social robots

社交机器人
  • 文章类型: Editorial
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  • 文章类型: Journal Article
    本文提出了一种软件体系结构来实现任务运动规划系统,该系统可以在社交机器人向用户提供与对象操纵相关的服务时,通过包括社交行为来改善人机交互。所提出的系统包含四个主要模块:知识推理,感知,任务规划,和自主服务的运动规划。该系统基于来自感知模块的对象示能表示的识别和来自知识推理模块的环境状态来向机器人运动添加约束。因此,系统通过调整要执行的任务的目标来执行任务规划,和基于对象的功能方面的运动规划,使机器人能够执行与社交行为一致的动作,以响应用户的意图和任务环境。通过由移交和交付等多个对象操作服务组成的模拟实验验证了该系统。结果表明,通过使用提出的系统,机器人可以根据情况提供不同的服务,即使它执行相同的任务。此外,该系统展示了一个模块化结构,通过定义额外的操作和不同的规划模块,可以扩展可用的服务。
    This paper presents a software architecture to implement a task-motion planning system that can improve human-robot interactions by including social behavior when social robots provide services related to object manipulation to users. The proposed system incorporates four main modules: knowledge reasoning, perception, task planning, and motion planning for autonomous service. This system adds constraints to the robot motions based on the recognition of the object affordance from the perception module and environment states from the knowledge reasoning module. Thus, the system performs task planning by adjusting the goal of the task to be performed, and motion planning based on the functional aspects of the object, enabling the robot to execute actions consistent with social behavior to respond to the user\'s intent and the task environment. The system is verified through simulated experiments consisting of several object manipulation services such as handover and delivery. The results show that, by using the proposed system, the robot can provide different services depending on the situation, even if it performs the same tasks. In addition, the system demonstrates a modular structure that enables the expansion of the available services by defining additional actions and diverse planning modules.
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  • 文章类型: Journal Article
    目标:先前的研究表明,社交机器人可以通过增强自闭症谱系障碍(ASD)儿童的兴趣来促进他们的学习,订婚,和注意。然而,对于ASD儿童是否可以直接从社交机器人的证词中学习,以及他们是否可以根据这些机器人的感知准确性保持警惕,了解有限。因此,本研究旨在检查ASD儿童是否表现出对社交机器人的选择性信任。
    方法:29名年龄在4-7岁之间的ASD儿童,和38个典型发展(TD)年龄和智商匹配的同龄人参加了经典的选择性信任任务。在任务期间,他们从一对社交机器人或一对人类线人那里学到了新物体的名称,其中一个线人以前被确定为准确,另一个不准确。
    结果:拥有来自准确社交机器人的ASD可信信息的儿童,类似于他们对人类线人的表现。然而,与TD儿童相比,无论从哪种类型的线人那里了解到,ASD患儿的选择性信任度均较低.
    结论:我们的研究表明,患有ASD的儿童可以选择性地信任并从社交机器人中获取知识,揭示了社交机器人在支持患有ASD的个人方面的潜在用途。
    OBJECTIVE: Previous researches suggest that social robots can facilitate the learning of children with Autism Spectrum Disorder (ASD) by enhancing their interests, engagement, and attention. However, there is limited understanding regarding whether children with ASD can learn directly from the testimony of social robots and whether they can remain vigilant based on the perceived accuracy of these robots. Therefore, the present study was conducted to examine whether children with ASD demonstrated selective trust towards social robots.
    METHODS: Twenty-nine children with ASD between ages of 4-7 years, and 38 typically-developing (TD) age and IQ-matched peers participated in classic selective trust tasks. During the tasks, they learned the names of novel objects from either a pair of social robots or a pair of human informants, where one informant had previously been established as accurate and the other inaccurate.
    RESULTS: Children with ASD trusted information from an accurate social robot over an inaccurate one, similar to their performance with human informants. However, compared to TD children, children with ASD exhibited lower levels of selective trust regardless of the type of informants they learned from.
    CONCLUSIONS: Our study suggests that children with ASD can selectively trust and acquire knowledge from social robots, shedding light on the potential use of social robots in supporting individuals with ASD.
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  • 文章类型: Journal Article
    健康衰老需要保持良好的身体和认知活动。然而,随着年龄的增长,老年人经常经历身体和认知活动的下降,导致更久坐的生活方式。一些老年人可能别无选择,但由于受伤或身体恶化而变得越来越久坐不动。因此,他们需要辅助技术来帮助他们的日常生活和活动,以维持健康的认知功能。社交机器人是一种新形式的辅助技术,专为社交互动和游戏而设计。和其他辅助技术一样,对其接受和使用有意义的合规性障碍,预计老年人的座位活动。为了更好地探索这种现象,提高生活质量,了解是什么驱使老年人接受和使用社交机器人等新型技术,这篇概念性论文结合了两个理论框架:老龄化活动理论(ATA)和技术接受和使用统一理论(UTAUT)。由于社交机器人在改善老年人的生活质量方面有着巨大的希望,探索哪些驱动因素可以使它们得到更大的接受和使用对于在澳大利亚进一步发展这一研究领域至关重要。
    Healthy aging requires the maintenance of good physical and cognitive activity. However, as they age, older adults often experience a decline in physical and cognitive activity, leading to a more sedentary lifestyle. Some older adults may not have a choice but to become increasingly sedentary as they age due to injury or deteriorated physicality. As such, they require assistive technologies to aid in their daily lives and activities to maintain healthy cognitive function. Social Robots are a newer form of assistive technology, specifically designed for social interactions and gameplay. As with other assistive technologies, compliance barriers to their acceptance and use for meaningful, seated activities among older adults are expected. To better explore this phenomenon, improve quality of life and understand what drives older adults to accept and use newer forms of technology like social robots, this conceptual paper conjoins two theoretical frameworks: The Activity Theory of Aging (ATA) and the Unified Theory of Acceptance and Use of Technology (UTAUT). As social robots hold great promise for improving the quality of life for older adults, exploring what driving factors could enable their greater acceptance and use is essential to furthering this field of study within Australia.
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  • 文章类型: Journal Article
    背景:孤独是一个严重的公共卫生问题。尽管以前的干预措施在减轻孤独感方面取得了一些成功,这个领域正在寻找小说,更有效,和更具可扩展性的解决方案。这里,我们专注于“关系代理”,一种软件代理形式,越来越多地由人工智能和大型语言模型(LLM)提供支持。我们报告了系统综述和荟萃分析,以调查关系主体对各年龄组孤独感的影响。
    方法:在本系统综述和荟萃分析中,从成立到2022年9月16日,我们检索了11个数据库,包括OvidMEDLINE和Embase。我们纳入了所有年龄组的随机对照试验和非随机干预研究。这些孤独干预措施,通常试图提高社交技能,社会支持,社交互动,和适应不良的认知。同行评审的期刊文章,书籍,书籍章节,硕士和博士学位论文,或会议文件有资格列入。两名审稿人独立筛选研究,提取的数据,并通过RoB2和ROBINS-I工具评估偏倚风险。我们在随机效应荟萃分析中计算了Hedge的汇总估计值,并进行了敏感性和亚组分析。我们通过漏斗图评估了出版偏差,Egger\'stest,和修剪和填充算法。
    结果:我们的搜索确定了3,935条记录,其中14条符合资格标准,并被纳入我们的荟萃分析。纳入的研究包括286名参与者,个人研究样本量从4到42名参与者(x²=20.43,s=11.58,x²=20)。我们使用了Bonferroni校正,αBonferroni=0.05/4=0.0125,并应用了Knapp-Hartung调整。关联剂在调整后的αBonferroni上显着降低了孤独感(g=-0.552;95%Knapp-HartungCI,-0.877至-0.226;P=0.003),这相当于孤独的适度减少。
    结论:我们的研究结果是目前同类研究中最全面的,为相关药物的疗效提供了有希望的证据。关系代理是一种有前途的技术,可以以可扩展的方式减轻孤独,并且可以成为其他方法的有意义的补充。LLM的出现应该提高它们的功效,需要进一步的研究来探索关系代理的优化设计和使用。未来的研究还可以解决当前结果的缺点,如样本量小,偏倚风险高。特别是年轻观众在过去的研究中被忽视了。
    BACKGROUND: Loneliness is a serious public health concern. Although previous interventions have had some success in mitigating loneliness, the field is in search of novel, more effective, and more scalable solutions. Here, we focus on \"relational agents\", a form of software agents that are increasingly powered by artificial intelligence and large language models (LLMs). We report on a systematic review and meta-analysis to investigate the impact of relational agents on loneliness across age groups.
    METHODS: In this systematic review and meta-analysis, we searched 11 databases including Ovid MEDLINE and Embase from inception to Sep 16, 2022. We included randomised controlled trials and non-randomised studies of interventions published in English across all age groups. These loneliness interventions, typically attempt to improve social skills, social support, social interaction, and maladaptive cognitions. Peer-reviewed journal articles, books, book chapters, Master\'s and PhD theses, or conference papers were eligible for inclusion. Two reviewers independently screened studies, extracted data, and assessed risk of bias via the RoB 2 and ROBINS-I tools. We calculated pooled estimates of Hedge\'s g in a random-effects meta-analysis and conducted sensitivity and sub-group analyses. We evaluated publication bias via funnel plots, Egger\'s test, and a trim-and-fill algorithm.
    RESULTS: Our search identified 3,935 records of which 14 met eligibility criteria and were included in our meta-analysis. Included studies comprised 286 participants with individual study sample sizes ranging from 4 to 42 participants (x̄ = 20.43, s = 11.58, x̃ = 20). We used a Bonferroni correction with αBonferroni = 0.05 / 4 = 0.0125 and applied Knapp-Hartung adjustments. Relational agents reduced loneliness significantly at an adjusted αBonferroni (g = -0.552; 95% Knapp-Hartung CI, -0.877 to -0.226; P = 0.003), which corresponds to a moderate reduction in loneliness.
    CONCLUSIONS: Our results are currently the most comprehensive of their kind and provide promising evidence for the efficacy of relational agents. Relational agents are a promising technology that can alleviate loneliness in a scalable way and that can be a meaningful complement to other approaches. The advent of LLMs should boost their efficacy, and further research is needed to explore the optimal design and use of relational agents. Future research could also address shortcomings of current results, such as small sample sizes and high risk of bias. Particularly young audiences have been overlooked in past research.
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  • 文章类型: Journal Article
    社会技术可以改善老年人的社会生活质量,并减轻负面的身心健康结果。当人们接触技术时,他们可以这样做,以刺激社会互动(刺激假说)或脱离现实世界(脱离接触假说),根据Nowland等人的说法。社交互联网使用与孤独感关系的模型。外部事件,例如在COVID-19大流行期间的长时间社会孤立,也会影响人们使用技术是否符合刺激或脱离假设。我们研究了COVID-19大流行如何影响OAs面临的社会挑战,以及他们对机器人技术解决挑战的期望。在COVID-19大流行期间和之后,我们与OAs进行了两次参与式设计(PD)研讨会。大流行期间,OAs主要关心的是与家庭成员的远距离沟通,普遍希望通过技术帮助他们。他们还想在社会上分享经验,因此,OA对技术的态度主要可以用刺激假说来解释。然而,在COVID-19大流行之后,他们的注意力转向了自己的福祉。社会孤立和孤独已经是OAs的重要问题,COVID-19大流行加剧了这些情况。因此,这种OAs在大流行后对技术的态度主要可以用脱离接触假说来解释。这清楚地反映了OA的现状,即由于大流行期间技术的快速发展,他们已经被进一步数字化排除在外。在大流行期间和之后,OAs发现拥有易于使用的技术很重要,这将减少他们的数字排斥。大流行之后,我们发现这尤其是与新开发的技术有关,旨在帮助人们保持距离。为了有效地整合这些技术,避免排除大部分人口,社会必须应对OAs面临的社会挑战。
    Social technology can improve the quality of social lives of older adults (OAs) and mitigate negative mental and physical health outcomes. When people engage with technology, they can do so to stimulate social interaction (stimulation hypothesis) or disengage from their real world (disengagement hypothesis), according to Nowland et al.\'s model of the relationship between social Internet use and loneliness. External events, such as large periods of social isolation like during the COVID-19 pandemic, can also affect whether people use technology in line with the stimulation or disengagement hypothesis. We examined how the COVID-19 pandemic affected the social challenges OAs faced and their expectations for robot technology to solve their challenges. We conducted two participatory design (PD) workshops with OAs during and after the COVID-19 pandemic. During the pandemic, OAs\' primary concern was distanced communication with family members, with a prevalent desire to assist them through technology. They also wanted to share experiences socially, as such OA\'s attitude toward technology could be explained mostly by the stimulation hypothesis. However, after COVID-19 the pandemic, their focus shifted towards their own wellbeing. Social isolation and loneliness were already significant issues for OAs, and these were exacerbated by the COVID-19 pandemic. Therefore, such OAs\' attitudes toward technology after the pandemic could be explained mostly by the disengagement hypothesis. This clearly reflect the OA\'s current situation that they have been getting further digitally excluded due to rapid technological development during the pandemic. Both during and after the pandemic, OAs found it important to have technologies that were easy to use, which would reduce their digital exclusion. After the pandemic, we found this especially in relation to newly developed technologies meant to help people keep at a distance. To effectively integrate these technologies and avoid excluding large parts of the population, society must address the social challenges faced by OAs.
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  • 文章类型: Journal Article
    本文探讨了医疗保健专业人员的方式,家庭照顾者,老年人对使用帕罗表达了态度和意见,旨在刺激痴呆症患者的社交机器人。此后,我们批判性地评估对Paro用户的现有偏见,为其未来使用提供建议。采用探索性定性访谈方法,我们在瑞士招募了67名参与者.他们包括23名护理专业人员,17个家庭照顾者,27名老年人。对获得的数据进行主题分析。研究结果表明,帕罗是一个有吸引力和有益的社交机器人,但它不是每个人都觉得舒服的工具。因为它被认为是“儿童游戏”,“对于有能力的成年人来说,玩这样的东西是贬低的。因此,Paro仅适用于痴呆症患者。这些发现引发了对欺骗的伦理担忧,婴儿化,尊重老年人的尊严。关于谁是合适的Paro用户的想法导致了我们关于预测未来Paro用户的讨论。在养老院中使用社交机器人的含义可以通过对成年和嬉戏行为的严格解释来限定。当一个人患有痴呆症时,为了保护未来的自我免受偏见,对老年人及其亲人来说,规划他们未来的护理状况可能是有用的,以确保他们按照他们划定的决定得到治疗。
    This paper explores the ways in which health care professionals, family carers, and older persons expressed attitudes and opinions on using Paro, a social robot designed to stimulate patients with dementia. Thereafter, we critically evaluate existing prejudicial views toward Paro users to provide recommendations for its future use. Using an exploratory qualitative interview method, we recruited a total of 67 participants in Switzerland. They included 23 care professionals, 17 family carers, and 27 older persons. Data obtained were analyzed thematically. Study findings present general agreement that Paro is an appealing and beneficial social robot, but it is not a tool that everyone feels comfortable with. Because it is perceived as \"child play,\" it would be demeaning for competent adults to play with such things. Consequently, Paro is appropriate only for persons with dementia. These findings brought forth ethical concerns about deception, infantilization, and respecting older persons\' dignity. The idea of who is an appropriate Paro user led to our discussions on predicting future Paro users. The meaning of using social robotics in nursing homes can be conditioned by a rigid interpretation of adulthood and playful behavior. To protect future selves when one is living with dementia from prejudices, it may be useful for older persons and their loved ones to plan their future care situations to ensure that they are treated in accordance with their delineated decisions.
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  • 文章类型: Journal Article
    提醒通常被认为是医疗保健领域社会辅助机器人的核心功能。机器人提醒应该帮助记忆障碍的人记住服药,喝和吃,或参加约会。这种独立的提醒技术可以,然而,对有记忆损伤的人要求太高。在共同创造过程中,我们与一名颅脑外伤患者和她的护理人员一起开发了一个个人提醒机器人。在这个过程中,我们了解到,虽然目前的研究将提醒描述为社交辅助机器人的原型任务,没有明确的定义,什么是提醒,也没有基于复杂的相互作用序列,这些相互作用序列随着时间和空间的演变,跨越不同的行动,演员和技术。根据我们从共同创建过程和第一次部署中获得的数据,我们主张向顺序和社会分布的提醒特征转变。将社交辅助机器人理解为记忆障碍患者的康复工具,需要重新考虑它们是机构护理实践中相互关联的元素,而不是孤立的事件。
    Reminding is often identified as a central function of socially assistive robots in the healthcare sector. The robotic reminders are supposed to help people with memory impairments to remember to take their medicine, to drink and eat, or to attend appointments. Such standalone reminding technologies can, however, be too demanding for people with memory injuries. In a co-creation process, we developed an individual reminder robot together with a person with traumatic brain injury and her care personnel. During this process, we learned that while current research describe reminding as a prototypical task for socially assistive robots, there is no clear definition of what constitutes a reminder nor that it is based on complex sequences of interactions that evolve over time and space, across different actions, actors and technologies. Based on our data from the co-creation process and the first deployment, we argue for a shift towards a sequential and socially distributed character of reminding. Understanding socially assistive robots as rehabilitative tools for people with memory impairment, they need to be reconsidered as interconnected elements in institutional care practices instead of isolated events for the remindee.
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  • 文章类型: Journal Article
    魔术师的把戏和聊天机器人对话有一些共同点:他们的大多数观众不知道他们是如何工作的。两者还受到自身局限性的制约:魔术师受到生物学和物理学的制约,和对话系统的现状,目前的技术。魔术师和聊天机器人的创造者也有一个共同的目标:他们想要吸引他们的观众。但是魔术师,与对话系统的设计者不同,在优雅地避开限制方面有几个世纪的实践,以吸引观众并增强敬畏感。在本文中,我们研究这些实践,并确定了魔术和心理学的几个关键原则,以适用于聊天机器人和人类之间的对话。我们制定了一个以控制用户注意力为中心的沟通模型,期望,decisions,和记忆基于魔法历史上的例子。我们将这些魔术原理应用于人类和社交机器人之间的现实世界对话,并与不包含魔术原理的控制对话相比,在魔术对话设置中评估其有效性。我们发现,人类评估者更喜欢结合神奇原则的互动,而不是没有的互动。特别是,神奇的互动增加了1)体验的个性化,2)用户参与度,和3)性格讨人喜欢。首先,神奇的体验是“个性化”。\"根据调查结果,神奇的对话表明,“情感联系”和“机器人熟悉度”在统计上显着增加。\"因此,体验的个性化导致更高水平的感知印象和情感联系。其次,在神奇的谈话中,我们发现,在7个特征中的4个特征中,人类对话者被认为具有统计学上显著较高的参与水平。第三,参与者在神奇的对话中判断机器人具有明显更大程度的“能量”,\"\"幽默,\"和\"兴趣。“最后,用旨在衡量神奇校长贡献的问题进行的对话评估显示,九个原则中有五个存在统计学上的显著差异,表明神奇原则对感知的对话体验有积极的贡献。总的来说,我们的评估表明,作为魔术师表演技巧的基础的心理学原理可以应用于对话系统的设计,以实现更多的个性化,引人入胜,有趣的互动。
    A magician\'s trick and a chatbot conversation have something in common: most of their audiences do not know how they work. Both are also constrained by their own limitations: magicians by the constraints of biology and physics, and dialogue systems by the status of current technology. Magicians and chatbot creators also share a goal: they want to engage their audience. But magicians, unlike the designers of dialogue systems, have centuries of practice in gracefully skirting limitations in order to engage their audience and enhance a sense of awe. In this paper, we look at these practices and identify several key principles of magic and psychology to apply to conversations between chatbots and humans. We formulate a model of communication centered on controlling the user\'s attention, expectations, decisions, and memory based on examples from the history of magic. We apply these magic principles to real-world conversations between humans and a social robot and evaluate their effectiveness in a Magical conversation setting compared to a Control conversation that does not incorporate magic principles. We find that human evaluators preferred interactions that incorporated magical principles over interactions that did not. In particular, magical interactions increased 1) the personalization of experience, 2) user engagement, and 3) character likability. Firstly, the magical experience was \"personalized.\" According to survey results, the magical conversation demonstrated a statistically significant increase in \"emotional connection\" and \"robot familiarity.\" Therefore, the personalization of the experience leads to higher levels of perceived impressiveness and emotional connection. Secondly, in the Magical conversation, we find that the human interlocutor is perceived to have statistically-significantly higher engagement levels in four of seven characteristics. Thirdly, participants judged the robot in the magical conversation to have a significantly greater degree of \"energeticness,\"\"humorousness,\" and \"interestingness.\" Finally, evaluation of the conversations with questions intended to measure contribution of the magical principals showed statistically-significant differences for five out of nine principles, indicating a positive contribution of the magical principles to the perceived conversation experience. Overall, our evaluation demonstrates that the psychological principles underlying a magician\'s showmanship can be applied to the design of conversational systems to achieve more personalized, engaging, and fun interactions.
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  • 文章类型: Journal Article
    简介:老年人越来越多地使用基于语音的代理和社交机器人技术,越来越多的机器人专家正在为这些系统设计与老年人的互动。老年人通常不包括在这些设计过程中,然而,老年人有很多机会与设计团队合作,设计未来的机器人互动,并帮助指导机器人发展方向。方法:通过为期一年的联合设计项目,我们与28名老年人合作,了解老年人在日常生活中看到的老年人与机器人互动的关键重点领域,以及他们希望如何设计这些互动.本文描述并探讨了老年人确定的机器人交互指南和未来方向,特别调查这些指南在共同设计过程中的变化和轨迹,从最初的访谈到设计指南生成会议再到最后的访谈。通过适应的人种学决策树建模方法对结果进行分析,以了解老年人围绕社交机器人各个重点领域和指南的决策。结果:总体而言,在开始和结束之间的共同设计过程中,老年人对机器人有了更好的理解,从而使他们更加确定他们希望机器人在生活中与他们互动的态度。老年人更容易接受提醒和日程安排等交易功能,对涉及共享敏感信息以及跟踪和/或监控这些功能的开放程度较低,表达对监控的担忧。机器人互动中有一些与他人联系的希望,身体信号监测,和情绪健康,尽管老年人提出了对自治的担忧,隐私,以及与机器人互动的自然性需要进一步探索。讨论:这项工作为旨在与老年人互动的机器人的未来互动发展提供了指导,并强调了需要与老年人进一步调查的领域,以了解如何最好地设计用户关注的问题。
    Introduction: Older adults are engaging more and more with voice-based agent and social robot technologies, and roboticists are increasingly designing interactions for these systems with older adults in mind. Older adults are often not included in these design processes, yet there are many opportunities for older adults to collaborate with design teams to design future robot interactions and help guide directions for robot development. Methods: Through a year-long co-design project, we collaborated with 28 older adults to understand the key focus areas that older adults see promise in for older adult-robot interaction in their everyday lives and how they would like these interactions to be designed. This paper describes and explores the robot-interaction guidelines and future directions identified by older adults, specifically investigating the change and trajectory of these guidelines through the course of the co-design process from the initial interview to the design guideline generation session to the final interview. Results were analyzed through an adapted ethnographic decision tree modeling approach to understand older adults\' decision making surrounding the various focus areas and guidelines for social robots. Results: Overall, over the course of the co-design process between the beginning and end, older adults developed a better understanding of the robot that translated to them being more certain of their attitudes of how they would like a robot to engage with them in their lives. Older adults were more accepting of transactional functions such as reminders and scheduling and less open to functions that would involve sharing sensitive information and tracking and/or monitoring of them, expressing concerns around surveillance. There was some promise in robot interactions for connecting with others, body signal monitoring, and emotional wellness, though older adults brought up concerns around autonomy, privacy, and naturalness of the interaction with a robot that need to be further explored. Discussion: This work provides guidance for future interaction development for robots that are being designed to interact with older adults and highlights areas that need to be further investigated with older adults to understand how best to design for user concerns.
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