grasping

抓取
  • 文章类型: Journal Article
    人类如何协调手指力来执行灵巧的操作还没有得到很好的理解。这种差距是由于使用了缺乏灵活性要求的任务和/或使用了无法隔离手指力在防止物体滑动和控制物体位置和方向(姿势)方面所起的作用的分析技术。在我们最近的工作中,我们使用了灵巧的操作任务,并将手指力分解为FG,防止物体滑动的内力,FM,负责物体姿势控制的力。不像FG,FM从物体抬起开始调制到保持,表明他们对物体提升过程中获得的感觉反馈的不同敏感性。然而,FG和FM可以独立控制的程度仍有待确定。重要的是,FG和FM如何作为对象属性的函数变化在数学上是不确定的,因此需要有源调制。为了解决这个差距,我们系统地改变了物体质量或外部扭矩。负责物体方向控制的FM法向分量被调制为物体扭矩的变化,而不是质量的变化。相比之下,FG被明显地调制以适应物体质量和扭矩的变化。这些发现指出了FG和FM对任务要求的不同敏感性,并为灵巧操作的神经控制提供了新的见解。重要的是,我们的结果表明,所提出的数字力分解有可能捕获感官输入如何处理和整合的重要差异,以同时确保把握稳定性和灵巧的物体姿势控制。
    How humans coordinate digit forces to perform dexterous manipulation is not well understood. This gap is due to the use of tasks devoid of dexterity requirements and/or the use of analytical techniques that cannot isolate the roles that digit forces play in preventing object slip and controlling object position and orientation (pose). In our recent work, we used a dexterous manipulation task and decomposed digit forces into FG, the internal force that prevents object slip, and FM, the force responsible for object pose control. Unlike FG, FM was modulated from object lift onset to hold, suggesting their different sensitivity to sensory feedback acquired during object lift. However, the extent to which FG and FM can be controlled independently remains to be determined. Importantly, how FG and FM change as a function of object property is mathematically indeterminate and therefore requires active modulation. To address this gap, we systematically changed either object mass or external torque. The FM normal component responsible for object orientation control was modulated to changes in object torque but not mass. In contrast, FG was distinctly modulated to changes in object mass and torque. These findings point to a differential sensitivity of FG and FM to task requirements and provide novel insights into the neural control of dexterous manipulation. Importantly, our results indicate that the proposed digit force decomposition has the potential to capture important differences in how sensory inputs are processed and integrated to simultaneously ensure grasp stability and dexterous object pose control.
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  • 文章类型: Journal Article
    文献中已经提出了几个数据集,专注于目标检测和姿态估计。他们中的大多数人对在组织良好的场景中识别孤立的对象或对象的姿势感兴趣。这项工作介绍了一个新颖的数据集,旨在强调视觉算法在高度杂乱的场景中进行对象检测和姿态估计的艰巨任务,该场景涉及杂乱的环境采摘基准(CEPB)的特定情况。该数据集提供了大约1.5M虚拟生成的照片逼真的图像(RGB+深度+法线+分割)的50K注释杂乱的场景混合刚性,软,以及在现有机器人拾取基准中使用的不同大小的可变形对象及其3D模型(40个对象)。这些图像包括三个不同的相机位置,三种光照条件,和用于域随机化目的的多个高动态范围成像(HDRI)映射。注释包含所涉及对象的2D和3D边界框,质心\'姿势(平移+四元数),和对象\'表面的可见性百分比。呈现近10K个分离的对象图像以执行简单的测试,并将它们与更复杂的杂乱场景测试进行比较。据报道,使用DOPE神经网络执行的基线突出了新数据集带来的挑战。
    Several datasets have been proposed in the literature, focusing on object detection and pose estimation. The majority of them are interested in recognizing isolated objects or the pose of objects in well-organized scenarios. This work introduces a novel dataset that aims to stress vision algorithms in the difficult task of object detection and pose estimation in highly cluttered scenes concerning the specific case of bin picking for the Cluttered Environment Picking Benchmark (CEPB). The dataset provides about 1.5M virtually generated photo-realistic images (RGB + depth + normals + segmentation) of 50K annotated cluttered scenes mixing rigid, soft, and deformable objects of varying sizes used in existing robotic picking benchmarks together with their 3D models (40 objects). Such images include three different camera positions, three light conditions, and multiple High Dynamic Range Imaging (HDRI) maps for domain randomization purposes. The annotations contain the 2D and 3D bounding boxes of the involved objects, the centroids\' poses (translation + quaternion), and the visibility percentage of the objects\' surfaces. Nearly 10K separated object images are presented to perform simple tests and compare them with more complex cluttered scenarios tests. A baseline performed with the DOPE neural network is reported to highlight the challenges introduced by the novel dataset.
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  • 文章类型: Journal Article
    支持视障人士和盲人与物体进行有意义的互动的问题经常被忽视。为了解决这个问题,我们将用于增强空间导航的触觉带修改为戴在手腕上的手镯,允许视力受损的人抓住目标物体。参与者在使用手镯引导时在定位和抓取目标物品方面的表现,它通过振动触觉信号提供方向命令,与他们接受听觉指令时的表现进行了比较。虽然参与者对听觉命令的速度更快,他们的手镯也表现得很好,鼓励该系统和类似系统的未来发展。
    The problem of supporting visually impaired and blind people in meaningful interactions with objects is often neglected. To address this issue, we adapted a tactile belt for enhanced spatial navigation into a bracelet worn on the wrist that allows visually impaired people to grasp target objects. Participants\' performance in locating and grasping target items when guided using the bracelet, which provides direction commands via vibrotactile signals, was compared to their performance when receiving auditory instructions. While participants were faster with the auditory commands, they also performed well with the bracelet, encouraging future development of this system and similar systems.
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  • 文章类型: Journal Article
    在中风康复中,简单的机器人设备有可能增加团体治疗的训练剂量,并在出院后在家继续治疗.然而,我们发现缺乏便携式和具有成本效益的设备,这些设备不仅专注于改善运动功能,而且还解决感觉缺陷。因此,我们设计了一种最小驱动的手训练装置,它结合了主动抓握动作和被动前倾,辅以具有有意义的触觉反馈的康复游戏。遵循以人为本的设计方法,我们对13名健康参与者进行了可用性研究,包括三个治疗师.在模拟的无监督环境中,幼稚的参与者必须根据书面说明设置和使用该设备.我们的混合方法方法包括来自绩效指标的定量数据,标准化问卷,和眼睛追踪,以及来自半结构化访谈的定性反馈。研究结果突出了该设备的整体易于安装和使用,以及它真实的触觉反馈。眼动追踪分析进一步表明,参与者在使用过程中感到安全。此外,这项研究为未来的改进提供了重要的见解,例如更直观和舒适的手腕固定,更自然的前倾动作,和更容易遵循的指示。我们的研究强调了在开发过程中持续测试的重要性,并为用户友好的设计做出了重大贡献。无监督神经康复技术,以改善感觉运动中风康复。
    In stroke rehabilitation, simple robotic devices hold the potential to increase the training dosage in group therapies and to enable continued therapy at home after hospital discharge. However, we identified a lack of portable and cost-effective devices that not only focus on improving motor functions but also address sensory deficits. Thus, we designed a minimally-actuated hand training device that incorporates active grasping movements and passive pronosupination, complemented by a rehabilitative game with meaningful haptic feedback. Following a human-centered design approach, we conducted a usability study with 13 healthy participants, including three therapists. In a simulated unsupervised environment, the naive participants had to set up and use the device based on written instructions. Our mixed-methods approach included quantitative data from performance metrics, standardized questionnaires, and eye tracking, alongside qualitative feedback from semi-structured interviews. The study results highlighted the device\'s overall ease of setup and use, as well as its realistic haptic feedback. The eye-tracking analysis further suggested that participants felt safe during usage. Moreover, the study provided crucial insights for future improvements such as a more intuitive and comfortable wrist fixation, more natural pronosupination movements, and easier-to-follow instructions. Our research underscores the importance of continuous testing in the development process and offers significant contributions to the design of user-friendly, unsupervised neurorehabilitation technologies to improve sensorimotor stroke rehabilitation.
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  • 文章类型: Journal Article
    基于力的操纵控制策略正在发展成为机器人技术中用于执行制造组装中典型的精细操纵任务的主要机制。系统地比较机器人系统性能并量化精细操纵中的真正进步的能力至关重要。因此,本文的目标有三个方面:1)创建具有相关性能指标的钉孔测试方法和用于性能基准测试的系统数据分析策略,2)首次演示了最近开发的操纵控制器,该控制器操纵了机械手及其成对的任务级逻辑,以完成钉入孔测试,and3)examplivingtheperformancebenchmarkingtechniquebycomparingtwoapproachesforrobotsinsertions-thepreviouslymentionedcomplianthand,硬臂系统,和一个僵硬的夹子,顺从的手臂系统。分析表明,在开发的钉孔方案中,非常规的手系统可以达到甚至有时高于抓具系统的水平。此外,手对钉的全笛卡尔姿势的主动控制降低了位置误差灵敏度,并最大限度地减少了施加的插入力,突出战略的精细操作任务的潜力。结果表明,配备有高度铰接和传感器的机器人手的机械臂可以为执行钉在洞中的任务提供真正可实现的解决方案路径。
    Force-based manipulation control strategies are evolving as a primary mechanism in robotics for performing the fine manipulation tasks typical within manufacturing assembly. The ability to systematically compare robotic system performance and quantify true advancement in fine manipulation is of utmost importance. Accordingly, the objectives of this paper are threefold: 1) creation of a peg-in-hole test method with associated performance metrics and a systematic data analysis strategy for performance benchmarking, 2) first demonstration of a recently developed manipulation controller piloting a robotic hand and its paired task-level logic for completing the peg-in-hole test, and 3) exemplifying the performance benchmarking technique by comparing two approaches for robotic insertions-the previously mentioned compliant hand, stiff arm system, and a stiff gripper, compliant arm system. Analyses reveal that the unconventional hand system can perform at and sometimes above the level of the gripper system in the developed peg-in-hole scenario. Moreover, the hand\'s active control of the peg\'s full Cartesian pose reduces positional error sensitivity and minimizes exerted insertion forces, highlighting the strategy\'s potential for fine manipulation tasks. Results indicate that robotic arms equipped with highly articulated and sensorized robotic hands can provide a truly realizable solution path for performing peg-in-hole tasks.
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  • 文章类型: Journal Article
    经典研究表明,前顶内区域(AIP)有助于编码特定信息,例如自我和他人的物体和行为,通过各种神经元类别,如规范,运动神经元和镜像神经元。然而,这些研究通常集中在单个变量上,尚不清楚不同的AIP神经元集是编码单个还是多个信息源,以及多模态编码是如何出现的。这里,我们在单独实验中经典采用的各种任务和条件下长期记录了猴子AIP神经元。大多数细胞对观察对象表现出混合选择性,执行的动作,和观察到的行动,当这些信息来自猴子的个人工作空间时,它得到了增强。与古典观点相反,我们的发现表明,AIP中的多模态编码是由于单个神经元对各种信息的部分混合选择性而出现的,这些信息与针对物理对象和其他对象的计划行动有关。
    Classical studies suggest that the anterior intraparietal area (AIP) contributes to the encoding of specific information such as objects and actions of self and others, through a variety of neuronal classes, such as canonical, motor and mirror neurons. However, these studies typically focused on a single variable, leaving it unclear whether distinct sets of AIP neurons encode a single or multiple sources of information and how multimodal coding emerges. Here, we chronically recorded monkey AIP neurons in a variety of tasks and conditions classically employed in separate experiments. Most cells exhibited mixed selectivity for observed objects, executed actions, and observed actions, enhanced when this information came from the monkey\'s peripersonal working space. In contrast with the classical view, our findings indicate that multimodal coding emerges in AIP from partially-mixed selectivity of individual neurons for a variety of information relevant for planning actions directed to both physical objects and other subjects.
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  • 文章类型: Journal Article
    负担能力的概念是指环境提供的行动机会,通常通过视觉信息传达。它已用于解释视觉运动处理和运动计划。当情绪调节视觉感知和运动系统时,有理由问情绪是否会影响负担能力判断。如果存在,这种关系对负担能力具有重要的本体论意义。因此,我们调查了可操作对象的情感价值是否影响了对可用于与它们交互的适当抓握的判断(即,他们的负担)。
    指示志愿者使用数字量表报告他们对应该如何把握观察到的物体的判断。我们比较了这些情感类别的对象(愉快,不愉快和中立),同时还考虑了对象大小的预期效果。
    我们发现,令人不快的物体被评为比令人愉悦和中性的物体更适合通过精确抓握。同时,较小的物体尺寸也有利于这种判断。在同等程度的所有情感类别中都可以看到这种效果。
    我们的发现表明,物体的情感价值以一种有利于小心操纵和与厌恶刺激的最小身体接触的方式调节供能判断。最后,我们讨论了我们对对象的体验的这种情感方面如何与概念化的提供能力重叠,呼吁进一步重新审视负担能力和情感之间的关系。
    UNASSIGNED: The concept of affordance refers to the opportunities for action provided by the environment, often conveyed through visual information. It has been applied to explain visuomotor processing and movement planning. As emotion modulates both visual perception and the motor system, it is reasonable to ask whether emotion can influence affordance judgments. If present, this relationship can have important ontological implications for affordances. Thus, we investigated whether the emotional value of manipulable objects affected the judgment of the appropriate grasping that could be used to interact with them (i.e., their affordance).
    UNASSIGNED: Volunteers were instructed to use a numerical scale to report their judgment on how an observed object should be grasped. We compared these judgments across emotional categories of objects (pleasant, unpleasant and neutral), while also considering the expected effect of object size.
    UNASSIGNED: We found that unpleasant objects were rated as more appropriately graspable by a precision grip than pleasant and neutral objects. Simultaneously, smaller object size also favored this judgment. This effect was seen in all emotional categories examined in equal magnitude.
    UNASSIGNED: Our findings suggest that the emotional value of objects modulates affordance judgments in a way that favors careful manipulation and minimal physical contact with aversive stimuli. Finally, we discuss how this affective aspect of our experience of objects overlaps with what affordances are conceptualized to be, calling for further reexamination of the relationship between affordances and emotions.
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  • 文章类型: Journal Article
    农业4.0对各种操作的自动化提出了几个挑战,包括收获的基本任务。自动收获高价值作物的关键方面之一是对精致水果的抓握和分离,而不会破坏它们或干扰环境。软机器人系统,特别是柔软的夹子,为这个问题提供一个有希望的解决方案,因为它们可以在非结构化环境中运行,巧妙地操纵物体,并与人类安全互动。在这种情况下,本文介绍了一种用于收获以及中小型水果的拾取和放置操作的软夹持器设计。夹持器使用具有柔性热塑性弹性体长丝的3D打印技术制造。这种方法使生产的经济,紧凑型,易于复制,利用软机器人原理和可互换的夹持器,如柔性结构和气动驱动。
    Agriculture 4.0 presents several challenges for the automation of various operations, including the fundamental task of harvesting. One of the crucial aspects in the automatic harvesting of high value crops is the grip and detachment of delicate fruits without spoiling them or interfering with the environment. Soft robotic systems, particularly soft grippers, offer a promising solution for this problem, as they can operate in unstructured environments, manipulate objects delicately, and interact safely with humans. In this context, this article presents a soft gripper design for harvesting as well as for pick-and-place operations of small and medium-sized fruits. The gripper is fabricated using the 3D printing technology with a flexible thermoplastic elastomer filament. This approach enables the production of an economical, compact, easily replicable, and interchangeable gripper by utilizing soft robotics principles, such as flexible structures and pneumatic actuation.
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  • 文章类型: Journal Article
    视觉错觉为感知和行动之间的分离提供了令人信服的证据。例如,当两个不同大小的物体被放置在庞佐错觉的两端时,人们错误地认为物理上较小的物体比物理上较大的物体大,但是当他们拿起物体时,它们的握力孔径反映了物体之间尺寸的真正差异。这个和类似的发现已经被证明几乎完全用于右手中的右手。在这种情况下,研究右手和左手科目的研究很少,通常只使用小样本。这里,我们用更大的样本量(每组超过50个)扩展了这项研究,在一个版本的Ponzo错觉,使我们能够以更强大的方式解开真实和虚幻的大小对行动和感知的影响。我们还收集了广泛的运动学措施,以评估左右手视觉运动控制的可能差异。结果表明,右撇子的双手持续存在感知和行动之间的分离,但只适用于右手和左手。左撇子的左手对幻觉很敏感。左撇子也表现出更多的变化和更慢的动作,以及两手都有更大的安全边际。这些发现表明,掌握左撇子可能需要更多的认知监督,这可能会导致对视觉环境更敏感,尤其是他们的惯用左手。
    Visual illusions have provided compelling evidence for a dissociation between perception and action. For example, when two different-sized objects are placed on opposite ends of the Ponzo illusion, people erroneously perceive the physically smaller object to be bigger than the physically larger one, but when they pick up the objects, their grip aperture reflects the real difference in size between the objects. This and similar findings have been demonstrated almost entirely for the right hand in right handers. The scarce research that has examined right and left-handed subjects in this context, has typically used only small samples. Here, we extended this research with a larger sample size (more than 50 in each group) in a version of the Ponzo illusion that allowed us to disentangle the effects of real and illusory size on action and perception in much more powerful way. We also collected a wide range of kinematic measures to assess possible differences in visuomotor control in left and right handers. The results showed that the dissociation between perception and action persisted for both hands in right handers, but only for the right hand in left handers. The left hand of left handers was sensitive to the illusion. Left handers also showed more variable and slower movements, as well as larger safety margins in both hands. These findings suggest that grasping in left handers may require more cognitive supervision, which could lead to greater sensitivity to visual context , particularly with their dominant left hand.
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  • 文章类型: Journal Article
    反复证明,可抓取物体的图片可以方便视觉处理,即使在没有采取行动的情况下,一种通常归因于负担能力概念的影响(吉布森,1979).一个经典的演示是手柄兼容性效果,其特点是当可抓握物体的手柄的方向与用于响应的手兼容时,反应时间更快,即使句柄方向与任务无关。然而,有争议的是加速的反应时间是负担能力还是空间兼容性的结果。首先,我们调查了在控制空间兼容性的同时是否可以复制句柄兼容性效果。参与者(N=68)用左手或右手按键回应物体是直立还是倒置,在单独的块中,对象是红色还是绿色。我们未能复制句柄兼容性效果,相容和不相容条件之间没有显著差异,在两项任务中。其次,我们调查了手柄兼容性效果是否具有较低的视野(VF)优势,这与手部动作的发现相符。另外68名参与者对在上VF或下VF中呈现的物体取向做出了响应。在较低的VF中观察到显着的手柄相容性效果,但不是上层VF。这表明,示能存在较低的VF优势,可能因为较低的VF是我们行动最频繁发生的地方。然而,未来的研究应该探讨眼球运动对手柄相容性效果和工具承受能力的影响.
    It\'s been repeatedly shown that pictures of graspable objects can facilitate visual processing, even in the absence of reach-to-grasp actions, an effect often attributed to the concept of affordances. A classic demonstration of this is the handle compatibility effect, characterised by faster reaction times when the orientation of a graspable object\'s handle is compatible with the hand used to respond, even when the handle orientation is task-irrelevant. Nevertheless, it is debated whether the speeded reaction times are a result of affordances or spatial compatibility. First, we investigated whether we could replicate the handle compatibility effect while controlling for spatial compatibility. Participants (N = 68) responded with left or right-handed keypresses to whether the object was upright or inverted and, in separate blocks, whether the object was red or green. We failed to replicate the handle compatibility effect, with no significant difference between compatible and incompatible conditions, in both tasks. Second, we investigated whether there is a lower visual field (VF) advantage for the handle compatibility effect in line with what has been found for hand actions. A further 68 participants responded to object orientation presented either in the upper or lower VF. A significant handle compatibility effect was observed in the lower VF, but not the upper VF. This suggests that there is a lower VF advantage for affordances, possibly as the lower VF is where our actions most frequently occur. However, future studies should explore the impact of eye movements on the handle compatibility effect and tool affordances.
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