Movement performance

运动性能
  • 文章类型: Journal Article
    联合动作观察和运动想象(AOMI)可以改善健康成年人和某些患者人群的运动执行(ME)。然而,目前尚不清楚AO+MI期间观察成分的特异性如何影响ME。由于普遍的观察可能会导致更灵活的AO+MI康复计划,这项研究调查了在AOMI期间观察目标单词(特定条件)或非匹配单词(一般条件)的键入是否会对健康年轻人的键盘键入产生不同的影响。在实验1中,51名学生想象在观看键入特定于目标单词或通用单词的视频时键入目标单词。AO+MI条件之间的键入执行没有差异,尽管与没有观察或图像相比,参与者在两种AO+MI条件下打字更慢。实验2在20名学生中重复实验1,但是在AOMI条件下刺激速度更快,在控制条件下认知困难增加。结果表明,AO+MI后打字的减慢可能是由于图像和执行之间的任务切换的强烈影响,以及自动模仿效果。两个实验都表明,一般和特定的AOMI对ME的影响相当。此外,在AOMI和具有挑战性的认知任务之后,较慢的ME为MI的运动认知模型提供了支持。
    Combined action observation and motor imagery (AO + MI) can improve movement execution (ME) in healthy adults and certain patient populations. However, it is unclear how the specificity of the observation component during AO + MI influences ME. As generalised observation could result in more flexible AO + MI rehabilitation programmes, this study investigated whether observing typing of target words (specific condition) or non-matching words (general condition) during AO + MI would have different effects on keyboard typing in healthy young adults. In Experiment 1, 51 students imagined typing a target word while watching typing videos that were either specific to the target word or general. There were no differences in typing execution between AO + MI conditions, though participants typed more slowly after both AO + MI conditions compared with no observation or imagery. Experiment 2 repeated Experiment 1 in 20 students, but with a faster stimulus speed in the AO + MI conditions and increased cognitive difficulty in the control condition. The results showed that the slowed typing after AO + MI was likely due to a strong influence of task-switching between imagery and execution, as well as an automatic imitation effect. Both experiments demonstrate that general and specific AO + MI comparably affect ME. In addition, slower ME following both AO + MI and a challenging cognitive task provides support for the motor-cognitive model of MI.
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  • 文章类型: Journal Article
    背景:衰老与肌肉萎缩有关,以少肌症为代表。腹部肌肉力量的丧失会导致腹壁松弛。本研究的目的是使用简单的脊柱侧位X线图像测量SAD,研究骶椎-腹壁距离(SAD)与运动性能之间的关系。
    方法:在这项回顾性研究中,我们纳入了年龄≥65岁的女性,她们在我院接受骨质疏松症门诊就诊.共287例患者(平均年龄±SD,76.8±7.1年),测量的SAD包括在分析中。根据SAD截止值(160mm)和年龄(75岁)将患者分为两组,分别。使用两英尺20厘米上升测试对患者进行检查,3m定时上行(TUG)测试,两步测试,睁眼单腿站立时间,和脊柱对齐。正态分布数据表示为均值(标准差),非正态分布数据表示为中位数(四分位数范围),取决于Kolmogorov-Smirnov测试的结果.组间比较采用学生t检验和χ2检验。以SAD为客观变量进行回归分析。双侧p<0.05被认为是统计学上显著的。
    结果:较短的SAD组在两步测试中表现更好,TUG试验,与较长的SAD组相比,睁眼单腿站立时间(p<0.001)以及两英尺20cm上升测试(p<0.01)。较短的SAD组的脊柱对准优于较长的SAD组,矢状垂直轴较短(p<0.001),骨盆倾斜较小(p<0.001),和更大的骶骨斜率(p<0.05)。
    结论:SAD与骨盆后倾斜和运动性能参数相关。除了检测骨质疏松,对于年龄≥65岁且SAD较大(本研究≥160mm)的骨质疏松症女性,应评估其运动性能参数.SAD是一种新的评估方法,需要进一步的研究来验证其有效性和可重复性。这是首次尝试确定年龄和SAD如何影响老年人的运动表现。
    BACKGROUND: Aging is associated with muscle atrophy, as typified by sarcopenia. Loss of abdominal muscle strength can cause abdominal wall laxity. The purpose of this study was to investigate the relationship between the sacral vertebra-abdominal wall distance (SAD) and movement performance using a simple lateral spine X-ray image for measuring the SAD.
    METHODS: In this retrospective study, we included women aged ≥ 65 years who were attending the outpatient clinic for osteoporosis at our hospital. A total of 287 patients (mean age ± SD, 76.8 ± 7.1 years) with measured SAD were included in the analysis. Patients were divided into two groups based on SAD cutoff (160 mm) and age (75 years), respectively. The patients were examined using the two-foot 20 cm rise test, 3 m Timed Up and Go (TUG) test, two-step test, open-eyed one-leg standing time, and spinal alignment. Normally distributed data are expressed as means (standard deviations) and non-normally distributed data as medians (interquartile range), depending on the results of the Kolmogorov-Smirnov test. Student\'s t-test and χ2 test were used for between-group comparisons. Regression analysis was performed with SAD as the objective variable. A two-sided p < 0.05 was considered statistically significant.
    RESULTS: The shorter SAD group performed better in the two-step test, TUG test, and open-eyed one-leg standing time (p < 0.001) as well as in the two-foot 20 cm rise test (p < 0.01) compared to the longer SAD group. Spinal alignment was better in the shorter SAD group than in the longer SAD group, with a shorter sagittal vertical axis (p < 0.001), smaller pelvic tilt (p < 0.001), and greater sacral slope (p < 0.05).
    CONCLUSIONS: SAD was associated with posterior pelvic tilt and movement performance parameters. In addition to testing for osteoporosis, movement performance parameters should be evaluated in women with osteoporosis who are aged ≥ 65 and have greater SAD (≥ 160 mm in this study). The SAD is a new assessment method, and further research is required to verify its validity and reproducibility. This is the first attempt to determine how age and SAD affect movement performance in older adults.
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  • 文章类型: Journal Article
    作为第二常见的进行性神经退行性疾病,在老年人群中患病率增加,帕金森氏病(PD)影响全球超过1000万人,每年仅在美国发生约60,000例新病例。虽然患有PD的人的日常生活能力下降,他们花了大量的时间在家里。不幸的是,大多数现有的房屋改装设计指南都反映了标准化的,奇异的计划。这项研究旨在证明使用虚拟现实(VR)系统为患有PD的人虚拟地进行不同的家庭改造并适应和个性化内部特征的可行性。15名特发性PD参与者和24名健康成年人在压力垫上走动,同时使用VR耳机和手动控制器。两组都设想从模拟卧室穿过虚拟门口进入其附属浴室。干预的设计特征包括门口宽度和门框颜色。每个参与者被随机分配到三个干预条件之一:(1)标准设计,(2)增强设计,和(3)共同设计。协同设计模块允许参与者使用手动控制器操纵设计功能。我们记录了4个运动变量。参与者完成了三份评估焦虑的问卷,系统可用性,和满意度。健康对照成年人在三种干预条件之间的运动或主观评估没有差异。然而,PD组在共同设计和其他条件之间存在显着差异。在步态距离和打击的基线测量以及在复合步态分量评分中的变化被理解。这项研究表明,使用VR作为PD患者的参与式设计工具是安全可行的。此外,室内设计条件的自主决定可能会影响运动性能测量,值得额外的对照试验。
    As the second most common progressive neurodegenerative disorder with increased prevalence in the aging population, Parkinson\'s disease (PD) affects more than 10 million individuals worldwide with approximately 60,000 new cases occurring each year only in the US. While daily living abilities deteriorate in people with PD, they spend a significant amount of time in their homes. Unfortunately, most existing guidelines for home modification design reflect a standardized, singular plan. This study aimed to demonstrate the feasibility of using a virtual reality (VR) system for persons with PD to virtually walk through different home modifications and to adapt and personalize interior features. A sample of 15 participants with idiopathic PD and 24 healthy adults ambulated on a pressure mat, while using a VR headset and hand controller. Both groups envisioned walking through a virtual doorway from a simulated bedroom into its attached bathroom. Design features for the intervention included doorway width and door-frame color. Each participant was randomly assigned to one of three intervention conditions: (1) standard design, (2) enhanced design, and (3) co-design. The codesign module allowed participants to manipulate design features using a hand controller. We recorded 4 movement variables. Participants completed three questionnaires assessing anxiety, system usability, and satisfaction. Healthy control adults revealed no differences in movement or subjective assessment between the three intervention conditions. However, there were significant differences in the PD group between co-design and the other conditions. The changes were appreciated in the baseline measures of gait distance and strikes as well as in the composite gait component score. This study showed that using VR as a participatory design tool for persons with PD is safe and feasible. Additionally, the self-determination of interior design conditions may possibly affect movement performance measures and merits additional controlled trials.
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  • 文章类型: Journal Article
    近几十年来,连续相对相位(CRP)在评估运动表现方面越来越受欢迎。
    CRP在跑步和跳跃等常见运动中的应用和解释尚不清楚。
    这篇系统综述总结了当前的应用,方法论,感兴趣的参数,以及对跑步和跳跃中CRP变量的解释。从1999年1月至2020年12月,在五个数据库中发现了经过审查的文章,并获得了1613条记录。在将选择标准和研究质量分析应用于标题之后,摘要,和全文,确定了38篇文章供后续审查。
    发现28篇与跑步相关的综述文章比较了病理性步态之间的协调性,鞋类设计,运行速度,性别,年龄,运行水平,疲劳状态,和跑步机效果。此外,发现了十篇与跳跃有关的综述文章,以比较不同类型跳跃之间的协调性(例如,深蹲跳跃协调,反运动跳跃,单腿跳跃)和鞋垫效果。
    CRP及其变异性(CRPv)是描述协调模式变化和差异的两个常见变量,分别。这些综述的文章表明,CRP工具是有效的,以评估协调和表现在运行和跳跃,因为这些值与外部(环境/设备)和内部(自我生物学)变化有关。在未来,使用CRP工具研究运动模式的高阶分析可以为运动行为提供有意义的解释。
    Continuous relative phase (CRP) has gained popularity to assess movement performances in recent decades.
    The application and interpretation of CRP in common movements such as running and jumping are still unclear.
    This systematic review summarized the current applications, methodology, parameters of interest, and interpretations of CRP variables in running and jumping. Reviewed articles were found in five databases from January 1999 to December 2020, and 1613 records were obtained. After applying selection criteria and analysis of study quality to titles, abstracts, and full texts, 38 articles were identified for subsequent review.
    Twenty-eight reviewed articles relating to running were found to compare the coordination among pathological gait, footwear designs, running speed, gender, age, running level, fatigue state, and treadmill effect. In addition, ten reviewed articles relating to jumping were found to compare the coordination among different types of jump (e.g., squat jump coordination, countermovement jump, single leg jump) and insole effect.
    The CRP and its variability (CRPv) are two common variables to describe the changes and differences of coordination patterns, respectively. These reviewed articles suggest that CRP tools are effective to assess the coordination and performances in running and jumping, as these values are related to external (environment/equipment) and internal (self-biological) changes. In the future, studying higher-order analysis of movement patterns using CRP tools can provide meaningful interpretation of movement behavior.
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  • 文章类型: Journal Article
    本文介绍了一个四阶段的屈光度计划,该计划将作为基于标准的前交叉韧带重建(ACLR)运动员康复的一部分。在ACLR之后,患者经历关节活动度的改变,步态和运动模式,神经肌肉功能和一般身体素质。高度测量训练是ACLR后神经肌肉和运动再调节的重要组成部分。有效地使用plyometrics可以支持爆炸性运动性能的增强,运动质量和较低的受伤风险。高度测量训练,作为ACL功能恢复过程的一个组成部分,可以帮助恢复功能并支持及时恢复运动。然而,在重返运动之前,很少有患者进行或完成补强计划。为了真正影响个体患者,研究人员需要更加关注研究实施,以将有效的干预措施转化为实践。在设计塑形程序时,重要的是将特定的屈光度任务与ACLR患者的功能恢复状态相匹配.要做到这一点,重要的是要了解密度测量任务的相对强度,将这些任务与ACL功能恢复过程保持一致,并作为基于标准的康复的一部分监控运动员。旋光强度是基于努力的强度,地面接触之前的垂直和/或水平动量,地面接触时间和在其上/在其上进行的表面或环境。此外,人如何在技术上执行任务将影响关节负荷。在整个计划中,任务强度和特殊性应逐渐增加,所有任务都用于神经肌肉和运动控制再调节。本文的目的是为临床医生提供有关如何设计和实施ACLR患者的屈光度培训计划的建议。作为功能恢复过程的一部分。
    5.
    This paper presents a four-stage plyometric program to be undertaken as part of criterion-based rehabilitation for athletes with anterior cruciate ligament reconstruction (ACLR). After ACLR, the patient experiences alterations of joint mobility, gait and movement patterns, neuromuscular function and general physical fitness. Plyometric training is an important component for neuromuscular and movement re-conditioning after ACLR. Effective use of plyometrics can support enhancements in explosive sporting performance, movement quality and lower risk of injury. Plyometric training, as a component of the ACL functional recovery process, can aid in restoring function and supporting timely return to sport. However, few patients undertake or complete a plyometric program prior to return-to-sport. To truly impact individual patients, a stronger focus on research implementation is needed from researchers to translate efficacious interventions into practice. In designing a plyometric program, it is important to match the specific plyometric tasks to the functional recovery status of the ACLR patient. To do this, it is important to understand the relative intensity of plyometrics tasks, align these tasks to the ACL functional recovery process and monitor the athlete as part of criterion based rehabilitation. Plyometric intensity is based on the intensity of efforts, the vertical and/or horizontal momentum prior to ground contact, the ground contact time and the surface or environment on which they are performed on/in. Furthermore, how the person technically performs the task will influence joint loading. There should be a gradual increase in task intensity and specificity throughout the program, with all tasks used for both neuromuscular and motor control re-conditioning. The aim of this paper is to provide recommendations to clinicians on how to design and implement plyometric training programs for the ACLR patient, as part of the functional recovery process.
    METHODS: 5.
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  • 文章类型: Journal Article
    这项研究研究了躯干运动质量的阶乘结构及其与足球运动员爆炸性肌肉表现的关系。91名年轻男子足球运动员(年龄:15-21岁;身高:1.78±0.07米;体重:70.3±7.5公斤)进行了一系列测试:四次站立和四次坐姿等距躯干力量测试,七个躯干力量(药球投掷)测试,四个躯干耐力测试和四个爆炸运动性能测试。主成分因子分析(PCA)用于确定躯干运动质量的结构,相关分析用于评估躯干运动质量与爆发力之间的线性关联。PCA揭示了四个独立因素-干线功率,站立和坐姿等距的躯干强度,和躯干肌肉耐力。只有树干功率有显著的中等,与冲刺和垂直跳跃表现的逻辑正相关(常见方差:25-36%),而躯干运动因素与爆炸性运动性能之间的其他关联通常低至非常低。这些结果表明,足球运动员的躯干肌肉功能可以用三个独立的运动质量来描述-躯干力量,躯干力量和躯干肌肉耐力,只有躯干力量与运动员的短跑和跳跃表现适度相关。
    This study examined the factorial structure of trunk motor qualities and their associations with explosive muscular performance of football players. Ninety-one young male football players (age: 15-21 years; body height: 1.78 ± 0.07 m; body mass: 70.3 ± 7.5 kg) performed a series of tests: four standing and four seated isometric trunk strength tests, seven trunk power (medicine ball throwing) tests, four trunk endurance tests and four explosive movement performance tests. A principal component factor analysis (PCA) was used to determine the structure of trunk motor qualities, and correlational analyses were used to assess linear associations between trunk motor qualities and explosive performance. The PCA revealed four independent factors-trunk power, standing and seated isometric trunk strength, and trunk muscle endurance. Only trunk power had significant moderate, logically positive associations with sprint and vertical jump performance (common variance: 25-36%), while other associations between trunk motor factors and explosive movement performance were generally low to very low. These results indicate that trunk muscle functions of football players can be described with three independent motor qualities-trunk power, trunk strength and trunk muscle endurance, with only trunk power being moderately associated with players\' sprinting and jumping performance.
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  • 文章类型: Journal Article
    康复需要反复和协调的运动才能有效治疗,这取决于患者的依从性和动机。然而,单调,强度,大多数治疗程序的费用并不能促进参与。手势控制的康复有可能量化表现并提供参与,具有成本效益的治疗,导致更好的合规性和流动性。我们介绍了手势控制康复机器人(GC-Rebot)的设计和测试,以评估其在进行物理治疗时监测用户表现并提供娱乐的潜力。健康参与者(n=11)用GC-Rebot完成了6项试验的迷宫。通过运动质量和数量的定量指标来评估用户绩效,参与者通过经过验证的调查对系统可用性进行了评估。对于具有自我报告的视频游戏经验的参与者(n=10),每次试验的腕关节活动范围(平均值±标准差)分别为41.6±13°和76.8±16°,分别。在进行单次试验的过程中,持续时间为68.3±19s,这些参与者进行了27±8次完整的手腕运动重复(即,屈曲/伸展),剂量率为24.2±5reps/min。这些参与者还将系统可用性评为优秀(得分:86.3±12)。使用GC-Rebot的手势控制疗法证明了基于出色的用户评分以及监控家庭依从性和表现的能力的循证康复工具的潜力。
    Rehabilitation requires repetitive and coordinated movements for effective treatment, which are contingent on patient compliance and motivation. However, the monotony, intensity, and expense of most therapy routines do not promote engagement. Gesture-controlled rehabilitation has the potential to quantify performance and provide engaging, cost-effective treatment, leading to better compliance and mobility. We present the design and testing of a gesture-controlled rehabilitation robot (GC-Rebot) to assess its potential for monitoring user performance and providing entertainment while conducting physical therapy. Healthy participants (n = 11) completed a maze with GC-Rebot for six trials. User performance was evaluated through quantitative metrics of movement quality and quantity, and participants rated the system usability with a validated survey. For participants with self-reported video-game experience (n = 10), wrist active range of motion across trials (mean ± standard deviation) was 41.6 ± 13° and 76.8 ± 16° for pitch and roll, respectively. In the course of conducting a single trial with a time duration of 68.3 ± 19 s, these participants performed 27 ± 8 full wrist motion repetitions (i.e., flexion/extension), with a dose-rate of 24.2 ± 5 reps/min. These participants also rated system usability as excellent (score: 86.3 ± 12). Gesture-controlled therapy using the GC-Rebot demonstrated the potential to be an evidence-based rehabilitation tool based on excellent user ratings and the ability to monitor at-home compliance and performance.
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  • 文章类型: Journal Article
    This study investigated the effects of visual feedback (VF) complexity on movement performance to potentially optimize the design of VF-based rehabilitation. We evaluated the effects of VF complexity on performance of the two-legged squat during training with concurrent (real-time) VF and short-term retention with no VF. Four VF cases were employed to train spatial positioning of the thigh segment in unique combinations of complexity (simple, complex) and representation of body-discernibility (abstract, representative). Eighteen able-bodied subjects attempted to minimize the error between individual body segment positions and a target trajectory during concurrent VF and short-term retention tests. Complex-representative VF demonstrated greater potential for training with increased performance consistency in both motion and muscle activity patterns.
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  • 文章类型: Journal Article
    背景:通过直接针对运动缺陷定制康复干预措施,可以实现中风后上肢的更好恢复。目的:通过综合中风幸存者和健康成年人之间运动学和肌肉活动差异的发现来确定潜在的治疗目标。方法:对研究进行系统评价,数据提取,潜在的偏倚风险由两名评审员独立完成.从成立之初到2017年11月,我们搜索了在线数据库,以寻找有关中风患者和健康成年人达到目标的研究。使用Down's和Black工具评估潜在的偏倚风险。通过以下方式进行综合:(a)利用标准化平均差(SMD)[95%置信区间]对运动学特征进行荟萃分析;(b),肌肉激活的叙事合成。结果:46项研究符合审查标准,但14项研究的提取数据不足。因此,32项研究纳入荟萃分析。一项研究的潜在偏倚风险很低,30个不清楚,一个高。对618名中风患者和429名健康成年人进行了达到目标调查。荟萃分析发现,在工作区的所有区域,中风患者具有:更大的运动时间(秒),例如,SMD2.57[0.89,4.25];较低的峰值速度(毫米/秒),例如,SMD-1.76[-2.29,-1.24];更大的躯干位移(毫米),例如SMD1.42[0.90,1.93];更弯曲的到达路径比,例如,SMD0.77[0.32,1.22]和降低的运动平滑度,例如,SMD0.92[0.32,1.52]。在同侧和对侧工作区中,中风人表现出:目标准确性的较大误差,例如,SMD0.70[0.39,1.01]。在对侧工作区中,中风幸存者有:肘部伸展和肩部屈曲(度)减少,例如,肘部伸展SMD-1.10[-1.62,-0.58]和肩部屈曲SMD减少-1.91[-1.96,-0.42]。肌肉激活的叙事合成发现,中风患者,与健康的成年人相比,表现出:肌肉激活延迟;肌肉对之间的连贯性降低;以及使用更大百分比的肌肉力量。结论:首次对中风患者和达到目标的健康成年人之间的运动学差异进行荟萃分析,发现26个比较中有21个具有统计学意义。识别出的差异和提供的值是量身定制的康复干预措施以改善中风后上肢恢复的潜在焦点。
    Background: Better upper limb recovery after stroke could be achieved through tailoring rehabilitation interventions directly at movement deficits. Aim: To identify potential; targets for therapy by synthesizing findings of differences in kinematics and muscle activity between stroke survivors and healthy adults performing reach-to-target tasks. Methods: A systematic review with identification of studies, data extraction, and potential risk of bias was completed independently by two reviewers. Online databases were searched from their inception to November 2017 to find studies of reach-to-target in people-with-stroke and healthy adults. Potential risk-of-bias was assessed using the Down\'s and Black Tool. Synthesis was undertaken via: (a) meta-analysis of kinematic characteristics utilizing the standardized mean difference (SMD) [95% confidence intervals]; and (b), narrative synthesis of muscle activation. Results: Forty-six studies met the review criteria but 14 had insufficient data for extraction. Consequently, 32 studies were included in the meta-analysis. Potential risk-of-bias was low for one study, unclear for 30, and high for one. Reach-to-target was investigated with 618 people-with-stroke and 429 healthy adults. The meta-analysis found, in all areas of workspace, that people-with-stroke had: greater movement times (seconds) e.g., SMD 2.57 [0.89, 4.25]; lower peak velocity (millimeters/second) e.g., SMD -1.76 [-2.29, -1.24]; greater trunk displacement (millimeters) e.g. SMD 1.42 [0.90, 1.93]; a more curved reach-path-ratio e.g., SMD 0.77 [0.32, 1.22] and reduced movement smoothness e.g., SMD 0.92 [0.32, 1.52]. In the ipsilateral and contralateral workspace, people-with-stroke exhibited: larger errors in target accuracy e.g., SMD 0.70 [0.39, 1.01]. In contralateral workspace, stroke survivors had: reduced elbow extension and shoulder flexion (degrees) e.g., elbow extension SMD -1.10 [-1.62, -0.58] and reduced shoulder flexion SMD -1.91 [-1.96, -0.42]. Narrative synthesis of muscle activation found that people-with-stroke, compared with healthy adults, exhibited: delayed muscle activation; reduced coherence between muscle pairs; and use of a greater percentage of muscle power. Conclusions: This first-ever meta-analysis of the kinematic differences between people with stroke and healthy adults performing reach-to-target found statistically significant differences for 21 of the 26 comparisons. The differences identified and values provided are potential foci for tailored rehabilitation interventions to improve upper limb recovery after stroke.
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