■由于文化价值观和信仰,传统游戏对于儿童的社会包容至关重要。这项研究旨在衡量传统儿童游戏对互联网使用的影响,社交技能,和压力水平。
■进行了横截面设计。获得父母批准并同意参与的儿童被纳入研究(n=314)。数据是通过问卷调查收集的,感知压力问卷(8-11年),社会技能评估量表。进行线性回归和多项逻辑回归分析。进行Mantel-Haenszel卡方检验以评估玩传统游戏的混杂因素。
■儿童的平均年龄为11.58(SD=0.49),56.1%是女孩。没有玩传统游戏的孩子比玩传统游戏的孩子更有可能使用互联网(赔率比[OR]=2.16,p=0.014)。社交技能与每日互联网使用时间显著相关(β=0.164,p=0.003),玩传统游戏(β=0.155,p=0.008),和每周游戏频率(β=0.123,p=0.035)。压力水平与性别(β=0.120,p=0.033)和学术水平(β=0.111,p=0.048)相关。
■传统的游戏减少了坐着和每天使用互联网的时间。此外,户外游戏,玩游戏的频率,每天使用互联网的时间是社交技能的预测因素,而作为一名女孩和六年级学生是压力水平的诱发因素。护士可以从传统游戏中受益,减少互联网使用和压力,提高儿童的社交技能。
UNASSIGNED: Traditional games are essential for children\'s social inclusion due to cultural values and beliefs. This study was conducted to measure the impact of traditional children\'s games on internet use, social skills, and stress levels.
UNASSIGNED: A cross-sectional design was carried out. Children who had parental approval and agreed to participate were included in the study (n = 314). The data were collected using a questionnaire, the Perceived Stress Questionnaire (8-11 years), and the Social Skills Assessment Scale. Linear regression and multinomial logistic regression were performed to analyze the data. Mantel-Haenszel chi-square test was performed to assess the confounding factors for playing traditional games.
UNASSIGNED: The children\'s mean age was 11.58 (SD = 0.49), and 56.1% were girls. Children who did not play traditional games were more likely to use the internet than those who played traditional games (odds ratio [OR] = 2.16, p = .014). The social skills were significantly associated with daily internet use time (β = 0.164, p = .003), playing traditional games (β = 0.155, p = .008), and frequency of gaming per week (β = 0.123, p = .035). The stress levels were associated with gender (β = 0.120, p = .033) and academic level (β = 0.111, p = .048).
UNASSIGNED: Traditional game playing reduced the duration of one sitting and daily internet use. Moreover, outdoor gaming, frequency of playing games, and daily internet use duration were predictors of social skills, whereas being a girl and sixth-grade student were predisposing factors of stress level. Nurses could benefit from traditional games in reducing internet use and stress and improving social skills in children.