tactile feedback

触觉反馈
  • 文章类型: Journal Article
    在这项研究中,我们介绍了一个新颖的迷宫任务,旨在研究双协调中的自然运动学习。我们开发并验证了一组扩展的运动原语,这些原语旨在捕捉迷宫游戏中遇到的全部场景。经过3天的训练,我们使用这些原语和定制开发的软件评估参与者的表现,实现性能的精确量化。我们的方法将原语与深入的运动学分析和彻底的拇指压力评估相结合,绘制参与者从新手到熟练阶段的发展轨迹。结果表明,迷宫性能得到了一致的改善,关节行为的显着适应性变化以及拇指压力分布的战略性重新校准。这些发现强调了中枢神经系统在协调复杂运动策略方面的适应性,以及触觉反馈在精确任务中的关键作用。迷宫平台和设置成为未来实验的宝贵基础,为探索运动学习和协调动力学提供工具。这项研究强调了自然环境中双向运动学习的复杂性,增强我们对技能获取和任务效率的理解,同时强调对这些适应机制进行进一步探索和深入研究的必要性。
    In this study, we introduce a novel maze task designed to investigate naturalistic motor learning in bimanual coordination. We developed and validated an extended set of movement primitives tailored to capture the full spectrum of scenarios encountered in a maze game. Over a 3-day training period, we evaluated participants\' performance using these primitives and a custom-developed software, enabling precise quantification of performance. Our methodology integrated the primitives with in-depth kinematic analyses and thorough thumb pressure assessments, charting the trajectory of participants\' progression from novice to proficient stages. Results demonstrated consistent improvement in maze performance and significant adaptive changes in joint behaviors and strategic recalibrations in thumb pressure distribution. These findings highlight the central nervous system\'s adaptability in orchestrating sophisticated motor strategies and the crucial role of tactile feedback in precision tasks. The maze platform and setup emerge as a valuable foundation for future experiments, providing a tool for the exploration of motor learning and coordination dynamics. This research underscores the complexity of bimanual motor learning in naturalistic environments, enhancing our understanding of skill acquisition and task efficiency while emphasizing the necessity for further exploration and deeper investigation into these adaptive mechanisms.
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  • 文章类型: Journal Article
    故意约束效应是指主观上压缩了自愿行为与其感觉结果之间的感知时间间隔的现象。先前的研究揭示了来自键盘的触觉反馈对这种效果的重要性。在这里,我们通过使用无触觉反馈的非接触式按键设备来研究这种触觉反馈的必要性,并探讨了初始/结果的感觉模式(视觉/听觉/触觉)及其一致性如何影响有意结合效应。参与者估计了初始刺激和结果刺激之间的三个延迟长度(250、550或850ms)。结果表明,无论初始刺激和结果刺激之间的感觉方式组合如何(即,模态一致性),仅在250ms延迟条件下观察到有意结合效应。这一发现表明,在感官模式内和跨感官模式都有稳定的有意结合效应,支持在免接触自愿行动中具有约束力的共同机制的存在。
    The intentional binding effect refers to the phenomenon where the perceived temporal interval between a voluntary action and its sensory consequence is subjectively compressed. Prior research revealed the importance of tactile feedback from the keyboard on this effect. Here we examined the necessity of such tactile feedback by utilizing a touch-free key-press device without haptic feedback, and explored how initial/outcome sensory modalities (visual/auditory/tactile) and their consistency influence the intentional binding effect. Participants estimated three delay lengths (250, 550, or 850 ms) between the initial and outcome stimuli. Results showed that regardless of the combinations of sensory modalities between the initial and the outcome stimuli (i.e., modal consistency), the intentional binding effect was only observed in the 250 ms delay condition. This findings indicate a stable intentional binding effect both within and across sensory modalities, supporting the existence of a shared mechanism underlying the binding effect in touch-free voluntary actions.
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  • 文章类型: Journal Article
    背景:组织处理对于外科医生来说是一项至关重要的技能,并且学习具有挑战性。这项研究的目的是通过改变不同的触觉方式来开发具有不同集成触觉振动反馈的腹腔镜器械,并评估其对组织处理技能的影响。
    方法:标准腹腔镜器械配有振动效应器,由连接到力传感器平台的微型计算机控制。将三种不同的振动反馈中的一种(F1:双振动>2N;F2:相对于力增加的振动;F3:一个振动>1.5N和双振动>2N)应用于仪器。在这个多中心交叉试验中,外科新手和专家外科医生执行了两项腹腔镜任务(PEG转移,腹腔镜缝合术,和结)每个都有所有三种振动反馈模式,一次没有任何反馈,以随机顺序。主要终点是用力。
    结果:共有57名受试者(15名外科医生,42名外科新手)被纳入试验。在Peg转移任务中,触觉反馈模式在施力方面没有差异.然而,在亚组分析中,F2的使用导致学生组的平均施力显著降低(p值=0.02).在腹腔镜缝合和打结任务中,所有参与者使用F2施加的平均力和峰值力均显著较低(p值<0.01).在对两者进行亚组分析后,这些发现仍然显著,学生和外科医生分别小组。与其他三种反馈方式相比,没有触觉反馈的情况导致最高的平均力和峰值力施加。
    结论:连续触觉振动反馈降低了腹腔镜训练任务期间施加的平均力和峰值力。这种效果在腹腔镜缝合和打结等要求苛刻的任务中更为明显,可能对学生更有益。没有反馈的腹腔镜任务导致力施加增加。
    BACKGROUND: Tissue handling is a crucial skill for surgeons and is challenging to learn. The aim of this study was to develop laparoscopic instruments with different integrated tactile vibration feedback by varying different tactile modalities and assess its effect on tissue handling skills.
    METHODS: Standard laparoscopic instruments were equipped with a vibration effector, which was controlled by a microcomputer attached to a force sensor platform. One of three different vibration feedbacks (F1: double vibration > 2 N; F2: increasing vibration relative to force; F3: one vibration > 1.5 N and double vibration > 2 N) was applied to the instruments. In this multicenter crossover trial, surgical novices and expert surgeons performed two laparoscopic tasks (Peg transfer, laparoscopic suture, and knot) each with all the three vibration feedback modalities and once without any feedback, in a randomized order. The primary endpoint was force exertion.
    RESULTS: A total of 57 subjects (15 surgeons, 42 surgical novices) were included in the trial. In the Peg transfer task, there were no differences between the tactile feedback modalities in terms of force application. However, in subgroup analysis, the use of F2 resulted in a significantly lower mean-force application (p-value = 0.02) among the student group. In the laparoscopic suture and knot task, all participants exerted significantly lower mean and peak forces using F2 (p-value < 0.01). These findings remained significant after subgroup analysis for both, the student and surgeon groups individually. The condition without tactile feedback led to the highest mean and peak force exertion compared to the three other feedback modalities.
    CONCLUSIONS: Continuous tactile vibration feedback decreases the mean and peak force applied during laparoscopic training tasks. This effect is more pronounced in demanding tasks such as laparoscopic suturing and knot tying and might be more beneficial for students. Laparoscopic tasks without feedback lead to increased force application.
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  • 文章类型: Journal Article
    背景:感官再传入对于纠正我们的姿势和动作至关重要,既反身又以认知驱动的方式。它们对于发展和保持我们行动的代理意识也是不可或缺的。在妥协的情况下,例如截肢或先天性肢体缺失的人,或外周和中枢神经系统的疾病,因此,增强的感官反馈具有强大的潜力,神经康复的影响。我们在这里开发了一种不受束缚的振动触觉服装,它提供了与行走相关的感官反馈,这些反馈以非侵入方式重新映射到穿着者的背部。使用所谓的FeetBack系统,我们调查了健康个体是否认为同步重映射反馈对应于他们自己的运动(运动意识),以及触觉运动反馈的时间延迟如何影响运动意识和步行特征(适应).
    方法:我们设计了该系统,以重新映射健康参与者脚底的体感信息(N=29),利用振动触觉的明显运动,到两个线性阵列的振动器同侧安装在背面。这模仿了在站立阶段每只脚上质心的平移。干预包括实时或延迟反馈的试验,总共进行了120次试验和大约750个步骤循环,即1500步,每个参与者。根据以前的工作,实验延迟范围从0ms到1500ms,包括一个完整的步进周期(基线跨步时间:µ=1144±9ms,范围986-1379ms)。每次试验后,参与者都被要求报告他们的运动意识。
    结果:参与者报告了他们的运动与实时试验的重新映射反馈之间的高度对应(85±3%,µ±σ),和最低对应性的试验与左右反向反馈(22±6%,在600ms延迟)。参与者进一步报告了一个完整的步态周期延迟的试验的高度对应(1200ms延迟时78±4%),这样,运动意识的调制最好表示为正弦关系,反映实际和重新映射的触觉反馈之间的相移(cos模型:与线性拟合相比,残差平方和(RSS)减少了38%,p<0.001)。系统的时间延迟,但仅以正弦方式适度调制参与者的跨步时间(与线性拟合相比,RSS降低了3%,p<0.01)。
    结论:我们在这里证明,重新映射的触觉反馈在系统中调节运动意识,步态周期依赖的方式。基于这种方法,FeetBack系统用于提供与用户正在进行的运动相关的增强感官信息,以便他们报告高运动意识,以(重新)同步反馈他们的运动。虽然运动适应在当前健康参与者队列中受到限制,下一步将是评估周围神经系统受损的个体,以及那些与中枢神经系统的条件,如帕金森病,可能会受益于FeetBack系统,既要保持对其运动的代理意识,也要响应重新映射的系统步态适应,自定进度,有节奏的反馈。
    BACKGROUND: Sensory reafferents are crucial to correct our posture and movements, both reflexively and in a cognitively driven manner. They are also integral to developing and maintaining a sense of agency for our actions. In cases of compromised reafferents, such as for persons with amputated or congenitally missing limbs, or diseases of the peripheral and central nervous systems, augmented sensory feedback therefore has the potential for a strong, neurorehabilitative impact. We here developed an untethered vibrotactile garment that provides walking-related sensory feedback remapped non-invasively to the wearer\'s back. Using the so-called FeetBack system, we investigated if healthy individuals perceive synchronous remapped feedback as corresponding to their own movement (motor awareness) and how temporal delays in tactile locomotor feedback affect both motor awareness and walking characteristics (adaptation).
    METHODS: We designed the system to remap somatosensory information from the foot-soles of healthy participants (N = 29), using vibrotactile apparent movement, to two linear arrays of vibrators mounted ipsilaterally on the back. This mimics the translation of the centre-of-mass over each foot during stance-phase. The intervention included trials with real-time or delayed feedback, resulting in a total of 120 trials and approximately 750 step-cycles, i.e. 1500 steps, per participant. Based on previous work, experimental delays ranged from 0ms to 1500ms to include up to a full step-cycle (baseline stride-time: µ = 1144 ± 9ms, range 986-1379ms). After each trial participants were asked to report their motor awareness.
    RESULTS: Participants reported high correspondence between their movement and the remapped feedback for real-time trials (85 ± 3%, µ ± σ), and lowest correspondence for trials with left-right reversed feedback (22 ± 6% at 600ms delay). Participants further reported high correspondence of trials delayed by a full gait-cycle (78 ± 4% at 1200ms delay), such that the modulation of motor awareness is best expressed as a sinusoidal relationship reflecting the phase-shifts between actual and remapped tactile feedback (cos model: 38% reduction of residual sum of squares (RSS) compared to linear fit, p < 0.001). The temporal delay systematically but only moderately modulated participant stride-time in a sinusoidal fashion (3% reduction of RSS compared a linear fit, p < 0.01).
    CONCLUSIONS: We here demonstrate that lateralized, remapped haptic feedback modulates motor awareness in a systematic, gait-cycle dependent manner. Based on this approach, the FeetBack system was used to provide augmented sensory information pertinent to the user\'s on-going movement such that they reported high motor awareness for (re)synchronized feedback of their movements. While motor adaptation was limited in the current cohort of healthy participants, the next step will be to evaluate if individuals with a compromised peripheral nervous system, as well as those with conditions of the central nervous system such as Parkinson\'s Disease, may benefit from the FeetBack system, both for maintaining a sense of agency over their movements as well as for systematic gait-adaptation in response to the remapped, self-paced, rhythmic feedback.
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  • 文章类型: Journal Article
    通过矩阵电极的电触觉刺激是在扩展现实应用中恢复高分辨率触觉反馈的有前途的技术。应该模拟的基本触觉效果之一是手指和虚拟对象之间的接触大小的变化。本研究调查了参与者在使用通过激活1至6个电极垫产生的静态或动态(移动)刺激食指时如何感知刺激面积的增加。为了评估从自然线索(自然解码)解释刺激的能力,没有任何事先培训,在比较两个连续刺激时,参与者被指示绘制刺激区域的大小并确定大小差异.为了调查其他“非自然”线索是否可以改善尺寸估计,参与者被要求按照训练方案计算活动垫的数量.结果表明,参与者可以在没有事先训练的情况下感知大小的变化(例如,估计面积与受激面积相关,p<0.001;≥两垫差异,成功率>80%)。然而,自然解码也具有挑战性,当增加有源焊盘的数量时,响应区域逐渐变化,有时呈复杂的模式(例如,需要四个额外的垫以达到统计学上的显着差异)。然而,通过训练参与者利用额外的线索,自然感知的局限性可以得到补偿。培训结束后,无论刺激大小如何,激活的垫和估计的垫数量不匹配小于一个垫.最后,引入刺激的运动大大改善了辨别(例如,100%中位数成功率识别≥一垫差)。本研究,因此,提供对刺激大小感知的见解,以及关于如何调节垫激活以改变静态和动态场景中的感知大小的实用指南。
    Electrotactile stimulation through matrix electrodes is a promising technology to restore high-resolution tactile feedback in extended reality applications. One of the fundamental tactile effects that should be simulated is the change in the size of the contact between the finger and a virtual object. The present study investigated how participants perceive the increase of stimulation area when stimulating the index finger using static or dynamic (moving) stimuli produced by activating 1 to 6 electrode pads. To assess the ability to interpret the stimulation from the natural cues (natural decoding), without any prior training, the participants were instructed to draw the size of the stimulated area and identify the size difference when comparing two consecutive stimulations. To investigate if other \"non-natural\" cues can improve the size estimation, the participants were asked to enumerate the number of active pads following a training protocol. The results demonstrated that participants could perceive the change in size without prior training (e.g., the estimated area correlated with the stimulated area, p < 0.001; ≥ two-pad difference recognized with > 80% success rate). However, natural decoding was also challenging, as the response area changed gradually and sometimes in complex patterns when increasing the number of active pads (e.g., four extra pads needed for the statistically significant difference). Nevertheless, by training the participants to utilize additional cues the limitations of natural perception could be compensated. After the training, the mismatch in the activated and estimated number of pads was less than one pad regardless of the stimulus size. Finally, introducing the movement of the stimulus substantially improved discrimination (e.g., 100% median success rate to recognize ≥ one-pad difference). The present study, therefore, provides insights into stimulation size perception, and practical guidelines on how to modulate pad activation to change the perceived size in static and dynamic scenarios.
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  • 文章类型: Journal Article
    腕管综合征(CTS)是最常见的神经卡压神经病,这会导致拇指麻木和疼痛,食指和中指以及无名指的径向侧。定期手部锻炼可以改善症状并防止腕管手术。这项研究应用了一种新颖的超声刺激方法来测试CTS中的触觉敏感性,还应用了一种混合现实辅助(MR辅助)锻炼程序,该程序可以测量手部运动并为康复提供触觉反馈。
    20名轻度单侧CTS患者参加了实验。使用半空中触觉设备(UltrahapicsSTRATOSExplore)将调幅超声波(载波频率:40kHz)施加到皮肤上,以机械方式产生触觉刺激。参与者执行了两种替代的强制选择任务,以测量250Hz调制频率下的触觉阈值。对他们的食指和双手的大鱼尖进行了测试。此外,15名CTS患者使用MR辅助程序进行触觉反馈的手部练习。通过计算目标和实际手配置之间的误差来评估运动性能。采用系统可用性量表(SUS)验证了程序的实用性。
    受影响的手和健康的手的大鱼间隆起的阈值没有显着差异。虽然可以测量健康食指的阈值,受影响的手指都高于超声设备最大输出产生的刺激水平。在锻炼计划中,绩效分数和SUS分数之间存在显著正相关(ρ=0.89,p<0.001),高于文献中确定的标准值。
    结果表明,在轻度CTS中,大鱼间触觉敏感性没有受到正中神经掌皮支(PCBm)的影响,但食指阈值可能更高。总的来说,这项研究表明,半空中触觉,有了一定的改进,可用作临床设置的初步测试。此外,该设备有望开发游戏化康复计划,并用于CTS的治疗随访。
    UNASSIGNED: Carpal tunnel syndrome (CTS) is the most common nerve entrapment neuropathy, which causes numbness and pain in the thumb, the index and middle fingers and the radial side of the ring finger. Regular hand exercises may improve the symptoms and prevent carpal tunnel surgery. This study applied a novel ultrasonic stimulation method to test tactile sensitivity in CTS and also a mixed-reality-assisted (MR-assisted) exercise program which measured hand movements and provided haptic feedback for rehabilitation.
    UNASSIGNED: Twenty patients with mild unilateral CTS took part in the experiments. A mid-air haptics device (Ultrahaptics STRATOS Explore) was used to apply amplitude-modulated ultrasound waves (carrier frequency: 40 kHz) onto the skin to create tactile stimulation mechanically. Participants performed a two-alternative forced-choice task for measuring tactile thresholds at 250-Hz modulation frequency. They were tested at the index fingers and the thenar eminences of both hands. Additionally, 15 CTS patients used an MR-assisted program to do hand exercises with haptic feedback. Exercise performance was assessed by calculating errors between target and actual hand configurations. System Usability Scale (SUS) was adopted to verify the practical usability of the program.
    UNASSIGNED: Thresholds at the thenar eminences of the affected and healthy hands were not significantly different. While the thresholds at the healthy index fingers could be measured, those of the affected fingers were all higher than the stimulation level produced by the maximum output from the ultrasound device. In the exercise program, a significant positive correlation (ρ = 0.89, p < 0.001) was found between the performance scores and the SUS scores, which were above the criterion value established in the literature.
    UNASSIGNED: The results show that thenar tactile sensitivity is not affected in mild CTS as expected from the palmar cutaneous branch of the median nerve (PCBm), but index finger threshold is likely to be higher. Overall, this study suggests that mid-air haptics, with certain improvements, may be used as a preliminary test in the clinical setting. Moreover, the device is promising to develop gamified rehabilitation programs and for the treatment follow-up of CTS.
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  • 文章类型: Journal Article
    人类使用触觉反馈来执行熟练的操作。当触觉感官反馈不可用时,例如,如果手指被麻醉,灵活性严重受损。当与透明板接触时对指垫皮肤的变形进行成像提供关于由中枢神经系统接收的触觉反馈的信息。的确,皮肤变形被指垫皮肤的机械感受器转换成神经信号。了解这种反馈如何用于主动对象操作将提高我们对人类灵活性的理解。在本文中,我们提出了一种新的设备,用于在使用精确抓握进行的操作期间对一个手指的指垫的皮肤进行成像。该装置的质量(300g)使得在无约束的灵巧操作期间易于使用。使用这个设备,我们复制了Delhaye等人进行的实验。2021a。我们提取了与物体运动一致的应变,即,指垫尺骨和桡骨部位的垂直应变,看看它们与抓地力(GF)适应有多相关。有趣的是,我们的部分结果与Delhaye等人的结果不同。2021a由于设备之间的重量和惯性差异,参与者的平均GF差异显著。我们的结果强调了参与者皮肤行为的巨大差异,菌株和GF调整之间的相关性通常较低,这表明皮肤变形不是这种操作场景中GF适应的主要驱动因素。本文的重要性陈述,我们介绍了一种新的设备,重300克,并能够成像的手指垫的皮肤在操纵过程中,一个手指进行精密的抓地力。该物体还能够记录施加到物体的力和加速度。我们复制了Delhaye等人进行的实验。2021a使用此设备。我们提取了与对象运动对齐的菌株,以分析这些菌株与GF适应的相关性。参与者的皮肤行为呈现出很大的变异性,在大多数参与者中,我们观察到应变和GF调整之间的相关性较低。我们的结果表明,在这种操纵情况下,皮肤变形不是GF适应的主要驱动因素。
    Humans use tactile feedback to perform skillful manipulation. When tactile sensory feedback is unavailable, for instance, if the fingers are anesthetized, dexterity is severely impaired. Imaging the deformation of the finger pad skin when in contact with a transparent plate provides information about the tactile feedback received by the central nervous system. Indeed, skin deformations are transduced into neural signals by the mechanoreceptors of the finger pad skin. Understanding how this feedback is used for active object manipulation would improve our understanding of human dexterity. In this paper, we present a new device for imaging the skin of the finger pad of one finger during manipulation performed with a precision grip. The device\'s mass (300 g) makes it easy to use during unconstrained dexterous manipulation. Using this device, we reproduced the experiment performed in Delhaye et al. (2021) We extracted the strains aligned with the object\'s movement, i.e., the vertical strains in the ulnar and radial parts of the fingerpad, to see how correlated they were with the grip force (GF) adaptation. Interestingly, parts of our results differed from those in Delhaye et al. (2021) due to weight and inertia differences between the devices, with average GF across participants differing significantly. Our results highlight a large variability in the behavior of the skin across participants, with generally low correlations between strain and GF adjustments, suggesting that skin deformations are not the primary driver of GF adaptation in this manipulation scenario.
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  • 文章类型: Journal Article
    人脑中的定向处理在指导对物体的抓握动作中起着至关重要的作用。值得注意的是,尽管没有视觉输入,人类视觉皮层仍然可以处理方向信息。而不是视觉输入,非视觉信息,包括来自手和手臂的触觉和本体感觉输入,以及来自行动相关流程的反馈,可能有助于定向处理。然而,视觉皮层在非视觉感觉输入和与动作相关的过程中处理方向信息的精确机制仍有待阐明。因此,我们的研究通过分析四种作用条件下的血液氧合水平依赖性(BOLD)信号来检查视觉皮层内的方向表示:直接把握(DG),空气掌握(AG),非抓握(NG),和无知的掌握(UG)。圆柱形物体的图像以+45°或-45°方向显示,对应于要用全手手势抓住的真实对象的那些。参与者在所有条件下判断他们的方向。在没有手和物体的在线视觉反馈的情况下进行抓取。本设计的目的是调查涉及触觉反馈的条件下的视觉区域,本体感受,和行动相关的过程。为了解决这个问题,多变量模式分析用于通过分类检查定向表示中四种动作条件的皮层模式之间的差异。总的来说,DG发现了超过机会级别的显著解码精度;然而,在AG期间,只有早期的视觉区域显示出显著的准确性,这表明对象的触觉反馈会影响较高视觉区域的定向过程。NG在任何地区均无统计学意义,表明如果没有抓取行动,视觉输入对皮层模式表示没有贡献。有趣的是,尽管没有视觉指示,但在UG期间,只有第三视觉区域(V3d和V3v)的背侧和腹侧分区显示出显着的解码精度,这表明方向表示是从V3d中与动作相关的过程和V3v中对象可视化的视觉识别中得出的。在对象的非视觉引导抓取期间的方向信息的处理依赖于其他非视觉源,并且具体地通过动作或识别的目的来划分。
    Orientation processing in the human brain plays a crucial role in guiding grasping actions toward an object. Remarkably, despite the absence of visual input, the human visual cortex can still process orientation information. Instead of visual input, non-visual information, including tactile and proprioceptive sensory input from the hand and arm, as well as feedback from action-related processes, may contribute to orientation processing. However, the precise mechanisms by which the visual cortices process orientation information in the context of non-visual sensory input and action-related processes remain to be elucidated. Thus, our study examined the orientation representation within the visual cortices by analyzing the blood-oxygenation-level-dependent (BOLD) signals under four action conditions: direct grasp (DG), air grasp (AG), non-grasp (NG), and uninformed grasp (UG). The images of the cylindrical object were shown at +45° or - 45° orientations, corresponding to those of the real object to be grasped with the whole-hand gesture. Participants judged their orientation under all conditions. Grasping was performed without online visual feedback of the hand and object. The purpose of this design was to investigate the visual areas under conditions involving tactile feedback, proprioception, and action-related processes. To address this, a multivariate pattern analysis was used to examine the differences among the cortical patterns of the four action conditions in orientation representation by classification. Overall, significant decoding accuracy over chance level was discovered for the DG; however, during AG, only the early visual areas showed significant accuracy, suggesting that the object\'s tactile feedback influences the orientation process in higher visual areas. The NG showed no statistical significance in any area, indicating that without the grasping action, visual input does not contribute to cortical pattern representation. Interestingly, only the dorsal and ventral divisions of the third visual area (V3d and V3v) showed significant decoding accuracy during the UG despite the absence of visual instructions, suggesting that the orientation representation was derived from action-related processes in V3d and visual recognition of object visualization in V3v. The processing of orientation information during non-visually guided grasping of objects relies on other non-visual sources and is specifically divided by the purpose of action or recognition.
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  • 文章类型: Case Reports
    基于机器人辅助手术的安全性和益处的越来越多的证据表明缺乏触觉反馈的缺点。缺乏触觉反馈会增加术中并发症的风险,延长手术时间,并延迟学习曲线。一名40岁的女性患者出现在我们医院,粪便潜血检查呈阳性。结肠镜检查显示乙状结肠2型晚期癌,组织学检查显示为高分化腺癌。此外,腹部对比增强计算机断层扫描显示乙状结肠肿瘤和结肠肠系膜淋巴结肿大,无远处转移。该患者被诊断为cIIIb期(cT3N1bM0)乙状结肠癌,并使用Saroa手术系统进行了乙状结肠切除术,它是由RIVERFIELD开发的,东京医牙大学的一家风险投资公司,和东京工业大学。基于充分的模拟,通过适当的端口放置和手臂基部角度调整,可以安全地进行手术。操作时间为176分钟,与116分钟的控制台时间和0毫升失血。患者术后6天出院,无并发症发生。病理诊断为腺癌,tub1、tub2、pT2N1bM0和pStageIIIa。在这里,我们报道了世界上首例使用具有触觉反馈的Saroa手术系统治疗乙状结肠癌的手术,其中进行了安全和适当的肿瘤手术。
    Increasing evidence based on the safety and benefits of robot-assisted surgery indicates the disadvantage of the lack of tactile feedback. A lack of tactile feedback increases the risk of intraoperative complications, prolongs operative times, and delays the learning curve. A 40-year-old female patient presented to our hospital with a positive fecal occult blood test. A colonoscopy revealed type 2 advanced cancer of the sigmoid colon, and histological examination showed a well-differentiated adenocarcinoma. Furthermore, abdominal contrast-enhanced computed tomography revealed a tumor in the sigmoid colon and several swollen lymph nodes in the colonic mesentery without distant metastases. The patient was diagnosed with cStage IIIb (cT3N1bM0) sigmoid cancer and underwent sigmoidectomy using the Saroa Surgical System, which was developed by RIVERFIELD, a venture company at the Tokyo Medical and Dental University, and the Tokyo Institute of Technology. Based on adequate simulation, surgery was safely performed with appropriate port placement and arm base-angle adjustment. The operating time was 176 min, with a console time of 116 min and 0 ml blood loss. The patient was discharged 6 days postoperatively without complications. The pathological diagnosis was adenocarcinoma, tub1, tub2, pT2N1bM0, and pStage IIIa. Herein, we report the world\'s first surgery for sigmoid cancer using the Saroa Surgical System with tactile feedback in which a safe and appropriate oncological surgery was performed.
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  • 文章类型: Journal Article
    描述了一种为深吸气屏气(DIBH)的再现性提供触觉反馈的框架。框架,安装在病人身上,包括一个水平条,平行于病人的长轴,并持有一个垂直于它的渐变指针。指针为DIBH的再现性提供个性化的触觉反馈。指针内有一支可移动的铅笔,带有仅在DIBH期间可见的5毫米彩色条,并作为治疗师的视觉线索。10例患者的计划和预处理锥形束计算机断层扫描中的平均间隔变化为2mm(置信区间1.95-2.05)。基于框架的触觉反馈是一种新颖的,DIBH的可重复技术。
    A frame providing tactile feedback for the reproducibility of deep inspiratory breath-hold (DIBH) is described. The frame, fitted across the patient, comprises a horizontal bar, parallel to the patient\'s long axis, and holds a graduated pointer perpendicular to it. The pointer provides individualized tactile feedback for reproducibility of DIBH. Within the pointer is a movable pencil, bearing a 5 mm coloured strip which becomes visible only during DIBH, and acts as a visual cue to the therapist. The average variation in separation in the planning and pretreatment cone-beam computed tomography of 10 patients was 2 mm (confidence interval 1.95-2.05). Frame-based tactile feedback is a novel, reproducible technique for DIBH.
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