compulsive behaviours

强迫行为
  • 文章类型: Journal Article
    尽管互联网游戏障碍(IGD)已被纳入DSM-5约10年,关于它的存在和分类的争论仍然存在。
    当前的研究纳入了三种方法。首先,内隐关联测试用于检查IGD中想要和喜欢之间的潜在分离。第二,在执行提示渴望任务以探索渴望和喜欢的神经特征时,测试了渴望和喜欢回路中的大脑特征,并将其与烟草使用障碍(TUD)进行了比较。第三,使用神经黑色素敏感的MRI在IGD和TUD中研究了多巴胺能系统。
    内隐关联测试结果支持IGD参与者的欲望-喜欢分离。功能性MRI数据表明,IGD和TUD参与者中潜在的欲望-喜欢解离的神经相关关系,呈正相关,表明随着成瘾严重程度的增加,分离程度更大。神经黑色素结果表明,相对于健康对照参与者,IGD和TUD的多巴胺能差异。
    IGD参与者的欲望-喜欢分离表明IGD中的游戏动机与激励敏感性有关,而不是享乐反应。神经黑色素敏感的MRI结果提示多巴胺能参与IGD和TUD。研究结果表明,基于成瘾的激励敏感模型,IGD和TUD的大脑行为机制相似,对潜在的治疗策略和基于政策的干预措施有影响。
    UNASSIGNED: Although internet gaming disorder (IGD) has been included in the DSM-5 for approximately 10 years, debate remains regarding its existence and classification.
    UNASSIGNED: The current research incorporated three approaches. First, implicit association tests were used to examine for potential dissociation between wanting and liking in IGD. Second, brain features in wanting and liking circuits were tested and compared with tobacco use disorder (TUD) when performing a cue-craving task to explore the neural features of wanting and liking. Third, dopaminergic systems were investigated in IGD and TUD using neuromelanin-sensitive MRI.
    UNASSIGNED: The implicit association test results supported a wanting-liking dissociation in IGD participants. Functional MRI data suggested neural correlates underlying wanting-liking dissociation in IGD and TUD participants, with positive correlations suggesting greater dissociation with increasing addiction severity. Neuromelanin results suggest dopaminergic differences in IGD and TUD relative to healthy control participants.
    UNASSIGNED: A wanting-liking dissociation in IGD participants suggests gaming motivations in IGD relating to incentive sensitization rather than hedonic responses. The neuromelanin-sensitive MRI results suggest dopaminergic involvement in IGD and TUD. The findings suggest similar brain-behaviour mechanisms for IGD and TUD based on an incentive-sensitization model for addiction, having implications for potential therapeutic strategies and policy-based interventions.
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  • 文章类型: Journal Article
    尽管互联网游戏障碍(IGD)已在DSM-5的第三节中列出了大约10年,IGD的治疗研究仍处于早期阶段。尽管如此,有必要对迄今为止的研究结果进行总结,并讨论未来的研究需求。
    本研究回顾了对照组和随机对照试验的科学治疗研究。我们总结了不同治疗策略的优缺点,并确定了研究文献中的差距,这些差距可能会为未来的研究工作指明方向。
    回顾了16项研究。现有的治疗研究可以分为认知行为疗法(CBT),药物疗法,非侵入性脑刺激(NIBS),和其他人。
    CBT是迄今为止研究最广泛的IGD治疗策略。未来的研究应考虑IGD特异性CBT治疗策略。以药物为基础的治疗应谨慎实施。NIBS很有希望,未来的研究应该探索最有效的参数和目标。此外,研究应考虑治疗IGD的性别差异。
    UNASSIGNED: Although internet gaming disorder (IGD) has been listed in section III of the DSM-5 for approximately 10 years, the study of treatments for IGD remains in early stages. Nonetheless, a summary of findings to date and discussion of future research needs are warranted.
    UNASSIGNED: The current study reviewed scientific treatment studies with control groups and randomized controlled trials. We summarized the strengths and weaknesses of different treatment strategies and identified gaps in the research literature that may inform the direction of future research efforts.
    UNASSIGNED: Sixteen studies were reviewed. Existing treatment studies may be categorized into cognitive behavioural therapy (CBT), pharmacotherapies, non-invasive brain stimulation (NIBS), and others.
    UNASSIGNED: CBT is the most widely studied treatment strategy for IGD thus far. Future studies should consider IGD-specific CBT treatment strategies. Medication-based treatment should be implemented with caution. NIBS is promising, and future studies should explore the most efficacious parameters and targets. In addition, studies should consider sex differences in the treatment of IGD.
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  • 文章类型: Journal Article
    当前指南旨在评估药物在强迫性行为障碍(CSBD)患者治疗中的作用。它们旨在由治疗CSBD患者的临床医生在临床实践中使用。
    使用PubMed和GoogleScholar索引的英语文学进行了广泛的文献检索,没有时间限制,补充其他来源,包括发表的评论。
    每个治疗建议都根据其疗效的证据强度进行评估,安全,耐受性,和可行性。心理教育和心理治疗是首选治疗方法,应始终进行。推荐的药物类型主要取决于CSBD的强度以及合并症和精神疾病。很少有随机对照试验。虽然没有药物具有CSBD的正式适应症,选择性5-羟色胺再摄取抑制剂和纳曲酮目前是治疗CSBD的最相关的药物治疗方法。在CSBD合并副嗜性疾病的病例中,可以指示荷尔蒙剂,人们应该参考以前发表的关于治疗成人嗜性疾病的指南。在与CSBD相关的化学性行为的情况下,还提出了具体建议。
    针对不同类别的CSBD患者,提出了一种具有不同治疗水平的算法。
    The current guidelines aim to evaluate the role of pharmacological agents in the treatment of patients with compulsive sexual behaviour disorder (CSBD). They are intended for use in clinical practice by clinicians who treat patients with CSBD.
    An extensive literature search was conducted using the English-language-literature indexed on PubMed and Google Scholar without time limit, supplemented by other sources, including published reviews.
    Each treatment recommendation was evaluated with respect to the strength of evidence for its efficacy, safety, tolerability, and feasibility. Psychoeducation and psychotherapy are first-choice treatments and should always be conducted. The type of medication recommended depended mainly on the intensity of CSBD and comorbid sexual and psychiatric disorders. There are few randomised controlled trials. Although no medications carry formal indications for CSBD, selective-serotonin-reuptake-inhibitors and naltrexone currently constitute the most relevant pharmacological treatments for the treatment of CSBD. In cases of CSBD with comorbid paraphilic disorders, hormonal agents may be indicated, and one should refer to previously published guidelines on the treatment of adults with paraphilic disorders. Specific recommendations are also proposed in case of chemsex behaviour associated with CSBD.
    An algorithm is proposed with different levels of treatment for different categories of patients with CSBD.
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  • 文章类型: Journal Article
    成瘾的特点是强迫性参与,尽管有不利的后果。针对成瘾强迫性的心理行为干预相对罕见,特别是对于像网络游戏障碍(IGD)这样的行为成瘾。没有混杂的药物对脑的影响,IGD为理解成瘾的神经心理过程提供了一个有希望的模型。IGD是全球互联网使用日益增加的背景下的全球关注问题。因此,发展干预措施和理解其作用机制是重要的。基于奖励条件的成瘾线索的积极情感联想偏见(EAB)可能是与成瘾相关的强迫性的基础。这里,我们开发了EAB修饰(EABM)方案,并研究了通过认知训练修饰EAB是否会改变IGD中成瘾相关强迫性的神经认知方面.我们招募了90名IGD参与者,他们被随机分配以1:1的比例接受EABM或假训练(clinicaltrials.gov标识符:NCT04068064)。EABM干预涉及连续六天暴露于与游戏刺激相关的负面情绪术语和与非游戏健康替代刺激相关的正面术语。假训练涉及与中性词相关的类似刺激。参与者在执行渴望调节任务时接受了与事件相关的功能MRI,并在培训前和培训后接受了多项行为评估。主要疗效指标是游戏相关的积极EAB的变化,强迫性的游戏思想和行为。行为上,EABM(与假)训练减少了与游戏相关的积极EAB和强迫性游戏思想和行为。神经上,EABM训练涉及在渴望调节任务中减少双侧背侧纹状体的激活,并改变了左背纹状体与腹侧前额叶皮质区的功能连通性,这与游戏相关EAB或强迫性游戏思维和行为的减少有关。EABM训练还涉及右内侧额回和后脑岛的激活变化。EABM可以通过重塑额叶纹状体途径的功能组织和IGD中的岛状活动来减少强迫性游戏思想和行为。EABM的治疗潜力应该在更大的范围内进行检查,长期研究,以及它对其他成瘾性疾病的应用。
    Addiction is characterized by compulsive engagement despite adverse consequences. Psychobehavioural interventions targeting compulsivity in addictions are relatively rare, particularly for behavioural addictions like internet gaming disorder (IGD). Free from confounding drug-on-brain effects, IGD provides a promising model for understanding neuropsychological processes of addictions. IGD is a global concern in the setting of increasing internet use worldwide. Thus, developing interventions and understanding their mechanisms of action are important. Positive emotional association biases (EABs) towards addiction cues based on reward conditioning may underlie addiction-associated compulsivity. Here, we developed an EAB modification (EABM) protocol and examined whether modifying EABs via cognitive training would alter neurocognitive aspects of addiction-associated compulsivity in IGD. We recruited 90 IGD participants who were randomly assigned to receive EABM or sham training in a 1:1 ratio (clinicaltrials.gov identifier: NCT04068064). The EABM intervention involved six consecutive days of exposure to negative emotional terms linked to gaming stimuli and positive terms linked to non-gaming healthy-alternative stimuli. The sham training involved similar stimuli linked to neutral words. Participants underwent event-related functional MRI while performing a regulation-of-craving task and received several behavioural assessments pretraining and post-training. Primary efficacy measures were changes in gaming-related positive EABs, and compulsive gaming thoughts and behaviours. Behaviourally, EABM (versus sham) training decreased gaming-related positive EABs and compulsive gaming thoughts and behaviours. Neurally, EABM training involved decreased activation in the bilateral dorsal striatum in the regulation-of-craving task and altered left dorsal striatum-centric functional connectivity with ventral prefrontal cortical regions, which correlated with decreases in gaming-related EABs or compulsive gaming thoughts and behaviours. EABM training also implicated activation changes in the right medial frontal gyrus and posterior insula. EABM may reduce compulsive gaming thoughts and behaviours via reshaping functional organization of frontostriatal pathways and insular activity in IGD. The therapeutic potential of EABM should be examined in larger, longer-term studies, as should its application to other addictive disorders.
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  • 文章类型: Case Reports
    科塔德综合症是一种相对罕见的疾病,涉及一种否定的错觉,即个人认为他或她已经失去了灵魂,死了,或者没有功能性身体系统。这种综合征在各种神经精神疾病中观察到,但最常见于情绪障碍。普拉克索经常用于双相和单相抑郁症的辅助治疗,并且已知在帕金森病的治疗中会引起罕见但严重的不良反应,如强迫性行为。在这里,我们报告了一例Cotard综合征,该综合征与普拉克索可能引起的异常行为相关的难治性抑郁症。在目前的情况下,停用普拉克索2个月后,患者的异常行为逐渐消失。在单光子发射计算机断层扫描中发现的双侧顶枕叶灌注不足表明存在路易体病病理。尽管如此,停药普拉克索后,患者的异常行为消失,表明它们主要归因于普拉克索治疗。然而,路易体病理的可能存在可能促进普拉克索治疗后异常行为的出现。病人的异常行为,比如在预定时间之前吃其他病人的食物和服药,可能不同于普拉克索诱导的典型强迫行为(如病理性赌博和性欲亢进),但它们可以被视为抑制。因此,我们应该通过神经影像学检查和神经认知评估,仔细跟踪该病例的临床过程。
    Cotard\'s syndrome is a relatively rare condition that involves a delusion of negation in which an individual believes he or she has lost his or her soul, is dead, or is without functional body systems. This syndrome is observed in various neuropsychiatric disorders but most commonly in mood disorders. Pramipexole has often been used in the adjunctive treatment of both bipolar and unipolar depression, and it is known to cause rare but serious adverse effects such as compulsive behaviours in the treatment of Parkinson\'s disease. Here we report a case of Cotard\'s syndrome in treatment-resistant major depression associated with abnormal behaviours that might be caused by pramipexole. In the present case, the patient\'s abnormal behaviours gradually disappeared about 2 months after the discontinuation of pramipexole. The hypoperfusion in the bilateral parieto-occipital lobe found on single-photon emission computed tomography suggests the presence of Lewy body disease pathology. Nonetheless, the patient\'s abnormal behaviours disappeared after the discontinuation of pramipexole, indicating that they are mainly attributable to pramipexole treatment. However, the possible existence of Lewy body pathology could facilitate the emergence of abnormal behaviours after treatment with pramipexole. The patient\'s abnormal behaviours, such as eating other patients\' food and taking her medicine before the scheduled time, might differ from typical compulsive behaviours induced by pramipexole (such as pathological gambling and hypersexuality), but they could be regarded as disinhibition. Therefore, we should follow up on the clinical course of this case carefully through neuroimaging investigation and neurocognitive assessment.
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