■学习者对短视频的依赖对学习成果有许多陷阱,但是在学习心理学文献中很少讨论过度使用短视频的负面影响。因此,这项研究调查了过度使用短视频对焦虑的影响,抑郁症,前瞻记忆,以及与在线游戏相关行为相关的学术延迟满足(ADOG),并探讨了过度的在线游戏和短视频使用可能导致ADOG下降的可能机制,扩大我们对过度使用短视频的认识。
■基于全班随机抽样方法,对皖北地区大学生进行了问卷调查,中国2022年5月7日至7月27日。问卷包括广义焦虑症量表(GAD-7),患者健康问卷量表(PHQ-9),前瞻性和回顾性记忆(PRM)问卷,和ADOG量表。
■共有1016名参与者完成了调查。研究发现,在所有的互联网行为中,20.8%的大学生主要玩网络游戏,43.9%主要播放短视频,35.3%的人进行了其他网络行为。与其他互联网行为相比,在线游戏和短视频行为会导致更严重的焦虑/抑郁和更差的PRM和ADOG评分。随着玩网络游戏和短视频的时间增加,焦虑和抑郁变得更糟,PRM和ADOG的得分也有所下降。焦虑,抑郁症,和PRM调解花费在在线游戏/短视频和ADOG上的时间之间的关系。
■过度的短视频行为可能会产生与在线游戏障碍相同的心理问题和学习问题。过度的短视频和在线游戏行为可能会通过焦虑影响ADOG的表现,抑郁症,和预期记忆。这些发现可作为未来ADOG改善研究的基础。
UNASSIGNED: Learner dependence on short videos has many pitfalls for learning outcomes, but the negative effects of excessive short video use have been little discussed in the learning psychology literature. Therefore, this study investigated the effects of excessive short video use on anxiety, depression, prospective memory, and academically delayed gratification (ADOG) in relation to online gaming-related behaviours, and explored the possible mechanisms by which excessive online gaming and short video use may lead to decreased ADOG, to expand our understanding of excessive short video use.
UNASSIGNED: Based on the whole class random sampling method, a questionnaire survey was conducted among college students in Northern Anhui, China from May 7 to July 27, 2022. The questionnaires included the Generalized Anxiety Disorder Scale (GAD-7), Patient Health Questionnaire Scale (PHQ-9), Prospective and Retrospective Memory (PRM) Questionnaire, and ADOG Scale.
UNASSIGNED: A total of 1016 participants completed the survey. The study found that of all the internet behaviors, 20.8% of the college students mainly played online games, 43.9% mainly played short videos, and 35.3% conducted other online behaviors. When compared with other internet behaviors, online gaming and short video behaviors can cause more serious anxiety/depression and worse PRM and ADOG scores. As time spent playing online games and short videos increased, anxiety and depression became worse, and the scores for PRM and ADOG also declined. Anxiety, depression, and PRM mediate the relationship between time spent on online gaming/short videos and ADOG.
UNASSIGNED: Excessive short videos behaviour may produce the same psychological problems and learning problems as online gaming disorder. Excessive short video and online gaming behaviors may affect ADOG performance through anxiety, depression, and prospective memory. These findings could be used as a basis for future studies on the improvement of ADOG.