familiarity

熟悉度
  • 文章类型: Journal Article
    在生活在一个雄性群体中的灵长类动物中,唯一的居住男性通常是群体不成熟的重要社会伙伴。对于这样的群体,然而,替换男性和随后的关系中断几乎是不可避免的。这里,我们描述了一个习惯性群体中未成熟的野生西部低地大猩猩的社会关系,那里有两个出生和八个移民不成熟的人与居民的银背生活在一起。我们记录了组成员之间5m的接近度,以此作为社交亲密关系的指标。我们发现,出生的不成熟者在银背5m内花费的时间比移民者多。一年后,银背和年轻移民之间的社交亲密关系急剧增加,但是这些值仍然低于出生不成熟的值。关于独立于母亲的发展,我们发现出生和移民未成熟之间没有显着差异。社会上喜欢的非母亲成熟的出生不成熟是silverback,而许多移民不成熟的人更喜欢一个先前与他们同居的成年姐姐。我们的结果表明,熟悉度可能是银背和不成熟之间社会亲密关系的重要决定因素,但1年的共同居住可能太短,无法建立足够的熟悉度。姐姐可能在将移民不成熟者同化为非出生群体中发挥了关键作用。尽管如此,不可忽视的是,银背和移民的不成熟形成了日常的接近。他对与未成熟移民共同居住的宽容可以被认为是一种生殖策略。
    In primates living in one-male groups, the sole resident male is often an important social partner for group immatures. For such groups, however, replacement of the male and subsequent disruptions of their relationships are almost inevitable. Here, we described social relationships of immature wild western lowland gorillas within a habituated group, where two natal and eight immigrant immatures lived with the resident silverback. We recorded 5 m proximities among group members as an indicator of social closeness. We found that natal immatures spent more time within 5 m of the silverback than immigrant ones. The social closeness between the silverback and the younger immigrant immatures sharply increased after 1 year, but these values were still below those of the natal immatures. Regarding the development of independence from the mother, we found no significant difference between natal and immigrant immatures. The socially preferred nonmother mature for natal immatures was the silverback, whereas many immigrant immatures preferred a paternal adult sister who had previously co-resided with them in a previous group. Our results suggest that familiarity may be an important determinant of the social closeness between the silverback and immatures, but 1 year of co-residence might be too short to construct sufficient familiarity. The paternal sister may have played a pivotal role in the assimilation of immigrant immatures into the non-natal group. Nonetheless, it is not negligible that the silverback and immigrant immatures formed day-to-day close proximities. His tolerance toward co-residence with immigrant immatures can be considered a reproductive tactic.
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  • 文章类型: Journal Article
    对于已学习的刺激,分类性能优于未学习的刺激。这也是针对面孔的报道,不熟悉面孔的身份匹配比熟悉面孔的身份匹配差。这种熟悉性优势得出的结论是,同一身份的外观之间的可变性部分是特质的,不能从熟悉的身份推广到不熟悉的身份。机器视觉的最新进展通过表明未训练(不熟悉)身份的性能随着算法训练的身份数量的增加而达到了训练身份的水平,从而挑战了这一主张。因此,我们询问据报道可以识别大量身份的人类,比如超级识别器,可能会缩小熟悉和不熟悉的面部分类之间的差距。与这个预测一致,超级识别器对不熟悉的面孔以及熟悉相同面孔的典型参与者进行了分类,在控件中产生相当大的熟悉效果的任务上。此外,熟悉面孔的prosopagosics\'表现与不熟悉同一张面孔的典型参与者一样糟糕,表明他们甚至很难学习特定于身份的信息。总的来说,这些发现表明,通过研究系统能力的极端,我们可以获得对其实际能力的新见解。
    Classification performance is better for learned than unlearned stimuli. This was also reported for faces, where identity matching of unfamiliar faces is worse than for familiar faces. This familiarity advantage led to the conclusion that variability across appearances of the same identity is partly idiosyncratic and cannot be generalized from familiar to unfamiliar identities. Recent advances in machine vision challenge this claim by showing that the performance for untrained (unfamiliar) identities reached the level of trained identities as the number of identities that the algorithm is trained with increases. We therefore asked whether humans who reportedly can identify a vast number of identities, such as super recognizers, may close the gap between familiar and unfamiliar face classification. Consistent with this prediction, super recognizers classified unfamiliar faces just as well as typical participants who are familiar with the same faces, on a task that generates a sizable familiarity effect in controls. Additionally, prosopagnosics\' performance for familiar faces was as bad as that of typical participants who were unfamiliar with the same faces, indicating that they struggle to learn even identity-specific information. Overall, these findings demonstrate that by studying the extreme ends of a system\'s ability we can gain novel insights into its actual capabilities.
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  • 文章类型: Journal Article
    互惠是稳定合作演变的最突出的解释之一。尽管在许多动物物种和行为环境中对互惠性进行了数十年的研究,其潜在的近似机制仍不清楚。家犬为研究近缘机制提供了有用的模型物种,尽管目前关于狗的互惠倾向的调查结果不一致。这里,我们调查了,经过最少的训练,宠物狗会按下按钮,遥控食物分配器,将食物运送到由为他们提供食物的有用个体或没有为他们提供食物的无用个体占据的围栏中。我们包括一个社会控制条件,其中围栏没有被占用,以及一个社会促进控制,其中食物输送机制不起作用。受试者是否熟悉有用和无用的物种也各不相同。此外,为了研究互惠的潜在机制,我们测量了受试者经历有益和无益行为前后的唾液催产素浓度。以前的帮助或伴侣的熟悉程度对受试者按下按钮的次数没有影响。然而,合作伙伴的存在或食物输送机构的可操作性对按钮按下次数也没有影响,表明受试者没有按下按钮来提供合作伙伴。此外,有益或无益行为的经验并不影响受试者的唾液催产素浓度。研究中互惠发现的差异似乎与不同的培训方案相对应。受试者对当前研究任务的理解可能受到有限培训的限制。在未来的研究中,有必要进行其他测试以验证受试者对此类任务的理解。
    Reciprocity is one of the most prominent explanations for the evolution of stable cooperation. Although reciprocity has been studied for decades in numerous animal species and behavioural contexts, its underlying proximate mechanisms remain unclear. Domestic dogs provide a useful model species for the study of proximate mechanisms, though there are currently inconsistent findings regarding dogs\' propensity to reciprocate. Here, we investigated whether, after minimal training, pet dogs would press a button, which remotely controlled a food dispenser, to deliver food to an enclosure occupied by a helpful conspecific that had provided them with food or an unhelpful conspecific that had not provided them with food. We included an asocial control condition in which the enclosure was unoccupied and a social facilitation control in which the food delivery mechanism was non-functional. Whether subjects were familiar with the helpful and unhelpful conspecifics was also varied. In addition, to investigate potential mechanisms underlying reciprocity, we measured subjects salivary oxytocin concentration before and after they experienced the helpful and unhelpful acts. There was no effect of the previous helpfulness or the familiarity of the partner on the number of times subjects pressed the button. However, there was also no effect of the presence of a partner or the operationality of the food delivery mechanism on the number of button presses, indicating that subjects were not pressing the button to provision the partner. Moreover, the experience of the helpful or unhelpful act did not influence subjects\' salivary oxytocin concentration. Variation in findings of reciprocity across studies appears to correspond with differing training protocols. Subjects\' understanding of the task in the current study may have been constrained by the limited training received. Additional tests to verify subjects\' understanding of such tasks are warranted in future studies.
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  • 文章类型: Journal Article
    本文介绍了一个创新类别范例库(ALICE)数据库,一种资源,通过提供代表30个新颖类别的可打印3D对象来提高认知和发展研究的研究效率。我们的研究包括三个实验,以验证ALICE中对象的新颖性和复杂性。实验1通过成年参与者的主观熟悉度等级以及对对象命名和描述的一致性来评估对象的新颖性。结果证实了对象的一般新颖性。实验2采用多维缩放(MDS)来分析对象之间的感知相似性,揭示一个仅基于形状的三维结构,说明了它的复杂性。实验3使用两种聚类技术对对象进行分类:k均值聚类以创建不重叠的全局类别,和分层聚类,以允许重叠并具有分层结构的全局类别。通过稳定性测试,我们验证了每种聚类方法的鲁棒性,并观察到它们之间有中等到良好的一致性,肯定我们的双重方法在有效和准确地划分有意义的对象类别方面的优势。通过提供轻松访问可定制的新颖刺激,ALICE为创建用于实验目的的新型物理对象的挑战提供了实用的解决方案。
    This paper introduces A Library for Innovative Category Exemplars (ALICE) database, a resource that enhances research efficiency in cognitive and developmental studies by providing printable 3D objects representing 30 novel categories. Our research consists of three experiments to validate the novelty and complexity of the objects in ALICE. Experiment 1 assessed the novelty of objects through adult participants\' subjective familiarity ratings and agreement on object naming and descriptions. The results confirm the general novelty of the objects. Experiment 2 employed multidimensional scaling (MDS) to analyze perceived similarities between objects, revealing a three-dimensional structure based solely on shape, indicative of their complexity. Experiment 3 used two clustering techniques to categorize objects: k-means clustering for creating nonoverlapping global categories, and hierarchical clustering for allowing global categories that overlap and have a hierarchical structure. Through stability tests, we verified the robustness of each clustering method and observed a moderate to good consensus between them, affirming the strength of our dual approach in effectively and accurately delineating meaningful object categories. By offering easy access to customizable novel stimuli, ALICE provides a practical solution to the challenges of creating novel physical objects for experimental purposes.
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  • 文章类型: Journal Article
    情景记忆由两个过程说明:通常识别项目时的“熟悉度”和检索与项目绑定的完整上下文详细信息时的“回忆”。矛盾的是,人们有时报告上下文信息是熟悉的,但不记得细节,这是现有理论不容易解释的。我们测试了项目识别置信度和源记忆的组合,专注于“仅项目点击,来源未知”(“项目熟悉度”),\'具有正确源内存的低置信度命中\'(\'上下文熟悉度\'),和\'具有正确源内存\'的高置信度命中(\'recollection\')。多个受试者内部(试验)和受试者之间(个体差异)水平的结果表明,这些水平在行为和生理上都不同。行为上,交叉交互在响应时间上很明显,在项目识别过程中,上下文熟悉度比每个条件都慢,但在源内存期间更快。电生理,a条件x时间x位置三重解离在事件相关电位(ERP)中是明显的,然后独立复制。上下文熟悉度在800-1200ms内表现出独立的负中心效应,在项目熟悉度(400至600ms)和回忆度(600至900ms)方面与阳性ERP区分开来。因此,这三个条件相互排斥,情节记忆的过程根本不同。语境熟悉是情景记忆的第三个独特过程。
    对过去事件的记忆被广泛认为是通过两个不同的过程来运行的:一个在获取自信时称为“回忆”,记忆的具体细节,另一个叫做“熟悉度”,当只有一种不确定但有意识的意识,即一个项目以前经历过。当人们成功地检索到诸如先前事件的源或上下文之类的详细信息时,它被认为反映了回忆。我们证明了对上下文的熟悉程度在功能上与对项目和回忆的熟悉程度不同,并提供了一个新的三变量模型。三种记忆反应类型在多种行为和生理指标上有区别,在试验水平和受试者之间的个体差异中,也是。也就是说,传统上被认为是两种记忆过程实际上是三种,当使用足够敏感的多措施时,这一点变得很明显。类似于仅使用二维镜头观看三维图片时缺少明显的元素,当我们有能力寻找记忆的三个过程时,我们可以看到它们清晰地分离,并且可以在来自不同实验室的不同队列的几项不同研究中独立复制。一起,这些数据表明,背景熟悉是人类情景记忆的第三过程。
    Episodic memory is accounted for with two processes: \'familiarity\' when generally recognizing an item and \'recollection\' when retrieving the full contextual details bound with the item. Paradoxically, people sometimes report contextual information as familiar but without recollecting details, which is not easily accounted for by existing theories. We tested a combination of item recognition confidence and source memory, focusing upon \'item-only hits with source unknown\' (\'item familiarity\'), \'low-confidence hits with correct source memory\' (\'context familiarity\'), and \'high-confidence hits with correct source memory\' (\'recollection\'). Results across multiple within-subjects (trial-wise) and between subjects (individual variability) levels indicated these were behaviorally and physiologically distinct. Behaviorally, a crossover interaction was evident in response times, with context familiarity being slower than each condition during item recognition, but faster during source memory. Electrophysiologically, a Condition x Time x Location triple dissociation was evident in event-related potentials (ERPs), which was then independently replicated. Context familiarity exhibited an independent negative central effect from 800-1200 ms, differentiated from positive ERPs for item-familiarity (400 to 600 ms) and recollection (600 to 900 ms). These three conditions thus reflect mutually exclusive, fundamentally different processes of episodic memory. Context familiarity is a third distinct process of episodic memory.
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  • 文章类型: Journal Article
    无意义的信息增加了任务的新颖性,这使得很难依赖以前的学习,并提供对新任务学习的洞察力。这项研究调查了日常记忆中基于程序的动作脚本,用于虚拟现实中的膳食准备任务。样本(N=171)由3组组成,根据年龄和认知功能确定:年轻人(YA;n=61),认知正常的老年人(OA;n=82),和认知受损的老年人(IC;n=28)。三个小组完成了虚拟厨房协议,一种基于虚拟现实的学习和记忆衡量标准,用于烹饪熟悉的和荒谬的食物。结果表明,与OAs或IC相比,YAs对熟悉和无意义的饮食的召回率更高。此外,新颖的刺激(即,无意义的用餐任务)似乎对老年人的影响大于年轻人。在老年人中,与正常认知相比,认知受损与感觉和无意义饮食的表现均较低相关。所有三组在熟悉的任务上的表现都比无意义的任务更好。这些结果与以下观点一致:在基于程序的动作脚本的背景下,熟悉性可能比新颖性更有用。
    Nonsensical information increases task novelty, which makes it difficult to rely on previous learning and provides insight into the learning of new tasks. This study investigated procedural-based action scripts in everyday memory for meal preparation tasks in virtual reality. The sample (N = 171) consisted of 3 groups determined by age and cognitive function: young adults (YA; n = 61), older adults with normal cognition (OA; n = 82), and older adults with impaired cognition (IC; n = 28). The three groups completed the Virtual Kitchen Protocol, a virtual reality-based measure of learning and memory for cooking both familiar and nonsensical meals. Results showed that YAs had a greater recall for both familiar and nonsensical meals than OAs or ICs. Additionally, novel stimuli (i.e., nonsensical meal tasks) appear to impact older adults more than young adults. Among older adults, impaired cognition was associated with lower performance on both the sensical and nonsensical meals compared to normal cognition. All three groups performed better on familiar tasks than nonsensical tasks. These results were consistent with the notion that familiarity may be of greater use than novelty in the context of procedural-based action scripts.
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  • 文章类型: Journal Article
    背景:有效的医疗保健临床医生沟通是优质姑息和临终(PEOL)护理的关键组成部分。然而,当临床医生不愿意与患者及其家人进行这些对话时,沟通可能会受到阻碍。在农村地区工作的临床医生报告了提供姑息治疗的几个障碍。这项研究检查了农村和城市临床医生报告的熟悉程度与患者和家庭的关系,据报道,他们在开始PEOL对话时感到舒适,和他们的PEOL护理知识。方法:本研究使用横断面设计来检查农村和城市临床医生熟悉度之间的关系,他们在PEOL通信中的安慰,和他们的PEOL护理知识。结果:N=548名农村和城市临床医生参加。农村临床医生报告更熟悉,更多的PEOL知识,和更多的舒适与PEOL通信。PEOL知识的多元回归分析显示,知识与老年临床医生(P<0.01)和额外的姑息治疗培训(P<0.01)有显著关联;PEOL沟通的舒适度与更多姑息治疗培训(P<0.01)和提供姑息治疗的机会(P<0.01)有显著关联。结论:熟悉度的概念非常复杂,在农村和城市环境中与PEOL护理有关的了解很少。需要进行未来的研究,以探索PEOL护理和临床医生报告的熟悉程度的额外培训如何通过增加完成和遵循的预先指示的数量以及改进的预先护理计划的文档来积极影响患者的结果。
    Background: Effective healthcare clinician communication is a key component of quality palliative and end-of-life (PEOL) care. However, communication may be hampered when clinicians are not comfortable initiating these conversations with patients and their families. Clinicians working in rural areas report several barriers to providing palliative care. This study examined the relationship between rural and urban clinicians\' reported familiarity with their patients and families end-of-life, their reported comfort in initiating PEOL conversations, and their PEOL care knowledge. Method: This study used a cross-sectional design to examine the relationships between rural and urban clinicians\' familiarity, their comfort in PEOL communication, and their PEOL care knowledge. Results: N = 548 rural and urban clinicians participated. Rural clinicians reported greater familiarity, more PEOL knowledge, and more comfort with PEOL communication. Multiple regression analyses of PEOL knowledge showed significant associations in knowledge with older clinicians (P < 0.01) and additional palliative care training (P < 0.01); comfort in PEOL communication had significant associations with more palliative care training (P < 0.01) and opportunities to provide palliative care (P < 0.01). Conclusion: The concept of familiarity is highly complex and poorly understood in relation to PEOL care in both rural and urban settings. Future research is needed to explore how additional training in PEOL care and clinician reported familiarity positively impact patient outcomes by increasing the number of advance directives completed and followed and improved documentation of advance care planning.
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  • 文章类型: Journal Article
    在不同的时代和社会中,人类偶尔会聚在一起共同创作音乐。这种普遍的集体行为形式是令人着迷的,因为它是零碎的理解。随着人们对联合音乐创作(JMM)的兴趣迅速增长,我们回顾了这门新兴科学的最新发展,混合行为,神经,和计算贡献。我们提出了一个概念框架,将JMM的研究分为四个部分。该框架以人际协调为中心,JMM的关键要求。其他成分意味着个人(过去)经验的影响,(当前)社会因素,和(未来)实时协调目标。我们的目标是通过组织现有工作来促进JMM研究的发展,鼓舞人心的新问题,并促进属于其他研究社区的研究人员的可及性。
    Across different epochs and societies, humans occasionally gather to jointly make music. This universal form of collective behavior is as fascinating as it is fragmentedly understood. As the interest in joint music making (JMM) rapidly grows, we review the state-of-the-art of this emerging science, blending behavioral, neural, and computational contributions. We present a conceptual framework synthesizing research on JMM within four components. The framework is centered upon interpersonal coordination, a crucial requirement for JMM. The other components imply the influence of individuals\' (past) experience, (current) social factors, and (future) goals on real-time coordination. Our aim is to promote the development of JMM research by organizing existing work, inspiring new questions, and fostering accessibility for researchers belonging to other research communities.
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  • 文章类型: Journal Article
    人类中生动的情景记忆已被描述为按顺序回放过去事件的流程。最近,Panoz-Brown等人.当前生物学,28,1628-1634,(2018)开发了一种嗅觉记忆任务,在该任务中,大鼠在编码上下文中获得了一系列试验独特的气味;接下来,在独特的记忆评估背景下,老鼠从列表中选择倒数第二个项目,同时避免从列表中选择其他项目,因此获得奖励。在不同的记忆评估背景下,最后一件物品获得了奖励。根据情景记忆回放假设,rat记住列表项目并搜索这些项目以在列表中的目标位置找到该项目。然而,依次呈现的事件在记忆痕迹强度上有所不同,允许老鼠使用相对熟悉的记忆痕迹,而不是情景记忆回放,来解决任务。这里,我们通过在列表呈现和记忆评估中操纵目标气味的气味强度来直接操纵记忆痕迹强度。在排除对记忆痕迹强度的依赖的条件下,大鼠依靠情节记忆重播来解决记忆评估。我们得出的结论是,老鼠能够重放情景记忆。
    Vivid episodic memories in humans have been described as the replay of the flow of past events in sequential order. Recently, Panoz-Brown et al. Current Biology, 28, 1628-1634, (2018) developed an olfactory memory task in which rats were presented with a list of trial-unique odors in an encoding context; next, in a distinctive memory assessment context, the rats were rewarded for choosing the second to last item from the list while avoiding other items from the list. In a different memory assessment context, the fourth to last item was rewarded. According to the episodic memory replay hypothesis, the rat remembers the list items and searches these items to find the item at the targeted locations in the list. However, events presented sequentially differ in memory trace strength, allowing a rat to use the relative familiarity of the memory traces, instead of episodic memory replay, to solve the task. Here, we directly manipulated memory trace strength by manipulating the odor intensity of target odors in both the list presentation and memory assessment. The rats relied on episodic memory replay to solve the memory assessment in conditions in which reliance on memory trace strength is ruled out. We conclude that rats are able to replay episodic memories.
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  • 文章类型: Journal Article
    这项工作的重点是对飞行中膳食的食物健康的感知。这项工作采用陈述作为决定因素。这项工作还采用了态度作为食物健康的结果。这项研究还考察了熟悉度对食物呈现与食物健康之间关系的调节作用。这项研究使用了一项调查,调查参与者是通过Clickworker平台服务招募的。调查参与者经历了飞行中的膳食。观察次数为317次。此外,本研究使用Hayes过程宏模型7检验了研究假设。结果表明,食物健康受到呈现的积极影响,食物健康对态度有积极影响。此外,结果显示,演讲类型对态度有积极影响。熟悉程度是食物呈现与食物健康之间关系的重要调节变量。这项工作通过确定飞行中膳食的四个属性之间的关联,为文献提供了启示。此外,这项研究的结果可以作为开发更好的飞行餐的参考。
    This work focused on the perception of the food healthiness of in-flight meals. This work adopts presentation as the determinant. This work also employs attitude as the consequence of food healthiness. This research also examines the moderating effect of familiarity on the relationship between food presentation and food healthiness. This research used a survey, and survey participants were recruited via a Clickworker platform service. Survey participants were experienced with in-flight meals. The number of observations was 317. Moreover, this research tested the research hypotheses using the Hayes process macro Model 7. The results revealed that food healthiness is positively influenced by presentation and that food healthiness positively affects attitude. Moreover, the results revealed that the type of presentation has a positive influence on attitude. Familiarity was a significant moderating variable for the relationship between food presentation and food healthiness. This work sheds light on the literature by identifying the associations among four attributes of in-flight meals. Additionally, the results of this study could be used as a reference to develop better in-flight meals.
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