Motor learning

运动学习
  • 文章类型: Journal Article
    在执行操作之前,决策通常是必要的。传统上,假设决策和电机控制是独立的,顺序过程。Ogasa等人。挑战这种观点,并证明决策过程对运动记忆的形成和检索有显著影响,通过标记信心水平。
    Decision making is often necessary before performing an action. Traditionally, it has been assumed that decision making and motor control are independent, sequential processes. Ogasa et al. challenge this view, and demonstrate that the decision-making process significantly impacts on the formation and retrieval of motor memory by tagging it with the level of confidence.
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  • 文章类型: Journal Article
    在这项研究中,我们介绍了一个新颖的迷宫任务,旨在研究双协调中的自然运动学习。我们开发并验证了一组扩展的运动原语,这些原语旨在捕捉迷宫游戏中遇到的全部场景。经过3天的训练,我们使用这些原语和定制开发的软件评估参与者的表现,实现性能的精确量化。我们的方法将原语与深入的运动学分析和彻底的拇指压力评估相结合,绘制参与者从新手到熟练阶段的发展轨迹。结果表明,迷宫性能得到了一致的改善,关节行为的显着适应性变化以及拇指压力分布的战略性重新校准。这些发现强调了中枢神经系统在协调复杂运动策略方面的适应性,以及触觉反馈在精确任务中的关键作用。迷宫平台和设置成为未来实验的宝贵基础,为探索运动学习和协调动力学提供工具。这项研究强调了自然环境中双向运动学习的复杂性,增强我们对技能获取和任务效率的理解,同时强调对这些适应机制进行进一步探索和深入研究的必要性。
    In this study, we introduce a novel maze task designed to investigate naturalistic motor learning in bimanual coordination. We developed and validated an extended set of movement primitives tailored to capture the full spectrum of scenarios encountered in a maze game. Over a 3-day training period, we evaluated participants\' performance using these primitives and a custom-developed software, enabling precise quantification of performance. Our methodology integrated the primitives with in-depth kinematic analyses and thorough thumb pressure assessments, charting the trajectory of participants\' progression from novice to proficient stages. Results demonstrated consistent improvement in maze performance and significant adaptive changes in joint behaviors and strategic recalibrations in thumb pressure distribution. These findings highlight the central nervous system\'s adaptability in orchestrating sophisticated motor strategies and the crucial role of tactile feedback in precision tasks. The maze platform and setup emerge as a valuable foundation for future experiments, providing a tool for the exploration of motor learning and coordination dynamics. This research underscores the complexity of bimanual motor learning in naturalistic environments, enhancing our understanding of skill acquisition and task efficiency while emphasizing the necessity for further exploration and deeper investigation into these adaptive mechanisms.
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  • 文章类型: Journal Article
    运动技能的获得是许多运动中的关键要素。运动学习原理,经常用于支持技能获取的是不同注意力焦点的应用。已使用随机对照试验在各种运动中研究了不同注意力对表现和运动技能学习的有效性。本研究的目的是调查不同注意焦点(如外部(EFA)和内部注意焦点(IFA)的有效性。但也是整体和切换重点)对健康个体的运动特定运动任务的表现和学习。
    本研究是一项网络荟萃分析的系统综述。我们遵循Prisma报告指南和Cochrane手册进行系统评价。Cinahl,Embase,搜索Medline和CochraneCentral以寻找合格的研究。对采集后的患者进行了网络荟萃分析,保留和转移测试端点。
    12项研究被纳入综述。在采集后,与对照干预相比,EFA是最有效的干预措施(SMD:0.9855;95%CI[0.4-1.57];p:0.001)。在保留和转移测试终点,与IFA(SMD0.75;95%CI[-0.1~1.6];p:0.09)和(SMD1.16;95%CI[0.47~1.86];p:0.001)相比,整体关注的有效性最高.
    对于所有三个端点,与IFA相比,我们分析了全民教育和整体关注的更大有效性。确定了几种有希望的不同注意力集中干预措施。分析了最大的影响,以获得整体关注。然而,只有一项研究使用了这种干预措施,因此有效性仍存在不确定性.关于观察到的不一致,收购后的分析应谨慎解释。EFA的修改版本是想象的和动态的EFA。两者仅在单个研究中进行了探索,因此应在直接比较它们的进一步后续研究中进行研究。
    UNASSIGNED: The acquisition of motor skills is a key element in many sports. A motor learning principle, which is frequently used to support skill acquisition is the application of different attentional foci. The effectiveness of different attentional foci on performance and the learning of motor skills has been investigated in various sports using randomised controlled trials. The aim of the present study was to investigate the effectiveness of different attentional foci (such as external (EFA) and internal attentional foci (IFA), but also holistic and switching foci) on the performance and learning of a sport-specific motor task in healthy individuals.
    UNASSIGNED: This study was a systematic review with network meta-analysis. We followed the Prisma reporting guideline and the Cochrane handbook for systematic reviews. Cinahl, Embase, Medline and Cochrane Central were searched for eligible studies. Network meta-analyses were performed for the post-acquisition, retention and transfer test endpoints.
    UNASSIGNED: Twelve studies were included in the review. At post-acquisition an EFA was the most effective intervention compared to the control intervention (SMD: 0.9855; 95% CI [0.4-1.57]; p: 0.001). At the retention and transfer test endpoints, a holistic focus of attention had the highest effectiveness compared to an IFA (SMD 0.75; 95% CI [-0.1 to 1.6]; p: 0.09) and (SMD 1.16; 95% CI [0.47-1.86]; p: 0.001).
    UNASSIGNED: For all three endpoints, we analysed a greater effectiveness of an EFA and holistic focus compared to an IFA. Several promising different attentional focus interventions were identified. The largest effects were analysed for a holistic focus. However, only one study used this intervention and therefore there remains uncertainty about the effectiveness. With regard to the inconsistency observed, the analysis at post-acquisition should be interpreted with caution. Modified versions of the EFA were the imagined and the dynamic EFA. Both were only explored in single studies and should therefore be investigated in further follow-up studies that directly compare them.
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  • 文章类型: Journal Article
    双重任务性能在现实世界的场景中具有重要的相关性。内隐学习是提高双任务绩效的一种可能方法。类比学习,利用一个隐喻来传达关于运动技能的基本信息,已经成为一种促进内隐学习的实用方法。然而,支持内隐学习对步态-认知双重任务表现的影响的证据不足。这项探索性研究旨在研究内隐和外显学习对步态和认知任务中双重任务表现的影响。在跑步机上使用串联步态来评估运动功能,而连续七个减法任务用于衡量认知表现。30名健康的社区居住老年人被随机分配到内隐或外显学习小组。每个小组根据自己的学习方式学习串联步态任务。与外显学习组相比,内隐学习组在双任务条件下的步态表现显着改善。此外,内隐学习小组对两项任务都表现出改善的双重任务干扰。我们的发现表明,内隐学习在获得自主运动技能方面可能比外显学习提供更大的优势。需要未来的研究来揭示内隐学习的潜在机制,并利用其在临床环境中步态-认知双重任务表现的潜力。
    Dual-task performance holds significant relevance in real-world scenarios. Implicit learning is a possible approach for improving dual-task performance. Analogy learning, utilizing a single metaphor to convey essential information about motor skills, has emerged as a practical method for fostering implicit learning. However, evidence supporting the effect of implicit learning on gait-cognitive dual-task performance is insufficient. This exploratory study aimed to examine the effects of implicit and explicit learning on dual-task performance in both gait and cognitive tasks. Tandem gait was employed on a treadmill to assess motor function, whereas serial seven subtraction tasks were used to gauge cognitive performance. Thirty healthy community-dwelling older individuals were randomly assigned to implicit or explicit learning groups. Each group learned the tandem gait task according to their individual learning styles. The implicit learning group showed a significant improvement in gait performance under the dual-task condition compared with the explicit learning group. Furthermore, the implicit learning group exhibited improved dual-task interference for both tasks. Our findings suggest that implicit learning may offer greater advantages than explicit learning in acquiring autonomous motor skills. Future research is needed to uncover the mechanisms underlying implicit learning and to harness its potential for gait-cognitive dual-task performance in clinical settings.
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  • 文章类型: Journal Article
    先前的研究表明,运动方向和幅度的基本神经过程在神经系统中独立表示。然而,我们对方向和远程学习的获取和整合过程的理解仍然有限。我们设计了一个虚拟的空中曲棍球任务,其中冰球方向由撞击时的手方向决定,而圆盘距离由速度的幅度决定。在此任务的两个版本中,参与者被要求指定冰球的方向或距离,而备用变量对任务成功没有贡献。每个任务都招募了一组单独的右撇子参与者。每位参与者被随机分配到两组中的一组,并进行平衡的手臂练习顺序(从右到左,或从左到右)。我们检查了收购,24小时后,我们检查了巩固的两个方面:1)相同的手表现来测试持久性,2)相反的手测试学习的效应器无关巩固(肢体间转移)。距离任务在获取范围以及合并的两个方面都显示出双手之间的对称性。相比之下,方向任务在获取和巩固方面都表现出不对称性:优势的右臂显示出更快,更大的获取和来自相反臂训练的更大转移。方向任务中显示的非对称采集和合并过程可以通过方向的横向控制和映射来解释,与先前关于运动适应范式的发现一致的解释。
    Previous research suggests that the neural processes underlying specification of movement direction and amplitude are independently represented in the nervous system. However, our understanding of acquisition and consolidation processes in the direction and distance learning remains limited. We designed a virtual air hockey task, in which the puck direction is determined by the hand direction at impact, while the puck distance is determined by the amplitude of the velocity. In two versions of this task, participants were required to either specify the direction or the distance of the puck, while the alternate variable did not contribute to task success. Separate groups of right-handed participants were recruited for each task. Each participant was randomly assigned to one of two groups with a counter-balanced arm practice sequence (right to left, or left to right). We examined acquisition and, after 24 h, we examined two aspects of consolidation: 1) same hand performance to test the durability and 2) the opposite hand to test the effector-independent consolidation (interlimb transfer) of learning. The distance task showed symmetry between hands in the extent of acquisition as well as in both aspects of consolidation. In contrast, the direction task showed asymmetry in both acquisition and consolidation: the dominant right arm showed faster and greater acquisition and greater transfer from the opposite arm training. The asymmetric acquisition and consolidation processes shown in the direction task might be explained by lateralized control and mapping of direction, an interpretation consistent with previous findings on motor adaptation paradigms.
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  • 文章类型: Journal Article
    目的:评估在急性卒中背景下使用内隐运动学习原理的康复实施。
    方法:试点,评估员-盲,采用嵌套定性评价的集群随机对照试验。
    方法:八个住院卒中单位,英国。
    方法:中风发病14天内的人,表现为下肢偏瘫。
    方法:对照组的参与者接受常规护理。干预组的参与者使用内隐学习方法(ILA)接受康复;主要包括减少频率的指令/反馈,和促进外部关注焦点。视频记录用于了解干预部位治疗师坚持内隐学习原则的能力,并比较组间差异。
    方法:招募和保留集群/参与者的能力;数据收集过程的适宜性和可接受性;保真度监测方法的适宜性;以及所选结果指标的适宜性。
    结果:八个卒中单元参与,每组4人(干预/对照)。纳入51名参与者(干预组21;对照组30)。自中风以来的平均时间为6天(SD3.42;0-14);平均年龄为73岁(SD14,25-94)。在那些接近参加的人中,72%同意。我们发现两组之间在教学陈述的频率和类型方面存在明显差异。患者和治疗师都可以接受ILA。
    结论:评估运动学习原理在急性脑卒中康复中的应用和有效性是可行的,使用集群随机化设计。需要进行更大的研究来评估每种方法的好处;我们提供了为此所需的一系列样本量估计。
    OBJECTIVE: To evaluate the delivery of rehabilitation using implicit motor learning principles in an acute stroke setting.
    METHODS: Pilot, assessor-blind, cluster randomised controlled trial with nested qualitative evaluation.
    METHODS: Eight inpatient stroke units, UK.
    METHODS: People within 14 days of stroke onset, presenting with lower limb hemiplegia.
    METHODS: Participants at control clusters received usual care. Participants at intervention clusters received rehabilitation using an Implicit Learning Approach (ILA); primarily consisting of reduced frequency instructions/feedback, and promotion of an external focus of attention. Video recording was used to understand the ability of intervention site therapists to adhere to the implicit learning principles, and to compare differences between groups.
    METHODS: Ability to recruit and retain clusters/participants; suitability and acceptability of data collection processes; appropriateness of fidelity monitoring methods; and appropriateness of chosen outcome measures.
    RESULTS: Eight stroke units participated, with four assigned to each group (intervention/control). Fifty-one participants were enrolled (intervention group 21; control group 30). Mean time since stroke was 6 days (SD 3.42; 0-14); mean age was 73 years (SD 14, 25-94). Of those approached to take part, 72% agreed. We found clear differences between groups with respect to the frequency and type of instructional statement. The ILA was acceptable to both patients and therapists.
    CONCLUSIONS: It is feasible to evaluate the application and effectiveness of motor learning principles within acute stroke rehabilitation, using a cluster randomised design. A larger study is required to evaluate the benefits of each approach; we provide a range of sample size estimates required for this.
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  • 文章类型: Journal Article
    运动学习通常被视为在意识意识之外运作的单一过程。这种观点导致了旨在阐明内隐感觉运动学习机制的复杂模型的发展。在这次审查中,我们主张更广阔的视野,强调显性策略对感觉运动学习任务的贡献。此外,我们提出了一个运动学习的理论框架,它由三个基本过程组成:推理,理解行动-结果关系的过程;细化,优化感觉运动和认知参数以实现运动目标的过程;和检索,推断上下文并回顾控制策略的过程。我们预计,这个用于理解如何学习复杂运动的“3R”框架将为未来在认知和行动之间的交叉研究开辟令人兴奋的途径。
    Motor learning is often viewed as a unitary process that operates outside of conscious awareness. This perspective has led to the development of sophisticated models designed to elucidate the mechanisms of implicit sensorimotor learning. In this review, we argue for a broader perspective, emphasizing the contribution of explicit strategies to sensorimotor learning tasks. Furthermore, we propose a theoretical framework for motor learning that consists of three fundamental processes: reasoning, the process of understanding action-outcome relationships; refinement, the process of optimizing sensorimotor and cognitive parameters to achieve motor goals; and retrieval, the process of inferring the context and recalling a control policy. We anticipate that this \'3R\' framework for understanding how complex movements are learned will open exciting avenues for future research at the intersection between cognition and action.
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  • 文章类型: Journal Article
    在视觉运动学习期间,运动性能的改善伴随着人们使用视力的方式的变化。然而,视觉依赖改变与运动技能改善之间的相关性尚不清楚。本研究使用在线序列学习任务来量化改变视觉信息的可用性如何影响运动技能学习(研究一)以及改变运动技能如何影响视觉依赖(研究二)。参与者使用他们的键盘来响应垂直跌落游戏屏幕的目标。在研究一(n=49)中,通过操纵目标在屏幕上可见的位置来改变视觉信息的可用性。三个实验组在完全或有限的视力条件下(当目标仅在特定区域可见时)进行任务。我们假设限制视觉信息会减少运动学习(即训练试验块期间的改善率)。相反,虽然参与者在有限视力试验中表现较差(p<0.001),学习率无差异(p=0.87)。在研究二(n=119),所有参与者都以完整的视觉和他们的视觉依赖(即,他们在全视和受限视力条件之间的表现变化)在训练前后进行量化。我们假设有了运动学习,对未来目标的视觉依赖会增加,而对当前目标的视觉依赖将减少。研究二的结果部分支持我们的假设,所有视觉区域的视觉依赖性都在下降(p<0.001)。一起,结果表明,改变运动技能会改变人们使用视力的方式,但是改变视觉可用性不会影响运动学习。
    During visuomotor learning, improvements in motor performance accompany changes in how people use vision. However, the dependencies between altered visual reliance and improvements in motor skill is unclear. The present studies used an online sequence learning task to quantify how changing the availability of visual information affected motor skill learning (Study One) and how changing motor skill affected visual reliance (Study Two). Participants used their keyboard to respond to targets falling vertically down a game screen. In Study One (n=49), the availability of visual information was altered by manipulating where the targets were visible on the screen. Three experimental groups practiced the task during full or limited vision conditions (when the targets were only visible in specific areas). We hypothesized that limiting visual information would reduce motor learning (i.e. the rate of improvement during training trial blocks). Instead, while participants performed worse during limited vision trials (p<0.001), there was no difference in learning rate (p=0.87). In Study Two (n=119), all participants practiced the task with full vision and their visual reliance (i.e., their performance change between full and limited vision conditions) was quantified before and after training. We hypothesized that with motor learning, visual reliance on future targets would increase, while visual reliance on the current targets would decrease. The results of Study Two partially support our hypotheses with visual reliance decreasing for all visual areas (p<0.001). Together, the results suggest changing motor skill alters how people use vision, but changing visual availability does not affect motor learning.
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  • 文章类型: Journal Article
    内隐的感觉运动适应使我们的运动在身体和环境的变化中得到良好的校准。我们最近推测,内隐适应是由感知错误驱动的:期望运动结果和感知运动结果之间的差异。根据这种感知重新对齐模型,当感知到的运动结果-由传达预期动作的先前信念确定的多模态感知时,内隐适应停止,电机命令,和来自本体感受和视觉的反馈-与期望的运动结果一致。这里,我们通过检查经历失传的个体,研究了本体感觉在内隐运动适应和感知运动结果中的作用(即,本体感觉和触觉受损的个体)。我们使用了改进的视觉运动旋转任务,旨在在整个实验中隔离隐式适应和探测感知的运动结果。令人惊讶的是,内隐适应和感知运动结果都受到慢性失能的影响最小,对内隐适应的感知重新对齐模型构成挑战。
    Implicit sensorimotor adaptation keeps our movements well-calibrated amid changes in the body and environment. We have recently postulated that implicit adaptation is driven by a perceptual error: the difference between the desired and perceived movement outcome. According to this perceptual re-alignment model, implicit adaptation ceases when the perceived movement outcome - a multimodal percept determined by a prior belief conveying the intended action, the motor command, and feedback from proprioception and vision - is aligned with the desired movement outcome. Here, we examined the role of proprioception in implicit motor adaptation and perceived movement outcome by examining individuals who experience deafferentation (i.e., individuals with impaired proprioception and touch). We used a modified visuomotor rotation task designed to isolate implicit adaptation and probe perceived movement outcome throughout the experiment. Surprisingly, both implicit adaptation and perceived movement outcome were minimally impacted by chronic deafferentation, posing a challenge to the perceptual re-alignment model of implicit adaptation.
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  • 文章类型: Journal Article
    人工神经网络(ANN)是一类强大的计算模型,用于揭示脑功能的神经机制。然而,神经控制运动,它们目前必须与模拟生物力学效应器的软件集成,导致限制不切实际:(1)研究人员必须依靠两个不同的平台和(2)生物力学效应是不可区分的,尽管存在更快的训练方法并具有潜在的生物学相关性,但仍将研究人员限制在强化学习算法上。为了解决这些限制,我们开发了MotorNet,一个开源的Python工具箱,用于创建任意复杂的,可微,和生物力学逼真的效应器,可以使用人工神经网络对用户定义的运动任务进行训练。MotorNet旨在满足几个目标:易于安装,易用性,高级用户友好的应用程序编程界面,和模块化架构,以允许模型构建的灵活性。MotorNet不需要Python之外的依赖,让开始变得容易。例如,它允许在通常使用的电机控制模型(如两个关节)上训练神经网络,六块肌肉,平面臂在几分钟内的典型的台式计算机。MotorNet基于PyTorch构建,因此可以使用PyTorch框架实现任何可能的网络体系结构。因此,它将通过PyTorch更新立即受益于人工智能的进步。最后,它是开源的,使用户能够创建和分享他们自己的改进,例如新的效应器和网络体系结构或自定义任务设计。MotorNet专注于高阶模型和任务设计将通过提供独立的,减轻新研究人员启动计算项目的开销成本,现成的框架,并通过专注于概念和想法而不是实施来加快已建立的计算团队的努力。
    Artificial neural networks (ANNs) are a powerful class of computational models for unravelling neural mechanisms of brain function. However, for neural control of movement, they currently must be integrated with software simulating biomechanical effectors, leading to limiting impracticalities: (1) researchers must rely on two different platforms and (2) biomechanical effectors are not generally differentiable, constraining researchers to reinforcement learning algorithms despite the existence and potential biological relevance of faster training methods. To address these limitations, we developed MotorNet, an open-source Python toolbox for creating arbitrarily complex, differentiable, and biomechanically realistic effectors that can be trained on user-defined motor tasks using ANNs. MotorNet is designed to meet several goals: ease of installation, ease of use, a high-level user-friendly application programming interface, and a modular architecture to allow for flexibility in model building. MotorNet requires no dependencies outside Python, making it easy to get started with. For instance, it allows training ANNs on typically used motor control models such as a two joint, six muscle, planar arm within minutes on a typical desktop computer. MotorNet is built on PyTorch and therefore can implement any network architecture that is possible using the PyTorch framework. Consequently, it will immediately benefit from advances in artificial intelligence through PyTorch updates. Finally, it is open source, enabling users to create and share their own improvements, such as new effector and network architectures or custom task designs. MotorNet\'s focus on higher-order model and task design will alleviate overhead cost to initiate computational projects for new researchers by providing a standalone, ready-to-go framework, and speed up efforts of established computational teams by enabling a focus on concepts and ideas over implementation.
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