PANAS

PANAS
  • 文章类型: Journal Article
    背景:抑郁症影响了全球成年人口的很大一部分,慢性疼痛患者特别容易患严重抑郁症。疼痛和精神疾病导致自主神经系统失衡,影响心脏功能.肌筋膜释放有望通过解决筋膜功能障碍来改善身心健康。
    目的:本研究旨在探讨肌筋膜释放对慢性颈痛和抑郁症患者情绪状态和自主神经系统功能的影响。此外,它旨在评估肌筋膜释放对筋膜特性的影响,疼痛强度和敏感性,和颈椎的活动范围。
    方法:实验研究。
    结果:该研究显示肌筋膜释放组有显著增强,例如大幅减少疼痛感知和僵硬,增加了颈椎的活动范围,心率变异性,积极的影响,和压力疼痛阈值。这些改进的效果大小从小到大。在弹性和色调方面没有观察到显著差异。
    结论:研究结果表明,肌筋膜释放对慢性颈痛和抑郁症患者有积极影响,特别是在减少疼痛强度。将肌筋膜释放整合到治疗方法中可能是有益的。然而,需要进一步的研究来证实和扩展这些发现,探索长期影响,更好地理解某些结果的临床意义。
    背景:http://www.osf.io,doi.org/10.17605/OSF。IO/6F5RS。
    BACKGROUND: Depression affects a significant portion of the global adult population, with chronic pain patients being particularly susceptible to severe depression. Pain and mental illness contribute to an imbalance in the autonomic nervous system, affecting heart function. Myofascial release promises to improve mental and physical health by addressing fascial dysfunctions.
    OBJECTIVE: This study aims to investigate the influence of myofascial release on emotional states and autonomic nervous system functioning in individuals with chronic neck pain and depression. Additionally, it seeks to evaluate the myofascial release effect on fascial properties, pain intensity and sensitivity, and cervical spine range of motion.
    METHODS: Experimental Study.
    RESULTS: The study revealed significant enhancements in the myofascial release group, such as a substantial reduction in pain perception and stiffness, increased range of motion of the cervical spine, heart rate variability, positive affect, and pressure pain threshold. The effect sizes of these improvements ranged from small to large. No significant differences were observed in elasticity and tone.
    CONCLUSIONS: The findings suggest that myofascial release has a positive impact on individuals with chronic neck pain and depression, particularly in reducing pain intensity. Integrating myofascial release into treatment approaches may be beneficial. However, further research is needed to confirm and expand upon these findings, explore long-term effects, and better understand the clinical significance of certain outcomes.
    BACKGROUND: http://www.osf.io, doi.org/10.17605/OSF.IO/6F5RS.
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  • 文章类型: Journal Article
    Polycomb抑制复合物2(PRC2)通过赖氨酸27(H3K27)处组蛋白H3的甲基化介导真核生物中基因沉默的表观遗传维持。附属因素定义了两个不同的亚型,PRC2.1和PRC2.2,具有不同的作用和染色质靶向机制。编排PRC2组装的机制尚未完全理解。这里,我们报道PRC2核心组分SUZ12的选择性剪接(AS)产生未表征的同工型SUZ12-S,它与典型的SUZ12-L同工型共存于几乎所有的组织和发育阶段。SUZ12-S驱动PRC2.1形成并有利于PRC2二聚化。虽然SUZ12-S对于通过启动子近端H3K27me3沉积抑制靶基因是必要和足够的,SUZ12-L维持整体H3K27甲基化水平。缺乏任一同种型的小鼠胚胎干细胞(ESC)更慢地退出多能性并且不能获得神经元细胞同一性。我们的发现揭示了调节PRC2组装的生理机制,以及在Eutherians中的高阶相互作用,对H3K27甲基化和基因抑制有影响。
    The Polycomb repressive complex 2 (PRC2) mediates epigenetic maintenance of gene silencing in eukaryotes via methylation of histone H3 at lysine 27 (H3K27). Accessory factors define two distinct subtypes, PRC2.1 and PRC2.2, with different actions and chromatin-targeting mechanisms. The mechanisms orchestrating PRC2 assembly are not fully understood. Here, we report that alternative splicing (AS) of PRC2 core component SUZ12 generates an uncharacterized isoform SUZ12-S, which co-exists with the canonical SUZ12-L isoform in virtually all tissues and developmental stages. SUZ12-S drives PRC2.1 formation and favors PRC2 dimerization. While SUZ12-S is necessary and sufficient for the repression of target genes via promoter-proximal H3K27me3 deposition, SUZ12-L maintains global H3K27 methylation levels. Mouse embryonic stem cells (ESCs) lacking either isoform exit pluripotency more slowly and fail to acquire neuronal cell identity. Our findings reveal a physiological mechanism regulating PRC2 assembly and higher-order interactions in eutherians, with impacts on H3K27 methylation and gene repression.
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  • 文章类型: Journal Article
    虚拟现实(VR)技术在各个领域得到了广泛的关注,包括对卫生专业人员的教育,感官科学,心理学,和消费者研究。本文的第一个目的是探索在VR中进行的感觉分析中情感参与的自我评估经验。积极和消极影响时间表(PANAS)是一种广泛使用的自我报告措施,可评估积极和消极的情感状态。VR感官分析涉及身临其境的使用,互动式,和多感官环境来评估感官知觉和情绪反应。通过综合相关文献,本文提供了关于VR对情感状态的影响的见解,VR在激发情绪方面的有效性,以及PANAS在VR感官分析中的潜在应用。此外,本文的第二个目的是揭示VR感官评价对参与者情绪状态的影响,因为这对他们的评价有重大影响。结果表明,积极影响的总和增加,消极影响的总和减少。虽然这些结果很有希望,PANAS和VR感官分析之间的关系仍未得到充分探索,有限的研究调查了VR对使用PANAS测量的情感状态的具体影响。需要进一步的研究来更好地了解PANAS在评估VR环境中的情绪反应及其对感官分析的影响方面的潜力。
    Virtual reality (VR) technology has gained significant attention in various fields, including education for health professionals, sensory science, psychology, and consumer research. The first aim of the paper is to explore the self-assessed experience of emotional involvement in sensory analysis performed in VR. The Positive and Negative Affect Schedule (PANAS) is a widely used self-report measure that assesses positive and negative affective states. VR sensory analysis involves the use of immersive, interactive, and multi-sensory environments to evaluate sensory perception and emotional responses. By synthesizing relevant literature, this paper provides insights into the impact of VR on affective states, the effectiveness of VR in eliciting emotions, and the potential applications of the PANAS in VR sensory analysis. Furthermore, the second aim of the paper is to uncover the effect of VR sensory evaluation on the participant\'s emotional states, as it has a significant effect on their evaluations. The results suggest an increase in the sum of positive effects and a decrease in the negative ones. Although these results are promising, the relationship between the PANAS and VR sensory analysis is still underexplored, with limited research investigating the specific effects of VR on affective states measured using the PANAS. Further research is needed to better understand the potential of the PANAS in assessing emotional responses in VR environments and its implications for sensory analysis.
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  • 文章类型: Journal Article
    背景:正面和负面影响时间表(PANAS)旨在测量特质正面影响(PA)和特质负面影响(NA)。
    方法:将丹麦PANAS用于患有抑郁症和焦虑症的门诊患者。使用Cronbach'salpha和McDonald'somega评估内部一致性,并使用验证性因子分析(CFA)评估因子结构。通过与DSM-5简表(PID-5-SF)的人格量表的负面情感和脱离域的相关性来评估收敛效度,汉密尔顿焦虑量表6(HARS-6)和汉密尔顿抑郁量表6(HDRS-6)。
    结果:对256例患者的PANAS评分进行分析。Cronbach的alpha和McDonald的omega在PA评分(alpha=.84和omega=.89)和NA评分(alpha=.86和omega=.90)方面均显示出良好的内部一致性。CFA分析证实了具有对应于PA和NA因子的两个因子的结构。PA与PID-5的脱离域呈负相关(r=-.47),HARS-6(r=-.15)和HDRS-6(r=-.37)。NA与PID-5-SF负情感域呈正相关(r=0.43),HARS-6(r=.51)和HDRS-6(r=.52)。
    结论:丹麦PANAS具有良好的内部一致性和结构效度,与该仪器的其他研究相当。
    The Positive and Negative Affect Schedule (PANAS) was designed to measure trait positive affect (PA) and trait negative affect (NA).
    The Danish PANAS was administered to outpatients with depression and anxiety disorders. Internal consistency was assessed using Cronbach\'s alpha and McDonald\'s omega and factorial structure was evaluated using confirmatory factor analysis (CFA). Convergent validity was evaluated by means of correlations with the negative affectivity and the detachment domain of the Personality Inventory for DSM-5 Short Form (PID-5-SF), the Hamilton Anxiety Rating Scale 6 (HARS-6) and the Hamilton Depression Rating Scale 6 (HDRS-6).
    PANAS Scores of 256 patients were analyzed. Cronbach\'s alpha and McDonald\'s omega showed good internal consistency for both the PA score (alpha = .84 and omega = .89) and the NA score (alpha = .86 and omega = .90). CFA analysis confirmed a structure with two factors corresponding to the PA and NA factors. PA was negatively correlated with the detachment domain of PID-5 (r = -.47), HARS-6 (r = -.15) and HDRS-6 (r = -.37). NA was positively correlated with PID-5-SF negative affectivity domain (r = .43), HARS-6 (r = .51) and HDRS-6 (r = .52).
    The Danish PANAS has promising internal consistency and construct validity, which are comparable to other studies of the instrument.
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  • 文章类型: Journal Article
    青春期是情感障碍和其他心理健康问题发作的一个日益脆弱的时期,这些问题可以显着影响个人的主观幸福感。本研究旨在考察情绪智力(能力EI)、用基于性能的仪器测量,青少年的主观幸福感。它还探讨了积极(PA)和消极影响(NA)在这种关联中的中介作用以及性别的调节作用。样本包括来自西班牙五个中心的333名一年级中学生,平均年龄为12.11岁(SD=0.64),11-14岁不等。路径分析揭示了总能力EI对主观幸福感的间接影响(通过NA和PA联合),以及仅在女性中观察到的积极直接影响。此外,通过能力EI的各个分支探索了这种关联。这项研究的结果表明,旨在提高青少年情绪能力同时调节他们情绪强度的干预措施可能会显著影响他们的整体幸福感。
    Adolescence is an increasingly vulnerable period for the onset of affective disorders and other mental health issues that can significantly impact an individual\'s subjective well-being. This study aims to examine the relationship between emotional intelligence (ability EI), measured with a performance-based instrument, and Subjective Happiness in adolescents. It also explores the mediating role of positive (PA) and negative affect (NA) in this association and the moderating role of gender. The sample consisted of 333 first-year secondary school students from five centers in Spain, with an average age of 12.11 years (SD = 0.64), ranging from 11-14 years. Path analysis revealed an indirect effect (through NA and PA jointly) of Total Ability EI on Subjective Happiness and a positive direct effect that was observed only in females. Furthermore, this association was explored through various branches of ability EI. The results of this study suggest that interventions aimed at improving emotional abilities in adolescents while modulating the intensity of their emotions could significantly impact their overall well-being.
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  • 文章类型: Journal Article
    本文探讨了在COVID-19大流行期间观看虚拟艺术展览对情绪的积极影响。在全球封锁期间,抑郁症,焦虑,甚至在以前的精神病健康个体中,其他精神疾病的负担也有所增加。基于艺术和音乐的干预已被证明是精神疾病患者的有效临床干预措施。VisualEars项目探讨了涉及视觉和听觉刺激的虚拟活动是否可以改善正面和负面影响。选择了八首音乐作品,来自世界各地的28位视觉艺术家将两部音乐作品形象化。总共创作了56件艺术品,并悬挂在8个3D虚拟房间中。游客被随机选择观看艺术展览没有音乐(非身临其境)或观看艺术展览,同时听音乐(身临其境)。访客被要求用三种语言(英语,法语,和波斯语)预先和发布他们的虚拟访问。共有160名参与者完成了基线PANAS,其中58人完成了后续的PANAS。线性混合效应模型发现,年龄较大的参与者总体负面影响得分较低(b=-0.3,p=0.003),而男性参与者的总体积极影响评分较低(b=-0.27,p=0.02).在虚拟展览之后,两种情况的参与者都有更高的阳性(b=0.17,p=0.03),和较低的负面影响得分(b=-0.19,p=0.007)。我们发现,虚拟艺术在参与者中表现出增加的积极影响和减少的消极影响,表明情绪的整体改善归因于虚拟展览。这表明虚拟展品可以作为一种有益且可获得的干预措施,以改善大流行期间的情绪。
    This paper explores the positive impact of viewing a virtual art exhibit on mood during the COVID-19 Pandemic. During global lockdowns, depression, anxiety, and the burden of other mental illnesses have increased even among prior psychiatrically healthy individuals. Art and music-based interventions have shown to be effective clinical interventions in individuals with mental illness. The VisualEars project explored whether a virtual activity involving vision and auditory stimuli could improve positive and negative affect. Eight musical pieces were selected, and 28 visual artists from around the world visualized two musical pieces. A total of 56 works of art were created and hung in eight 3D virtual rooms. Visitors were randomly selected to either view the art exhibit without music (non-immersive) or view the art exhibit while listening to music (immersive). Visitors were asked to complete a positive and negative affect schedule (PANAS) in three languages (English, French, and Farsi) pre and post their virtual visit. A total of 160 participants completed baseline PANAS, 58 of which completed the follow-up PANAS. Linear mixed-effects models found that older participants had lower negative affect scores overall (b = -0.3, p = 0.003), while male participants had lower positive affect scores overall (b = -0.27, p = 0.02). Following the virtual exhibit participants of both conditions had higher positive (b = 0.17, p = 0.03), and lower negative affect scores (b = -0.19, p = 0.007). We found that the virtual art exhibit increased positive affect and decreased negative affect in participants, suggesting an overall improvement in mood attributable to the virtual exhibit. This suggests that virtual exhibits may serve as a beneficial and accessible intervention to improve mood during a pandemic.
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  • 文章类型: Journal Article
    使用学科内设计,这项研究评估了大学生样本中常见活动对正面和负面情绪得分的实验效果。所有参与者完成以下30分钟的活动条件:跑步机步行,自我选择的功课(即,研究),社交媒体使用,以及参与者坐在安静房间中的控制条件(即,什么都不做)。在基线时评估阳性和阴性影响评分,mid-,和后期条件。在跑步机和学习条件下,积极影响得分分别增加了26%和10%,分别。相反,在社交媒体和“无所事事”条件下,积极影响分别减少了20%和24%,分别。此外,在研究条件下,负面影响减少了8%。这些变化具有统计学意义(p≤0.04)。这表明大学生的日常活动可以显著影响情感,为了更好和更坏。正如所证明的,学习和步行可以改善影响,而社交媒体的使用可能会产生负面影响。
    Using a within-subjects design, this study assessed the experimental effect of common activities upon positive and negative affect scores in a college student sample. All participants completed the following 30-minute activity conditions: treadmill walking, self-selected schoolwork (i.e., studying), social media use, and a control condition where participants sat in a quiet room (i.e., do nothing). Positive and negative affect scores were assessed at baseline, mid-, and post-condition. Positive affect scores increased by 26% and 10% during the treadmill and studying conditions, respectively. Conversely, positive affect decreased by 20% and 24% during the social media and \"do nothing\" conditions, respectively. Furthermore, negative affect was decreased by 8% in the studying condition. These changes were statistically significant (p ≤ 0.04). This suggests that college students\' everyday activities can significantly impact affect, for better and for worse. As demonstrated, studying and walking may improve affect, whereas social media use may negatively impact affect.
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  • 文章类型: Journal Article
    所罗门的明智推理悖论,在对自己生活中的问题进行推理时,智慧的表现有所不同。另一个人的生活,得到了有力证据的支持。然而,潜在的心理机制尚不清楚.当人们推理各种冲突(个人与其他人\'),情绪应该起根本作用。为了探讨这个问题,招募了三百九十九名参与者来测试一个假设的模型。结果支持所罗门悖论的影响-即,参与者在解决他人的社会冲突时比他们自己的更强烈地赞同明智的推理策略。进一步的中介分析表明,序贯中介模型得到了支持。所罗门的悖论可以通过推理两种冲突时积极影响和自我超越的差异来解释。本研究直接验证了自我超越在所罗门悖论中的中介作用。同时,对个人事务的推理减少了个人的自我超越心态,积极的影响可以解释差异。这些结果有助于理解和有效避免所罗门的智慧困境。
    Solomon\'s paradox of wise reasoning, in which performance of wisdom differs when reasoning on an issue in one\'s own life vs. another\'s life, has been supported by robust evidence. However, the underlying psychological mechanism remains unclear. This asymmetry of wise reasoning may be explained by the different mindsets of self-transcendence when people reason about various conflicts (personal vs. others\'), and mood should play a fundamental role. To explore this issue, three hundred ninety-nine participants were recruited to test a hypothesized model. The results supported the effect of Solomon\'s paradox-that is, participants endorsed wise-reasoning strategies more strongly when resolving others\' social conflicts than their own. Further mediation analysis showed that the sequential mediation model was supported. Solomon\'s paradox can be explained by the difference in positive affect and self-transcendence when reasoning about the two conflicts. This study directly verifies the mediating role of self-transcendence in Solomon\'s paradox. At the same time, reasoning about personal affairs reduces individuals\' self-transcendence mindset, and positive affect can explain the differences. These results are helpful for understanding and effectively avoiding Solomon\'s wisdom dilemma.
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  • 文章类型: Journal Article
    SARS-CoV-2大流行可能会对情绪和情绪产生负面影响。身体活动可以防止情绪障碍并促进积极的影响。这项研究询问在进行体育锻炼之前,during,或者随着流行病的身体活动的变化,在大流行期间影响情感和情绪。美国成年居民(18-74岁;N=338)于2020年4月29日至6月3日进行了调查。大流行之前和期间的身体活动通过身体活动等级调查进行评估。积极和消极影响时间表测量的影响和情绪概况问卷评估的情绪。通过协方差分析比较身体不活跃和活跃的参与者发现,在大流行之前,被归类为身体活跃的参与者的活力更大。积极影响,大流行期间身体活动的参与者的活力和与自尊相关的影响更大.多元线性回归揭示了体力活动的变化与情绪之间的关系。身体活动的变化与积极影响呈正相关(b=1.06),与自尊相关的情感(b=0.33)和活力(b=0.53),与负面影响呈负相关(b=-0.47),总情绪障碍(b=-2.60),张力(b=-0.31),愤怒(b=-0.24),疲劳(b=-0.54),抑郁(b=-0.50)和混乱(b=-0.23)。这些数据表明,大流行期间的身体活动,与大流行前相比,身体活动增加,与更好的心情有关。
    The SARS-CoV-2 pandemic may negatively impact mood and emotion. Physical activity may protect against mood disturbance and promote positive affect. This study asked if physical activity before, during, or the change in physical activity with the pandemic, impacted affect and mood during the pandemic. US adult residents (18-74 years; N = 338) were surveyed from 29 April to 3 June 2020. Physical activity before and during the pandemic was assessed with the Physical Activity Rating survey. The Positive and Negative Affect Schedule measured affect and the Profile of Moods Questionnaire assessed mood. Comparisons between physically inactive and active participants by Analysis of Covariance found greater vigour in participants classed as physically active before the pandemic. Positive affect, vigour and esteem-related affect were greater in participants physically active during the pandemic. Multiple linear regression revealed relationships between the change in physical activity and mood. Change in physical activity positively associated with positive affect (b = 1.06), esteem-related affect (b = 0.33) and vigour (b = 0.53), and negatively associated with negative affect (b = -0.47), total mood disturbance (b = -2.60), tension (b = -0.31), anger (b = -0.24), fatigue (b = -0.54), depression (b = -0.50) and confusion (b = -0.23). These data demonstrate that physical activity during the pandemic, and increased physical activity relative to before the pandemic, related to better mood.
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  • 文章类型: Journal Article
    这项研究探索了,通过定量和定性调查分析(N=307),在COVID-19大流行期间,通过社交媒体进行交流的作用。数据于2020年4月收集,以了解个人如何通过社交媒体与他们的网络互动,以及随后与主观幸福感的关系。被概念化为孤独,生活满意度,积极和消极的影响。结果发现,被动使用社交媒体会导致更大的孤独感和生活满意度下降。一些积极使用社交媒体有助于增加积极的影响。然而,其他积极的用途增加了孤独感。结果也说明了不同平台的差异,随着Twitter上的时间增加,孤独感增加。定性结果表明,在大流行期间,社交媒体的使用有所增加,同时也突显了与老朋友和家人进行数字重新联系的机会。
    This study explored, through quantitative and qualitative survey analysis (N = 307), the role of communication through social media during the COVID-19 pandemic. Data were collected in April 2020 to understand how individuals engaged with their network through social media and the subsequent relationship with subjective well-being, conceptualized as loneliness, life satisfaction, and positive and negative affect. Results identified that passive social media use contributed to greater loneliness and a decrease in life satisfaction. Some active use of social media contributed to an increase in positive affect. However, other active uses increased feelings of loneliness. Results also spoke to differences across platforms, with time on Twitter leading to increased feelings of loneliness. Qualitative results pointed to an increase in social media use during the pandemic while also highlighting the opportunity to digitally reconnect with old friends and family.
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