全球范围内,抑郁和焦虑是两种最常见的心理健康障碍。它们既急性又慢性地发生,具有各种症状,通常在亚临床上表达。与这种精神健康障碍相关的治疗差距和耻辱是世界范围内遇到的常见问题。鉴于精神疾病的经济和医疗保健服务负担,人们越来越需要可获得和具有成本效益的方法来预防精神健康疾病的发生并促进应对精神健康疾病。在COVID-19大流行和随后的心理健康障碍发病率增加之后,这种需求加剧了。为了满足这些需求,越来越多的研究正在探索传统心理健康治疗方法的替代解决方案。商业视频游戏已被证明可以赋予那些经常玩游戏的人认知益处(即,注意力控制,认知灵活性,和信息处理)。在本文中,我们特别关注与玩商业视频游戏相关的心理健康益处,以解决抑郁和焦虑的症状。根据目前的研究,我们得出结论,商业视频游戏显示出廉价的巨大前景,容易接近,国际可用,有效,和无污名化的资源,用于缓解一些心理健康问题,或者除此之外,传统的治疗方法。
Globally, depression and anxiety are the two most prevalent mental health disorders. They occur both acutely and chronically, with various symptoms commonly expressed subclinically. The treatment gap and stigma associated with such mental health disorders are common issues encountered worldwide. Given the economic and health care service burden of mental illnesses, there is a heightened demand for accessible and cost-effective methods that prevent occurrence of mental health illnesses and facilitate coping with mental health illnesses. This demand has been exacerbated post the advent of the COVID-19 pandemic and the subsequent increase in incidence of mental health disorders. To address these demands, a growing body of research is exploring alternative solutions to traditional mental health treatment methods. Commercial video games have been shown to impart cognitive benefits to those playing regularly (ie, attention control, cognitive flexibility, and information processing). In this paper, we specifically focus on the mental health benefits associated with playing commercial video games to address symptoms of depression and anxiety. In light of the current research, we conclude that commercial video games show great promise as inexpensive, readily accessible, internationally available, effective, and stigma-free resources for the mitigation of some mental health issues in the absence of, or in addition to, traditional therapeutic treatments.