Visual long-term memory

视觉长期记忆
  • 文章类型: Journal Article
    视觉工作记忆(VWM)可以从传入的视觉刺激中选择性地过滤与任务无关的信息。然而,类似的过滤过程是否适用于从视觉长期记忆(VLTM)检索到的与任务无关的信息仍然难以捉摸。我们假设VWM中的“资源受限检索机制”负责检索无关的VLTM信息。为了全面了解这一机制,我们使用VLTM学习任务和VWM任务结合瞳孔测量进行了三个实验。显著的瞳孔光响应(PLR)的存在充当VLTM信息确实可以进入VWM的经验证据。值得注意的是,与任务相关的VLTM信息诱导了持续的PLR,与任务无关的VLTM信息观察到的瞬时PLR形成对比。重要的是,PLR的瞬态发生在低VWM负载的条件下,但这种效应在高负荷条件下是不存在的。总的来说,这些结果表明,只有在低VWM负载的情况下,与任务无关的VLTM信息才能进入VWM,然后消失。这种动态强调了VWM中资源有限的检索机制,对VLTM信息的输入施加控制。
    Visual working memory (VWM) can selectively filter task-irrelevant information from incoming visual stimuli. However, whether a similar filtering process applies to task-irrelevant information retrieved from visual long-term memory (VLTM) remains elusive. We assume a \"resource-limited retrieval mechanism\" in VWM in charge of the retrieval of irrelevant VLTM information. To make a comprehensive understanding of this mechanism, we conducted three experiments using both a VLTM learning task and a VWM task combined with pupillometry. The presence of a significant pupil light response (PLR) served as empirical evidence that VLTM information can indeed make its way into VWM. Notably, task-relevant VLTM information induced a sustained PLR, contrasting with the transient PLR observed for task-irrelevant VLTM information. Importantly, the transience of the PLR occurred under conditions of low VWM load, but this effect was absent under conditions of high load. Collectively, these results show that task-irrelevant VLTM information can enter VWM and then fade away only under conditions of low VWM load. This dynamic underscores the resource-limited retrieval mechanism within VWM, exerting control over the entry of VLTM information.
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  • 文章类型: Journal Article
    人类观察者通常在记住特定的视觉细节时表现出显著的一致性,例如某些面部图像。这种现象通常归因于视觉记忆性,增强视觉信息的长期保留的刺激属性的集合。然而,视觉记忆性对视觉记忆形成的确切贡献仍然难以捉摸,因为这些影响可能出现在从早期感知编码到感知后记忆巩固过程的任何地方。为了澄清这一点,我们从以下假设测试了三个关键预测:视觉记忆性促进早期感知编码,支持视觉短期记忆(VSTM)的形成和视觉长期记忆(VLTM)的保留.首先,我们检查了VSTM编码中的可记忆性益处是否提前显现,即使在简短刺激呈现的约束下(100-200毫秒;实验1)。我们通过使用具有高或低记忆性的面部图像在VSTM变化检测任务中操纵刺激呈现持续时间来实现这一点,同时确保参与者对它们同样熟悉。第二,我们评估了这种早期记忆益处是否增加了VSTM保留的可能性,即使使用旨在中断感知后VSTM合并过程的刺激后掩蔽(实验2)。最后,我们通过从秒到24小时操纵记忆保持间隔来研究记忆益处的持久性(实验3)。在整个实验中,我们的数据表明,视觉记忆能力对VSTM形成有早期影响,在可变保留间隔内保持不变,并预测随后的VLTM过夜。合并,这些发现强调了视觉记忆性在刺激发作后100-200毫秒内增强了视觉记忆,导致强大的记忆痕迹抵抗感知后中断和长期遗忘。
    Human observers often exhibit remarkable consistency in remembering specific visual details, such as certain face images. This phenomenon is commonly attributed to visual memorability, a collection of stimulus attributes that enhance the long-term retention of visual information. However, the exact contributions of visual memorability to visual memory formation remain elusive as these effects could emerge anywhere from early perceptual encoding to post-perceptual memory consolidation processes. To clarify this, we tested three key predictions from the hypothesis that visual memorability facilitates early perceptual encoding that supports the formation of visual short-term memory (VSTM) and the retention of visual long-term memory (VLTM). First, we examined whether memorability benefits in VSTM encoding manifest early, even within the constraints of a brief stimulus presentation (100-200 ms; Experiment 1). We achieved this by manipulating stimulus presentation duration in a VSTM change detection task using face images with high- or low-memorability while ensuring they were equally familiar to the participants. Second, we assessed whether this early memorability benefit increases the likelihood of VSTM retention, even with post-stimulus masking designed to interrupt post-perceptual VSTM consolidation processes (Experiment 2). Last, we investigated the durability of memorability benefits by manipulating memory retention intervals from seconds to 24 h (Experiment 3). Across experiments, our data suggest that visual memorability has an early impact on VSTM formation, persisting across variable retention intervals and predicting subsequent VLTM overnight. Combined, these findings highlight that visual memorability enhances visual memory within 100-200 ms following stimulus onset, resulting in robust memory traces resistant to post-perceptual interruption and long-term forgetting.
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  • 文章类型: Journal Article
    一些视觉刺激总是比其他个体更好地记住,由于记忆性的变化(刺激固有特性决定了编码成视觉长期记忆(VLTM)的容易性)。然而,目前尚不清楚是什么认知过程会产生这种记忆益处。一种可能性是,这种好处体现在VLTM编码的容量有限瓶颈内,即视觉工作记忆(VWM)。更确切地说,记忆刺激可以优先编码到VLTM中,因为需要较少的认知资源来将它们存储在VWM(效率假设)中。或者,难忘的刺激在获得认知资源方面可能比难忘的刺激更具竞争力,导致VWM更成功的存储(竞争力假设)。此外,VWM后可能会出现可记忆性的好处,具体来说,如果难忘的刺激不太容易被遗忘(即,在通过编码瓶颈后,它们比容易忘记的刺激“更粘”)(粘性假设)。为了测试这个,我们进行了两个实验来研究如何通过操纵刺激的记忆性来产生记忆性益处,设置大小,以及参与者在工作记忆任务的背景下对刺激进行编码时刺激之间的竞争程度。随后,在VLTM任务中测试了他们对编码刺激的记忆。在VWM任务中,与令人难忘的刺激相比,令人难忘的刺激表现更好,支持效率假设。此外,我们发现在直接竞争中,难忘的刺激在吸引有限的VWM资源方面也比难忘的刺激更好,支持竞争力假说。然而,在VLTM中,只有效率优势转化为性能优势。最后,我们发现,难忘的刺激在通过VWM施加的编码瓶颈后不太可能被遗忘,支持“粘性”假设。因此,我们的研究结果表明,可记忆性益处在多个认知过程中发展.
    Some visual stimuli are consistently better remembered than others across individuals, due to variations in memorability (the stimulus-intrinsic property that determines ease of encoding into visual long-term memory (VLTM)). However, it remains unclear what cognitive processes give rise to this mnemonic benefit. One possibility is that this benefit is imbued within the capacity-limited bottleneck of VLTM encoding, namely visual working memory (VWM). More precisely, memorable stimuli may be preferentially encoded into VLTM because fewer cognitive resources are required to store them in VWM (efficiency hypothesis). Alternatively, memorable stimuli may be more competitive in obtaining cognitive resources than forgettable stimuli, leading to more successful storage in VWM (competitiveness hypothesis). Additionally, the memorability benefit might emerge post-VWM, specifically, if memorable stimuli are less prone to be forgotten (i.e., are \"stickier\") than forgettable stimuli after they pass through the encoding bottleneck (stickiness hypothesis). To test this, we conducted two experiments to examine how memorability benefits emerge by manipulating the stimulus memorability, set size, and degree of competition among stimuli as participants encoded them in the context of a working memory task. Subsequently, their memory for the encoded stimuli was tested in a VLTM task. In the VWM task, performance was better for memorable stimuli compared to forgettable stimuli, supporting the efficiency hypothesis. In addition, we found that when in direct competition, memorable stimuli were also better at attracting limited VWM resources than forgettable stimuli, supporting the competitiveness hypothesis. However, only the efficiency advantage translated to a performance benefit in VLTM. Lastly, we found that memorable stimuli were less likely to be forgotten after they passed through the encoding bottleneck imposed by VWM, supporting the \"stickiness\" hypothesis. Thus, our results demonstrate that the memorability benefit develops across multiple cognitive processes.
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  • 文章类型: Journal Article
    脱离外部世界-一种被称为思维游移的现象-是一种常见的经历,已被证明与各种任务中的认知表现受损有关。在当前的基于网络的研究中,我们使用连续延迟估计范式来研究编码时任务脱离对后续位置召回的影响。任务脱离是用思想探针对二分法进行评估的(Off-vs.在任务中)和连续响应量表(从0%到100%在任务中)。这种方法使我们能够以二分和分级的方式考虑感知解耦。在第一项研究中(n=54),我们发现编码时的任务脱离程度与随后以度为单位的位置召回之间存在负相关关系。这一发现支持分级的感知解耦过程,而不是以全或无方式发生的解耦。在第二项研究(n=104)中,我们复制了这一发现。对22名参与者的分析显示了足够的非任务试验,以将数据与标准混合物模型拟合,揭示了在这个特殊的子样本中,在编码时脱离任务与回忆可能性方面较差的长期记忆性能有关,但不是在召回信息的精确度方面。总的来说,研究结果表明,任务脱离的分级性质与随后召回位置的细粒度差异共同变化。展望未来,重要的是测试持续的思维游荡措施的有效性。
    Disengaging from the external world-a phenomenon referred to as mind wandering-is a common experience that has been shown to be associated with detriments in cognitive performance across a large range of tasks. In the current web-based study, we used a continuous delayed estimation paradigm to investigate the impact of task disengagement at encoding on subsequent recall of location. Task disengagement was assessed with thought probes on a dichotomous (off- vs. on-task) and a continuous response scale (from 0% to 100% on-task). This approach allowed us to consider perceptual decoupling in both a dichotomous and a graded manner. In the first study (n = 54), we found a negative relationship between levels of task disengagement at encoding and subsequent recall of location measured in degrees. This finding supports a graded perceptual decoupling process rather than a decoupling that happens in an all-or-none manner. In the second study (n = 104), we replicated this finding. An analysis of 22 participants showing enough off-task trials to fit the data with the standard mixture model revealed that in this particular subsample, being disengaged from the task at encoding was related to worse long-term memory performance in terms of likelihood to recall but not in terms of precision with which information is recalled. Overall, the findings suggest a graded nature of task disengagement that covaries with fine-grained differences in subsequent recall of location. Going forwards, it will be important to test the validity of continuous measures of mind-wandering.
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  • 文章类型: Journal Article
    现实世界对象的视觉特征是否存储为绑定单位?先前的研究表明,简单的视觉特征(例如,彩色正方形或几何形状)在内存任务中形成可预测的对时可以有效地绑定在一起。通过“内存压缩”过程,观察者可以利用这些特性将它们压缩成块。然而,最近的一项研究发现,真实世界物体的视觉特征是独立存储的。在本研究中,我们通过使用水果的图画作为记忆刺激来探索这个问题,在单独的测试试验中呈现四张水果图片,在这些试验中,我们要求观察者记住八个总特征(即,四种颜色和四种形状)。在一致的试验中,水果的颜色与其自然外观相匹配(例如,一个红苹果),在不一致的试验中,水果的颜色与其自然外观不匹配(例如,红色香蕉)。我们将水果的形状与颜色随机配对(无替换)。根据分块理论,如果真实世界对象的视觉特征存储在块中,由于块需要额外的解码过程,因此在一致性试验中,最高的内存容量应伴随最长的响应时间。我们确实发现参与者在全等状态下的记忆容量最高,但是他们在一致条件下的反应时间明显比不一致条件下的反应时间快。因此,观察者在一致的条件下没有经历解码过程,我们得出的结论是,现实世界物体中的视觉特征不会存储在一个块中。
    Are visual features of real-world objects stored as bound units? Previous research has shown that simple visual features (e.g., colored squares or geometric shapes) can be effectively bound together when forming predictable pairs in memory tasks. Through a \"memory compression\" process, observers can take advantage of these features to compress them into a chunk. However, a recent study found that visual features in real-world objects are stored independently. In the present study, we explored this issue by using drawings of fruits as memory stimuli, presenting four pictures of fruit in separate test trials in which we required observers to remember eight total features (i.e., four colors and four shapes). In the congruent trials, the color of the fruit matched its natural appearance (e.g., a red apple), while in incongruent trials, the color of the fruit mismatched its natural appearance (e.g., a red banana). We paired the shape of the fruits randomly with a color (without replacement). According to chunking theory, if visual features of real-world objects are stored in a chunk, the highest memory capacity should be accompanied by the longest response time in congruent trials due to an extra decoding process required from the chunk. We did find that participants had the highest memory capacity in the congruent condition, but their response times in the congruent condition were significantly faster than in the incongruent condition. Thus, observers did not undergo a decoding process in the congruent condition, and we concluded that visual features in real-world objects are not stored in a chunk.
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  • 文章类型: Journal Article
    最近的研究表明,视觉长期记忆(vLTM)表示与感知直接联系并引导注意力。这可以通过称为激活LTM的状态来完成,然而,对活化LTM的性质知之甚少。是否有可能增强这些激活的表征的注意效果?此外,是激活的LTM离散(即,表示是活动的还是不活动的,但只有主动表示与感知交互)或连续(即,活跃状态中有不同的层次都与感知相互作用)?要回答这些问题,在本研究中,我们在修改的Sternberg任务中测量了入侵效果。参与者看到了三个复杂视觉对象的两个列表,被提示只有一个列表与当前试验相关(另一个列表是,因此,无关紧要),然后调查了他们对线索列表的记忆。严重的,一半的试验包含重复对象(每次显示10次),一半的试验包含非重复对象(每次仅显示一次)。结果表明,重复增强了激活的LTM,作为侵入效应(即,与非重复试验相比,重复试验对无关列表对象的反应时间更长)更长。这些初步发现提供了LTM持续激活的初步支持,由于重复和非重复试验的侵入效应大小不同。我们得出的结论是,研究人员应该重复刺激以增加其效果的大小,并增强LTM表示与感知的相互作用。
    Recent research indicates that visual long-term memory (vLTM) representations directly interface with perception and guide attention. This may be accomplished through a state known as activated LTM, however, little is known about the nature of activated LTM. Is it possible to enhance the attentional effects of these activated representations? And furthermore, is activated LTM discrete (i.e., a representation is either active or not active, but only active representations interact with perception) or continuous (i.e., there are different levels within the active state that all interact with perception)? To answer these questions, in the present study, we measured intrusion effects during a modified Sternberg task. Participants saw two lists of three complex visual objects, were cued that only one list was relevant for the current trial (the other list was, thus, irrelevant), and then their memory for the cued list was probed. Critically, half of the trials contained repeat objects (shown 10 times each), and half of the trials contained non-repeat objects (shown only once each). Results indicated that repetition enhanced activated LTM, as the intrusion effect (i.e., longer reaction times to irrelevant list objects than novel objects) was larger for repeat trials compared with non-repeat trials. These initial findings provide preliminary support that LTM activation is continuous, as the intrusion effect was not the same size for repeat and non-repeat trials. We conclude that researchers should repeat stimuli to increase the size of their effects and enhance how LTM representations interact with perception.
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  • 文章类型: Journal Article
    通过将自然视觉的复杂性降低到人工但控制良好的实验任务和刺激,视觉认知领域的研究在揭示视觉系统的基本操作特征方面取得了长足的进步。例如,这种简化方法已用于评估视觉注意力的基本局限性,视觉工作记忆(VWM)容量,和视觉长期记忆(VLTM)的保真度。对这些限制的评估通常是纯粹意义上的,不管目标是什么,行动,和前科。虽然绘制出我们视觉系统面临的瓶颈很重要,我们在这里重点介绍如何克服这些限制的选定示例。最近的研究结果表明,在更自然的任务中,能力可能高于还原论研究表明的,可分离的系统服务于不同的行动,比如伸手去看,这可能会提供有关如何避免纯粹的注意力或记忆限制的重要见解。我们还回顾了证据,表明我们越接近自然主义行为,我们遇到的隐式学习机制越多,它们可以“免费”和“即时运行”。“这些机制提供了惊人丰富的视觉体验,可以支持容量有限的系统。我们推测自然任务是否可能对VWM的局限性产生不同的估计,VLTM,和注意,并建议容量测量也应在自然框架内通过现实世界的测试。我们的评论强调了各种方法,并建议我们对视觉认知的理解将受益于将现实世界认知的复杂性纳入实验方法。
    Research within visual cognition has made tremendous strides in uncovering the basic operating characteristics of the visual system by reducing the complexity of natural vision to artificial but well-controlled experimental tasks and stimuli. This reductionist approach has for example been used to assess the basic limitations of visual attention, visual working memory (VWM) capacity, and the fidelity of visual long-term memory (VLTM). The assessment of these limits is usually made in a pure sense, irrespective of goals, actions, and priors. While it is important to map out the bottlenecks our visual system faces, we focus here on selected examples of how such limitations can be overcome. Recent findings suggest that during more natural tasks, capacity may be higher than reductionist research suggests and that separable systems subserve different actions, such as reaching and looking, which might provide important insights about how pure attentional or memory limitations could be circumvented. We also review evidence suggesting that the closer we get to naturalistic behavior, the more we encounter implicit learning mechanisms that operate \"for free\" and \"on the fly.\" These mechanisms provide a surprisingly rich visual experience, which can support capacity-limited systems. We speculate whether natural tasks may yield different estimates of the limitations of VWM, VLTM, and attention, and propose that capacity measurements should also pass the real-world test within naturalistic frameworks. Our review highlights various approaches for this and suggests that our understanding of visual cognition will benefit from incorporating the complexities of real-world cognition in experimental approaches.
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  • 文章类型: Journal Article
    Pictures in a rapid serial visual presentation (RSVP) stream are better remembered when they are simultaneously presented with targets of an unrelated detection task than when they are presented with distractors. However, it is unclear whether this so-called \"attentional boost effect\" depends on the intentionality of encoding. While there are studies suggesting that the attentional boost effect even occurs when encoding is incidental, there are several methodological issues with these studies, which may have undermined the incidental encoding instructions. The present study (N = 141) investigated the role of the intentionality of encoding with an improved experimental design. Specifically, to prevent a spill-over of intentional resources to the pictures in the RSVP stream, the speed of the stream was increased (to four pictures per second) and each picture was presented only once during the course of the experiment. An attentional boost effect was only found when encoding was intentional but not when encoding was incidental. Interestingly, memory performance for incidentally encoded pictures was nevertheless substantially above chance, independently of whether images were presented with search-relevant targets or distractors. These results suggest that the attentional boost effect is a memory advantage that occurs only under intentional encoding conditions, and that perceptual long-term memory representations are formed as a natural product of perception, independently of the presence of behaviorally relevant events.
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  • 文章类型: Journal Article
    识别引起的遗忘,从而识别目标记忆会导致相关记忆的遗忘,识别旧对象和拒绝新对象的结果。在这里,我们问这两个任务是否都有必要引起遗忘。我们独特的设计使我们能够将对旧对象的识别与对新对象的拒绝隔离开来,只向对象展示新对象,只有旧的物体,以及在新旧识别任务的不同条件下两者的混合。在所有三个条件下,我们成功地诱导了遗忘。在所有三个条件下,遗忘的程度在统计学上是无法区分的,表明识别旧物体和拒绝新物体都是遗忘的基石。这些发现指出了识别和排斥是识别引起的遗忘的潜在机制,并证明了这种遗忘效应的普遍性。
    Recognition-induced forgetting, whereby the recognition of targeted memories induces the forgetting of related memories, results from the recognition of old objects and rejection of new objects. Here we asked whether both these tasks are necessary to induce forgetting. Our unique design allowed us to isolate the recognition of old objects from the rejection of new objects by presenting subjects with only new objects, only old objects, and a mixture of both in separate conditions of an old-new recognition task. In all three conditions, we successfully induced forgetting. The magnitude of forgetting was statistically indistinguishable across all three conditions, showing that recognition of old objects and rejection of new objects are each building blocks of forgetting. These findings pinpoint both recognition and rejection as mechanisms underlying recognition-induced forgetting and demonstrate the ubiquity of this forgetting effect.
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  • 文章类型: Journal Article
    识别引起的遗忘是由于访问记忆表示而导致的类别内遗忘效应。这种范例的优点包括可以在幼儿阅读之前使用视觉对象测试幼儿的记忆,测试多种类型的刺激,并与动物模型一起使用。然而,尚不清楚是否只是情景记忆任务(您以前看过吗?)或语义记忆任务(这比面包大吗?)会导致这种遗忘效果。这种区别对于建立识别引起的遗忘模型至关重要。这里,我们实施了一种设计,在该设计中,这两个任务都被用于同一实验中,以确定哪一个导致识别引起的遗忘.我们发现情景记忆任务,但不是语义记忆任务,创建类别内遗忘。这些结果表明,识别引起的遗忘的高斯差遗忘函数是由情景记忆任务触发的,而不是由与语义记忆相同的潜在记忆信号驱动的。
    Recognition-induced forgetting is a within-category forgetting effect that results from accessing memory representations. Advantages of this paradigm include the possibility of testing the memory of young children using visual objects before they can read, the testing of multiple types of stimuli, and use with animal models. Yet it is unknown whether just episodic memory tasks (Have you seen this before?) or also semantic memory tasks (Is this bigger than a loaf of bread?) will lead to this forgetting effect. This distinction will be critical in establishing a model of recognition-induced forgetting. Here, we implemented a design in which both these tasks were used in the same experiment to determine which was leading to recognition-induced forgetting. We found that episodic memory tasks, but not semantic memory tasks, created within-category forgetting. These results show that the difference-of-Gaussian forgetting function of recognition-induced forgetting is triggered by episodic memory tasks and is not driven by the same underlying memory signal as semantic memory.
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