Point cloud compression

  • 文章类型: Journal Article
    最近对点云作为成像模态的兴趣的增加已经促使诸如JPEG和MPEG的标准化团体发起旨在开发点云的压缩标准的活动。有损压缩通常会引入视觉伪影,从而对媒体的感知质量产生负面影响,只有通过主观视觉质量评估实验才能可靠地测量。虽然MPEG标准在以前的研究中已经在多个场合进行了主观评估,还没有工作评估最近的JPEGPleno标准的性能相比,他们。在这项研究中,对JPEG和MPEG点云压缩标准进行了综合性能评价。首先借助客观的质量度量来分析不同配置参数对编解码器性能的影响。此分析的结果用于为每个编解码器定义三种速率分配策略,用于以四个目标速率压缩一组点云。然后根据两个主观质量评估方案对该组失真点云进行主观评估。最后,获得的结果用于比较这些压缩标准的性能,并得出有关最佳编码实践的见解。
    The recent rise in interest in point clouds as an imaging modality has motivated standardization groups such as JPEG and MPEG to launch activities aiming at developing compression standards for point clouds. Lossy compression usually introduces visual artifacts that negatively impact the perceived quality of media, which can only be reliably measured through subjective visual quality assessment experiments. While MPEG standards have been subjectively evaluated in previous studies on multiple occasions, no work has yet assessed the performance of the recent JPEG Pleno standard in comparison to them. In this study, a comprehensive performance evaluation of JPEG and MPEG standards for point cloud compression is conducted. The impact of different configuration parameters on the performance of the codecs is first analyzed with the help of objective quality metrics. The results from this analysis are used to define three rate allocation strategies for each codec, which are employed to compress a set of point clouds at four target rates. The set of distorted point clouds is then subjectively evaluated following two subjective quality assessment protocols. Finally, the obtained results are used to compare the performance of these compression standards and draw insights about best coding practices.
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  • 文章类型: Journal Article
    随着3D传感器技术的发展,3D点云由于其高精度而广泛应用于工业场景中,促进了点云压缩技术的发展。学习点云压缩因其优异的率失真性能而备受关注。然而,在这些方法中,模型和压缩率之间存在一一对应关系。要以不同的速率实现压缩,大量的模型需要训练,这增加了训练时间和存储空间。为了解决这个问题,提出了一种可变速率点云压缩方法,它可以在单个模型中通过超参数调整压缩率。针对变速率模型联合优化传统率失真损失时出现的窄速率范围问题,提出了一种基于对比学习的速率扩展方法来扩展模型的比特率范围。为了提高重建点云的可视化效果,引入了边界学习方法,通过边界优化提高了边界点的分类能力,提高了模型的整体性能。实验结果表明,该方法在保证模型性能的同时,实现了大码率范围的变码率压缩。所提出的方法优于G-PCC,对G-PCC实现超过70%的BD率,并执行,以及在高比特率下学习的方法。
    With the development of 3D sensors technology, 3D point cloud is widely used in industrial scenes due to their high accuracy, which promotes the development of point cloud compression technology. Learned point cloud compression has attracted much attention for its excellent rate distortion performance. However, there is a one-to-one correspondence between the model and the compression rate in these methods. To achieve compression at different rates, a large number of models need to be trained, which increases the training time and storage space. To address this problem, a variable rate point cloud compression method is proposed, which enables the adjustment of the compression rate by the hyperparameter in a single model. To address the narrow rate range problem that occurs when the traditional rate distortion loss is jointly optimized for variable rate models, a rate expansion method based on contrastive learning is proposed to expands the bit rate range of the model. To improve the visualization effect of the reconstructed point cloud, a boundary learning method is introduced to improve the classification ability of the boundary points through boundary optimization and enhance the overall model performance. The experimental results show that the proposed method achieves variable rate compression with a large bit rate range while ensuring the model performance. The proposed method outperforms G-PCC, achieving more than 70% BD-Rate against G-PCC, and performs about, as well as the learned methods at high bit rates.
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  • 文章类型: Journal Article
    在本文中,我们将提出一种新的基于不同投影类型和位深度的动态点云压缩,结合曲面重建算法和视频压缩获得的几何和纹理图。创建Voronoi图后,纹理贴图已被压缩。使用的视频压缩是特定的几何(FFV1)和纹理(H.265/HEVC)。使用泊松表面重建算法重建解压缩的点云。使用点到点和点到平面测量进行与原始点云的比较。综合实验显示,某些投影图的性能更好:圆柱形,米勒和墨卡托预测。
    In this paper we will present a new dynamic point cloud compression based on different projection types and bit depth, combined with the surface reconstruction algorithm and video compression for obtained geometry and texture maps. Texture maps have been compressed after creating Voronoi diagrams. Used video compression is specific for geometry (FFV1) and texture (H.265/HEVC). Decompressed point clouds are reconstructed using a Poisson surface reconstruction algorithm. Comparison with the original point clouds was performed using point-to-point and point-to-plane measures. Comprehensive experiments show better performance for some projection maps: cylindrical, Miller and Mercator projections.
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