■尽管互联网游戏障碍(IGD)已在DSM-5的第三节中列出了大约10年,IGD的治疗研究仍处于早期阶段。尽管如此,有必要对迄今为止的研究结果进行总结,并讨论未来的研究需求。
■本研究回顾了对照组和随机对照试验的科学治疗研究。我们总结了不同治疗策略的优缺点,并确定了研究文献中的差距,这些差距可能会为未来的研究工作指明方向。
■回顾了16项研究。现有的治疗研究可以分为认知行为疗法(CBT),药物疗法,非侵入性脑刺激(NIBS),和其他人。
■CBT是迄今为止研究最广泛的IGD治疗策略。未来的研究应考虑IGD特异性CBT治疗策略。以药物为基础的治疗应谨慎实施。NIBS很有希望,未来的研究应该探索最有效的参数和目标。此外,研究应考虑治疗IGD的性别差异。
UNASSIGNED: Although internet gaming disorder (IGD) has been listed in section III of the DSM-5 for approximately 10 years, the study of treatments for IGD remains in early stages. Nonetheless, a summary of findings to date and discussion of future research needs are warranted.
UNASSIGNED: The current study reviewed scientific treatment studies with control groups and randomized controlled trials. We summarized the strengths and weaknesses of different treatment strategies and identified gaps in the research literature that may inform the direction of future research efforts.
UNASSIGNED: Sixteen studies were reviewed. Existing treatment studies may be categorized into cognitive behavioural therapy (CBT), pharmacotherapies, non-invasive brain stimulation (NIBS), and others.
UNASSIGNED: CBT is the most widely studied treatment strategy for IGD thus far. Future studies should consider IGD-specific CBT treatment strategies. Medication-based treatment should be implemented with caution. NIBS is promising, and future studies should explore the most efficacious parameters and targets. In addition, studies should consider sex differences in the treatment of IGD.