的用户满意度均有所提高。
    结论:该计划有效地减少了倦怠,工作压力,和应激反应。护士管理人员能够使用这种基于AI的计划来防止护士辞职并保持医疗服务质量,从而为护士职业倦怠提供量身定制的干预措施。因此,这个应用程序可以改善定性医疗保健,提高员工满意度,降低成本,并最终提高医疗保健系统的效率。
    BACKGROUND: Nurse burnout leads to an increase in turnover, which is a serious problem in the health care system. Although there is ample evidence of nurse burnout, interventions developed in previous studies were general and did not consider specific burnout dimensions and individual characteristics.
    OBJECTIVE: The objectives of this study were to develop and optimize the first tailored mobile intervention for nurse burnout, which recommends programs based on artificial intelligence (AI) algorithms, and to test its usability, effectiveness, and satisfaction.
    METHODS: In this study, an AI-based mobile intervention, Nurse Healing Space, was developed to provide tailored programs for nurse burnout. The 4-week program included mindfulness meditation, laughter therapy, storytelling, reflective writing, and acceptance and commitment therapy. The AI algorithm recommended one of these programs to participants by calculating similarity through a pretest consisting of participants\' demographics, research variables, and burnout dimension scores measured with the Copenhagen Burnout Inventory. After completing a 4-week program, burnout, job stress, stress response using the Stress Response Inventory Modified Form, the usability of the app, coping strategy by the coping strategy indicator, and program satisfaction (1: very dissatisfied; 5: very satisfied) were measured. The AI recognized the recommended program as effective if the user\'s burnout score reduced after the 2-week program and updated the algorithm accordingly. After a pilot test (n=10), AI optimization was performed (n=300). A paired 2-tailed t test, ANOVA, and the Spearman correlation were used to test the effect of the intervention and algorithm optimization.
    RESULTS: Nurse Healing Space was implemented as a mobile app equipped with a system that recommended 1 program out of 4 based on similarity between users through AI. The AI algorithm worked well in matching the program recommended to participants who were most similar using valid data. Users were satisfied with the convenience and visual quality but were dissatisfied with the absence of notifications and inability to customize the program. The overall usability score of the app was 3.4 out of 5 points. Nurses\' burnout scores decreased significantly after the completion of the first 2-week program (t=7.012; P<.001) and reduced further after the second 2-week program (t=2.811; P=.01). After completing the Nurse Healing Space program, job stress (t=6.765; P<.001) and stress responses (t=5.864; P<.001) decreased significantly. During the second 2-week program, the burnout level reduced in the order of participation (r=-0.138; P=.04). User satisfaction increased for both the first (F=3.493; P=.03) and second programs (F=3.911; P=.02).
    CONCLUSIONS: This program effectively reduced burnout, job stress, and stress responses. Nurse managers were able to prevent nurses from resigning and maintain the quality of medical services using this AI-based program to provide tailored interventions for nurse burnout. Thus, this app could improve qualitative health care, increase employee satisfaction, reduce costs, and ultimately improve the efficiency of the health care system.
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  • 文章类型: Journal Article
    加拿大医学教育的一个重要组成部分是临床技能的发展。医学教育课程通过客观的结构化临床考试(OSCE)评估这些技能。本欧安组织评估了良好临床实践所必需的技能,如患者沟通,临床决策,和医学知识。尽管在所有学术环境中广泛实施了这项考试,很少有专门针对加拿大医学生的预备资源。MonkeyJacket是一部小说,开放存取,基于Web的应用程序,旨在为医学生提供可访问且具有代表性的工具,用于OSCE和临床环境的临床技能开发。本文介绍了MonkeyJacket应用程序的开发及其在帮助医学生准备临床检查和实践设置方面的潜力。基于网络的资源有限;在成本方面可访问;特定于加拿大医学委员会(MCC);和,最重要的是,本质上是可扩展的。这项研究的目的是彻底描述应用程序的潜在效用,特别是其向医学生提供实践和可扩展的形成性反馈的能力。MonkeyJacket的开发旨在为加拿大医学生提供练习其临床考试技能的机会,并通过使用集中平台获得同行反馈。申请中包括的OSCE案例是通过使用MCC准则制定的,以确保它们适用于加拿大的环境。目前有75例病例涵盖5个专业,包括心脏病学,呼吸科,胃肠病学,神经学,和精神病学。MonkeyJacket应用程序是一个基于Web的平台,允许医学生通过同步平台与同龄人实时练习临床决策技能。通过这个应用程序,学生可以练习耐心面试,临床推理,发展鉴别诊断,制定管理计划,他们可以得到定性反馈和定量反馈。每个临床病例都与一个评估清单相关联,该清单在实践课程完成后可供学生访问;清单通过同伴反馈促进个人改进。这个工具为学生提供相关的案例,探讨鉴别诊断和管理计划的后续问题,评估清单,以及审查其表现趋势的能力。MonkeyJacket应用程序为医学生提供了一个有价值的工具,可以促进OSCEs和临床环境的临床技能发展。MonkeyJacket为医学学习者介绍了一种方法,以接收有关患者访谈和临床推理技能的反馈,这些反馈本质上是形成性的和可扩展的。除了促进机构间学习。该应用程序的广泛使用可以增加医学学习者对临床技能的实践和反馈。这不仅有利于学习者;更重要的是,它可以为医学中最有价值的利益相关者-患者提供下游利益。
    UNASSIGNED: A significant component of Canadian medical education is the development of clinical skills. The medical educational curriculum assesses these skills through an objective structured clinical examination (OSCE). This OSCE assesses skills imperative to good clinical practice, such as patient communication, clinical decision-making, and medical knowledge. Despite the widespread implementation of this examination across all academic settings, few preparatory resources exist that cater specifically to Canadian medical students. MonkeyJacket is a novel, open-access, web-based application, built with the goal of providing medical students with an accessible and representative tool for clinical skill development for the OSCE and clinical settings. This viewpoint paper presents the development of the MonkeyJacket application and its potential to assist medical students in preparation for clinical examinations and practical settings. Limited resources exist that are web-based; accessible in terms of cost; specific to the Medical Council of Canada (MCC); and, most importantly, scalable in nature. The goal of this research study was to thoroughly describe the potential utility of the application, particularly its capacity to provide practice and scalable formative feedback to medical students. MonkeyJacket was developed to provide Canadian medical students with the opportunity to practice their clinical examination skills and receive peer feedback by using a centralized platform. The OSCE cases included in the application were developed by using the MCC guidelines to ensure their applicability to a Canadian setting. There are currently 75 cases covering 5 specialties, including cardiology, respirology, gastroenterology, neurology, and psychiatry. The MonkeyJacket application is a web-based platform that allows medical students to practice clinical decision-making skills in real time with their peers through a synchronous platform. Through this application, students can practice patient interviewing, clinical reasoning, developing differential diagnoses, and formulating a management plan, and they can receive both qualitative feedback and quantitative feedback. Each clinical case is associated with an assessment checklist that is accessible to students after practice sessions are complete; the checklist promotes personal improvement through peer feedback. This tool provides students with relevant case stems, follow-up questions that probe for differential diagnoses and management plans, assessment checklists, and the ability to review the trend in their performance. The MonkeyJacket application provides medical students with a valuable tool that promotes clinical skill development for OSCEs and clinical settings. MonkeyJacket introduces a way for medical learners to receive feedback regarding patient interviewing and clinical reasoning skills that is both formative and scalable in nature, in addition to promoting interinstitutional learning. The widespread use of this application can increase the practice of and feedback on clinical skills among medical learners. This will not only benefit the learner; more importantly, it can provide downstream benefits for the most valuable stakeholder in medicine-the patient.
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  • 文章类型: Journal Article
    背景:移动健康(mHealth)应用程序已被证明对多发性硬化症(MS)患者有用。因此,现在迫切需要易于使用的数字解决方案来评估和监测认知障碍,MS中最令人不安的症状之一,几乎43%至70%的MS患者会经历这种症状。因此,我们开发了DIGICOG-MS(多发性硬化症认知障碍的数字评估),基于智能手机和平板电脑的mHealth应用程序,可自我评估MS的认知障碍。
    目的:本研究旨在通过MS患者样本测试新型mHealth应用程序的有效性和可用性。
    方法:DIGICOG-MS包括4个数字测试,这些测试被假定为评估MS中受影响最大的认知域(视觉空间记忆[VSM],语言记忆[VM],语义流畅性[SF],和信息处理速度[IPS]),并受到评估相同认知功能的传统纸质测试的启发(10/36空间回忆测试,Rey听觉语言学习测试,单词列表生成,符号数字模式测试)。参与者被要求在两个单独的会议中完成数字和传统评估。使用Pearson相关系数分析了收敛效度,以确定数字测试和传统测试之间的关联强度。要测试应用程序的可靠性,使用组内相关系数(ICC)评估2次重复测量之间的一致性.在数字会议结束时,使用系统可用性量表(SUS)和mHealthApp可用性问卷(MAUQ)评估了DIGICOG-MS的可用性。
    结果:最终样本包括92名MS患者(60名女性),随后是意大利多发性硬化症协会(AISM)热那亚(意大利)康复服务的门诊患者。他们的平均年龄为51.38(SD11.36)岁,教育期限为13.07(SD2.74)年,疾病持续时间为12.91(SD9.51)年,残疾水平(扩展残疾状况量表)为3.58(SD1.75)。复发缓解型MS最为常见(68/92,74%),其次是中等进展(15/92,16%)和主要进展(9/92,10%)课程。皮尔逊相关性分析表明,VSM具有显著的强相关性,VM,SF,和IPS(所有P<.001),所有认知领域的r值范围为0.58至0.78。对于VM和IPS,mHealth应用程序的重测可靠性非常好(ICC>0.90),对于VSM和SF(ICC>0.80)也很好。此外,SUS得分平均84.5(SD13.34),平均MAUQ总分为104.02(SD17.69),这表明DIGICOG-MS具有很高的实用性和良好的评价。
    结论:DIGICOG-MS测试与传统的纸质评估密切相关。此外,MS患者积极评价DIGICOG-MS,发现它非常有用。由于认知障碍对MS患者构成主要限制,这些发现为MS应用数字认知测试开辟了新的途径,并进一步支持MS患者在临床实践中使用新型mHealth应用程序进行认知自我评估.
    BACKGROUND: Mobile health (mHealth) apps have proven useful for people with multiple sclerosis (MS). Thus, easy-to-use digital solutions are now strongly required to assess and monitor cognitive impairment, one of the most disturbing symptoms in MS that is experienced by almost 43% to 70% of people with MS. Therefore, we developed DIGICOG-MS (Digital assessment of Cognitive Impairment in Multiple Sclerosis), a smartphone- and tablet-based mHealth app to self-assess cognitive impairment in MS.
    OBJECTIVE: This study aimed to test the validity and usability of the novel mHealth app with a sample of people with MS.
    METHODS: DIGICOG-MS includes 4 digital tests assumed to evaluate the most affected cognitive domains in MS (visuospatial memory [VSM], verbal memory [VM], semantic fluency [SF], and information processing speed [IPS]) and inspired by traditional paper-based tests that assess the same cognitive functions (10/36 Spatial Recall Test, Rey Auditory Verbal Learning Test, Word List Generation, Symbol Digit Modalities Test). Participants were asked to complete both digital and traditional assessments in 2 separate sessions. Convergent validity was analyzed using the Pearson correlation coefficient to determine the strength of the associations between digital and traditional tests. To test the app\'s reliability, the agreement between 2 repeated measurements was assessed using intraclass correlation coefficients (ICCs). Usability of DIGICOG-MS was evaluated using the System Usability Scale (SUS) and mHealth App Usability Questionnaire (MAUQ) administered at the conclusion of the digital session.
    RESULTS: The final sample consisted of 92 people with MS (60 women) followed as outpatients at the Italian Multiple Sclerosis Society (AISM) Rehabilitation Service of Genoa (Italy). They had a mean age of 51.38 (SD 11.36) years, education duration of 13.07 (SD 2.74) years, disease duration of 12.91 (SD 9.51) years, and a disability level (Expanded Disability Status Scale) of 3.58 (SD 1.75). Relapsing-remitting MS was most common (68/92, 74%), followed by secondary progressive (15/92, 16%) and primary progressive (9/92, 10%) courses. Pearson correlation analyses indicated significantly strong correlations for VSM, VM, SF, and IPS (all P<.001), with r values ranging from 0.58 to 0.78 for all cognitive domains. Test-retest reliability of the mHealth app was excellent (ICCs>0.90) for VM and IPS and good for VSM and SF (ICCs>0.80). Moreover, the SUS score averaged 84.5 (SD 13.34), and the mean total MAUQ score was 104.02 (SD 17.69), suggesting that DIGICOG-MS was highly usable and well appreciated.
    CONCLUSIONS: The DIGICOG-MS tests were strongly correlated with traditional paper-based evaluations. Furthermore, people with MS positively evaluated DIGICOG-MS, finding it highly usable. Since cognitive impairment poses major limitations for people with MS, these findings open new paths to deploy digital cognitive tests for MS and further support the use of a novel mHealth app for cognitive self-assessment by people with MS in clinical practice.
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  • 文章类型: Journal Article
    尽管认知行为疗法(CBT)是法医治疗中最常用的干预措施,它的有效性并没有得到一致的支持。结合神经科学知识的干预措施可以提供更成功的干预方法。
    当前的试点研究旨在评估在有冲动控制问题的成年法医门诊患者中进行为期4周的神经冥想训练的研究方案的可行性和可用性。神经冥想训练,通过脑电图神经反馈提示人们对大脑躁动状态的认识和控制,除照常治疗外(主要是CBT)。
    八名患者在治疗师的指导下完成了神经冥想训练。尽管有一些新出现的障碍,总的来说,患者及其治疗师认为培训足够有用和可行。
    提供的改进建议可用于在治疗中实施干预措施,并建立未来的试验,以研究神经冥想在罪犯治疗中的有效性。
    UNASSIGNED: Although Cognitive Behavioral Therapy (CBT) is the most often used intervention in forensic treatment, its effectivity is not consistently supported. Interventions incorporating knowledge from neuroscience could provide for more successful intervention methods.
    UNASSIGNED: The current pilot study set out to assess the feasibility and usability of the study protocol of a 4-week neuromeditation training in adult forensic outpatients with impulse control problems. The neuromeditation training, which prompts awareness and control over brain states of restlessness with EEG neurofeedback, was offered in addition to treatment as usual (predominantly CBT).
    UNASSIGNED: Eight patients completed the neuromeditation training under guidance of their therapists. Despite some emerging obstacles, overall, the training was rated sufficiently usable and feasible by patients and their therapists.
    UNASSIGNED: The provided suggestions for improvement can be used to implement the intervention in treatment and set up future trials to study the effectiveness of neuromeditation in offender treatment.
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