augmented feedback

增强反馈
  • 文章类型: Journal Article
    Objectives.在重复使用手动工具期间施加的夹持力在个体之间变化,并且一些施加比所需更多的力。增强反馈可能有助于改变握力,以减少发生累积性创伤疾病的风险,但在电动手动工具操作过程中几乎没有研究过。这项研究评估了在电动手动工具操作过程中使用实时视觉反馈来修改握力和前臂肌电图(EMG)的可行性。次要目标是评估手和工具方向对视觉反馈的任何影响的影响。方法。当参与者在三个位置(低,高而高处)使用电动手枪握把螺母,没有视觉反馈。结果。反馈降低了三个腕部屈肌的握力(下降36.1%;p<0.001)和EMG(22.8-33.0%;p<0.008)。夹紧力和肌电图在紧固位置之间也不同,但与条件没有相互作用(基线和反馈;p>0.266),这表明视觉反馈可以在不同的手和工具方向上修改抓地力。结论。视觉反馈可以在手动工具操作期间成功地修改抓握力。然而,需要进一步调查以了解如何在手动工具操作过程中适当地实施视觉反馈。
    Objectives. Grip force applied during repetitive hand tool use varies amongst individuals and some apply more force than necessary. Augmented feedback may help modify grip force to reduce the risk of developing cumulative trauma disorders but has been scarcely investigated during electric hand tool operation. This study evaluated the feasibility of using real-time visual feedback to modify grip force and forearm electromyography (EMG) during electric hand tool operation. A secondary objective was to evaluate the effect of hand and tool orientation on any effects of visual feedback. Methods. Grip force and forearm muscle EMG were recorded as participants fastened bolts at three locations (low, high and overhead) using an electric pistol-grip nut-runner, without and with visual feedback. Results. Feedback decreased grip force (36.1% decrease; p < 0.001) and EMG of three wrist flexor muscles (22.8-33.0%; p < 0.008). Grip force and EMG also differed between fastening locations, but there were no interactions with condition (baseline and feedback; p > 0.266), suggesting that visual feedback can modify grip force across varying hand and tool orientations. Conclusion. Visual feedback can successfully modify grip force during hand tool operation. However, further investigation is needed to understand how to appropriately implement visual feedback during hand tool operation.
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  • 文章类型: Journal Article
    与工作有关的疾病和失调仍然是一个重大的全球健康问题,需要采取多方面的缓解措施。一种潜在的措施是通过可穿戴运动捕捉系统利用增强反馈的工作技术训练。然而,关于其在实际工作环境和受控环境中的当前有效性存在研究空白,以及它在短期内减少姿势暴露和保留效应的能力,中等,和长持续时间。进行了快速审查,利用两个数据库和三个以前的文献综述来确定过去二十年内发表的相关研究,包括直到2023年底的最新文献。16项研究符合纳入标准,其中14个质量高或中等。这些研究进行了描述性总结,并评估了证据的强度。在纳入的研究中,六个被评为高质量,而八个被认为是中等质量。值得注意的是,参与率的报告,对评估员致盲,和先验功率计算很少执行。四项研究是在真实的工作环境中进行的,十项是在受控环境中进行的。振动反馈是最常用的反馈类型(n=9),其次是听觉(n=7)和视觉反馈(n=1)。所有研究都采用了由系统发起的纠正性反馈。在受控环境中,关于可穿戴运动捕捉系统增强反馈减少姿势暴露的有效性的证据从强有力的证据到没有证据,取决于反馈管理后经过的时间。相反,对于在真实工作环境中进行的研究,证据从非常有限的证据到没有证据。确定并讨论了未来的延伸需求。
    Work-related diseases and disorders remain a significant global health concern, necessitating multifaceted measures for mitigation. One potential measure is work technique training utilizing augmented feedback through wearable motion capture systems. However, there exists a research gap regarding its current effectiveness in both real work environments and controlled settings, as well as its ability to reduce postural exposure and retention effects over short, medium, and long durations. A rapid review was conducted, utilizing two databases and three previous literature reviews to identify relevant studies published within the last twenty years, including recent literature up to the end of 2023. Sixteen studies met the inclusion criteria, of which 14 were of high or moderate quality. These studies were summarized descriptively, and the strength of evidence was assessed. Among the included studies, six were rated as high quality, while eight were considered moderate quality. Notably, the reporting of participation rates, blinding of assessors, and a-priori power calculations were infrequently performed. Four studies were conducted in real work environments, while ten were conducted in controlled settings. Vibration feedback was the most common feedback type utilized (n = 9), followed by auditory (n = 7) and visual feedback (n = 1). All studies employed corrective feedback initiated by the system. In controlled environments, evidence regarding the effectiveness of augmented feedback from wearable motion capture systems to reduce postural exposure ranged from strong evidence to no evidence, depending on the time elapsed after feedback administration. Conversely, for studies conducted in real work environments, the evidence ranged from very limited evidence to no evidence. Future reach needs are identified and discussed.
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  • 文章类型: Systematic Review
    患有发育协调障碍(DCD)的儿童在学习和执行身体任务方面存在困难。众所周知,针对特定任务的练习可以有效地提高运动技能。练习期间的额外反馈可以用作质量改进机制,因此可以增强运动技能结果。
    研究不同形式的反馈对DCD儿童运动学习和运动表现的影响。
    进行了系统审查(注册CRD42020175118),以调查不同类型反馈的有效性,与其他形式的反馈相比,或者没有额外的反馈,DCD儿童的运动学习和运动表现结果。搜索在六个电子数据库中进行(最后一次搜索是2024年1月)。两名审稿人独立筛选纳入研究,评估纳入研究的质量,并提取相关数据。进行了叙事综合,并包括评估运动学习和/或性能结果的研究干预后,与另一种形式的反馈或没有特定的反馈相比,提供了特定形式的反馈。
    本综述包括13项试验的14篇文章。通过提供各种形式的反馈来提供反馈,包括:结果知识,关注焦点和通过技术提供的增强反馈。对于DCD儿童,不同形式的运动学习反馈或表现结果之间没有显着差异。发现使用技术(带有增强反馈)进行干预的干预与传统治疗一样有效。所有参与治疗的组,无论收到的反馈的存在或类型如何,运动表现结果评估的总分提高。
    尽管对患有DCD的儿童使用以反馈为导向的干预措施有明确的理由,有令人惊讶的有限和低质量的研究。没有明确的证据表明一种形式的反馈比另一种形式的反馈更有效,尽管似乎通过技术提供的反馈可能与传统的DCD儿童治疗干预措施中提供的反馈一样有效。需要从适当动力和精心设计的试验中进一步探索。
    https://www.crd.约克。AC.uk/prospro/display_record.php?RecordID=175118,标识符(CRD42020175118)。
    UNASSIGNED: Children with developmental coordination disorder (DCD) have difficulties with learning and performing physical tasks. It is well known that task-specific practice is effective in improving motor skills. Additional feedback during practice may function as a quality improvement mechanism and therefore enhance motor skill outcomes.
    UNASSIGNED: To investigate the effect of different forms of feedback on motor learning and motor performance in children with DCD.
    UNASSIGNED: A systematic review was conducted (registration CRD42020175118) to investigate the effectiveness of different types of feedback, compared to other forms of feedback, or no additional feedback, on motor learning and motor performance outcomes in children with DCD. The search was run across six electronic databases (last search January 2024). Two reviewers independently screened studies for inclusion, assessed the quality of included studies, and extracted relevant data. A narrative synthesis was performed and included studies that assessed motor learning and/or performance outcomes following an intervention that delivered a specific form of feedback in comparison to another form of feedback or no specific feedback.
    UNASSIGNED: 14 articles from 13 trials were included in this review. Feedback was delivered by providing various forms of feedback, including: knowledge of results, focus of attention and augmented feedback delivered via technology. No significant differences were found between different forms of feedback for motor learning or performance outcomes for children with DCD. Interventions that used technology (with augmented feedback) to deliver the intervention were found to be as effective as traditional therapy. All groups who participated in therapy, regardless of the presence or type of feedback received, improved in overall scores on a motor performance outcome assessment.
    UNASSIGNED: Despite the clear rationale for using feedback-oriented interventions for children with DCD, there is surprisingly limited and low-quality research. There is no clear evidence that one form of feedback is more effective than another, although it appears that feedback delivered via technology may be as effective as feedback delivered in traditional therapy interventions for children with DCD. Further exploration is required from appropriately powered and well-designed trials.
    UNASSIGNED: https://www.crd.york.ac.uk/prospero/display_record.php?RecordID=175118, identifier (CRD42020175118).
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  • 文章类型: Journal Article
    在科学文献中,使用降低的反馈频率对运动学习的影响仍然存在争议。目前,关于指导假设仍然存在争议,有些作品支持它,而另一些作品则相矛盾。为了阐明这个主题,进行了四组实验,每个都有不同的反馈频率(0%,33%,67%,和100%),进行了三次评估(预测试,测试后,和保留)在姿势控制任务期间。此外,我们测试了是否有性能转移到另一个涉及姿势控制的类似任务。因此,只有67%的反馈组在测试后和保留评估中的任务表现有所改善.然而,与另一项姿势控制任务相比,两组均未显示出运动转移表现的差异。总之,本文的研究结果证实了指导的假设,并表明使用降低频率67%是改善运动学习的更好选择,而不是在较低频率提供反馈的选项。在所有试验或根本没有。
    The effects of the use of reduced feedback frequencies on motor learning remain controversial in the scientific literature. At present, there is still controversy about the guidance hypothesis, with some works supporting it and others contradicting it. To shed light on this topic, an experiment was conducted with four groups, each with different feedback frequencies (0%, 33%, 67%, and 100%), which were evaluated three times (pre-test, post-test, and retention) during a postural control task. In addition, we tested whether there was a transfer in performance to another similar task involving postural control. As a result, only the 67% feedback group showed an improvement in their task performance in the post-test and retention evaluations. Nevertheless, neither group showed differences in motor transfer performance compared to another postural control task. In conclusion, the findings of this paper corroborate the hypothesis of guidance and suggest that the use of a reduced frequency of 67% is a better option for improving motor learning than options that offer feedback at a lower frequency, at all trials or not at all.
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  • 文章类型: Journal Article
    基于模拟的健康专业教育(SBHPE)是医疗保健专业人员在安全环境中开发和完善技术技能的宝贵方法。反馈在这些技能的获得中起着至关重要的作用,但是很少有研究探索增强(结果知识(KR)和绩效知识(KP)与内在反馈类型对高级学习者的有效性。因此,本研究旨在确定高级学习者在SBHPE中获得复杂技术技能时认为哪种类型的反馈最有效。该研究遵循基于设计的研究(DBR)框架的测试和评估阶段。共有23名高级护理护理人员(ACP)参加了这项研究,并以KR的形式收到了反馈,KP,和内在反馈,同时使用骨内(IO)访问模拟器。参与者完成了一项调查,以评估他们的学习经验,并对每种反馈类型的感知有效性进行排名。这项研究的结果表明,KP被认为是最有效的反馈类型,KR被认为是最不有效的反馈类型,内在反馈在中间。这项工作提供了在SBHPE环境中为高级学习者使用增强和内在反馈的见解,但未来的工作,以评估这些类型的反馈的实际学习效果是需要的。
    Simulation-based health professions education (SBHPE) is a valuable approach for healthcare professionals to develop and refine technical skills in a safe environment. Feedback plays a crucial role in the acquisition of these skills, but little research has explored the effectiveness of augmented (knowledge of results (KR) and knowledge of performance (KP) versus intrinsic feedback types for advanced learners. Therefore, this study aimed to determine what type of feedback is perceived to be most effective by advanced learners when acquiring complex technical skills in SBHPE. The study followed the test and evaluated phases of the design-based research (DBR) framework. A total of 23 advanced care paramedics (ACPs) participated in the study and received feedback in the form of KR, KP, and intrinsic feedback while using the intraosseous (IO) access simulator. Participants completed a survey to evaluate their learning experience and rank the perceived effectiveness of each feedback type. The results of this study indicated that KP was perceived as the most effective type of feedback and KR was perceived as the least effective feedback, with intrinsic feedback being in the middle. This work provides insights into the use of augmented and intrinsic feedback for advanced learners in an SBHPE environment, but future work to assess the actual learning effects of these types of feedback is needed.
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  • 文章类型: Journal Article
    在卫生专业教育领域,获取技术技能包括三个阶段:1)接受指令,2)参与实践,3)接收反馈。模拟是一个有价值的工具,涵盖了所有三个阶段,提高卫生专业教育的有效性。这项工作侧重于反馈,它可以被归类为内在的(由学习者通过他们的感官感知)或增强的(由外部视角提供)。增强反馈可以采取结果知识(关于结果的信息)或绩效知识(关于导致结果的行动的信息)的形式。这项工作的总体目标是使用模拟评估这些类型的反馈在学习技术技能方面的感知效能,特别是骨内进入模拟器,在高级护理护理人员中。本文的主要重点和实现上述工作目标的第一步是确定在使用现有的骨内进入模拟器期间护理人员可以提供给高级护理护理人员的结果和性能知识。本研究遵循基于设计的研究框架进行,采用设计思维和Delphi方法的组合来生成一个全面的增强反馈列表,以结果知识和绩效知识的形式,可以提供给高级护理护理人员,同时通过模拟器学习骨内进入技能。进行了设计思考会议,以生成增强反馈的初始清单,然后通过两轮Delphi与护理人员专家达成共识来完善。此过程产生了八个步骤的反馈列表,以了解结果和绩效知识,这些反馈可以由护理人员协助人员使用骨内进入模拟器提供给高级护理护理人员。
    In the field of health professions education, acquiring technical skills involves three stages: 1) receiving instructions, 2) engaging in practice, and 3) receiving feedback. Simulation serves as a valuable tool that encompasses all three stages, enhancing the effectiveness of health professions education. This work focuses on feedback, which can be categorized as intrinsic (perceived by the learner through their senses) or augmented (provided by an external perspective). Augmented feedback can take the form of knowledge of results (information regarding the outcome) or knowledge of performance (information about the actions leading to the outcome). The overall objective of this work was to evaluate the perceived efficacy of these types of feedback in learning technical skills using a simulation, specifically an intraosseous access simulator, among advanced care paramedics. The primary focus of this article and the initial step towards achieving the aforementioned objective of this work was to determine the possible knowledge of results and knowledge of performance that paramedic facilitators could offer to advanced care paramedics during the use of an existing intraosseous access simulator. This research was conducted following the design-based research framework, employing a combination of design thinking and Delphi methods to generate a comprehensive list of augmented feedback, in both the form of knowledge of results and knowledge of performance, that can be provided to advanced care paramedics while learning intraosseous access skills through a simulator. The design thinking session was carried out to generate an initial inventory of augmented feedback, which was then refined through two rounds of Delphi consensus-building with paramedic experts. This process resulted in an eight-step list of feedback for knowledge of results and knowledge of performance that can be delivered to advanced care paramedics by paramedic facilitators using an intraosseous access simulator.
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  • 文章类型: Journal Article
    补充了对广泛运动学习中事件相关电位的早期分析(Margraf等人。,2022a,)额叶theta带活动(4-8Hz)进行了检查。37名参与者在五个练习中的每个练习中学习了192项试验的顺序手臂运动。反馈,基于性能自适应带宽,是在每次审判后给予的。在第一次和最后一次练习中记录了EEG。在前测-后测设计中,在双任务条件下测试了电机自动化的程度。定量误差信息在两种反馈条件下都被传输(正,负)。额叶theta活动被认为是需要认知控制的一般信号,因此,负反馈后预计会更高。广泛的电机实践促进了自动化,因此,在后来的实践中,预计额叶θ活性会降低。Further,预计额叶θ对随后的行为适应有预测作用,以及电机自动化的数量。如结果所示,负反馈后诱导额叶θ功率较高,练习五次后降低。此外,诱导的θ活性可预测误差校正,因此,招募的认知资源是否成功诱导行为适应的指标。为什么这些影响还有待解决,这与理论假设非常吻合,仅由额叶θ活动的诱导部分揭示。Further,练习期间theta活动的量不能预测运动自动化的程度。似乎与反馈处理相关的注意力资源和与运动控制相关的注意力资源之间可能存在分离。
    Supplementing an earlier analysis of event-related potentials in extensive motor learning (Margraf et al., 2022a, 2022b), frontal theta-band activity (4-8 Hz) was scrutinized. Thirty-seven participants learned a sequential arm movement with 192 trials in each of five practice sessions. Feedback, based on a performance adaptive bandwidth, was given after every trial. Electroencephalogram (EEG) was recorded in the first and last practice sessions. The degree of motor automatization was tested under dual-task conditions in a pre-test-post-test design. Quantitative error information was transported in both feedback conditions (positive and negative). Frontal theta activity was discussed as a general signal that cognitive control is needed and, therefore, was expected to be higher after negative feedback. Extensive motor practice promotes automatization, and therefore, decreased frontal theta activity was expected in the later practice. Further, it was expected that frontal theta was predictive for subsequent behavioural adaptations and the amount of motor automatization. As the results show, induced frontal theta power was higher after negative feedback and decreased after five sessions of practice. Moreover, induced theta activity was predictive for error correction and, therefore, an indicator of whether the recruited cognitive resources successfully induced behavioural adaptations. It remains to be solved why these effects, which fit well with the theoretical assumptions, were only revealed by the induced part of frontal theta activity. Further, the amount of theta activity during practice was not predictive for the degree of motor automatization. It seems that there might be a dissociation between attentional resources associated with feedback processing and attentional resources associated with motor control.
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  • 文章类型: Systematic Review
    背景:尽管研究旨在改善其预防和治疗,但与工作相关的肌肉骨骼疾病(WRMSDs)仍然是一个挑战。外在反馈已被建议用于WRMSD的预防和康复,以改善感觉运动控制,并最终减少疼痛和残疾。然而,关于外在反馈对WRMSD的有效性的系统评价很少。
    目的:进行系统评价,研究外在反馈对WRMSDs预防和康复的影响。
    方法:五个数据库(CINAHL,Embase,人体工程学抽象,PsycInfo,PubMed)进行了搜索。对各种设计的研究,评估工作任务期间外部反馈对三个结果的影响(功能,症状,感觉运动控制)在WRMSDs的预防和康复中被包括在内。
    结果:纳入了49项研究,在工作场所(27项研究)或受控环境(22项研究)中执行与工作相关任务的3,387名参与者(包括925名伤者)的总样本.外部反馈的使用被证明是有效的,在受控环境中短期预防功能限制和感觉运动改变(非常有限的证据,中度)和改善,在受伤的参与者中,函数,症状和感觉运动控制(中度证据)。在工作场所,它被证明是有效的短期预防功能限制(有限的证据).关于其在工作场所对WRMSD康复的影响,有相互矛盾的证据。
    结论:外在反馈是在受控环境中预防和康复WRMSD的一个有趣的补充工具。需要更多证据证明其对工作场所WRMSD的预防和康复的影响。
    BACKGROUND: Work-related musculoskeletal disorders (WRMSDs) remain a challenge despite research aimed at improving their prevention and treatment. Extrinsic feedback has been suggested for the prevention and rehabilitation of WRMSDs to improve sensorimotor control, and ultimately to reduce pain and disability. However, there are few systematic reviews on the effectiveness of extrinsic feedback for WRMSDs.
    OBJECTIVE: To perform a systematic review investigating the effect of extrinsic feedback for the prevention and rehabilitation of WRMSDs.
    METHODS: Five databases (CINAHL, Embase, Ergonomics Abstract, PsycInfo, PubMed) were searched. Studies of various designs assessing the effects of extrinsic feedback during work tasks on three outcomes (function, symptoms, sensorimotor control) in the context of prevention and rehabilitation of WRMSDs were included.
    RESULTS: Forty-nine studies were included, for a total sample of 3387 participants (including 925 injured) who performed work-related tasks in the workplace (27 studies) or in controlled environments (22 studies). The use of extrinsic feedback was shown to be effective in controlled environments for short-term prevention of functional limitations and sensorimotor alterations (very limited to moderate evidence) and for improving, in injured participants, function, symptoms and sensorimotor control (moderate evidence). In the workplace, it was shown to be effective for short-term prevention of functional limitations (limited evidence). There was conflicting evidence regarding its effect for WRMSD rehabilitation in the workplace.
    CONCLUSIONS: Extrinsic feedback is an interesting complementary tool for the prevention and rehabilitation of WRMSDs in controlled environments. More evidence is needed regarding its effect for the prevention and rehabilitation of WRMSDs in the workplace.
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  • 文章类型: Randomized Controlled Trial
    目的:这项交叉试验比较了不同反馈方法对冲刺成绩的影响,动机,和女运动员的情感情绪状态。
    方法:资格标准是有竞争力的女运动员,参与者在草地上4个随机反馈条件下完成冲刺测试,包括增强反馈(冲刺时间;AUG-FB),技术反馈(提示;TECH-FB),比赛驱动的训练(CDD)冲刺对手,和控制条件(无反馈;CON)。参与者完成了20米冲刺(最大冲刺),30米弯曲敏捷冲刺,和重复的冲刺能力测试,随着冲刺时间的推移,动机水平,和记录的情绪状态。在重复的冲刺能力测试期间,参与者对试验次数不了解。
    结果:大约12名橄榄球联盟球员完成了所有反馈条件。与TECH-FB(3.64[0.16]s)相比,AUG-FB(3.54[0.16]s)和CDD(3.54[0.16]s)的最大冲刺时间更快,而与CON相比没有差异(3.58[0.17]s)。与TECH-FB(5.61[0.21]s)和CON(5.57[0.24]s)相比,AUG-FB(5.42[0.20]s)的弯曲敏捷冲刺时间更快,尽管CDD(5.38[0.26]s)比TECH-FB产生更快的冲刺时间。与CON(5.99[0.60];4.75[2.07])相比,AUG-FB(6.31[0.68];6.53[0.05])的努力和价值更高,与其他反馈条件(AUG-FB:5.54[0.72];CDD:5.56[0.67];TECH-FB:5.60[0.56])相比,CON表现出较低的享受等级(4.68[0.95])。
    结论:在sprint任务之前提供AUG-FB比TECH-FB能提高更直接的性能结果。AUG-FB也使运动员受益,任务努力,和教练价值。女运动员应在测试和训练环境中接受AUG-FB,提高即时的身体表现和动力。
    OBJECTIVE: This crossover trial compared the effects of varying feedback approaches on sprint performance, motivation, and affective mood states in female athletes.
    METHODS: Eligibility criteria were being competitive female athletes, where participants completed sprint tests in 4 randomized feedback conditions on grass, including augmented feedback (sprint time; AUG-FB), technical feedback (cues; TECH-FB), a competition-driven drill (CDD) sprinting against an opponent, and a control condition (no feedback; CON). Participants completed a 20-m sprint (maximum sprint), 30-m curved agility sprint, and a repeated sprint ability test, with sprint times, motivation level, and mood states recorded. The participants were blinded from the number of trials during the repeated sprint ability test.
    RESULTS: About 12 rugby league players completed all feedback conditions. The maximum sprint times were faster for AUG-FB (3.54 [0.16] s) and CDD (3.54 [0.16] s) compared with TECH-FB (3.64 [0.16] s), while there were no differences compared with CON (3.58 [0.17] s). The curved agility sprint times were faster for AUG-FB (5.42 [0.20] s) compared with TECH-FB (5.61 [0.21] s) and CON (5.57 [0.24] s), although CDD (5.38 [0.26] s) produced faster sprint times than TECH-FB. Effort and value were higher with AUG-FB (6.31 [0.68]; 6.53 [0.05]) compared with CON (5.99 [0.60]; 4.75 [2.07]), while CON exhibited lower enjoyment ratings (4.68 [0.95]) compared with other feedback conditions (AUG-FB: 5.54 [0.72]; CDD: 5.56 [0.67]; TECH-FB: 5.60 [0.56]).
    CONCLUSIONS: Providing AUG-FB prior to sprint tasks enhances more immediate performance outcomes than TECH-FB. AUG-FB also benefited athlete enjoyment, task effort, and coaching value. Female athletes should receive AUG-FB in testing and training environments, to improve immediate physical performance and motivation.
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  • 文章类型: Journal Article
    手灵活性降低是中风后个体感觉运动障碍的常见组成部分。为了改善手的功能,创新的康复干预措施不断开发和测试。在这种情况下,基于技术的手部康复干预措施正在迅速出现。本文概述了在增强反馈和新康复技术的背景下,病变后可塑性和感觉运动整合过程的基本知识,特别是虚拟现实和柔软的机器人手套。我们还讨论了与在基于技术的康复干预措施的开发中纳入增强反馈有关的一些因素。这包括与反馈交付参数设计相关的因素,受中风影响的个体的任务复杂性和感觉缺陷的异质性。尽管目前我们对使用新康复技术所涉及的机制的理解存在局限性,多模式增强反馈方法似乎很有前景,可能为优化卒中后恢复提供有意义的方法.往前走,我们认为,比较研究允许基于不同的生物标志物对增强反馈递送参数进行分层,应提倡病变特征或损伤(例如,受伤的半球,病变位置,病变体积,感觉运动障碍)。最终,我们设想治疗设计应该结合多种模式的增强反馈,仔细适应受中风影响的个体的具体情况,并随着康复而发展。这将更好地与中风康复的新趋势保持一致,该趋势挑战了普遍的终极干预措施的存在。
    Reduced hand dexterity is a common component of sensorimotor impairments for individuals after stroke. To improve hand function, innovative rehabilitation interventions are constantly developed and tested. In this context, technology-based interventions for hand rehabilitation have been emerging rapidly. This paper offers an overview of basic knowledge on post lesion plasticity and sensorimotor integration processes in the context of augmented feedback and new rehabilitation technologies, in particular virtual reality and soft robotic gloves. We also discuss some factors to consider related to the incorporation of augmented feedback in the development of technology-based interventions in rehabilitation. This includes factors related to feedback delivery parameter design, task complexity and heterogeneity of sensory deficits in individuals affected by a stroke. In spite of the current limitations in our understanding of the mechanisms involved when using new rehabilitation technologies, the multimodal augmented feedback approach appears promising and may provide meaningful ways to optimize recovery after stroke. Moving forward, we argue that comparative studies allowing stratification of the augmented feedback delivery parameters based upon different biomarkers, lesion characteristics or impairments should be advocated (e.g., injured hemisphere, lesion location, lesion volume, sensorimotor impairments). Ultimately, we envision that treatment design should combine augmented feedback of multiple modalities, carefully adapted to the specific condition of the individuals affected by a stroke and that evolves along with recovery. This would better align with the new trend in stroke rehabilitation which challenges the popular idea of the existence of an ultimate good-for-all intervention.
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