Vaccination game

  • 文章类型: Journal Article
    面对传染病的爆发,社会的集体行为会对流行病的进程产生深远的影响。这项研究调查了个人对疫苗行为的态度所表现出的瞬时社会困境及其对社会距离的影响,这是疾病控制策略的关键组成部分。这项研究采用了多方面的方法,结合建模技术和模拟,以全面评估疾病爆发期间社会距离态度和疫苗摄取之间的动态。关于建模,我们引入了一个新的疫苗接种游戏(VG),与传统的VG模型不同,2-玩家和2-策略的回报结构被恰当地嵌入到个人行为动态中。个人愿意坚持社会疏远措施,比如戴口罩和身体上的距离,与他们接受疫苗的倾向密切相关。研究表明,对社交距离的积极态度倾向于与疫苗接受的可能性更高。最终有助于更有效的疾病控制。正如COVID-19大流行所表明的那样,迅速和协调的公共卫生措施对于遏制传染病的传播至关重要。这项研究强调了解决个人态度所带来的瞬时社会困境的紧迫性。通过了解这些因素之间的复杂关系,政策制定者,医疗保健专业人员可以制定量身定制的策略,以促进社会距离合规性和疫苗接受度,从而增强我们控制和减轻未来疾病爆发影响的能力。
    In the face of infectious disease outbreaks, the collective behavior of a society can has a profound impact on the course of the epidemic. This study investigates the instantaneous social dilemma presented by individuals\' attitudes toward vaccine behavior and its influence on social distancing as a critical component in disease control strategies. The research employs a multifaceted approach, combining modeling techniques and simulation to comprehensively assess the dynamics between social distancing attitudes and vaccine uptake during disease outbreaks. With respect to modeling, we introduce a new vaccination game (VG) where, unlike conventional VG models, a 2-player and 2-strategy payoff structure is aptly embedded in the individual behavior dynamics. Individuals\' willingness to adhere to social distancing measures, such as mask-wearing and physical distancing, is strongly associated with their inclination to receive vaccines. The study reveals that a positive attitude towards social distancing tends to align with a higher likelihood of vaccine acceptance, ultimately contributing to more effective disease control. As the COVID-19 pandemic has demonstrated, swift and coordinated public health measures are essential to curbing the spread of infectious diseases. This study underscores the urgency of addressing the instantaneous social dilemma posed by individuals\' attitudes. By understanding the intricate relationship between these factors, policymakers, and healthcare professionals can develop tailored strategies to promote both social distancing compliance and vaccine acceptance, thereby enhancing our ability to control and mitigate the impact of disease outbreaks in the future.
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  • 文章类型: Journal Article
    进化流行病学模型极大地影响了生物学领域中各种感染和预防方法的研究。这些模型被称为Susceptible,封锁,接种疫苗,感染,和恢复(SLVIR)流行动态。我们探索人类行为,特别是在疾病传播的背景下,受两种干预策略的影响:疫苗接种和封锁,两者都基于进化博弈论(EGT)的原理。这项利用进化博弈论的综合研究深入研究了流行病的动力学,明确关注从免疫敏感性到封锁措施敏感性的转换率。我们的研究涉及对SLVIR流行病模型的结构方面的透彻分析,它描述了无病平衡,以确保系统的稳定性。我们的调查支持这样一种观点,即实施封锁措施有效地降低了所需的疫苗接种水平,以减少新感染的流行。此外,它强调,当流行病迅速蔓延时,将两种策略结合起来尤其有效。在疾病传播相对较多的地区,我们的研究表明,封锁措施比仅仅依靠疫苗更有效地减少疾病的传播。通过重要的数值模拟,我们的研究表明,整合封锁措施和有效的疫苗接种策略可以间接降低人群中的感染风险,前提是它们既可靠又负担得起。结果揭示了一个细微差别和有益的情景,我们研究了疫苗接种策略和封锁措施的演变之间的相互作用,通过平均社会回报指标评估他们的共存。
    Evolutionary epidemiology models have substantially impacted the study of various infections and prevention methods in the biology field. These models are called Susceptible, Lockdown, Vaccinated, Infected, and Recovered (SLVIR) epidemic dynamics. We explore how human behavior, particularly in the context of disease transmission, is influenced by two intervention strategies: vaccination and lockdown, both of which are grounded in the principles of evolutionary game theory (EGT). This comprehensive study using evolutionary game theory delves into the dynamics of epidemics, explicitly focusing on the transition rate from susceptibility to immunity and susceptibility to lockdown measures. Our research involves a thorough analysis of the structural aspects of the SLVIR epidemic model, which delineates disease-free equilibria to ensure stability in the system. Our investigation supports the notion that implementing lockdown measures effectively reduces the required level of vaccinations to curtail the prevalence of new infections. Furthermore, it highlights that combining both strategies is particularly potent when an epidemic spreads rapidly. In regions where the disease spreads comparatively more, our research demonstrates that lockdown measures are more effective in reducing the spread of the disease than relying solely on vaccines. Through significant numerical simulations, our research illustrates that integrating lockdown measures and efficient vaccination strategies can indirectly lower the risk of infection within the population, provided they are both dependable and affordable. The outcomes reveal a nuanced and beneficial scenario where we examine the interplay between the evolution of vaccination strategies and lockdown measures, assessing their coexistence through indicators of average social payoff.
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  • 文章类型: Journal Article
    传染病构成重大公共卫生风险,需要有效的控制策略。其中一项战略是实施自愿疫苗接种政策,给予个人自主决定接种疫苗的自主权。然而,探索优化疾病控制结果的不同方法势在必行,并涉及评估其相关成本和收益。本研究分析了在传染病控制中自愿接种疫苗政策下采用混合策略方法的优缺点。我们通过利用包含成本和收益因素的疫苗接种博弈模型来检查这种方法的潜在收益,更低的成本和更高的收益导致感染率降低。这里,我们引入了一个混合策略框架,该框架结合了基于个人的风险评估(IB-RA)和基于社会的风险评估(SB-RA)策略.提出了一种新颖的动力学方程,该方程可以捕获个人在根据个人或社区考虑选择策略时的决策过程。此外,我们在社会困境的背景下探讨混合策略方法的含义。我们通过考虑疫苗策略偏好的演变以及风险感知来检查与预期行为和社会效率赤字(SED)概念的偏差。通过全面评估与混合战略方法相关的财务影响和社会优势,决策者可以在自愿疫苗接种政策的框架内分配资源和实施防治传染病的措施。
    Infectious diseases pose significant public health risks, necessitating effective control strategies. One such strategy is implementing a voluntary vaccination policy, which grants individuals the autonomy to make their own decisions regarding vaccination. However, exploring different approaches to optimize disease control outcomes is imperative, and involves assessing their associated costs and benefits. This study analyzes the advantages and disadvantages of employing a mixed-strategy approach under a voluntary vaccination policy in infectious disease control. We examine the potential benefits of such an approach by utilizing a vaccination game model that incorporates cost and benefit factors, where lower costs and higher benefits lead to reduced infection rates. Here, we introduce a mixed-strategy framework that combines individual-based risk assessment (IB-RA) and society-based risk assessment (SB-RA) strategies. A novel dynamical equation is proposed that captures the decision-making process of individuals as they choose their strategy based on personal or communal considerations. In addition, we explore the implications of the mixed-strategy approach within the context of social dilemmas. We examine deviations from expected behavior and the concept of social efficiency deficit (SED) by allowing for the evolution of vaccine strategy preferences alongside risk perception. By comprehensively evaluating the financial implications and societal advantages associated with the mixed-strategy approach, decision-makers can allocate resources and implement measures to combat infectious diseases within the framework of a voluntary vaccination policy.
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  • 文章类型: Journal Article
    在这项研究中,提出了一种传播COVID-19的流行病模型。该模型考虑了COVID-19传播动态中的出生率和死亡率。假设出生率和死亡率相同,所以人口保持不变。模型的动力学分为两个阶段进行解释。首先是流行阶段,根据提出的SIR/V模型在一个赛季中传播,并在赛季结束时达到稳定状态。另一个是“疫苗接种运动”,根据疫苗接种游戏规则,在两个季节之间进行。在这个阶段,人口中的每个人决定是否接种疫苗。在不考虑疫苗接种游戏的情况下调查所研究模型在单个流行季节中的动态,表明模型中的波浪作为实验知识。此外,使用三种更新策略通过疫苗接种游戏规则研究参数的影响.结果表明,可以通过改变疫苗接种效率和成本等参数来改变大流行速度,防御传染病,出生率和死亡率。当疫苗接种覆盖率增加并且平均社会收益被修改时,最终的流行病规模减小。
    In this study, an epidemic model for spreading COVID-19 is presented. This model considers the birth and death rates in the dynamics of spreading COVID-19. The birth and death rates are assumed to be the same, so the population remains constant. The dynamics of the model are explained in two phases. The first is the epidemic phase, which spreads during a season based on the proposed SIR/V model and reaches a stable state at the end of the season. The other one is the \"vaccination campaign\", which takes place between two seasons based on the rules of the vaccination game. In this stage, each individual in the population decides whether to be vaccinated or not. Investigating the dynamics of the studied model during a single epidemic season without consideration of the vaccination game shows waves in the model as experimental knowledge. In addition, the impact of the parameters is studied via the rules of the vaccination game using three update strategies. The result shows that the pandemic speeding can be changed by varying parameters such as efficiency and cost of vaccination, defense against contagious, and birth and death rates. The final epidemic size decreases when the vaccination coverage increases and the average social payoff is modified.
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  • 文章类型: Journal Article
    我们成功地为疫苗接种游戏建立了成对近似的理论框架,其中对流行病传播的动态过程和帮助预防社会行为的个人行为进行了定量评估。与平均场近似相反,我们的模型通过使用显示疾病如何传播以及个体决策如何随时间演变的底层网络来捕获来自邻居的高阶效应.该模型不仅考虑了不完善的疫苗接种,而且考虑了疫苗以外的中间保护措施。我们的分析预测得到了多智能体模拟结果的验证,这些模拟结果在不同程度上估计了随机规则图。
    We successfully establish a theoretical framework of pairwise approximation for the vaccination game in which both the dynamic process of epidemic spread and individual actions in helping prevent social behaviours are quantitatively evaluated. In contrast with mean-field approximation, our model captures higher-order effects from neighbours by using an underlying network that shows how the disease spreads and how individual decisions evolve over time. This model considers not only imperfect vaccination but also intermediate protective measures other than vaccines. Our analytical predictions are validated by multi-agent simulation results that estimate random regular graphs at varying degrees.
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  • 文章类型: Journal Article
    In the vaccination game, the spread of disease and the human decision-making to obtain pre-emptive vaccinations are coordinately united in successive seasons. This is backed both by epidemiological models, such as SIR, and by evolutionary game theory, assuming a given strategy-updating rule. Several rules have been proposed by the community and rely on either the imitation concept or the switching-action concept. The latter directly stipulates whether or not an agent commits to a course of action based on a rule, such as the aspiration concept. In contrast, the former borrowed its fundamental idea from the spatial version of a two-player, two-strategy (2 × 2) game, such as the spatial prisoner\'s dilemma (SPD). The pairwise Fermi (PW-Fermi) strategy has been heavily employed as the most representative idea. The present study modifies PW-Fermi, which consists of two processes: one for selecting a pairwise opponent to imitate and the other giving the probability of copying from the opponent. Instead of a random selection, our proposed model applies a stochastically skewed selection in which a neighbor who has a similar degree to the focal player is preferentially selected. This specific rule allows us to establish a quite efficient society, in which hub agents spontaneously obtain vaccination, but lower-degree agents do not. To this end, a small number of higher-degree agents, who are exposed to higher infection risk, are urged to be vaccinated, whereas many other agents enjoy free-riding. This produces a relatively small vaccination cost as a social sum and also effectively suppresses the spread of disease, resulting in a small disease cost for society as a whole.
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  • 文章类型: Journal Article
    With the aid of the evolutionary vaccination game on a scale-free network, we design a new subsidy policy, named degree dependent subsidy, where cooperative agents get incentives according to their connectivity or degree. That is, agents, having a greater degree, receive a higher incentive, and vice versa. Here we presume that vaccinators are cooperative agents. The new scheme can be said to an intermediate policy between two previously studies policies, namely free ticket and flat discount policies. The former policy distributes free tickets to cooperative hub agents as a priority, whereas the latter dispenses a fixed discount to every cooperator. We compare the efficiency of each policy in terms of having a less infectious state with a minimum social cost. While investigating the performance of the three policies in terms of average social payoff-which takes into account the cost of vaccination as well as infection-the free ticket scheme is found to be the most appealing policies among the three when the budget for subsidy is quite low. The degree dependent subsidy policy outperforms others for a moderate budget size, while the flat discount policy requires a higher budget to effectively suppress the disease. We further estimate threshold levels of the subsidy budget for each policy beyond which subsidizing results in excessive use of vaccination. As a whole, concerning vaccination coverage and final epidemic size, the degree-dependent subsidy scheme outperforms the flat discount scheme, but is dominated by the free ticket policy.
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  • 文章类型: Journal Article
    As protection against infectious disease, immunity is conferred by one of two main defense mechanisms, namely (i) resistance generated by previous infection (known as natural immunity) or (ii) by being vaccinated (known as artificial immunity). To analyze, a modified SVIRS epidemic model is established that integrates the effects of the durability of protection and imperfectness in the framework of the human decision-making process as a vaccination game. It is supposed that immunized people become susceptible again when their immunity expires, which depends on the duration of immunity. The current theory for most voluntary vaccination games assumes that seasonal diseases such as influenza are controlled by a temporal vaccine, the immunity of which lasts for only one season. Also, a novel perspective is established involving an individual\'s immune system combined with self-interest to take the vaccine and natural immunity obtained from infection by coupling a disease-spreading model with an evolutionary game approach over a long period. Numerical simulations show that the longer attenuation helps significantly to control the spread of disease. Also discovered is the entire mechanism of active and passive immunities, in the sense of how they coexist with natural and artificial immunity. Thus, the prospect of finding the optimal strategy for eradicating a disease could help in the design of effective vaccination campaigns and policies.
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  • 文章类型: Journal Article
    Records of epidemics acknowledge immunological multi-serotype illnesses as an important aspect of the occurrence and control of contagious diseases. These patterns occur due to antibody-dependent-enhancement (ADE) among serotype diseases, which leads to infection of secondary infectious classes. One example of this is dengue hemorrhagic fever and dengue shock syndrome, which comprises the following four serotypes: DEN-1, DEN-2, DEN-3, and DEN-4. The evolutionary vaccination game approach is able to shed light on this long-standing issue in a bid to evaluate the success of various control programs. Although immunization is regarded as one of the most accepted approaches for minimizing the risk of infection, cost and efficiency are important factors that must also be considered. To analyze the n-serovar aspect alongside ADE consequence in voluntary vaccination, this study establishes a new mathematical epidemiological model that is dovetailed with evolutionary game theory, an approach through which we explored two vaccine programs: primary and secondary. Our findings illuminate that the \'cost-efficiency\' effect for vaccination decision exhibits an impact on controlling n-serovar infectious diseases and should be designed in such a manner as to avoid adverse effects. Furthermore, our numerical result justifies the fact that adopting ADE significantly boosted emerging disease incidence, it also suggest that the joint vaccine policy works even better when the complex cyclical epidemic outbreak takes place among multi serotypes interactions. Research also exposes that the primary vaccine is a better controlling tool than the secondary; however, introducing a highly-efficiency secondary vaccine against secondary infection plays a key role to control the disease prevalence.
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  • 文章类型: Journal Article
    先发制人的疫苗接种被认为是控制流感爆发的最具保护性的措施之一。主要有两种类型的流感病毒-具有几种亚型的甲型和乙型流感病毒-通常在人类中传播。传统的三价(TIV)流感疫苗针对两种甲型流感毒株和一种乙型流感毒株。四价(QIV)疫苗针对一种额外的乙型病毒毒株,以确保更好地预防流感;然而,使用QIV疫苗可能是昂贵的,因此给社会带来了额外的经济负担。这种情况可能会在个人水平上选择疫苗类型时产生两难境地。本文试图通过疫苗接种游戏的框架来解释这种困境,个人可以选择三种选择之一:选择QIV或TIV疫苗或不选择。我们的方法假定在无限且混合良好的人群中进行疫苗接种游戏的平均场框架,将流感的疾病传播过程与流行季节之前发生的两种类型的疫苗接种决策过程的共同进化纠缠在一起。我们进行了一系列数值模拟,试图说明不同的情况。该框架已通过所谓的多智能体仿真(MAS)方法进行了验证。
    Pre-emptive vaccination is regarded as one of the most protective measures to control influenza outbreak. There are mainly two types of influenza viruses-influenza A and B with several subtypes-that are commonly found to circulate among humans. The traditional trivalent (TIV) flu vaccine targets two strains of influenza A and one strain of influenza B. The quadrivalent (QIV) vaccine targets one extra B virus strain that ensures better protection against influenza; however, the use of QIV vaccine can be costly, hence impose an extra financial burden to society. This scenario might create a dilemma in choosing vaccine types at the individual level. This article endeavours to explain such a dilemma through the framework of a vaccination game, where individuals can opt for one of the three options: choose either of QIV or TIV vaccine or none. Our approach presumes a mean-field framework of a vaccination game in an infinite and well-mixed population, entangling the disease spreading process of influenza with the coevolution of two types of vaccination decision-making processes taking place before an epidemic season. We conduct a series of numerical simulations as an attempt to illustrate different scenarios. The framework has been validated by the so-called multi-agent simulation (MAS) approach.
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