■本研究调查了虚拟现实(VR)游戏中的心理机制,关注品格道德之间的相互作用,自我归因,存在,内疚,内疚以及它们对玩家享受的集体影响。基于情感倾向理论,它假设玩家对角色的道德判断会显著影响他们对VR叙事的参与和享受。
■对97名参与者进行了后测实验,以通过自我归因的调解来检查性格道德对罪恶感的影响,以及这些因素如何影响玩家在VR游戏中的存在感和整体享受。
■研究结果表明,自我归因在性格道德和内疚之间的关系中起着显著的中介作用。此外,存在感增强了乐趣,具有更强的“在那里”的感觉,放大了球员道德决定的情感影响。
■这项研究强调了在VR游戏背景下自我归因的完全中介效应,强化玩家对道德困境的情绪反应。结果表明,VR游戏设计师应该考虑游戏叙事和角色行为的道德含义,以创造更具情感吸引力和道德反思的游戏体验。这些见解对VR游戏设计和道德具有重要意义,促进玩家之间更大的道德敏感性。
UNASSIGNED: This study investigates the psychological mechanisms in virtual reality (VR) games, focusing on the interplay between character
morality, self-attribution, presence, guilt, and their collective impact on player enjoyment. Based on Affective Disposition Theory, it hypothesizes that players\' moral judgments of characters significantly affect their engagement and enjoyment of VR narratives.
UNASSIGNED: A post-test between-subjects experiment was conducted with 97 participants to examine the influence of character
morality on guilt through the mediation of self-attribution, and how these factors affect players\' sense of presence and overall enjoyment in VR games.
UNASSIGNED: The findings indicate that self-attribution significantly mediates the relationship between character
morality and guilt. Additionally, the sense of presence enhances enjoyment, with a stronger sense of \'being there\' amplifying the emotional impact of players\' moral decisions.
UNASSIGNED: This study highlights the full mediating effect of self-attribution in the context of VR gaming, intensifying players\' emotional responses to moral dilemmas. The results suggest that VR game designers should consider the moral implications of game narratives and character actions to create more emotionally engaging and ethically reflective gaming experiences. These insights have significant implications for VR game design and ethics, promoting greater ethical sensitivity among players.