sensory reweighting

感官加权
  • 文章类型: Journal Article
    Strobe训练是一种视觉训练,运动员必须在间歇性黑暗条件下练习。Strobe训练提高了视觉,感性的,和认知技能,这将提高运动表现。Strobe训练可以影响攀岩中的多个训练组件:心理,战术,物理,和技术培训。
    这项研究是对来自罗马尼亚的17名精英登山者(10名男性和7名女性)进行的,代表整个国家青年登山队。研究组分为对照组(n=8)和实验组(n=9)。使用的仪器是Cognitrom电池(用于认知技能,如空间技能和反应性),WittySEM系统(用于运动认知技能,比如认知敏捷性,视觉处理速度,和视觉记忆),以及国际攀岩研究协会(IRCRA)与攀岩者性能相关的测试电池(特定于攀岩的运动技能)。实验组进行了20次频闪训练,发生在一个日历年,作为与首席教练一起进行的攀岩时间表的额外课程。频闪会议是每周一次,取决于大环的周期化(预备,竞争性,和过渡期)。在1年的大周期中,对照组和实验组在训练的强度和数量方面进行了相似的攀岩训练。
    Strobe训练提高了视线性能(d=0.38)和红点性能(d=0.36)。Strobe训练改善了大多数认知技能[所有空间技能(对于心理图像转换,d=1.27;对于空间方向,d=1.14;对于图像生成,d=1.59)和简单的反应时间(d=0.99)]。Strobe训练提高了所有运动认知技能(视觉记忆d=0.16;视觉记忆错误d=1.96;视觉处理速度d=1.39;视觉处理错误d=1.94;认知敏捷性d=1.30)。Strobe训练改善了许多特定于攀爬的参数(柔韧性和上身力量)(柔韧性参数d=0.44和d=0.47;上身力量参数d=0.50至0.73)。
    Strobe训练是一种有效的提高性能的训练方法,应在更有经验的登山者身上使用。它更多地作用于空间技能,而不是反应能力,开发视觉-运动协调系统。strobe训练对16岁以下的登山者影响更大,与成年人相比,青少年运动员更依赖视觉输入。爬坡特定变量的改善是由于每周进行额外的爬坡训练。Strobe训练对训练的认知部分的作用比对攀爬训练的运动部分的作用更大。
    UNASSIGNED: Strobe training is a form of visual training where the athlete has to practice during intermittently dark conditions. Strobe training improves visual, perceptual, and cognitive skills, which will enhance athletic performance. Strobe training can influence multiple training components in climbing: psychological, tactical, physical, and technical training.
    UNASSIGNED: The study was conducted on 17 elite climbers from Romania (10 male and 7 female), representing the entire National Youth Climbing Team. The research group was divided into a control group (n = 8) and an experimental group (n = 9). The used instruments were the Cognitrom battery (for cognitive skills, such as spatial skills and reactivity), the Witty SEM system (for motor-cognitive skills, such as cognitive agility, visual processing speed, and visual memory), and the International Rock Climbing Research Association (IRCRA) performance-related test battery for climbers (climbing-specific motor skills). The experimental group had 20 strobe training sessions, which took place during one calendar year, as an additional session to their climbing schedule done with their principal trainer. The strobe session was once a week, depending on the periodization of the macrocycle (preparatory, competitional, and transition periods). The control group and the experimental group had similar climbing training sessions during the 1-year macrocycle in terms of intensity and volume of their training.
    UNASSIGNED: Strobe training improved on-sight performance (d = 0.38) and red-point performance (d = 0.36). Strobe training improved the majority of cognitive skills [all spatial skills (d = 1.27 for mental image transformation; d = 1.14 for spatial orientation; d = 1.59 for image generation) and simple reaction time (d = 0.99)]. Strobe training improved all motor-cognitive skills (d = 0.16 for visual memory; d = 1.96 for visual memory errors; d = 1.39 for visual processing speed; d = 1.94 for visual processing errors; d = 1.30 for cognitive agility). Strobe training improved many climbing-specific parameters (flexibility and upper body strength) (d = 0.44 and d = 0.47 for flexibility parameters; d = 0.50 to 0.73 for upper body strength parameters).
    UNASSIGNED: Strobe training is an effective training method for enhancing performance that should be used on more experienced climbers. It acts more on spatial skills, rather than on reactivity skills, developing the visual-motor coordination system. Strobe training has greater effects on climbers aged below 16 years, as youth athletes rely more on visual input compared to adults. The improvement in climbing-specific variables was due to the additional climbing session done weekly. Strobe training acts more on the cognitive component of training than on the motor component of training in climbing.
    导出

    更多引用

    收藏

    翻译标题摘要

    我要上传

       PDF(Pubmed)

  • 文章类型: Journal Article
    当个人沉浸在虚拟现实(VR)环境中时,姿势控制可能会遇到严峻的挑战。使VR成为增强平衡能力的潜在相关工具。尽管如此,反复暴露于VR对平衡控制的影响仍有待完全阐明。55名健康参与者在沉浸式虚拟现实(VR)环境中使用头戴式显示器(重复VR曝光)直立站立六次,每次90秒。在这些比赛中,参与者经历了模拟的向前和向后位移。在重复的VR曝光之前和之后,压力平均速度中心(VELCOP)是响应于VR中模拟的前后位移而测量的,以及在真实环境中睁开眼睛(EO)和闭合(EC)的安静直立站立。结果表明,与重复VR暴露前相比,前后和中外侧方向的前后模拟位移的VELCOP显着降低(p<0.01)。此外,当参与者在EC中直立站立时,VELCOP显着降低(-5%;p=0.004),但在重复VR暴露后的真实环境中没有EO(+3%;p>0.05)。VR暴露后,Romberg比值(EC/EO)在前后方向和中外侧方向均降低(p<0.05)。这项研究表明,反复暴露于VR会导致虚拟和现实环境中平衡控制的变化。这些变化可以归因于,在某种程度上,在直立站立过程中发生的多感觉整合过程中视觉输入的权重减少。因此,这些发现强调VR是平衡康复的潜在有效工具.重要声明:这项研究表明,反复暴露于VR会导致虚拟和现实环境中平衡控制的变化,在某种程度上,在直立站立过程中发生的多感觉整合过程中视觉输入的权重减少。
    Postural control may encounter acute challenges when individuals are immersed in a virtual reality (VR) environment, making VR a potential pertinent tool for enhancing balance capacity. Nonetheless, the effects of repeated exposure to VR on balance control remain to be fully elucidated. Fifty-five healthy participants stood upright for six bouts of 90 s each in an immersive virtual reality (VR) environment using a head-mounted display (repeated VR exposure). During these bouts, participants experienced simulated forward and backward displacements. Before and after the repeated VR exposure, the center of pressure mean velocity (VELCOP) was measured in response to simulated forward and backward displacement in VR, as well as during quiet upright standing with eyes open (EO) and closed (EC) in the real environment. The results revealed a significant decrease in VELCOP for forward and backward simulated displacements in both antero-posterior and medio-lateral directions (p < 0.01) after compared to before repeated VR exposure. Furthermore, VELCOP significantly decreased when participants stood upright in EC (-5%; p = 0.004), but not EO (+3%; p > 0.05) in the real environment after repeated VR exposure. The Romberg ratio (EC/EO) was reduced in both antero-posterior and medio-lateral directions (p < 0.05) after VR exposure. This study indicates that repeated exposure to VR induces changes in balance control in both virtual and real environments. These changes may be attributed, in part, to a reduction in the weighting of visual inputs in the multisensory integration process occurring during upright standing. Accordingly, these findings highlight VR as a potentially effective tool for balance rehabilitation. SIGNIFICANCE STATEMENT: This study indicates that repeated exposure to VR induces changes in balance control in both virtual and real environments that can rely, in part, on a reduction in the weighting of visual inputs in the multisensory integration process occurring during upright standing.
    导出

    更多引用

    收藏

    翻译标题摘要

    我要上传

    求助全文

  • 文章类型: Journal Article
    太极拳已被证明是平衡表现和认知的有效疗法。然而,太极拳训练对老年人站立平衡控制的影响存在不一致。这项研究旨在使用传统和非传统方法来研究太极拳对老年人站立平衡的影响。
    本研究招募了36名太极拳练习者(TC组)和36名没有太极拳练习的老年人(对照组)。使用NintendoWii平衡板记录站立平衡期间的压力中心(COP),超过20s,眼睛闭合,重复三次。小波分析,多尺度熵,复发定量分析,和传统方法用于评估前后(AP)和中外侧(ML)方向的站立平衡控制。
    (1)与对照组相比,TC组在AP方向和摇摆路径长度上发现了更大的摇摆平均速度;(2)与对照组相比,在AP和ML方向上发现了更低的极低频带(0.10-0.39Hz)和更高的中频带(1.56-6.25Hz)。(3)在较低的AP和较低的DET方向上,在较高
    长期的太极拳练习改善了老年人的感觉重新加权(更多地依赖本体感觉系统,减少对前庭系统的依赖)和站立平衡控制的复杂性。此外,更大的摇摆速度可能是TC老年人站立平衡控制的探索性作用,这与更高的复杂性相关,但在对照组中没有如此显著的关系。因此,太极拳练习对老年人站立平衡控制的影响可能归因于感觉重新加权和复杂性的改善,而不是降低摇摆速度或幅度。
    UNASSIGNED: Tai Chi has proved to be an effective therapy for balance performance and cognition. However, non-consistency exists in the results of the effect of Tai Chi training on standing balance control in older adults. This study aimed to use traditional and non-traditional methods to investigate the effect of Tai Chi on standing balance in older adults.
    UNASSIGNED: Thirty-six Tai Chi practitioners (TC group) and thirty-six older adults with no Tai Chi practice (control group) were recruited in this study. A Nintendo Wii Balance Board was used to record the center of pressure (COP) during standing balance over 20 s in the condition of eyes closed with three repetitions. The wavelet analysis, multiscale entropy, recurrence quantification analysis, and traditional methods were used to evaluate the standing balance control in the anterior-posterior (AP) and mediolateral (ML) directions.
    UNASSIGNED: (1) Greater sway mean velocity in the AP direction and sway Path length were found in the TC group compared with the control group; (2) lower Very-low frequency band (0.10-0.39 Hz) and higher Moderate frequency band (1.56-6.25 Hz) in the AP and ML directions were found in the TC group compared with the control group; (3) greater complexity index (CI) and lower determinism (DET) in the AP and ML directions were observed in the TC group compared with control group; (4) greater path length linked with smaller Very-low frequency band in the AP and ML directions and higher Moderate frequency band in the AP direction in both groups; (5) greater path length linked with lower DET and higher CI in the AP direction only in the TC group.
    UNASSIGNED: Long-term Tai Chi practice improved sensory reweighting (more reliance on the proprioception system and less reliance on the vestibular system) and complexity of standing balance control in older adults. In addition, greater sway velocity may be as an exploratory role in standing balance control of TC older adults, which correlated with greater complexity, but no such significant relationship in the control group. Therefore, the effects of Tai Chi practice on standing balance control in older adults may be attributed to the improvement of sensory reweighting and complexity rather than reduced sway velocity or amplitude.
    导出

    更多引用

    收藏

    翻译标题摘要

    我要上传

       PDF(Pubmed)

  • 文章类型: Editorial
    暂无摘要。
    导出

    更多引用

    收藏

    翻译标题摘要

    我要上传

       PDF(Pubmed)

  • 文章类型: Journal Article
    人体平衡控制依赖于各种感官模式,感觉输入的冲突可能导致姿势不稳定。虚拟现实(VR)技术允许通过将视觉与体感和前庭系统分离来训练冲突的感觉信息下的平衡,对平衡控制的感官重新加权产生额外的要求。然而,视觉输入操作的设计没有度量标准,可以引起持续的感觉冲突来扰乱平衡。这限制了产生持续的感觉重新加权过程和设计定义明确的训练方法的可能性。本研究旨在探讨不同的起病特点,视觉输入操作的幅度和速度可能具有平衡控制及其创建持久平衡响应的能力。这项研究招募了24名年轻人。VR是使用最先进的头戴式显示器提供的,在两个实验中,平衡受到了挑战,即在额叶平面中旋转视觉场景并缩放轨迹星座,振幅和速度。记录了平均压力中心速度,并显示当视觉输入操作突然开始时,与平稳开始相比,压力中心速度更大。此外,当刺激速度较低且刺激幅度较大时,平衡反应最大且最持久。这些发现显示了姿势系统状态下的清晰分离,用于突然和平滑的视觉操纵开始,没有迹象表明短期适应刺激速度慢的突然操纵。这增强了我们对视觉信息冲突如何影响平衡反应的理解,并有助于优化训练和康复干预措施的概念化。
    Human balance control relies on various sensory modalities, and conflict of sensory input may result in postural instability. Virtual reality (VR) technology allows to train balance under conflicting sensory information by decoupling visual from somatosensory and vestibular systems, creating additional demands on sensory reweighting for balance control. However, there is no metric for the design of visual input manipulations that can induce persistent sensory conflicts to perturb balance. This limits the possibilities to generate sustained sensory reweighting processes and design well-defined training approaches. This study aimed to investigate the effects that different onset characteristics, amplitudes and velocities of visual input manipulations may have on balance control and their ability to create persistent balance responses. Twenty-four young adults were recruited for the study. The VR was provided using a state-of-the-art head-mounted display and balance was challenged in two experiments by rotations of the visual scene in the frontal plane with scaled constellations of trajectories, amplitudes and velocities. Mean center of pressure speed was recorded and revealed to be greater when the visual input manipulation had an abrupt onset compared to a smooth onset. Furthermore, the balance response was greatest and most persistent when stimulus velocity was low and stimulus amplitude was large. These findings show clear dissociation in the state of the postural system for abrupt and smooth visual manipulation onsets with no indication of short-term adaption to abrupt manipulations with slow stimulus velocity. This augments our understanding of how conflicting visual information affect balance responses and could help to optimize the conceptualization of training and rehabilitation interventions.
    导出

    更多引用

    收藏

    翻译标题摘要

    我要上传

    求助全文

  • 文章类型: Journal Article
    越来越多的证据表明老年人的听力障碍和姿势稳定性恶化。据我们所知,然而,迄今为止,尚无研究调查与年龄相关的听力损失对姿势控制过程中感觉加权过程的影响.在没有数据的情况下,可能的机制还不清楚,既有害又有补偿性,这可能是老年人听力损失后姿势控制恶化的根本原因。这项研究的目的是根据经验检查与年龄相关的听力损失的老年人与听力正常的老年人相比,对姿势控制的感觉加权。使用力平台和改良的感觉相互作用和平衡方案的临床试验记录所有参与者的压力中心。结果表明,与年龄相关的听力损失的个体相对于正常听力的年轻人显示出更高的体感依赖。这种对体感输入的依赖增加似乎无法有效减轻姿势控制的丧失,可能是由于与衰老相关的触觉和本体感觉敏感性以及敏度的伴随恶化。除了帮助进一步定义听觉感知在姿势控制中的作用之外,这些结果进一步了解了与老年人姿势不稳定相关的感觉相关机制.
    There is growing evidence linking hearing impairments and the deterioration of postural stability in older adults. To our knowledge, however, no study to date has investigated the effect of age-related hearing loss on the sensory reweighting process during postural control. In the absence of data, much is unknown about the possible mechanisms, both deleterious and compensatory, that could underly the deterioration of postural control following hearing loss in the elderly. The aim of this study was to empirically examine sensory reweighting for postural control in older adults with age-related hearing loss as compared to older adults with normal hearing. The center of pressure of all participants was recorded using a force platform and the modified clinical test of sensory interaction and balance protocol. The results suggest that individuals with age-related hearing loss displayed increased somatosensory reliance relative to normal hearing younger adults. This increased reliance on somatosensory input does not appear to be effective in mitigating the loss of postural control, probably due to the concomitant deterioration of tactile and proprioceptive sensitivity and acuity associated with aging. Beyond helping to further define the role of auditory perception in postural control, these results further the understanding of sensory-related mechanisms associated with postural instability in older adults.
    导出

    更多引用

    收藏

    翻译标题摘要

    我要上传

       PDF(Pubmed)

  • 文章类型: Journal Article
    步行和平衡障碍是中风的常见后遗症,并显着影响功能独立性,发病率,和死亡率。行走需要足够的姿势稳定性,这需要视觉之间的感觉信息的充分整合,体感,和前庭中心。“感觉重新加权”描述了在缺乏足够的视觉或体感信息的情况下保持姿势稳定性所需的正常生理反应,并且被认为在中风后保持姿势稳定性中起着关键作用。然而,在卒中慢性阶段,感觉加权在多大程度上成功维持姿势稳定性及其对步行功能的潜在影响仍未得到充分研究.
    在这项横断面研究中,58名社区居住的非卧床慢性卒中幸存者在安静站立期间接受了基线姿势稳定性测试,使用改良的平衡感觉相互作用临床测试(mCTSIB)和时空步态参数评估。
    百分之七十六(45/58)的参与者表现出足够的感觉重新加权,视觉和体感剥夺,以保持姿势稳定,尽管姿势摇摆速度指数高于规范数据。相比之下,体重不足的幸存者表现出明显较慢的地面行走速度,更大的时空不对称性,和有限的加速潜力。
    适当的感觉系统重新加权对于慢性中风幸存者的姿势稳定性和行走独立性至关重要。应更加重视康复策略,将多感官系统集成测试和加强作为步行康复协议的一部分。鉴于其对结果的潜在影响,步行康复试验可能受益于在设计和分组分层中纳入正式的姿势稳定性测试.
    UNASSIGNED: Walking and balance impairment are common sequelae of stroke and significantly impact functional independence, morbidity, and mortality. Adequate postural stability is needed for walking, which requires sufficient integration of sensory information between the visual, somatosensory, and vestibular centers. \"Sensory reweighting\" describes the normal physiologic response needed to maintain postural stability in the absence of sufficient visual or somatosensory information and is believed to play a critical role in preserving postural stability after stroke. However, the extent to which sensory reweighting successfully maintains postural stability in the chronic stages of stroke and its potential impact on walking function remains understudied.
    UNASSIGNED: In this cross-sectional study, fifty-eight community-dwelling ambulatory chronic stroke survivors underwent baseline postural stability testing during quiet stance using the modified Clinical test of Sensory Interaction in Balance (mCTSIB) and assessment of spatiotemporal gait parameters.
    UNASSIGNED: Seventy-six percent (45/58) of participants showed sufficient sensory reweighting with visual and somatosensory deprivation for maintaining postural stability, albeit with greater postural sway velocity indices than normative data. In contrast, survivors with insufficient reweighting demonstrated markedly slower overground walking speeds, greater spatiotemporal asymmetry, and limited acceleration potential.
    UNASSIGNED: Adequate sensory system reweighting is essential for chronic stroke survivors\' postural stability and walking independence. Greater emphasis should be placed on rehabilitation strategies incorporating multisensory system integration testing and strengthening as part of walking rehabilitation protocols. Given its potential impact on outcomes, walking rehabilitation trials may benefit from incorporating formal postural stability testing in design and group stratification.
    导出

    更多引用

    收藏

    翻译标题摘要

    我要上传

       PDF(Pubmed)

  • 文章类型: Journal Article
    身体侧撕脱(BL)是站立或行走过程中身体的主动侧向倾斜,被认为受到前庭脊髓束(VST)病变和主观视觉垂直(SVV)倾斜的影响。尚未建立对BL的干预措施。
    我们研究了不同感觉重新加权的姿势控制训练对BL患者站立姿势控制的影响。
    由于左侧延髓和小脑梗塞,患者站立或行走时出现左侧BL。这项研究是一项单主题A-B设计,并进行了随访:A阶段是具有视觉反馈的姿势控制训练;B阶段提供了重新加权足底体感信息。姿势控制,VST兴奋性,和测量SVV。
    在基线和A阶段,病人闭着眼睛站在橡胶垫上,但能够站在B相,中外侧压力中心(COP)位置没有明显变化,但在B阶段和坚固表面的后续行动中,COP速度显着下降。与非BL侧相比,BL侧的VST兴奋性较低,在整个研究过程中,SVV向右偏离。
    体感信息重新加权的姿势控制训练可能会改善BL患者的姿势控制。
    UNASSIGNED: Body lateropulsion (BL) is an active lateral tilt of the body during standing or walking that is thought to be affected by a lesion of the vestibulospinal tract (VST) and the subjective visual vertical (SVV) tilt. Interventions for BL have not been established.
    UNASSIGNED: We examined the effects of postural-control training with different sensory reweighting on standing postural control in a patient with BL.
    UNASSIGNED: The patient had BL to the left when standing or walking due to a left-side medullary and cerebellar infarct. This study was a single-subject A-B design with follow-up: Phase A was postural-control training with visual feedback; phase B provided reweighting plantar somatosensory information. Postural control, VST excitability, and SVV were measured.
    UNASSIGNED: At baseline and phase A, the patient could not stand with eyes-closed on a rubber mat, but became able to stand in phase B. The mediolateral center of pressure (COP) position did not change significantly, but the COP velocity decreased significantly during phase B and the follow-up on the firm surface. VST excitability was lower on the BL versus the non-BL side, and the SVV deviated to the right throughout the study.
    UNASSIGNED: Postural-control training with reweighting somatosensory information might improve postural control in a patient with BL.
    导出

    更多引用

    收藏

    翻译标题摘要

    我要上传

    求助全文

  • 文章类型: Journal Article
    儿童保持平衡的能力需要有效整合多感官和生物力学信息。当前的项目检查了这些感官输入之间的相互作用,视觉操纵输入(存在与缺席),触觉(体感)输入(存在与不与稳定或不稳定的手指支撑表面接触),和生物力学(感觉运动)输入(不同的站立宽度)。对压力中心的平均速度和稳定性百分比增益的分析强调了变化的多感官输入在姿势控制中的作用。发展,与年龄较小的儿童(3-5.9岁)相比,年龄较大的儿童(6-11岁)显示出多感觉统合优势,不同感官输入的影响更接近于成年人。随后对人体测量个体差异参数的影响进行分析(例如,高度,腿长度,体重,支持基础领域)揭示了整个发展模式的转变。对于年幼的孩子,这些参数与实验条件下的姿势稳定性呈正相关(即,身体尺寸的增加与姿势控制的增加有关)。这种模式适用于年龄较大的孩子,在体型和平衡之间表现出不显著的关系。有趣的是,因为成年人表现出人体测量因素和稳定性之间的负相关(即,身体尺寸的增加与姿势控制的减少有关),对于年龄较大的儿童来说,这种转变可以看作是从儿童到成人平衡控制的发展过渡。
    Children\'s ability to maintain balance requires effective integration of multisensory and biomechanical information. The current project examined the interaction between such sensory inputs, manipulating visual input (presence vs. absence), haptic (somatosensory) input (presence vs. absence of contact with a stable or unstable finger support surface), and biomechanical (sensorimotor) input (varying stance widths). Analyses of mean velocity of the center of pressure and the percentage stability gain highlighted the role of varying multisensory inputs in postural control. Developmentally, older children (6-11 years) showed a multisensory integration advantage compared with their younger counterparts (3-5.9 years), with the impact of varying sensory inputs more closely akin to that seen in adults. Subsequent analyses of the impact of anthropometric individual difference parameters (e.g., height, leg length, weight, areas of base of support) revealed a shifting pattern across development. For younger children, these parameters were positively related to postural stability across experimental conditions (i.e., increasing body size was related to increasing postural control). This pattern transitioned for older children, who showed a nonsignificant relation between body size and balance. Interestingly, because adults show a negative relation between anthropometric factors and stability (i.e., increasing body size is related to decreasing postural control), this shift for the older children can be seen as a developmental transition from child-like to adult-like balance control.
    导出

    更多引用

    收藏

    翻译标题摘要

    我要上传

    求助全文

  • 文章类型: Journal Article
    姿势控制需要有效的感觉统合。据报道,帕金森病(PD)患者的视觉和前庭知觉受损。虽然自我运动感知是运动的一个关键方面,在步态过程中,PD患者的视觉-前庭整合尚未直接表征。我们比较了患有PD的人和健康的老年人(OA)在直线行走过程中对视觉和前庭扰动的反应中整合多感觉信息的能力,在虚拟现实环境中使用视觉环绕和电前庭刺激的连续翻译。我们测量了它们的终点偏离中线和步态参数的变化。我们发现,在黑暗环境中行走时,患有PD的人比OA的偏差更大,但在具有视觉信息的虚拟房间中行走时,没有显示出偏差的差异。视觉和前庭扰动,PD患者在终点偏差和变异性方面与OA无差异.然而,当在虚拟房间中应用GVS时,患有PD的人没有采取更谨慎的步态,不像OA。总的来说,我们表明,轻度PD患者的表现不比OA差,但步态模式存在差异,提示在PD的步态中视觉-前庭整合相对保留。
    Postural control requires effective sensory integration. People with Parkinson\'s disease (PD) are reported to have impaired visual and vestibular perception. While self-motion perception is a key aspect of locomotion, visual-vestibular integration has not been directly characterized in people with PD during gait. We compared the ability of people with PD and healthy older adults (OA) to integrate multi-sensory information during straight-line walking in response to visual and vestibular perturbations, using continuous translations of the visual surround and galvanic vestibular stimulation within a virtual reality environment. We measured their endpoint deviations from midline and changes in gait parameters. We found that people with PD deviated more than OA when walking in a dark environment but did not show differences in deviations when walking in a virtual room with visual information. With visual and vestibular perturbations, people with PD did not differ from OA in endpoint deviations nor variabilities. However, people with PD did not adopt a more cautious gait when GVS was applied in a virtual room, unlike OA. Overall, we showed that people with mild PD did not perform worse than OA but did show differences in gait patterns, suggesting that visual-vestibular integration is relatively preserved during gait in PD.
    导出

    更多引用

    收藏

    翻译标题摘要

    我要上传

    求助全文

公众号