entertainment

娱乐
  • 文章类型: Journal Article
    享乐主义智能手机的使用与依赖和成瘾有关,该研究是在有问题的智能手机使用(PSU)这一术语下进行的。研究通常将总屏幕时间作为PSU的指标。一些研究表明,运动与智能手机的使用时间成反比。然而,目前尚不清楚运动行为的哪些主要特征与更适度的使用智能剂量有关。此外,智能手机使用的目的,例如与PSU相关的享乐主义使用与功利主义使用,没有在运动和锻炼环境中进行测试。享乐的使用通常意味着玩智能手机的乐趣,分心,和满意度。功利主义的使用意味着实际和有价值的使用。有一个猜想,体育参与可能会通过增加参与体育相关的信息搜索来促进功利主义的使用,目标设定,自我监控。
    因此,我们检查了每周的运动频率,锻炼持续时间,和感知的运动强度与每天的智能和享乐主义总使用有关,以及这种关系是否由与运动相关的功利主义设备使用介导。我们测试了定期锻炼的成年人(n=360,132名男性,M年龄=39.0±9.8,M每周运动=5.8±1.9)自愿参加本研究,并提供有关其运动习惯和智能手机使用情况的人口统计信息。
    结果显示,所有运动参数都介导了每天智能手机的总使用量,感知到的运动强度是一个负预测因子。Further,运动频率和持续时间(但不是强度)积极预测与运动相关的智能手机使用,这反过来预测了享乐主义的使用。
    这些结果表明,运动参数与智能手机的日常使用直接相关,这完全介导了享乐主义的使用。这些发现可能部分解释了经常报道的定期运动与PSU之间的反比关系,表明这种联系是通过与运动相关的智能手机使用来调节的。
    UNASSIGNED: Hedonic smartphone use has been associated with dependence and addiction studied under the umbrella term Problematic Smartphone Use (PSU). Research usually explores total screen time as an index of PSU. A few studies suggest that exercise is inversely related to smartphone use time. However, it is unknown which primary characteristics of exercise behavior are related to more moderate smarthone use. Furthermore, the purpose of smartphone use, such as hedonic use associated with PSU versus utilitarian use, was not tested in the sports and exercise contexts. Hedonic use generally means playing with the smartphone for joy, distraction, and satisfaction. Utilitarian use implies practical and valuable use. There is a conjecture that sports involvement may foster utilitarian use through increased involvement in sports-related information-seeking, goal-setting, and self-monitoring.
    UNASSIGNED: Therefore, we examined whether weekly exercise frequency, workout duration, and perceived exercise intensity relate to total daily smarthone and hedonic use and whether this relationship is mediated by sports-related utilitarian device use. We tested regularly exercising adults (n = 360, 132 males, M age = 39.0 ± 9.8, M weekly exercise = 5.8 ± 1.9) who volunteered for this study and provided demographic information about their exercise habits and smartphone use.
    UNASSIGNED: The results revealed that all exercise parameters mediated the total daily smartphone use, with perceived exercise intensity being a negative predictor. Further, exercise frequency and duration (but not intensity) positively predicted sports-related smartphone use, which inversely predicted hedonic use.
    UNASSIGNED: These results suggest that exercise parameters directly relate to daily smartphone use, which completely mediates hedonic use. These findings may partially account for the frequently reported inverse relationship between regular exercise and PSU by suggesting that the connection is mediated via sports-related smartphone use.
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  • 文章类型: Journal Article
    技术进步扩大了捕获人体运动的方法范围,包括涉及惯性传感器(IMU)和光学替代品的解决方案。然而,与商业解决方案相关的复杂性和成本不断上升,促使人们探索更具成本效益的替代方案。本文介绍了一种使用RealSense深度相机和智能计算机视觉算法的无标记光学运动捕获系统。它有助于精确的姿势评估,关节角度的实时计算,以及获取特定受试者的人体测量数据以进行步态分析。与复杂的商业解决方案相比,所提出的系统以其简单性和可负担性而著称。收集的数据存储在逗号分隔值(CSV)文件中,简化后续分析和数据挖掘。初步试验,在受控的实验室环境中进行,并采用商用MEMS-IMU系统作为参考,人体测量的最大相对误差为7.6%,平均高度最大绝对误差为4.67cm。步幅长度测量显示最大相对误差为11.2%。静态接头角度试验的最大平均误差为10.2%,而动态接头角度测试显示最大平均误差为9.06%。所提出的光学系统为康复等领域的潜在应用提供了足够的精度,体育分析,和娱乐。
    Technological advancements have expanded the range of methods for capturing human body motion, including solutions involving inertial sensors (IMUs) and optical alternatives. However, the rising complexity and costs associated with commercial solutions have prompted the exploration of more cost-effective alternatives. This paper presents a markerless optical motion capture system using a RealSense depth camera and intelligent computer vision algorithms. It facilitates precise posture assessment, the real-time calculation of joint angles, and acquisition of subject-specific anthropometric data for gait analysis. The proposed system stands out for its simplicity and affordability in comparison to complex commercial solutions. The gathered data are stored in comma-separated value (CSV) files, simplifying subsequent analysis and data mining. Preliminary tests, conducted in controlled laboratory environments and employing a commercial MEMS-IMU system as a reference, revealed a maximum relative error of 7.6% in anthropometric measurements, with a maximum absolute error of 4.67 cm at average height. Stride length measurements showed a maximum relative error of 11.2%. Static joint angle tests had a maximum average error of 10.2%, while dynamic joint angle tests showed a maximum average error of 9.06%. The proposed optical system offers sufficient accuracy for potential application in areas such as rehabilitation, sports analysis, and entertainment.
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  • 文章类型: Journal Article
    娱乐媒体内容经常被称为儿童不健康食品消费的根源之一。这可能是由于儿童媒体环境中存在大量不健康食品。然而,人们对食物放置中心的作用知之甚少,也就是说,食物是否相互作用,消费,口头提到,或者显得不显眼。我们也缺乏纵向研究来衡量儿童的不健康和健康食品消费行为作为结果。
    目的是将基于儿童实际媒体饮食的内容分析数据与面板数据联系起来,以解释儿童的食物偏好。此外,这项研究不仅关注儿童接触的健康和不健康食品的数量,还有这些食物是如何呈现的(即,中央或不中央)。此外,我们研究了父母共同观看如何减少(或增强)不健康(或健康)食物描绘的影响的问题,我们测量健康和不健康的消费作为因变量。
    我们对孩子及其父母之一进行了2波小组研究(与2250名父母联系,829回答,有效率为36.84%;648例有效病例,ie,父子对,用于分析),在2个面板波之间有6个月。我们将儿童及其父母的2波面板数据与儿童在6个月内接触的电影(n=113)和电视连续剧(n=134;每个电视连续剧使用3个随机选择的剧集)的内容分析数据相关联。
    随着时间的推移,暴露于不健康的食物呈现与不健康(b=0.008;P=.07)或健康(b=-0.003;P=.57)食物消耗之间没有显着关系。此外,随着时间的推移,健康食物的呈现与不健康(b=0.009;P=.18)或健康(b=0.000;P=.99)食物消耗无关.然而,有一个重要的,不健康食品的呈现与不健康食品消费的呈现中心性之间的正相互作用(b=0.000;P=0.03),这表明不健康食物呈现的影响随着中心性水平的增加而增加。不健康食品的呈现与健康食品消费的呈现中心之间没有相互作用(b=0.000;P=.10)。此外,暴露于健康食物呈现与中心性相互作用(b=-0.001;P=.003)。也就是说,当一个健康的产品以最大的中心地位呈现时,它减少了儿童不健康的食物消费。在解释不健康(b=0.003;P=.08)或健康(b=-0.001;P=.70)的食物消耗时,观察与不健康食物的暴露没有相互作用。
    我们得出的结论是,仅仅提供更多的健康食品不足以对抗儿童的不健康食品偏好。关于儿童媒体中不健康食品的陈述,可能需要进一步的监管。
    UNASSIGNED: Entertainment media content is often mentioned as one of the roots of children\'s unhealthy food consumption. This might be due to the high quantity of unhealthy foods presented in children\'s media environments. However, less is known about the role of the centrality of food placement, that is, whether foods are interacted with, consumed, verbally mentioned, or appear unobtrusively. We also lack longitudinal research measuring both children\'s unhealthy and healthy food consumption behaviors as outcomes.
    UNASSIGNED: The aim is to connect content analytical data based on children\'s actual media diet with panel data in order to explain children\'s food preferences. Moreover, this study not only focuses on the amount of healthy and unhealthy foods children are exposed to, but also on how these foods are presented (ie, centrally or not). Furthermore, we looked at the question of how parental coviewing can diminish (or enhance) the effects of unhealthy (or healthy) food depictions, and we measured healthy and unhealthy consumption as dependent variables.
    UNASSIGNED: We conducted a 2-wave panel study with children and one of their parents (of 2250 parents contacted, 829 responded, for a response rate of 36.84%; 648 valid cases, ie, parent-child pairs, were used for analysis), with 6 months between the 2 panel waves. We linked the 2-wave panel data for the children and their parents to content analytical data for movies (n=113) and TV series (n=134; 3 randomly chosen episodes per TV series were used) that children were exposed to over the course of 6 months.
    UNASSIGNED: There was no significant relationship between exposure to unhealthy food presentation and unhealthy (b=0.008; P=.07) or healthy (b=-0.003; P=.57) food consumption over time. Also, healthy food presentation was unrelated to unhealthy (b=0.009; P=.18) or healthy (b=0.000; P=.99) food consumption over time. However, there was a significant, positive interaction between unhealthy food presentation and presentation centrality on unhealthy food consumption (b=0.000; P=.03), suggesting that the effects of unhealthy food presentation rise with increasing levels of centrality. There was no interaction between unhealthy food presentation and presentation centrality on the consumption of healthy foods (b=0.000; P=.10). Also, exposure to healthy food presentation interacted with centrality (b=-0.001; P=.003). That is, when a healthy product was presented at maximum centrality, it led to less unhealthy food consumption in children. Coviewing did not interact with exposure to unhealthy foods when explaining unhealthy (b=0.003; P=.08) or healthy (b=-0.001; P=.70) food consumption.
    UNASSIGNED: We conclude that simply presenting more healthy foods is not sufficient to combat children\'s unhealthy food preferences. Further regulations may be necessary with respect to representations of unhealthy foods in children\'s media.
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  • 文章类型: Journal Article
    参与艺术,文化,和娱乐(PACE)活动可以促进青少年福祉。然而,很少有人知道这些活动是如何聚集在一起的,以前的研究使用了小样本,横截面设计,专注于单一活动,和/或没有考虑社会人口因素对参与的影响。使用潜在的类分析,这项研究的目的是建立:(i)青少年PACE活动类别;(ii)社会人口统计学特征与PACE分类之间的关联;和,(iii)PACE分类是否可以预测以后的健康状况。分析了#BeeWell研究的纵向数据(N=18,224名青少年;T1的平均年龄=12岁7个月(±3.56个月);50.54%为女性)。建立了四个潜在类:“动态执行者”(高,广泛参与;11.87%);“身心船员”(阅读,arts,电子游戏,运动/锻炼;39.81%);“游戏和增益小队”(视频游戏和运动/锻炼;29.05%);和“无活动青少年”(参与度普遍较低;19.27%)。观察到社会人口统计学特征与PACE分类之间的关联(例如,社会经济劣势增加了无活动青少年分类的可能性,与游戏和增益小队分类相比)。最后,PACE分类预测了以后的福祉(例如,动态执行者报告的幸福感明显高于无活动青少年)。这些发现是关于提高艺术的可及性和吸引力的必要性进行讨论的,文化,以及为青少年提供娱乐,以优化他们的福祉。预注册:本研究的分析计划已在开放科学框架上预先注册,可以在此处找到:https://osf.io/2jtpd。
    Participation in arts, culture, and entertainment (PACE) activities may promote adolescent wellbeing. However, little is known about how such activities cluster together, and previous research has used small samples, cross-sectional designs, focused on single activities, and/or has not considered the influence of socio-demographic factors on participation. Using latent class analysis, the aims of this study were to establish: (i) classes of adolescent PACE activities; (ii) associations between socio-demographic characteristics and PACE classification; and, (iii) whether PACE classification predicts later wellbeing. Longitudinal data from the #BeeWell study (N = 18,224 adolescents; mean age at T1 = 12 years 7 months (±3.56 months); 50.54% female) were analyzed. Four latent classes were established: the \'Dynamic Doers\' (high, wide-ranging participation; 11.87%); the \'Mind and Body Crew\' (reading, arts, videogames, sports/exercise; 39.81%); the \'Game and Gain Squad\' (videogames and sports/exercise; 29.05%); and the \'Activity Free Adolescents\' (uniformly low participation; 19.27%). Associations between socio-demographic characteristics and PACE classification were observed (e.g., socio-economic disadvantage increased the likelihood of Activity Free Adolescents classification, compared to Game and Gain Squad classification). Finally, PACE classification predicted later wellbeing (e.g., Dynamic Doers reported significantly higher wellbeing than Activity Free Adolescents). These findings are discussed in relation to the need to improve accessibility and appeal of arts, culture, and entertainment provision for adolescents as a means to optimize their wellbeing. PRE-REGISTRATION: The analysis plan for this study was pre-registered on the Open Science Framework and can be found here: https://osf.io/2jtpd.
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  • 文章类型: Journal Article
    在COVID-19期间,错误信息仍然是一个关键的考虑因素,这进一步加剧了人们的担忧,导致全球公众的强烈动荡。这项研究通过调查利他主义等因素是否,澄清了与大流行相关的某些误解,娱乐,信息共享,寻求信息,可理解性影响COVID-19错误信息的接受和在阿联酋文化中的分享,以性别为调节因素。使用在线调查(google.com),以200名大学生为样本,并利用PLS-SEM软件进行分析,确定所构建的影响因素。调查结果表明,娱乐,信息共享,信息搜寻因素对分享COVID-19错误信息有影响,而可理解性对接受错误信息有影响。有趣的是,性别被发现对所有构建的因素没有影响,表明其他调节因素(例如,年龄)需要在未来的研究中考虑。一般来说,在线用户需要学习如何验证他们在其他社交媒体上收到/分享的在线信息,特别是关于健康问题。
    Misinformation remained a critical consideration during the COVID-19 that further cultivated fears leading to strong unrest among the public globally. This study clarifies certain misconceptions related to the pandemic by investigating whether factors such as altruism, entertainment, information-sharing, information-seeking, comprehensibility have impact on COVID-19 misinformation acceptance and sharing it in the UAE culture, with gender as a moderating factor. An online survey (google.com) was used, with a sample of 200 university students, and analyzed using PLS-SEM software to determine the effects of constructed factors. The findings indicated that entertainment, information-sharing, and information-seeking factors have impact on sharing COVID-19 misinformation, while comprehensibility has impact on acceptance of misinformation. Interestingly, gender was found to have no impact on all the constructed factors, suggesting that other moderating factors (e.g., age) need to be considered in future research. Generally, online users need to learn how to verify online information that they receive/share on other social media, especially regarding health concern.
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  • 文章类型: Journal Article
    很少有研究分析中国家庭/社区医疗和老年人护理服务的接受程度。因此,我们进行了一项横断面研究,以描述中国大陆45岁以上人群对五种服务的接受程度,及其影响因素。数据来自2018年中国健康与退休纵向研究数据库。对于每个服务,采用二元物流回归。共包括9719人,其中20.12%的人接受了服务。五项服务的受助人人数(接受率),即,全面的老年护理服务,定期体检,现场访问,健康管理,和娱乐,107人(1.10%),1640(16.87%),323(3.32%),156(1.61%),和245(2.52%),分别。大约4%的人接受了两项或多项服务。65-74岁的老年人和对当地医疗服务满意的老年人对服务的接受度较高。城市户口有医疗保险,两种或多种慢性疾病,省经济福利,社会福利与接受定期体检服务呈正相关。建议政府逐步提高对当地医疗服务的满意度,并更加关注65-74岁的老年人对各种家庭/社区医疗和养老服务的需求。
    Few studies have analyzed the acceptance of home/community-based medical and elderly care services in China. Therefore, we conducted a cross-sectional study to describe the acceptance of five services among people aged ≥ 45 years in the China mainland, and their influencing factors. The data were obtained from the database China Health and Retirement Longitudinal Study 2018. For each service, a binary logistics regression was adopted. A total of 9719 people were included, of whom 20.12% received services. The numbers of recipients (acceptance rates) of the five services, namely, comprehensive aged care services, regular physical examinations, onsite visits, health management, and entertainment, were 107 (1.10%), 1640 (16.87%), 323 (3.32%), 156 (1.61%), and 245 (2.52%), respectively. About 4% of people had received two or more services. The elderly aged 65-74 and those who were satisfied with the local medical services had higher acceptance of services. Urban hukou having health insurance, two or more chronic diseases, provincial economic welfare, and social welfare were positively associated with the acceptance of regular physical examination services. It is suggested that the government should gradually improve satisfaction with local medical services, and pay more attention to the needs of elderly people aged 65-74 for all kinds of home/community-based medical and elderly care services.
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  • 文章类型: Journal Article
    波动运动依赖于脊髓中刺激波的传播,从而导致沿着身体的节段骨骼肌的相应激活。尽管这个过程依赖于脊髓中运动电路的自生振荡,机械感觉反馈对于夹带潜在的振荡活动至关重要,以增强运动的力量和速度。这种效果是通过机械感觉神经元的定向投射来实现的,该投射可以感知躯干沿脑尾轴的拉伸或压缩。不同的机械感觉反馈途径共同作用,以缩短和固定沿身体传播的激发波。而抑制性机械感觉细胞反馈抑制兴奋性前运动中间神经元和运动神经元,兴奋性机械感觉细胞前馈兴奋运动前兴奋性中间神经元。一起,多种机械感觉细胞协调控制头部和尾部的骨骼肌的活动,以优化速度并在快速运动期间稳定平衡。
    Undulatory locomotion relies on the propagation of a wave of excitation in the spinal cord leading to consequential activation of segmental skeletal muscles along the body. Although this process relies on self-generated oscillations of motor circuits in the spinal cord, mechanosensory feedback is crucial to entrain the underlying oscillatory activity and thereby, to enhance movement power and speed. This effect is achieved through directional projections of mechanosensory neurons either sensing stretching or compression of the trunk along the rostrocaudal axis. Different mechanosensory feedback pathways act in concert to shorten and fasten the excitatory wave propagating along the body. While inhibitory mechanosensory cells feedback inhibition on excitatory premotor interneurons and motor neurons, excitatory mechanosensory cells feedforward excitation to premotor excitatory interneurons. Together, diverse mechanosensory cells coordinate the activity of skeletal muscles controlling the head and tail to optimize speed and stabilize balance during fast locomotion.
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  • 文章类型: Journal Article
    社会养老金,被视为可靠的收入来源,有可能显著影响弱势老年人的整体福祉。这项研究旨在将对社会养老金扩张的影响的理解扩展到其经济影响之外,以涵盖接受者的健康状况。使用来自具有代表性的老年人样本的三波数据,我们采用了准实验性评估模型,评估了近期香港社会养老金扩张对老年人健康相关消费和健康结局的影响.三重差异估计的结果显示,增加的社会养老金显着增强了老年人对娱乐活动的参与,利用医疗保健服务,和预防保健产品的支出。此外,研究发现,增加的社会养老金对缓解自评健康状况差和睡眠质量差具有显著的积极作用.然而,它对抑郁症的患病率没有显著影响.这些发现表明,社会养老金的扩大应与其他政策举措相协调,以全面改善老年人的身心健康。
    A social pension, regarded as a reliable source of income, has the potential to significantly influence the overall wellbeing of vulnerable older adults. This study aimed to extend the understanding of the effects of social pension expansion beyond its economic impacts to encompass recipients\' health status. Using three-wave data from a representative sample of older adults, we employed a quasi-experimental assessment model to evaluate the impact of a recent social pension expansion in Hong Kong on health-related consumption and health outcomes among older adults. The results of the triple difference estimations revealed that an increased social pension significantly enhanced older people\'s engagement in entertainment activities, utilization of healthcare services, and expenditures on preventive health products. Furthermore, the increased social pension was found to have a significant positive effect on mitigating poor self-rated health and poor sleep quality. However, it did not have a significant impact on the prevalence of depression. These findings suggest that social pension expansion should be coordinated with other policy initiatives to comprehensively improve the physical and mental health of older adults.
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  • 文章类型: Journal Article
    为了阻止冠状病毒(COVID-19)感染的传播,印度于2020年3月宣布全国封锁。为了评估个人建筑环境在最初几周如何影响公民,进行了探索性的在线调查,在封锁前引发关于工作习惯的回应,心理健康,在各种活动中花费的时间,那些在家工作的人的特点,食物和睡眠模式。我们收到了121位(76位男性和45位女性)的回复,平均年龄为35.5岁[最大:70岁,分钟:18年,标准差(SD):12.9年]。封锁造成的主要区别是减少了通勤到工作场所的时间和距离,平均30分钟9.5公里,分别。在饮食方面,素食主义者的受试者没有任何差异,与非素食者不同(p<0.05)。结果表明,“一般感觉”的因变量与“能量”的预测变量之间存在关联,pep,在大流行期间,活力和工作感觉健康,而能量的预测变量,pep,活力\',\'快乐和满意的个人生活\',“感觉工作健康”显示出与锁定前的因变量“一般感觉”的关联,分别为p<0.02和R2=0.51和R2=0.60。在那些在受限制的环境中在家工作的人中,人们发现了空间,似乎可以很好地适应建筑环境,员工表现出对卧室工作的偏好,而学生则倾向于在“静坐”(外部)空间工作(p<0.05)。在封锁期间,睡眠质量或数量没有变化。在封锁的最初几周,这项研究记录了个人在家中建筑环境中的生活方式。
    In an effort to arrest the spread of coronavirus (COVID-19) infection, a nationwide lockdown was declared in India in March 2020. To assess how personal built environments affected the citizens in the first few weeks, an explorative online survey was conducted, eliciting responses about work habits before the lockdown, psychological wellbeing, time spent in various activities, characteristics of those who worked from home, and food and sleep patterns. We received 121 (76 male and 45 female) responses with an average age of 35.5 years [max: 70 years, min: 18 years, standard deviation (SD): 12.9 years]. The major difference caused by the lockdown was a reduction in the time taken and distance travelled of the commute to workplaces, which was an average of 30 minutes and 9.5 km, respectively. In terms of diet, subjects who were vegetarian did not experience any difference, unlike those who were non-vegetarians (p < 0.05). The results show an association of the dependent variable of \'feeling in general\' with predictor variables of \'energy, pep, vitality\' and \'feel healthy to work\' during the pandemic, whereas the predictor variables of \'energy, pep, vitality\', \'happy and satisfied personal life\', \'feel healthy to work\' show an association with the dependent variable of \'feeling in general\' before the lockdown with a significance of p < 0.02 and R2 = 0.51 and R2 = 0.60, respectively. Among those who worked from home in constrained environments, people found spaces and seemed to adapt reasonably well to the built environment with employees showing a preference for working from bedrooms and students for working from \'sit-out\' (outside) spaces (p < 0.05). There was no change in the quality or quantity of sleep during the lockdown. This study in the early weeks of the lockdown documents the way in which individuals lived through it in terms of the built environment at home.
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  • 文章类型: Journal Article
    UNASSIGNED:自闭症的虚构写照在提高认识方面发挥了作用,塑造知识,影响对自闭症的态度。然而,这些描述的准确性是一个争论的话题。自闭症社区对自闭症虚构人物的看法进行了有限的研究。本研究旨在探讨自闭症患者的认知准确性,教育福利,和非典型的影响,Netflix的喜剧剧集专注于自闭症主角的经历。
    UNASSIGNED:参与者是自闭症社区的77名成员(自闭症N=65,父母/伴侣N=12),通过社交媒体招募。参与者完成了以定性为主的横断面调查。我们对定量数据进行了描述性统计分析,并使用反身性主题分析方法对定性数据进行了分析。
    未经评估:大多数参与者描述山姆的描述是准确的,强调它作为自闭症的一个例子是准确的。与自闭症患者相比,家庭成员似乎更有可能认为非典型具有信息性益处,并且有可能改善对自闭症的态度。确定的主要问题是自闭症流行媒体形象的刻板印象,缺乏多样性,以及将自闭症描述为主角及其家人的负担或挑战。
    UNASSIGNED:本研究建立在先前关于娱乐媒体中自闭症刻画的研究基础上,通过调查自闭症社区对这种虚构刻画的看法。它确定,为了娱乐媒体更好地代表自闭症患者的生活经验,并提高社区对自闭症的理解,需要增加描绘的多样性,并需要自闭症患者参与开发和生产过程。
    UNASSIGNED:电视和电影中的自闭症描述可能会增加自闭症的意识和知识,并改善对自闭症患者的态度。然而,它们也可能强化自闭症的刻板印象和消极态度。研究表明,电影和电视故事中的自闭症角色越来越多。一些研究发现,这些描述在很大程度上是准确的,其他人,他们是误导,还有一些是混合的。尚未研究的是自闭症社区成员对准确性的看法,值,以及这些虚构人物的影响。
    UNASSIGNED:这项研究的目的是探索自闭症社区成员-自闭症患者及其家人-对Netflix电视连续剧《非典型》及其自闭症主角SamGardner的看法。
    UNASISIGNED:研究人员招募了77名看过非典型症状的人:65名自闭症患者,10个自闭症儿童的父母,和两个自闭症成年人的伴侣。参与者通过社交媒体招募并完成了匿名在线调查。问题解决了他们对将Sam描绘成自闭症患者的准确性的看法,以及他们是否认为该节目会改善自闭症知识和态度。
    UNASSIGNED:大多数参与者认为Sam\对非典型自闭症的描述是准确的,并且对非自闭症患者具有一定程度的教育益处。家庭成员似乎比自闭症患者更有可能认为萨姆的描述是准确的,相信这个节目有教育意义,并同意该节目可能会导致对自闭症的更积极的态度。参与者表示关注,山姆的描绘是自闭症的刻板印象男性代表,不能代表更广泛的自闭症社区,并且该节目提出了以缺陷为重点的自闭症观点。
    UNASSIGNED:这项研究提供了有关自闭症社区对自闭症描绘准确性的看法的宝贵信息,潜在的教育利益,以及对态度的可能影响。它确定,为了娱乐媒体更好地代表自闭症患者的生活经验,并提高社区对自闭症的理解,需要增加描绘的多样性。
    未经评估:这项研究的主要弱点是女性比例过高(64%),关注一部男主角的电视剧,以及由于研究的匿名性,参与者的生活经历细节有限。
    UNASSIGNED:这项研究应有助于与娱乐媒体的制作人进行宣传,使他们能够听到自闭症社区的声音,并接受他们对自闭症更具包容性和代表性的描述的建议。这样做有可能提高人们的认识,接受,以及对更广泛社区中自闭症患者的欣赏。
    UNASSIGNED: Fictional portrayals of autism play a role in raising awareness, shaping knowledge, and influencing attitudes toward autism. However, the accuracy of these portrayals is a topic of debate. Limited research has been conducted with the autism community regarding their perceptions of fictional portrayals of autism. This study aimed to explore autistic people\'s perceptions of the accuracy, educational benefits, and impact of Atypical, a Netflix comedy drama series focused on the experiences of an autistic protagonist.
    UNASSIGNED: Participants were 77 members of the autism community (autistic N = 65, parent/partner N = 12), recruited via social media. Participants completed a cross-sectional predominantly qualitative survey. We undertook descriptive statistical analyses on the quantitative data and used a reflexive thematic analysis approach to analyze the qualitative data.
    UNASSIGNED: The majority of participants described Sam\'s portrayal as accurate, emphasizing that it was accurate as one example of autism. Family members appeared more likely to perceive Atypical as having informative benefit and being likely to improve attitudes toward autism than were autistic people. The primary concerns identified were the stereotypical representation of a popular media image of autism, the lack of diversity, and the depiction of autism as a burden or challenge for the protagonist and his family.
    UNASSIGNED: This study builds on previous research on the portrayal of autism in entertainment media by investigating the perception of the autism community regarding one such fictional portrayal. It identifies that for entertainment media to better represent the lived experience of autistic people and improve community understanding of autism, there is a need for increased diversity of portrayals and for the involvement of autistic people in the development and production process.
    UNASSIGNED: Portrayals of autism on television and in movies may increase autism awareness and knowledge and improve attitudes toward autistic people. However, they may also reinforce autism stereotypes and negative attitudes. Research shows that there are an increasing number of autistic characters in movies and television stories. Some studies find that these portrayals are largely accurate, others that they are misleading, and some that they are mixed. What has not been studied is what members of the autism community think about the accuracy, value, and likely impacts of these fictional portrayals.
    UNASSIGNED: The purpose of this study was to explore the perceptions of members of the autism community—autistic people and their families—about the Netflix television series Atypical and its autistic main character Sam Gardner.
    UNASSIGNED: The researchers recruited 77 people who had watched Atypical: 65 autistic people, 10 parents of autistic children, and 2 partners of autistic adults. Participants were recruited through social media and completed an anonymous online survey. Questions addressed their perceptions of the accuracy of the portrayal of Sam as an autistic person, and whether they thought the show would improve autism knowledge and attitudes.
    UNASSIGNED: The majority of participants thought that Sam\'s portrayal of autism within Atypical was accurate and that it would have some degree of educational benefit for non-autistic people. Family members appeared more likely than autistic people to think that Sam\'s portrayal was accurate, to believe that the show had educational benefit, and to agree that the show was likely to lead to more positive attitudes about autism. Participants expressed concern that Sam\'s portrayal was a stereotypical male representation of autism that was not representative of the broader autistic community and that the show presented a deficit-focused view of autism.
    UNASSIGNED: This study provides valuable information regarding the autism community\'s perceptions of the accuracy of the portrayals of autism, the potential educational benefit, and the likely influence on attitudes. It identifies that for entertainment media to better represent the lived experience of autistic people and improve community understanding of autism, there is a need for increased diversity of portrayals.
    UNASSIGNED: The main weaknesses of the study are the overrepresentation of females (64%), the focus on a single television series with a male protagonist, and the limited detail on the participants\' life experiences due to the anonymous nature of the study.
    UNASSIGNED: This study should assist in advocacy with the producers of entertainment media, enabling them to hear the voices of the autism community and take on board their suggestions for more inclusive and representative portrayals of autism. Doing so has the potential to raise awareness, acceptance, and appreciation of autistic people in the broader community.
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