背景:传统严肃的游戏设计方法往往忽视了利益相关者的需求。本研究整合了利益相关者理论和企业架构(EA),随着建筑开发方法,为严肃的游戏设计提出了一个新颖的框架。为帮助从业者而精心制作,研究人员,以及更有效利用资源的专家,该框架通过设计科学研究方法得到了验证。专家评审进一步完善了其特点,使其成为增强严肃游戏设计和实现的强大工具。
目的:本文介绍了一个设计严肃游戏的框架,涵盖利益相关者分析,需求收集,并设计实现规划。它强调了专家审查在验证和完善框架方面的重要性,确保其有效性和可靠性用于严肃的游戏设计。通过专家的批判性评估,该框架针对从业者的实际应用进行了优化,研究人员,和该领域的专家,确保其在增强严肃游戏开发中的效用。下一步将是通过将其应用于一个严肃的游戏开发项目来实证验证该框架。
方法:我们通过文献综述综合利益相关者理论和EA,开发并验证了严肃游戏设计的概念框架,概念映射,通过设计科学研究方法进行理论发展。该框架通过专家评审进行迭代完善和验证,借鉴在严肃游戏中经验丰富的专业人士的见解,利益相关者理论,和EA。这种方法确保了框架在解决现实世界设计挑战方面的实际相关性和有效性。
结果:29名严肃游戏从业者的专家审查证实了该框架在利益相关者管理方面的成功,确认其以利益相关者为中心的有效性。尽管专家们赞扬了它的结构化方法,他们为游戏设计元素提出了更清晰的指导。此外,专家们,在承认框架的复杂性的同时,认为它的深度对有效管理是有价值的。共识要求在详细的功能和用户友好的设计之间取得完美的平衡,框架对利益相关者能力的影响揭示了一系列专业需求。
结论:本文提出了一个框架,用于创建有效且组织一致的严肃游戏。跨执行评估,实用,和EA级别,这是合乎逻辑的,但在理解的容易程度上有所不同,专家呼吁在EA级别提高可访问性。它提高了利益相关者的效率和管理,但因僵化和需要灵活性而受到批评。建议包括精简框架,增强清晰度,减少行政任务,并纳入关于技术使用的明确指导方针,动机元素,和操作工具。这旨在帮助利益相关者制作更具针对性和适应性的游戏设计。下一次迭代将在应用到项目和团队反馈之后进行开发。
BACKGROUND: Traditional serious game design methods often overlook stakeholder needs. This study integrates stakeholder theory and enterprise architecture (EA), along with the Architecture Development Method, to propose a novel framework for serious game design. Crafted to aid practitioners, researchers, and specialists in leveraging resources more effectively, the framework is validated through a design science research methodology. Expert reviews have further refined its features, making it a robust tool for enhancing serious game design and implementation.
OBJECTIVE: This paper introduces a framework for designing serious games, covering stakeholder analysis, requirements gathering, and design implementation planning. It highlights the importance of expert review in validating and refining the framework, ensuring its effectiveness and reliability for use in serious game design. Through critical assessment by experts, the framework is optimized for practical application by practitioners, researchers, and specialists in the field, ensuring its utility in enhancing serious game development. The next step will be to validate the framework empirically by applying it to a serious game development project.
METHODS: We developed and validated a conceptual framework for serious game design by synthesizing stakeholder theory and EA through literature review, concept mapping, and theory development by way of a design science research approach. The framework is iteratively refined and validated via expert review, drawing on insights from professionals experienced in serious games, stakeholder theory, and EA. This method ensures the framework\'s practical relevance and effectiveness in addressing real-world design challenges.
RESULTS: An expert review by 29 serious game practitioners validated the framework\'s success in stakeholder management, confirming its stakeholder-centered effectiveness. Although the experts praised its structured approach, they suggested clearer guidance for game design elements. In addition, the experts, while acknowledging the framework\'s complexity, saw its depth as valuable for efficient management. The consensus calls for a refined balance between detailed functionality and user-friendly design, with the framework\'s impact on stakeholder capabilities revealing a spectrum of professional needs.
CONCLUSIONS: This paper presents a framework for creating effective and organizationally aligned serious games. Evaluated across execution, practical, and EA levels, it is logical but varies in ease of understanding, with experts calling for more accessibility at the EA level. It enhances stakeholder efficiency and management but is criticized for rigidity and a need for flexibility. Recommendations include streamlining the framework, enhancing clarity, reducing administrative tasks, and incorporating clear guidelines on technology use, motivational elements, and operational tools. This aims to help stakeholders produce more targeted and adaptable game designs. The next iteration will be developed after application to a project and team feedback.