Self-serving bias

  • 文章类型: Journal Article
    这项研究探索了人们对科学的战略信念,以及科学在多大程度上可以解释道德和不道德行为。尽管人们不相信科学能够解释他们思想的某些方面,然而,如果这种解释是无罪的,他们可能会接受对他们不道德行为的科学解释。在第一项研究中,参与者反映了他们所做或其他人所做的道德和不道德行为。参与者有点怀疑科学可以解释人们的行为,除非他们反思他们犯下的不法行为。两项进一步的研究表明,对科学的战略信念之所以产生,是因为它为行为提供了外部归因,在违法者的控制之外。讨论了对科学理解和交流的影响。
    This research explored the strategic beliefs that people have about science and the extent to which it can explain moral and immoral behaviors. Although people do not believe that science is able to explain certain aspects of their mind, they might nevertheless accept a scientific explanation for their immoral behaviors if that explanation is exculpatory. In a first study, participants reflected on moral and immoral deeds that they performed or that other people performed. Participants were somewhat skeptic that science can account for people\'s behavior-except for when they reflected on the wrongdoings that they committed. Two further studies suggest that strategic belief in science arises because it enables external attributions for the behavior, outside of the wrongdoers\' control. Implications are discussed for science understanding and communication.
    导出

    更多引用

    收藏

    翻译标题摘要

    我要上传

    求助全文

  • 文章类型: Journal Article
    人们通常以自我服务偏见为特征,这种偏见描述了将积极结果或成功归因于内部或个人原因(自我增强动机)并将负面结果或失败归因于外部或情境原因(自我保护动机)的趋势。已经发现,具有低自尊和高抑郁的互联网游戏障碍(IGD)的个体表现出减弱的自我服务偏见。然而,自尊之间的关系,抑郁和自我服务偏见没有被清楚地识别。
    138名IGD参与者的样本完成了自尊和抑郁量表以及因果归因任务(研究1),以检查自尊之间的关系,抑郁和自我服务偏见(自我增强和自我保护)。在后续研究2中,招募了28名IGD参与者进行自我肯定干预,该干预可以肯定一个人的整体自我观并增强自尊,以探讨自我肯定是否会引起抑郁的减少和自我服务偏见的增加。
    研究1的路径分析结果表明,自我服务偏差是由自尊和抑郁来预测的,抑郁在自尊和自我服务偏见之间起中介作用。研究2的结果表明,IGD参与者报告了更高的自尊,与确认其他操纵相比,确认自我操纵后的抑郁更低,并且从事更多的自我保护动机。
    这些发现表明,自尊通过抑郁预测自我服务偏见,自我肯定可能引发自尊的增加,进一步降低IGD患者的抑郁并改善自我服务偏见。本文清楚地确定了这些因素之间的关系,并提供了一种新的方法来促进IGD患者的积极自我概念。未来的研究有必要探索自我肯定在教育领域的持久利益,不同人群中IGD个体的关系和博弈退出。
    UNASSIGNED: People are generally characterized by a self-serving bias which describes the tendency to ascribe positive outcomes or success to internal or personal causes (self-enhancement motivation) and ascribe negative outcomes or failure to external or situational causes (self-protection motivation). It has been found that the individuals with internet gaming disorder (IGD) who have low self-esteem and high depression exhibit an attenuated self-serving bias. However, the relationships among self-esteem, depression and self-serving bias are not clearly identified.
    UNASSIGNED: A sample of 138 IGD participants completed self-esteem and depression scales and a causal attribution task (Study 1) to examine the relationships among self-esteem, depression and self-serving bias (both self-enhancement and self-protection). In follow-up Study 2, 28 IGD participants were recruited to undertake self-affirmation intervention which can affirm one\'s sense of global self-view and bolster self-esteem to explore whether self-affirmation would trigger a reduction of depression and a raise of self-serving bias.
    UNASSIGNED: The results of path analysis in Study 1 showed that the self-serving bias was predicted by self-esteem and depression, and the depression played a mediating role between self-esteem and self-serving bias. The results of Study 2 showed that the IGD participants reported higher self-esteem, lower depression and engaged in more self-protection motivation after affirming-self manipulation as compared with affirming-other manipulation.
    UNASSIGNED: These findings suggest that self-esteem predicts self-serving bias through depression and self-affirmation could trigger an increase of self-esteem, further decrease depression and improve self-serving bias for the individuals with IGD. The present article clearly identified the relationships among these factors and provided a new approach to promote positive self-concept in individuals with IGD. Future research is warranted to explore the lasting benefits of self-affirmation on domains of education, relationships and gaming withdrawal for the individuals with IGD among different populations.
    导出

    更多引用

    收藏

    翻译标题摘要

    我要上传

       PDF(Pubmed)

  • 文章类型: Journal Article
    人们经常不承认外部影响他们的食物摄入,但是在某些情况下,人们可能愿意报告这些外部因素影响了他们的行为。这项研究调查了那些认为自己吃得过多的参与者是否会表明他们所吃的份量会影响他们的食物摄入量。参与者(119名妇女)在两个单独的会议上吃了意大利面午餐,相隔一周。在第二届会议上,参与者被随机分配接受常规部分的面食(与第一次会议相同的部分)或大部分的面食(一部分是大小的两倍),并收到有关他们的食物摄入量的错误反馈,表明他们吃的食物与上一次会议大致相同或实质上更多。然后要求参与者指出所提供的食物量在多大程度上影响他们在第二次会议上吃了多少。与被告知在两次会议中吃了相同数量的参与者相比,那些被告知他们在第二届会议上吃得更多的人报告说,如果他们也接受了大部分意大利面,那么所提供的食物数量会受到更大的影响,但如果他们收到一份常规的意大利面就不会了。这些发现表明,暗示外部影响的意愿(例如,部分大小)对一个人的食物摄入量可能是由自我服务偏见驱动的,为暴饮暴食提供一个“借口”。然而,外部线索必须足够突出,以便为一个人的行为提供合理的解释。
    People often fail to acknowledge external influences on their food intake, but there might be some circumstances in which people are willing to report that those external factors influenced their behavior. This study examined whether participants who believed that they had overeaten would indicate that the portion size they were served influenced their food intake. Participants (119 women) ate a pasta lunch at two separate sessions, one week apart. At the second session, participants were randomly assigned to receive either a regular portion of pasta (the same portion as the first session) or a large portion of pasta (a portion that was twice the size), and to receive false feedback about their food intake indicating that they had either eaten about the same as or substantially more than they had at the previous session. Participants were then asked to indicate the extent to which the amount of food served influenced how much they ate at that second session. Compared to participants who were informed that they had eaten the same amount across the two sessions, those who were informed that they ate more at the second session reported a stronger influence of the amount of food served if they also received a large portion of pasta, but not if they received a regular portion of pasta. These findings suggest that the willingness to implicate external influences (e.g., portion size) on one\'s food intake may be driven by a self-serving bias, providing an \"excuse\" for overeating. However, the external cue must be salient enough to be a plausible explanation for one\'s behavior.
    导出

    更多引用

    收藏

    翻译标题摘要

    我要上传

    求助全文

  • 文章类型: Journal Article
    先前的研究集中在检查敏感产品购买情况下的尴尬。尽管尴尬是消费情境中的一种普遍情绪,很少有研究探讨它对服务接触的影响,尤其是在服务失败的情况下。本研究考察了客户对导致尴尬的不同服务失败的反应,并探讨了当客户在服务失败中感知到更高的尴尬时,是否存在自我服务偏见。本研究采用2(失败源)×2(尴尬程度)情景实验方法,考察两种失败源对消费者基因座归因的影响,负面情绪,和消极的行为,考虑尴尬程度的调节作用。数据来自台湾218名学生。结果表明,在服务失败的情况下,尴尬很重要。具体来说,当消费者感受到更高的尴尬时,他们将更多的责任归于服务提供商。这些属性,反过来,影响顾客的情绪和行为反应。这些发现在尴尬的服务失败方面具有重要的理论和实践意义。
    Previous research has focused on examining embarrassment in sensitive product purchase situations. Although embarrassment is a widespread emotion in consumption situations, few studies have explored its impact on service encounters, especially in the service failure context. This study examines how customers react to different service failures that cause embarrassment and explores whether self-serving bias exists when customers perceive higher embarrassment in service failure. This study uses a 2 (source of failure) × 2 (level of embarrassment) scenario experimental method to examine the effect of two sources of failure on consumer locus attributions, negative emotions, and negative behaviors, considering the moderating effects of the level of embarrassment. Data were collected from 218 student subjects in Taiwan. The results show that embarrassment is important in service failure contexts. Specifically, when consumers perceive higher embarrassment, they attribute more responsibility to the service provider. These attributions, in turn, influence customers\' emotions and behavioral responses. These findings have several important theoretical and practical implications in terms of embarrassing service failures.
    导出

    更多引用

    收藏

    翻译标题摘要

    我要上传

       PDF(Pubmed)

  • 文章类型: Journal Article
    发现不道德的行为比道德行为更具传染性。本文试图提出一种可能的潜在机制-人们可能由于动机推理而在信息更新中存在不自信偏见,与伦理环境文献中记录的过度自信偏见相比,这种偏见表现出不同的方向,在传染中产生不对称模式。这项研究设计了一个实验,将不道德行为与社会学习联系起来,其中一系列具有有关处罚的私人信息的受试者依次决定是否公开进行不道德行为。本研究采用定量响应平衡来构建结构模型以估计偏差。总的来说,162名大学生参加了我们的实验,结果证实了人们更多地依赖他人的先例决定而不是他们的私人信号的不对称模式;因此,偏见促进了传染。这项研究还测试了实验中的两种惩罚系统,结果提出了一项政策:在早期阶段稍微增加对“追随者”的惩罚将有效地抑制传染。
    Unethical behavior is discovered that is more contagious than ethical behavior. This article attempts to propose one of the possible underlying mechanisms-people may have underconfidence bias in information updating due to motivated reasoning, and such bias exhibits in a different direction compared to the overconfident bias documented in the literature on ethical environment, which generate the asymmetric pattern in contagion. This study designs an experiment which relates the unethical behavior to social learning, where a series of subjects with private information about penalty decide sequentially whether to conduct unethical behavior publicly. This study adopts a quantal response equilibrium to construct a structural model for estimation of the bias. In total, 162 university students participated in our experiment and the results confirm the asymmetric patterns that people rely more on others\' precedent decisions rather than their private signal; therefore, the bias facilitates the contagion. This study also tests two punishment systems in the experiment and the results suggest a policy: slightly increasing penalties for the \"followers\" in the early stages would effectively suppress the contagion.
    导出

    更多引用

    收藏

    翻译标题摘要

    我要上传

    求助全文

  • 文章类型: Journal Article
    在与长跑活动组织者合作时,这项研究的作者观察到事件参与者的官方完成时间(即,围嘴时间)和他们在事后调查中自我报告的完成时间。借鉴自我服务偏见的概念,我们的目的是探索这种差异的根源,以及这种心理偏见如何影响参与者在长跑活动中的活动体验。使用1,320名马拉松运动员的证据,我们展示了人们如何更有可能受到偏见的自我评估,这取决于他们在活动中取得的最佳完成时间。研究样本分为创纪录的高成就组和创纪录的高遗漏组,并探讨了每个小组的自我服务偏见。比较记录高和错过组的t检验结果表明,记录高的错过组的跑步者比记录高的跑步者更有可能报告正偏向的完成时间(p<0.01)。此外,逻辑回归的结果表明,当跑步者以更大的差距错过了他们的最佳完成时间时,报告正向偏差的不正确完成时间的可能性增加。最后,我们进行了额外的t检验,发现存在自我服务偏倚的跑步者的总体事件满意度较低.目前的研究提出了一种方法来绕过运动项目参与者的不利影响,即运动成绩比预期差。我们特别建议活动组织者针对表现差于预期的跑步者,并在非比赛服务属性上做出额外的努力(例如,终点线经验,休息和恢复区,以及赛事后的运输),因为这些跑步者更有可能对赛事不满意。
    While working with a long-distance running event organizer, the authors of this study observed considerable differences between event participants\' official finish time (i.e., bib time) and their self-reported finish time in the post-event survey. Drawing on the notion of self-serving bias, we aim to explore the source of this disparity and how such psychological bias influences participants\' event experience at long-distance running events. Using evidence of 1,320 marathon runners, we demonstrated how people are more likely to be subject to a biased self-assessment contingent upon achieving their best finish time at the event. The study samples were split into record-high-achieved and record-high-missed groups, and the self-serving biases of each group were explored. Results from the t-test comparing record-high-achieved and -missed groups showed that runners in the record-high-missed group were significantly more likely to report a positively biased finish time than runners in the record-high-achieved group (p < 0.01). Additionally, results from logistic regression showed that as runners missed their best finish time by a wider margin, the probability of reporting a positively biased incorrect finish time increased. Lastly, we conducted an additional t-test and revealed that runners who are subject to self-serving bias showed a lower level of overall event satisfaction. The current study suggests one way to bypass the adverse effects of participant sport event participants\' worse-than-expected athletic performance. We specifically suggest that the event organizers target runners who had worse-than-expected performance and make extra efforts on non-race service attributes (e.g., finish line experience, rest and recovery area, and transportation after the event) because these runners are more likely to be unsatisfied with the event.
    导出

    更多引用

    收藏

    翻译标题摘要

    我要上传

       PDF(Pubmed)

  • 文章类型: Journal Article
    Previous research has mostly focused on Internet use behaviors, such as usage time of the Internet or social media after individuals experienced offline social exclusion. However, the extant literature has ignored online response behaviors, such as online review responses to social exclusion. To address this gap, drawing on self-protection and self-serving bias, we proposed three hypotheses that examine the effect of offline social exclusion on online reviews, which are verified by two studies using different simulating scenarios with 464 participants. The results show that when individuals are socially excluded offline, regardless of where the exclusion comes from (businesses or peers), they will be more likely to give negative online reviews. In addition, brand awareness moderates the effect of offline social exclusion on online reviews. Specifically, if the brand is less known, compared with social inclusion, offline social exclusion will lead individuals to give more negative online reviews; conversely, for well-known brands, no significant difference exists in the online reviews between social exclusion and inclusion.
    导出

    更多引用

    收藏

    翻译标题摘要

    我要上传

       PDF(Pubmed)

  • 文章类型: Journal Article
    In an often-cited study, Murdock et al. (2010) found that therapists are more likely to attribute premature treatment termination to client characteristics than to themselves, a finding that the authors interpreted in terms of a self-serving bias (SSB). We replicated and extended the study of Murdock et al. (2010, study 2). Psychologists and psychotherapists (N = 91) read two case vignettes about premature treatment terminations of clients that, in a between-subjects set-up, were either described as own clients or other therapists\' clients. Next, participants used three attribution subscales (blaming therapist, client and situation) to evaluate potential causes for the premature terminations. This way, we tested whether participants would manifest SSB. We also investigated whether therapists\' scores on self-confidence and need for closure were linked to SSB tendencies. Unlike Murdock et al. (2010), we found no overall SSB. However, a stronger need for closure was related to more SSB tendencies (i.e., less endorsement of \'blame therapist\' attributions) in the own-client condition (r = -.35, p < .05, r2  = .12), but not in the other-therapist\'s-client condition (r = .17, p = .27). Our results suggest that SSB is not a ubiquitous phenomenon when therapists evaluate premature termination problems and that their willingness to attend to their own role depends to some extent on their need for closure.
    导出

    更多引用

    收藏

    翻译标题摘要

    我要上传

    求助全文

  • 文章类型: Journal Article
    Responsibility judgements have important consequences in human society. Previous research focused on how someone\'s responsibility determines the outcome they deserve, for example, whether they are rewarded or punished. Here, we investigate the opposite link: How outcome ownership influences responsibility attributions in a social context. Participants in a group of three perform a majority vote decision-making task between gambles that can lead to a reward or no reward. Only one group member receives the outcome and participants evaluate their and the other players\' responsibility for the obtained outcome. Two hypotheses are tested: 1) Whether outcome ownership increases responsibility attributions even when the control over an outcome is similar. 2) Whether people\'s tendency to attribute higher responsibility for positive vs negative outcomes will be stronger for players who received the outcome. The findings of this study may help reveal how credit attributions can be biased toward particular individuals who receive outcomes as a result of collective work.
    导出

    更多引用

    收藏

    翻译标题摘要

    我要上传

       PDF(Pubmed)

  • 文章类型: Journal Article
    Research has consistently found that committing immoral actions in video games is capable of eliciting feelings of guilt in players. This study aimed to investigate the mediating role of theoretically-relevant psychological mechanisms: Perceived morality of the player-controlled character and self-attribution of virtual behavior. Based in psychological and communication theory, we derived a model that links these variables to character portrayal and guilt. A between-subjects experiment manipulated the portrayal of the player-controlled character (immoral vs. moral) and measured the mediating variables and self-reported guilt. The hypothesized model was tested using a path model. Data were generally consistent with hypotheses. Controlling an immoral character reduced perceived character morality. Perceived character morality positively predicted self-attribution of character behavior and negatively predicted guilt. Self-attribution positively predicted guilt but self-attribution and perceived character morality did not interact. Our findings suggest novel directions for continued research into how game features elicit emotional responses in players.
    导出

    更多引用

    收藏

    翻译标题摘要

    我要上传

       PDF(Pubmed)

公众号