Pregaming

预游戏
  • 文章类型: Journal Article
    性暴力是一个主要的公共卫生问题,对心理健康有不利影响。身体健康,和学习成绩。大学生代表着遭受性暴力风险增加的人群。酒精使用,更具体地说,在赛前活动期间大量饮酒,与性暴力风险增加有关。研究表明,保护性行为策略有效地减少了大量饮酒和酒精相关后果的风险,包括性暴力受害。
    本研究旨在研究大学期间性暴力经历与随后使用赛前保护策略之间的关联。
    数据来自468名大学生(67%为女性,33%的男性)进行了分析。超过42%的参与者报告说在大学期间经历过性暴力。在调整游戏前频率和性别的同时,结果显示,与没有这种经历的人相比,那些报告在大学经历过性暴力的人使用游戏前保护性行为策略的可能性大大降低。具体来说,性暴力的幸存者不太可能报告使用最小化中毒的保护性行为策略,以及与安全和熟悉度相关的行为(例如,在预游戏后使用指定的驱动程序)。
    这些发现对旨在赋予性暴力幸存者权力的干预措施具有重要意义。未来的研究应集中在了解幸存者的动机和机制,以使用游戏前的保护性行为策略来降低再次受害的风险。
    UNASSIGNED: Sexual violence is a major public health concern that has a detrimental impact on mental health, physical health, and academic performance. College students represent a population that is at an increased risk of experiencing sexual violence. Alcohol use, and more specifically, heavy drinking during pregaming events, is associated with increased risk of sexual violence. Studies have demonstrated that protective behavioral strategies have effectively reduced heavy drinking and the risk of alcohol-related consequences, including sexual violence victimization.
    UNASSIGNED: This study aims to examine the association between experiences of sexual violence in college and subsequent use of pregaming protective strategies.
    UNASSIGNED: Data from 468 college students (67% female, 33% male) were analyzed. Over 42% of participants reported experiencing sexual violence in college. While adjusting for pregaming frequency and sex, results revealed that those who reported experiencing sexual violence in college were significantly less likely to use pregaming protective behavioral strategies compared to those without such experiences. Specifically, survivors of sexual violence were less likely to report using the protective behavioral strategies of minimizing intoxication, as well as behaviors related to safety and familiarity (e.g., using a designated driver after pregaming).
    UNASSIGNED: The findings have important implications for interventions aimed at empowering survivors of sexual violence. Future research should focus on understanding survivor\'s motives and mechanisms to use pregaming protective behavioral strategies to reduce the risk of re-victimization.
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  • 文章类型: Journal Article
    背景:许多大学生在社交活动前赛前或喝酒。由于与大量饮酒有关,预热会带来一些风险。在COVID-19大流行期间,进入许多饮酒场所的机会有限(例如,酒吧/俱乐部)。此外,大学转向虚拟形式,并对面对面聚会施加限制,导致依赖虚拟平台进行课堂教学,会议,和社交活动。大流行促进了学生饮酒行为的变化,应力水平,以及他们如何与他人保持社会联系。因此,可以想象,在一个学术大流行年,学生可能在参加虚拟社交活动之前参与了饮酒行为。目的:在本研究中,我们检查了学生(N=283;法师=21.38;女性=69.3%;白人=45.4%,西班牙裔=40.8%)来自七所大学,他们完成了在线问卷(春/夏-2021年)。来自原始预注册动机度量的项目(Bachrach等人。,2012)进行了修改,以反映参加虚拟社交活动之前喝酒的动机。结果:我们发现了PGMM-V的2因素结构模型的证据,其中包括社会/增强和社会缓解/压力。双变量相关性表明,社交/增强和社交缓解/压力(a)与参加虚拟社交活动之前饮酒和饮酒的频率呈正相关,和(b)与这些动机一致的一般饮酒动机(社会/增强/应对)。结论:PGMM-V是一种有前途的工具,可用于未来的研究中,旨在了解学生对虚拟社交事件的游戏前行为,因为使用此类平台越来越依赖于社交参与。
    Background: Many university students pregame or drink before a social event. Pregaming carries some risk due to its link to heavy drinking. During the COVID-19 pandemic, there was limited access to many drinking venues (e.g., bars/clubs). Moreover, universities shifted to a virtual format and imposed restrictions on in-person gatherings resulting in the reliance on virtual platforms for class instruction, meetings, and social events. The pandemic facilitated changes in students\' drinking behaviors, stress levels, and how they maintained social contact with others. Thus, it is conceivable that during an academic pandemic year, students may have engaged in the act of drinking before attending a virtual social event. Objectives: In the present study, we examined the factor structures/item loadings of the Pregaming Motives Measure-Virtual (PGMM-V) among students (N = 283; Mage = 21.38; women = 69.3%; White = 45.4%, Hispanic = 40.8%) from seven universities who completed an online questionnaire (Spring/Summer-2021). Items from the original Pregaming Motives Measure (Bachrach et al., 2012) were modified to reflect motives to drink before attending a virtual social event. Results: We found evidence for a 2-factor structure model of the PGMM-V which includes social/enhancement and social ease/stress. Bivariate correlations indicated that social/enhancement and social ease/stress were (a) positively associated with frequency of drinking and alcohol consumption prior to attending virtual social events, and (b) general drinking motives (social/enhancement/coping) that align with these motives. Conclusions: The PGMM-V is a promising instrument that could be used in future research designed to understand students\' pregaming behaviors for virtual social events as the use of such platforms are increasingly relied upon for social engagement.
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  • 文章类型: Journal Article
    简介:预酒是大学生中常见的一种流行但高风险的饮酒行为。尽管性和性别少数(SGM)大学生在有害饮酒和饮酒后果方面是脆弱的人群,目前,对这一群体游戏前行为的调查研究有限。本研究旨在(1)检查SGM与非SGM大学生之间的游戏前行为和动机的平均水平差异,以及(2)探讨SGM状态如何与游戏前行为相关联,以及SGM状态是否调节了动机和游戏前行为之间的关联。方法:样本包括美国485名大学生饮酒者,19%(n=93)被鉴定为SGM。所有参与者都完成了过去30天游戏前频率和数量的测量(产生总的游戏前饮料结果)以及游戏前当天经历的饮酒后果。结果:SGM参与者消耗的赛前饮料明显少于非SGM参与者,但在酒精相关后果或饮酒动机方面没有显著差异.亲密追求的游戏前动机缓和了SGM地位与游戏前总饮料之间的联系,这样,具有高度亲密追求动机的非SGM参与者喝了最重的酒。结论:我们的发现表明,SGM学生比非SGM学生消耗的赛前饮料要少得多。然而,与非SGM学生一样,他们可能面临类似的游戏前后果风险。SGM学生不太容易受到亲密追求动机对赛前饮料消费的影响。这项研究为过去有关某些游戏前动机对游戏前饮料消费和后果的影响的研究提供了支持。
    Introduction: Pregaming is a popular but high-risk drinking behavior common among college students. Although sexual and gender minority (SGM) college students are a vulnerable population with regards to hazardous alcohol use and alcohol consequences, there is currently limited research investigating the pregaming behavior of this group. The present study aimed to (1) examine mean level differences in pregaming behaviors and motives between SGM and non-SGM college students and (2) explore how SGM status was associated with pregaming behaviors and if SGM status moderated the association between motives and pregaming behaviors. Methods: The sample consisted of 485 college student drinkers in the US, with 19% (n = 93) identifying as SGM. All participants completed measures of past 30-day pregaming frequency and quantity (yielding a total pregaming drinks outcome) and drinking consequences experienced on pregaming days. Results: SGM participants consumed significantly fewer pregaming drinks than non-SGM participants, but did not significantly differ on alcohol-related consequences or drinking motives. The pregaming motive of intimate pursuit moderated the association between SGM status and total pregaming drinks, such that non-SGM participants with high intimate pursuit motives drank the heaviest. Conclusions: Our findings suggest that SGM students consume significantly fewer pregaming drinks than their non-SGM counterparts. However, they may be at a similar risk of experiencing pregaming consequences as non-SGM students. SGM students were less susceptible to the effect of intimate pursuit motives on pregaming drink consumption. This study offers support for past research regarding the effects of certain pregaming motives on pregaming drink consumption and consequences.
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  • 文章类型: Journal Article
    背景:早熟是一种高风险的饮酒行为,与大量饮酒和与酒精相关的负面后果有关。大学生可能有几个原因参与预游戏,包括增强社会经验或应对负面影响。研究表明饮酒之间的关联,社交焦虑,抑郁症是多方面的。然而,我们对心理健康症状与赛前动机和行为的复杂关联的理解仍然有限.
    方法:这项研究考察了游戏前动机的异质性,社交焦虑,抑郁症与过去30天游戏前变量(数量,频率,和负面后果)。我们对大量饮酒的大学生样本(N=479)使用了潜在特征分析(LPA)。
    结果:LPA结果显示四种情况:轻度/中度社交焦虑和抑郁症状,温和动机(n=285),轻微的社交焦虑和抑郁症状,低动机(n=61),亚临床/升高的社交焦虑和抑郁症状,高动机(n=75),和临床上升高的社交焦虑和抑郁症状,温和动机(n=58)。亚临床/升高的症状,高动机简介报道了最高的游戏前频率和后果,包括停电.个人在中等动机的临床症状升高,温和的动机概况报告的后果比症状轻微的后果更多,低动机和轻度/中度症状,温和的动机简介,亚临床/升高症状,高动机简介。症状轻微的个体,低动机简介报告的后果最少。
    结论:在这些学生中,社交焦虑和赛前动机与更频繁的赛前相关,社交焦虑和抑郁与更大的负面后果相关.可能需要针对具有心理健康症状的学生的游戏前特定动机的干预措施,以减少这种危险行为和与饮酒相关的伤害。
    BACKGROUND: Pregaming is a high-risk drinking behavior that is associated with heavy drinking and negative alcohol-related consequences. College students may engage in pregaming for several reasons, including to enhance social experiences or cope with negative affect. Research shows that associations between drinking, social anxiety, and depression are multifaceted. However, our understanding of the complex associations of mental health symptoms with pregaming motives and behaviors remains limited.
    METHODS: This study examined heterogeneity in how pregaming motives, social anxiety, and depression associate with past 30-day pregaming variables (quantity, frequency, and negative consequences). We used latent profile analysis (LPA) in a sample of heavy-drinking university students (N = 479).
    RESULTS: LPA results indicated four profiles: mild/moderate social anxiety and depression symptoms, moderate motives (n = 285), minimal social anxiety and depression symptoms, low motives (n = 61), subclinical/elevated social anxiety and depression symptoms, high motives (n = 75), and clinically elevated social anxiety and depression symptoms, moderate motives (n = 58). The subclinical/elevated symptoms, high motives profile reported the highest pregaming frequency and consequences, including blackouts. Individuals in the clinically elevated symptoms, moderate motives profile reported more consequences than those in the minimal symptoms, low motives and mild/moderate symptoms, moderate motives profiles. Individuals in the minimal symptoms, low motives profile reported the fewest consequences.
    CONCLUSIONS: Among these students, social anxiety and pregaming motives were associated with more frequent pregaming and social anxiety and depression were associated with greater negative consequences. Interventions that target pregaming-specific motives among students with mental health symptoms may be warranted to reduce this risky behavior and associated drinking-related harm.
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  • 文章类型: Journal Article
    背景:尽管一连串的教育和预防努力试图减少美国(美国)大学生的酒精和其他药物(AOD)使用行为,AOD的使用在美国大学生群体中仍然普遍存在。AOD行为的社会文化强化,例如预游戏(PG),通常被认为是大学经验的规范性方面,潜在的引入,和/或加剧,美国大学生使用AOD。目标:由于PG与美国大学经历和体育文化的独特关系,这项研究探讨了现场体育赛事前的PG与饮酒频率之间的关系,以及赛前使用多种物质(饮酒/使用事件期间>1种物质)的人的可能性。方法:这项研究是针对在东南会议(SEC)的一所大型公立大学就读的大学生(n=816)进行的,他们违反了校园酒精使用政策。结果:除了重要的人口统计学协变量的影响外,PG(p<.001)与更高的饮酒频率显着相关。此外,参加PG庆祝活动的学生参加多物质使用的可能性增加了近2.5倍。讨论:现场大学体育赛事之前的PG具有明确的公共卫生和政策含义。未来的努力应在大学校园中制定和执行风险管理政策,并采用特定事件的酒精和多物质使用预防和干预策略。
    Background: Despite a litany of education and prevention efforts seeking to curtail alcohol and other drug (AOD) use behaviors of United States (U.S.) college students, AOD use remains pervasive among the American college student population. Socio-cultural reinforcement of AOD behaviors, such as pregaming (PG), are often considered normative aspects of the collegiate experience, potentially introducing, and/or exacerbating, AOD use among U.S. college students. Objective: Due to the unique relationship PG has with the U.S. college experience and sports culture, this study explored the relationship between PG prior to a live sporting event and frequency of alcohol use, and the likelihood of persons who pregame also engaging in polysubstance use (>1 substance during drinking/use event). Methods: This study was conducted with college students (n = 816) attending a large public university in the Southeastern Conference (SEC) who violated campus alcohol use policies. Results: Beyond the influence of important demographic covariates, PG (p < .001) was significantly associated with a greater frequency of alcohol use. Moreover, students who participated in PG festivities were nearly 2.5 times more likely to participate in polysubstance use. Discussion: PG prior to live collegiate sporting events has clear public health and policy implications. Future efforts should institute and enforce risk-management policies on college campuses and employ event-specific alcohol and polysubstance use prevention and intervention strategies.
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  • 文章类型: Journal Article
    背景:预赛,或者出去之前喝酒,是一种常见的危险行为。饮酒动机是酒精使用和负面酒精后果的公认预测因素。考虑到环境对饮酒习惯的影响,游戏前特定的动机可能会影响游戏前的行为和结果,而不仅仅是一般饮酒动机。因此,我们研究了赛前动机与赛前行为和负面酒精后果之间的关系。
    方法:使用来自两个国家横断面在线研究的数据,当前的研究包括在过去一个月中至少有一次预科的本科生(n=10,200,Mage=19.9,女性=61%,白色=73.6%;119所美国大学)。参与者完成了人口统计评估,一般饮酒动机,游戏前的动机,游戏前频率/消耗,和负面的酒精后果。使用分层线性模型分析数据,该模型考虑了参与者在站点内的嵌套。
    结果:在控制人口因素和一般饮酒动机时,人际增强动机和亲密追求动机与游戏前频率呈正相关,游戏前消费,和负面的酒精后果。情境控制动机与赛前消费和负面酒精后果呈负相关。消费动机的障碍与游戏前频率呈负相关,但与酒精的负面影响呈正相关。
    结论:赛前让夜晚更有趣或结识潜在约会伙伴的学生似乎特别容易受到酒精负面后果的影响。动机可能是可以修改的,特别是通过认知/行为策略。研究结果表明,当试图减少游戏前行为和负面的酒精后果时,特定的动机可能是适当的干预目标。
    Pregaming, or drinking before going out, is a commonly practiced risky behavior. Drinking motives are well-established predictors of alcohol use and negative alcohol consequences. Given the influence of context on drinking practices, motives specific to pregaming may affect pregaming behaviors and outcomes above and beyond general drinking motives. Thus, we examined how pregaming motives are related to pregaming behaviors and negative alcohol consequences.
    Using data from two national cross-sectional online studies, the current study included undergraduates who pregamed at least once in the past month (n=10,200, Mage=19.9, women=61%, white=73.6%; 119 U.S. universities). Participants completed assessments of demographics, general drinking motives, pregaming motives, pregaming frequency/consumption, and negative alcohol consequences. Data were analyzed using hierarchical linear models accounting for nesting of participants within sites.
    When controlling for demographic factors and general drinking motives, interpersonal enhancement motives and intimate pursuit motives were positively associated with pregaming frequency, pregaming consumption, and negative alcohol consequences. Situational control motives were negatively associated with pregaming consumption and negative alcohol consequences. Barriers to consumption motives were negatively associated with pregaming frequency but positively associated with negative alcohol consequences.
    Students who pregame to make the night more fun or to meet potential dating partners appear to be at particular risk for negative alcohol consequences. Motives may be modifiable, particularly via cognitive/behavioral strategies. Findings suggest that specific motives may be appropriate intervention targets when trying to reduce pregaming behaviors and negative alcohol consequences.
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  • 文章类型: Editorial
    饮酒前和饮酒游戏(DG)是世界各地许多不同国家的青少年和年轻人中常见的危险饮酒行为。然而,大多数关于这些行为的研究都是在少数国家的大学生样本中进行的。尽管与饮酒前和DGs相关的负面酒精相关后果的风险,这些活动在年轻人中相当普遍。在这个序言中,我们提供了预饮酒和DGs的定义,并广泛概述了全球年轻人中已知的预饮酒和DGs患病率。本特刊通过包括以下文章来解决文献中已知的空白:(a)使用不同的方法来检查饮酒前或DGs行为,(b)考虑影响这些行为的社会心理和环境因素,(c)检查年轻人对酒精政策和干预措施的看法。综合来看,本期特刊提供了关于世界各地年轻人如何以及为什么从事这些危险饮酒行为的国际观点,以及解决这些行为的潜在方法。
    Predrinking and drinking games (DGs) are common risky drinking practices among adolescents and young adults in many different countries around the world. However, most studies on these behaviors have been conducted with university student samples in a limited number of countries. Despite the risks of negative alcohol-related consequences associated with predrinking and DGs, these activities are quite prevalent among young people. In this prologue, we provide definitions for predrinking and DGs and an extensive overview of the known prevalence rates of predrinking and DGs among young people around the world. This special issue addresses known gaps in the literature by including articles which (a) use differing methodologies to examine predrinking or DGs behavior, (b) consider psychosocial and contextual factors that influence these behaviors, and (c) examine young people\'s perceptions of alcohol policies and interventions. Taken together this Special Issue offers an international view on how and why young people around the world engage in these risky drinking practices, and potential ways to address these behaviors.
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  • 文章类型: Editorial
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  • 文章类型: Journal Article
    饮酒与性暴力受害和实施的风险增加有关。预赛,大学生中的一项流行活动,涉及晚上外出前大量饮酒和快速饮酒,通常会导致血液酒精含量高(BAL),可能会增加性暴力的风险-可能是由于与醉酒的肇事者接触的可能性更大,并且明显损害了受害者的同意或抵抗能力。然而,尚未发表的著作评估涉及游戏前饮酒日的受害风险是否增加。使用390名大学生饮酒者的样本,他们完成了过去30天的时间轴跟进,我们检查了大量饮酒行为,估计BAL,以及1899个饮酒日期间性暴力受害的经验,其中30%涉及游戏前。在控制人口统计学之后,我们发现,与未赛前的饮酒日相比,参与者多喝了约2杯饮料,且在饮酒日达到的BAL显著较高.包括游戏前在内的饮酒日中近6%涉及性暴力受害,相比之下,约有2%的饮酒日没有赛前。参与者经历性暴力的几率是2.71倍,主要是不受欢迎的评论和非自愿的性接触,在游戏前喝酒的日子里。这项研究代表了进一步了解性暴力和游戏前联系的第一步,但未来的研究评估犯罪者的行为和特定于环境的因素(例如,受害者和肇事者消费的金额,性暴力事件的地点和在场的同龄人)是必要的。
    Alcohol consumption has been associated with increased risk for sexual violence victimization and perpetration. Pregaming, a popular activity among college students that involves heavy and quick drinking prior to going out for the night and often results in high blood alcohol levels (BALs), may convey increased risk for sexual violence-potentially due to greater likelihood of contact with intoxicated perpetrators and significantly impaired victim ability to consent or resist. Yet no published work has evaluated whether there is increased risk for victimization on drinking days that involve pregaming. Using a sample of 390 college student drinkers who completed a past 30-day Timeline Followback, we examined heavy drinking behavior, estimated BALs, and experience of sexual violence victimization during 1,899 drinking days, of which 30% involved pregaming. After controlling for demographics, we found that participants drank approximately two more drinks and reached significantly higher BALs on drinking days where they pregamed as compared to drinking days where they did not pregame. Nearly 6% of drinking days that included pregaming involved sexual violence victimization, compared to about 2% of drinking days where pregaming did not occur. Participants were at 2.71 times the odds of experiencing sexual violence, primarily unwelcomed comments and nonconsensual sexual touching, during drinking days with pregaming. This study represents a first step toward greater understanding of the sexual violence and pregaming link, but future research assessing perpetrator behavior and context-specific factors (e.g., amount consumed by victims and perpetrators, location of sexual violent events and peers present) are needed.
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  • 文章类型: Journal Article
    聚会前,或者在外出前喝酒,玩饮酒游戏(DG)会增加年轻人大量饮酒的风险。在本研究中,我们研究了与单独或与朋友一起参加聚会相比,玩DG作为一种典型的聚会方式是否会增加饮酒风险,以及在聚会时玩的DG类型是否会增加这种风险。参与者包括来自亚马逊机械土耳其人的年轻人(N=482,Mage=22.56,44.2%的女性,74.3%白色,62.7%是当前的大学生),他们在过去一个月内玩过DG,并完成了有关其聚会和DG行为的匿名在线调查。结果表明,团队游戏(例如啤酒乒乓球)是参加聚会时最常见的DG类型。在不播放DG的情况下控制饮酒,性别,和大学地位,与单独或与朋友一起参加聚会的人相比,那些以DG为聚会形式的人(n=163)在聚会时消耗的酒精更多。最后,那些在聚会时玩纸牌游戏(例如国王)的人也比那些通常不玩纸牌游戏的人消耗更多的聚会前饮料。简要讨论了预防和干预的含义以及未来的研究方向。
    Prepartying, or drinking prior to going out, and playing drinking games (DG) can increase young adults\' risk of heavy alcohol consumption. In the present study, we examined whether playing DG as a typical form of prepartying can increase alcohol consumption risk when compared with prepartying alone or with friends, and whether the type of DG played while prepartying can increase this risk. Participants consisted of young adults from Amazon\'s Mechanical Turk (N = 482, Mage=22.56, 44.2% women, 74.3% White, 62.7% were current college students) who played a DG within the past month and completed an anonymous online survey about their prepartying and DG behaviors. Results indicated that team games (e.g. beer pong) are the most commonly played type of DG while prepartying. Controlling for alcohol use on drinking occasions when DGs were not played, gender, and college status, those who played DG as a form of prepartying (n = 163) consumed more alcohol while prepartying than those who prepartied alone or with friends. Finally, those who played card games (e.g. Kings) while prepartying also consumed more preparty drinks than those who do not typically play card games. Implications for prevention and intervention as well as future research directions are briefly discussed.
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