NBA

NBA
  • 文章类型: Journal Article
    肌肉骨骼损伤在NBA中很普遍,并且与错过的大量比赛有关。NBA球员缺乏临床措施的参考数据,使运动医学专业人员难以设定目标和制定计划。
    NBA球员的临床测量值将不同于一般人群,但在优势(D)和非优势(ND)肢体之间没有差异。
    描述性实验室研究。
    3级。
    对邀请参加NBA训练营(2008-2022年)的325名球员采取了临床措施。措施包括脚趾伸展的运动范围,髋关节旋转,负重踝关节背屈,灵活性,拱高度(AH)指数,和胫骨内翻.
    NBA球员的临床价值不同于一般人群的参考标准。NBA球员的结果包括脚趾延伸(D,40.4°;ND,39.3°),90/90腿筋(D,41.5°;ND,40.9°),髋部内旋(D,29.0°;ND,28.8°),髋部外旋(D,29.7°;ND,30.9°),全髋关节旋转(D,60.2°;ND,60.4°),伊利(D,109.9°;ND,108.8°),AH差异(D,0.5mm;ND,0.5mm),AH指数(D,0.310;ND,0.307),拱刚度(D,0.024;ND,0.024),拱刚度(D,0.924;ND,0.925),胫骨内翻(D,4.6°;ND,4.5°),和负重踝关节背屈(D,35.4°;ND,35.6°)。给出了描述性统计;双尾配对t检验表明,尽管大多数措施表明双方之间存在差异,结果无统计学意义.
    NBA球员的临床测量与普通人群和其他运动运动员的临床测量不同,尽管D和ND肢体之间没有统计学上的显着差异。
    建立一个参考数据库可以帮助临床医生开发更敏感、更有效的季前赛和回归筛选程序,协助管理球员骨科护理并降低受伤风险。
    UNASSIGNED: Musculoskeletal injuries are prevalent in the NBA and are associated with a significant number of games missed. There is a lack of reference data for clinical measures in NBA players, making it difficult for sports medicine professionals to set goals and develop programs.
    UNASSIGNED: Values for clinical measures in NBA players will differ from those of the general population but will not differ between dominant (D) and nondominant (ND) limbs.
    UNASSIGNED: Descriptive laboratory study.
    UNASSIGNED: Level 3.
    UNASSIGNED: Clinical measures were taken on 325 players invited to NBA training camp (2008-2022). Measures included range of motion for great toe extension, hip rotation, weightbearing ankle dorsiflexion, flexibility, arch height (AH) indices, and tibial varum.
    UNASSIGNED: Clinical values for NBA players differ from reference norms of the general population. Results for NBA players include great toe extension (D, 40.4°; ND, 39.3°), 90/90 hamstring (D, 41.5°; ND, 40.9°), hip internal rotation (D, 29.0°; ND, 28.8°), hip external rotation (D, 29.7°; ND, 30.9°), total hip rotation (D, 60.2°; ND, 60.4°), Ely (D, 109.9°; ND, 108.8°), AH difference (D, 0.5 mm; ND, 0.5 mm), AH index (D, 0.310; ND, 0.307), arch stiffness (D, 0.024; ND, 0.024), arch rigidity (D, 0.924; ND, 0.925), tibial varum (D, 4.6°; ND, 4.5°), and weightbearing ankle dorsiflexion (D, 35.4°; ND, 35.6°). Descriptive statistics are presented; 2-tailed paired t tests show that, whereas most measures demonstrated differences between sides, the results were not statistically significant.
    UNASSIGNED: Clinical measures of NBA players differ from those reported for the general population and athletes of other sports although there were no statistically significant differences between D and ND limbs.
    UNASSIGNED: Establishing a reference database may help clinicians develop more sensitive and more effective preseason and return-to-play screening processes, aiding the management of player orthopaedic care and reducing injury risk.
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  • 文章类型: Journal Article
    背景:美国国家篮球协会(NBA)的运动员承受高水平的机械应力,增加了受伤的风险。这项研究的目的是了解某些下肢受伤如何影响与每个NBA运动员的人口统计相关的比赛表现。假设是NBA球员受伤后的表现会根据他们的人口统计学和受伤类型而有所不同。
    方法:2010/2011赛季至2018/2019赛季NBA伤病名单指定的描述性流行病学研究。从2010/2011赛季至2018/2019赛季的伤病名单中选出了约255名符合入选标准的小腿伤病。这些包括韧带膝盖受伤,膝盖扭伤,膝盖拉伤,膝盖过度伸展,髌骨损伤,脚踝受伤,跟腱受伤。表现的变化是通过将受伤前后的平均比赛得分与单尾比较来确定的,异方差t检验和平均值的95%置信区间。
    结果:在所有纳入的球员中,平均比赛得分从9.82下降到8.75(p=0.01)。只有高于平均身高(199.85cm;p=0.01)和高于平均体重(101.63kg;p=0.02)的运动员表现出显着下降。脚踝和膝盖受伤都导致了比赛得分的重大损失(p=0.04),踝关节损伤导致的平均下降(受伤后-1.76)大于膝关节损伤(受伤后-1.34)。
    结论:这些研究结果表明,治疗方案应反映受伤的特定NBA球员的受伤类型和人口统计学特征。有必要进行进一步的研究,以确定根据球员的大小和受伤类型进行精简时,治疗是否更有效。
    BACKGROUND: Athletes in the National Basketball Association (NBA) are subjected to high levels of mechanical stress increasing their risk of injury. The purpose of this study was to see how certain lower extremity injuries affect in-game performance in relation to each NBA athlete\'s demographics. The hypothesis was that NBA players\' post-injury performance would differ depending on their demographics and the type of injury sustained.
    METHODS: Descriptive epidemiology study of NBA injury list designations from the 2010/2011 season to the 2018/2019 season. About 255 lower leg injuries that met the inclusion criteria were selected from the injury lists spanning from the 2010/2011 season to the 2018/2019 season. These included ligamentous knee injuries, knee sprains, knee strains, knee hyperextensions, patellar injuries, ankle injuries, and Achilles injuries. The change in performance was determined by comparing mean game scores before and after injury with single-tailed, heteroscedastic t-testing and 95% confidence intervals for mean values.
    RESULTS: An overall statistically significant decrease in mean game score from 9.82 to 8.75 was seen in all included players (p = 0.01). Only athletes taller than the mean height (199.85 cm; p = 0.01) and heavier than the mean weight (101.63 kg; p = 0.02) showed a significant decline in performance. Ankle and knee injuries both resulted in a significant loss in game score (p = 0.04), with ankle injuries resulting in a greater average decline (-1.76 post-injury) than knee injuries (-1.34 post-injury).
    CONCLUSIONS: These findings suggest that treatment regimens should reflect the type of injury and demographics of the specific NBA player injured. Further research is warranted to determine if treatment may be more efficacious when streamlined based on player size and injury type.
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  • 文章类型: Journal Article
    背景美国国家篮球协会(NBA)和女子国家篮球协会(WNBA)的跟腱断裂的球员先前已被注意到受伤后的表现显着下降。最近有轶事证据表明,跟腱断裂占主导地位的精英球员可能能够在断裂后以更高的水平恢复比赛。目的本研究旨在评估伤前和伤后显性和非显性跟腱断裂的表现较高的NBA和WNBA球员的表现差异。方法本研究在宾夕法尼亚大学进行,物理医学和康复科。确定了1990年至2020年跟腱断裂的NBA和WNBA球员。只有精英球员,在受伤前/受伤后的三个赛季中,平均球员效率评分(PER)均>15,包括在内。平均每,进攻评级,防御等级,并比较了伤前和伤后三个赛季的使用率。结果18名选手符合入选标准,根据其主要射击手,分别将9例分为显性和非显性跟腱断裂。在损伤前的任何结果中,显性和非显性破裂组之间没有显着差异,包括年龄。非显性队列的PER显着下降(20.04vs.14.16;p<0.001)和进攻评级(110.33vs.101.56;p=0.004)受伤后。受伤后的防御等级或使用率没有显着差异。优势队列在损伤后的任何结果都没有显着差异,恢复到与受伤前相同的水平。尽管基线时两组之间没有差异,在PER方面,优势组破裂后表现明显更好(19.56vs.14.16;p<0.001)和进攻评级(114.00vs.101.56;p<0.001)与非优势组。结论优势跟腱断裂的优秀NBA和WNBA球员伤后表现无变化,恢复到与受伤前相同的生产水平。破裂后,在PER和进攻评分方面,与非优势组相比,他们表现出明显优异的结局.在先前的研究中观察到的非显性破裂组在受伤后的PER和进攻等级也出现了相同的下降。数据表明,跟腱断裂占主导地位的精英NBA和WNBA球员在受伤后的恢复情况要好得多,并且能够恢复到相同的表现水平。
    Background National Basketball Association (NBA) and Women\'s National Basketball Association (WNBA) players with Achilles tendon ruptures have previously been noted to have a significant decline in performance post-injury. There has been recent anecdotal evidence that elite players with dominant Achilles tendon ruptures may be able to return at a higher level of play post-rupture. Objective This study aimed to evaluate for any differences in performance in higher-performing NBA and WNBA players with dominant versus non-dominant Achilles tendon ruptures pre- and post-injury. Methods This study was conducted at the University of Pennsylvania, Department of Physical Medicine and Rehabilitation. NBA and WNBA players with an Achilles tendon rupture from 1990 to 2020 were identified. Only elite players, indicated by an average player efficiency rating (PER) of >15 in either of the three seasons pre/post-injury, were included. The average PER, offensive rating, defensive rating, and usage percentage were compared in the three seasons pre- and post-injury. Results Eighteen players met the inclusion criteria, and nine each were classified as dominant and non-dominant Achilles tendon ruptures based on their primary shooting hand. There was no significant difference between the dominant and non-dominant rupture groups in any outcomes pre-injury, including age. The non-dominant cohort had a significant decline in PER (20.04 vs. 14.16; p < 0.001) and offensive rating (110.33 vs. 101.56; p = 0.004) post-injury. There was no significant difference observed post-injury in defensive rating or usage percentage. The dominant cohort had no significant difference in any outcomes post-injury, returning to the same level of play as pre-injury. Despite no difference existing between the groups at baseline, the dominant group performed significantly better post-rupture with regard to PER (19.56 vs. 14.16; p < 0.001) and offensive rating (114.00 vs. 101.56; p < 0.001) versus the non-dominant group. Conclusion Elite NBA and WNBA players with dominant Achilles tendon ruptures had no change in performance post-injury, returning to the same level of production as pre-injury. Post-rupture, they demonstrated notably superior outcomes versus the non-dominant group with regard to PER and offensive rating. The non-dominant rupture group experienced the same decline in PER and offensive rating post-injury observed in previous studies. The data indicate that elite NBA and WNBA players with a dominant Achilles tendon rupture have a much more favorable recovery post-injury and are able to return to the same level of performance.
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  • 文章类型: Journal Article
    参加NBA比赛的职业运动员经常会遇到时区变换的旅行。这些时区变化可能会导致昼夜节律(CR)相移,这些变化会影响运动表现。这项研究的目的是调查CR相移对NBA球队表现的影响。CR相移计算中包括连续21个赛季的25016场常规赛。为了检查CR相移对团队绩效的影响,关于协调世界时(UTC),团队分为三组:内部UTC与本地UTC(LS)相同;内部UTC领先于本地UTC(LA);以及本地UTC(LB)后面的内部UTC。用不同的方法,团队分为另外三类:与对手的内部UTC(OS)相同的内部UTC;内部UTC领先于对手的内部UTC(OA);以及内部UTC落后于对手的内部UTC(OB)。使用24985个游戏数据以25个变量来比较这些组。分别对主队和客队进行统计分析。对于家庭游戏,发现LA和OA最多,LB是获胜和得分表现最不成功的组。对于客场比赛,确定LS是获胜率最高的最有利组。这些结果表明,来自西部地区的球队在常规赛主场比赛中可能具有CR优势。然而,人们认为,客场球队的表现更多地取决于旅行疲劳,而不是CR相移。
    Professional athletes competing in the NBA are frequently exposed to time-zone-shifting travels. These time zone changes may cause circadian rhythm (CR) phase shifts and these shifts affect sportive performance. The aim of this study was to investigate the effects of CR phase shifts on the performance of NBA teams. 25016 regular season games across 21 consecutive seasons were included in the CR phase shift calculations. To examine the CR phase shift effect on team performance, teams were divided into three groups regarding Coordinated Universal Time (UTC): the same internal UTC as the local UTC (LS); the internal UTC ahead of the local UTC (LA); and the internal UTC behind the local UTC (LB). With a different approach, teams were divided into another three categories: the same internal UTC as its opponent\'s internal UTC (OS); the internal UTC ahead of its opponent\'s internal UTC (OA); and the internal UTC behind its opponent\'s internal UTC (OB). 24985 game data were used to compare these groups in terms of 25 variables. Statistical analyses were conducted separately for home and away teams. For home games, it was found that LA and OA are the most and LB is the least successful group in winning and scoring performances. For away games, it was determined that LS is the most advantageous group with the best winning percentage. These results revealed that teams from more west may have a CR advantage in regular season home games. However, it is thought that the performance of away teams depends more on travel fatigue than CR phase shifts.
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  • 文章类型: Journal Article
    2019-2020年NBA赛季因COVID-19大流行而发生了重大变化,赛季中期停赛,NBA“泡沫”锦标赛,和缩短的休赛期。人们对球员的状态以及由于赛程变化而导致的受伤风险增加表示了担忧。这项研究的目的是确定COVID-19大流行和相关时间表变化对NBA伤病的影响。据推测,在大流行后的一年里,受伤率将更高,参加泡沫的球队在接下来的赛季中受伤率将高于非泡沫球队。此外,在浓缩的2019-20赛季和接下来的2020-21赛季,伤病类型将转向更严重的伤病。
    回顾性队列研究。
    查询NBA的公开伤病报告,以确定伤病报告中列出的球员。计算了COVID-19前四个赛季(2015-2019年)的标准化伤害事件,COVID-19赛季(2019-2020),以及后COVID-19赛季(2020-2021年)。每年提取损伤特征,包括类型和位置,并计算每个时期内的差异。
    当排除与COVID-19健康和安全协议相关的伤害事件时,每1000次暴露的总体伤害事件在COVID-19之前、COVID-19和COVID-19之后的时间段之间没有显着差异;(p=0.199),参加泡沫的团队的比率没有差异。受伤,包括酸痛和紧张,在COVID-19年,骨折损伤显著减少,而骨折损伤显著增加。
    COVID-19大流行导致错过的比赛数量增加,但在考虑健康和安全协议时,伤害率没有增加。此外,泡沫参与对伤害率没有影响。然而,尽管受伤率没有变化,伤害类型发生了变化,严重伤害比例增加,轻伤比例减少。
    UNASSIGNED: The 2019-2020 NBA season was altered significantly by the COVID-19 pandemic with a midseason suspension of games, the NBA \'bubble\' tournament, and a shortened offseason. Concerns were raised regarding player conditioning and the potential increased risk of injury due to the schedule changes. The purpose of this study was to determine the impact of the COVID-19 pandemic and associated schedule changes on NBA injuries. It was hypothesized that injury rates would be higher in the year following the pandemic and teams who participated in the bubble would have higher injury rates in the following season than non-bubble teams. Furthermore, the types of injuries would shift toward more severe injuries in the condensed 2019-20 season and the following 2020-21 season.
    UNASSIGNED: Retrospective Cohort Study.
    UNASSIGNED: The NBA\'s public injury reports were queried to identify players listed on an injury report. Standardized injury events were calculated for four pre-COVID-19 seasons (2015-2019), the COVID-19 season (2019-2020), and the post-COVID-19 season (2020-2021). Injury characteristics including type and location were extracted for each year and differences within each period were calculated.
    UNASSIGNED: When excluding injury events related to COVID-19 health and safety protocols, the overall injury events per 1000 exposures were not significantly different between time periods of pre-COVID-19, COVID-19, and post-COVID-19 seasons; (p = 0.199), and no difference was found in the rates of teams who participated in the bubble. Injuries, including soreness and strains, significantly decreased while fracture injuries significantly increased in the COVID-19 year.
    UNASSIGNED: The COVID-19 pandemic led to an increased number of games missed, but no increase in injury rates when accounting for health and safety protocols. Additionally, bubble participation had no impact on injury rates. However, despite no changes in injury rates, the types of injuries changed with an increased proportion of severe injuries and decreased proportion of minor injuries.
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  • 文章类型: Journal Article
    在选择NBA球员之前,团队考虑多种因素,包括游戏电影和敏捷性测试,力量,速度,人体测量学,和个性。近年来,随着其他主要职业体育开始更加重视认知能力的测量,NBA也有代表。在这项研究中,根据NBA的绩效结果,研究了经验支持的认知能力测量(AIQ)的预测有效性。具体来说,AIQ得分是在2014年至2019年选秀之前从356名NBA球员那里获得的。通过综合和孤立的NBA统计数据评估了球员的职业地位和随后的表现。ANOVAs表明,NBA和非NBA球员之间存在显着差异,随后的独立样本t检验显示,在4个因子中的3个因子和FullScaleAIQ得分方面,NBA球员的AIQ得分明显高于非NBA球员。此外,使用分层多元回归分析,事实证明,AIQ预测了与多个NBA统计数据的一些适度的统计显着关系(例如,玩家效率等级,有效现场目标百分比),在控制吃水位置的影响后。虽然这些差异和关系的影响大小有点小,这些发现与运动分析和评估职业运动员时的限制范围一致。鉴于分析和认知评估在NBA中的作用不断扩大,在草案过程中考虑了AIQ的潜在重要性。
    Prior to selecting an NBA player, teams consider multiple factors, including game film and tests of agility, strength, speed, anthropometry, and personality. In recent years, as the other major professional sports have begun to place greater emphasis on the measurement of cognitive abilities, so too have representatives in the NBA. In this study, the predictive validity of an empirically-supported measure of cognitive ability (AIQ) was examined vis-à-vis performance outcomes in the NBA. Specifically, AIQ scores were obtained from 356 NBA prospects prior to their draft between 2014 and 2019. The players\' professional status and subsequent performance were assessed through composite and isolated NBA statistics. ANOVAs demonstrated that there were significant differences between NBA and non-NBA players, and subsequent independent samples t-tests revealed that NBA players had significantly higher AIQ scores than non-NBA players for 3 out of 4 factors and the Full Scale AIQ Score. Additionally, using hierarchical multiple regression analyses, it was demonstrated that the AIQ predicted some modest statistically significant relationships with multiple NBA stats (e.g., Player Efficiency Rating, Effective Field Goal Percentage), after controlling for the impact of draft placement. While the effect sizes for these differences and relationships were somewhat small, such findings are consistent with sport analytics and the restricted range when evaluating professional athletes. Given the expanding role of analytics and cognitive assessment in the NBA, the potential importance of the AIQ is considered in the draft process.
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  • 文章类型: Journal Article
    背景:这项研究通过检查国家篮球协会(NBA)球员的按比例调整的个人工资,测试了团体中的动机获得是社会补偿还是科勒效应的结果。这两个因素都解释了一个群体的积极影响,不像社交游荡。然而,动机增益的不同原因与球员是低表现还是高表现以及科勒效应或社会补偿有关。
    方法:为了测试动机获得,这项研究通过应用分层线性模型(HLM)使用3247名球员的11年NBA统计数据,并使用HLM7.0进行分析。球员的个人统计数据和年薪是从NBA和ESPN网站收集的,分别。以前的研究通过田径和游泳接力记录来研究动机的获得,这项研究通过NBA球员及其附属球队的工资差异验证了动机的获得.
    结果:表现优异的人,在选择团队成员之间绩效差距较大的团队时,与选择团队成员之间绩效差距较小的团队相比,他们的薪水更高。这项研究发现,高绩效者存在动机获得,这可以解释为对社会补偿的支持,而不是科勒效应。
    结论:我们使用我们的结果来阐明个人和团队行为的逐场决策的基础。我们的结果适用于加强教练策略,最终提高团队士气和绩效。可以解释为,NBA中表现出色的人的动机收益是由团队成员努力支出模型(TEEM)的成本部分驱动的,而不是期望和价值成分。
    BACKGROUND: This study tested whether the motivation gain in groups is the result of social compensation or the Köhler effect by examining scaled individual salaries of National Basketball Association (NBA) players. Both factors explain the positive effects of a group, unlike social loafing. However, differing causes in motivation gain relate to whether players are low or high performers and the Köhler effect or social compensation.
    METHODS: To test motivation gain, this study used 11-year NBA statistical data of 3247 players by applying hierarchical linear modelling (HLM) and HLM 7.0 was used for analysis. The players\' individual statistics and annual salaries were collected from the NBA and ESPN websites, respectively. Whereas previous studies have looked at motivation gain through track-and-field and swimming relay records, this study verified motivation gain through salary variations among NBA players and their affiliated teams.
    RESULTS: The high performers, while selecting teams with larger performance gaps among team members, earned a higher salary than while selecting teams with lower performance gaps among team members. This study found that motivation gain existed in high performers, which can be interpreted as support for social compensation rather than the Köhler effect.
    CONCLUSIONS: We used our result to elucidate the basis for play-by-play decisions made by individuals and team behaviour. Our results are applicable for the enhancement of coaching strategies, ultimately improving team morale and performance. It can be interpreted that the motivation gains of high performers in the NBA are driven by the Cost Component of the Team member Effort Expenditure Model (TEEM), rather than the Expectancy and Value Components.
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  • 文章类型: Journal Article
    为了描述流行病学,机制,治疗,美国国家篮球协会(NBA)运动员面部损伤的残疾。
    这是使用NBA电子病历(EMR)系统的回顾性描述性流行病学图。对比赛中受伤的反应,实践,和其他活动用于所有数据分析,除了游戏发生率。发病率是通过每个运动员总暴露量(玩家游戏)与游戏相关的面部损伤发生率来计算的。
    在5个NBA赛季中,263名运动员中有440名面部受伤,单赛季总体风险为12.6%,比赛发生率为每1000名运动员中2.4名(95%CI:2.18-2.68)。大多数损伤是撕裂伤(n=159,36.1%),挫伤(n=99,22.5%),或骨折(n=67,15.2%),眼(n=163,37.0%)是最常见的受伤部位。60例(13.6%)受伤导致至少一场NBA比赛缺阵(224场累积球员比赛),眼部受伤导致最多累积比赛缺阵(n=167,74.6%)。鼻部骨折(n=39,58.2%)是最常见的骨折位置,其次是眼部骨折(n=12,17.9%),但导致比赛失误的可能性较小(中位数=1,IRQ:1-3)比眼部骨折(中位数=7,IQR:2-10)。
    每个赛季平均有八分之一的NBA球员遭受面部损伤,其中眼部损伤是最常见的位置。虽然大多数面部损伤都是轻微的,重伤,尤其是眼部骨折,可能会导致比赛错过。
    UNASSIGNED: To describe the epidemiology, mechanisms, treatment, and disability for facial injuries in National Basketball Association (NBA) athletes.
    UNASSIGNED: This was a retrospective descriptive epidemiological chart review using NBA Electronic Medical Record (EMR) system. Responses to injuries reported in games, practices, and other activities were used for all data analysis, except for game incidence rates. Incidence rates were calculated by the game-related facial injury incidence per total athlete exposure (player-games).
    UNASSIGNED: There were 440 facial injuries among 263 athletes during the 5 NBA seasons with an overall single-season risk of 12.6% and a game incidence of 2.4 per 1000 athlete-exposures (95% CI: 2.18-2.68). The majority of injuries were lacerations (n = 159, 36.1%), contusions (n = 99, 22.5%), or fractures (n = 67, 15.2%), with ocular (n = 163, 37.0%) being the most commonly injured location. Sixty (13.6%) injuries resulted in at least one NBA game missed (224 cumulative player-games) with ocular injuries resulting in the most cumulative games missed (n = 167, 74.6%). Nasal fractures (n = 39, 58.2%) were the most common fracture location followed by ocular fractures (n = 12, 17.9%) but were less likely to lead to games missed (median = 1, IRQ: 1-3) than ocular (median = 7, IQR: 2-10) fractures.
    UNASSIGNED: An average of one in eight NBA players sustained a facial injury each season with ocular injuries being the most common location. While most facial injuries are minor, serious injuries, especially ocular fractures, can result in games missed.
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  • 文章类型: Journal Article
    UNASSIGNED: Shoulder injuries are very common in athletes playing in the National Basketball Association (NBA). With increasing injury video uploads available online, we may be able to identify and systematically describe the mechanism of these injuries in these athletes.
    UNASSIGNED: To (1) determine the validity of video-based analysis to evaluate mechanisms of shoulder injuries in NBA players during the 2010-2020 seasons and (2) report on commonly sustained injuries, circumstances associated with injury, and number of games missed owing to injury.
    UNASSIGNED: Cross-sectional study; Level of evidence, 3.
    UNASSIGNED: An injury report data set was queried for shoulder injuries among NBA players between the 2010-2011 season and the 2019-2020 season, and results were cross-referenced using YouTube.com to identify high-quality videos of the injuries. Out of 532 shoulder injuries in this time frame, video evidence from 39 (7.3%) were evaluated for mechanism of injury and other corresponding situational data. From the remaining shoulder injuries, a randomly selected control cohort of 50 injuries occurring in the same interval was assessed for descriptive injury data, incidence of recurrence, necessity for surgery, and number of games missed, to compare with corresponding data from injuries in the videographic evidence cohort.
    UNASSIGNED: In the videographic evidence cohort, the most common mechanism of injury was lateral contact to the shoulder (41%; P < .001), which was associated with an injury to the acromioclavicular joint (30.8%; P < .001). Injuries occurred more often when the team was on offense (58.9%; P < .001) versus defense. Players who required surgery missed 33 more games on average than players who did not require surgery (P < .001). For the injured players, a 33% incidence of reinjury was identified in the 12 months after their initial injury. As compared with the control cohort, no significant differences were noted in injury laterality, recurrence rates, necessity for surgical management, time in the season, or number of games missed.
    UNASSIGNED: Despite its low yield of 7.3%, video-based analysis may be a useful tool to determine the mechanism of shoulder injuries in the NBA, given the similarities of injury characteristics as compared with the control group.
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  • 文章类型: Journal Article
    Studies have consistently shown crowds contribute to home advantage in the National Basketball Association (NBA) by inspiring home team effort, distracting opponents, and influencing referees. Quantifying the effect of crowds is challenging, however, due to potential co-occurring drivers of home advantage (e.g., travel, location familiarity). Our aim was to isolate the crowd effect using a \"natural experiment\" created by the Coronavirus disease 2019 (COVID-19) pandemic, which eliminated crowds in 53.4% of 2020/2021 NBA regular season games (N = 1080). Using mixed linear models, we show, in games with crowds, home teams won 58.65% of games and, on average, outrebounded and outscored their opponents. This was a significant improvement compared to games without crowds, of which home teams won 50.60% of games and, on average, failed to outrebound or outscore their opponents. Further, the crowd-related increase in rebound differential mediated the relationship between crowds and points differential. Taken together, these results suggest home advantage in the 2020/2021 NBA season was predominately driven by the presence of home crowds and their influence on the effort exerted to rebound the basketball. These findings are of considerable significance to a league where marginal gains can have immense competitive, financial, and historic consequences.
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