Minimal cognition

最小认知
  • 文章类型: Journal Article
    Sensing,通信,导航,决策,记忆和学习是标准认知工具包中的关键组成部分,可以增强动物成功生存和繁殖的能力。然而,这些工具不仅对,或者可以访问,动物-它们很久以前就在更简单的生物体中进化,这些机制可能是独特的或在不同分类单元中广泛保守的。在这篇文章中,我回顾了最近的研究,这些研究证明了疟原虫粘液霉菌中的这些关键认知能力,它已经成为非动物认知的模型。我讨论了在神经系统和非神经系统之间进行比较的好处和局限性,以及跨广泛分类部门的共同机制的含义。最后,我讨论了未来的研究途径,这些途径将从Physarum和动物认知研究的更紧密整合中获得最大的好处。
    Sensing, communication, navigation, decision-making, memory and learning are key components in a standard cognitive tool-kit that enhance an animal\'s ability to successfully survive and reproduce. However, these tools are not only useful for, or accessible to, animals-they evolved long ago in simpler organisms using mechanisms which may be either unique or widely conserved across diverse taxa. In this article, I review the recent research that demonstrates these key cognitive abilities in the plasmodial slime mould Physarum polycephalum, which has emerged as a model for non-animal cognition. I discuss the benefits and limitations of comparisons drawn between neural and non-neural systems, and the implications of common mechanisms across wide taxonomic divisions. I conclude by discussing future avenues of research that will draw the most benefit from a closer integration of Physarum and animal cognition research.
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  • 文章类型: Journal Article
    “形态计算”是机器人学中一个越来越重要的概念,人工智能,和思想哲学。它用于了解身体如何有助于认知和控制行为。它对从大脑到身体的“卸载”计算的理解被批评为误导,有人建议使用该概念将三类不同的过程混为一谈。事实上,这些批评隐含地坚持接受构成计算的语义定义。这里,我认为另一种选择,关于计算的机械观点对形态学计算是什么有了明显不同的理解。然后将这些理论考虑因素用于分析发育生物学中现有的研究计划,它理解形态发生,生物系统中形状发展的过程,作为一个计算过程。这项重要的研究表明,认知和智力可以在生命的所有尺度上找到,正如基础认知研究计划的支持者所提出的那样。因此,阐明形态计算与形态发生之间的联系可以加强前一个概念在这一新兴研究领域中的作用。
    \"Morphological computation\" is an increasingly important concept in robotics, artificial intelligence, and philosophy of the mind. It is used to understand how the body contributes to cognition and control of behavior. Its understanding in terms of \"offloading\" computation from the brain to the body has been criticized as misleading, and it has been suggested that the use of the concept conflates three classes of distinct processes. In fact, these criticisms implicitly hang on accepting a semantic definition of what constitutes computation. Here, I argue that an alternative, mechanistic view on computation offers a significantly different understanding of what morphological computation is. These theoretical considerations are then used to analyze the existing research program in developmental biology, which understands morphogenesis, the process of development of shape in biological systems, as a computational process. This important line of research shows that cognition and intelligence can be found across all scales of life, as the proponents of the basal cognition research program propose. Hence, clarifying the connection between morphological computation and morphogenesis allows for strengthening the role of the former concept in this emerging research field.
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  • 文章类型: Journal Article
    我们介绍了ASM网络的描述,一种新的基于习惯的机器人控制器模型,由自适应感觉运动图网络组成。该模型借鉴了感觉运动水平上有关习惯和能动性的主动认知的最新理论发展。它旨在为网络组织的习惯与认知行为之间的关系提供实验研究平台。它通过将(1)根据历史感觉运动轨迹产生连续运动活动的基本机制与(2)评估机制相结合来实现这一目标,该评估机制根据其对高阶感觉运动轨迹的支持来加强或削弱这些历史轨迹。高阶感觉运动协调。在描述了模型之后,然后,我们介绍了在一个众所周知的涉及对象辨别的最小认知任务中应用该模型的结果。在我们这个实验的版本中,单个机器人能够通过随机运动的探索和历史轨迹的重复相结合来学习任务,这些轨迹支持预先给定的感觉运动协调网络的结构。实验结果表明,利用积极的原则,机器人可以显示可识别的学习行为,而无需明确的表征机制或无关的适应性变量。相反,我们的模型的行为根据行动生成机制本身的内部要求进行调整。
    We present a description of an ASM-network, a new habit-based robot controller model consisting of a network of adaptive sensorimotor maps. This model draws upon recent theoretical developments in enactive cognition concerning habit and agency at the sensorimotor level. It aims to provide a platform for experimental investigation into the relationship between networked organizations of habits and cognitive behavior. It does this by combining (1) a basic mechanism of generating continuous motor activity as a function of historical sensorimotor trajectories with (2) an evaluative mechanism which reinforces or weakens those historical trajectories as a function of their support of a higher-order structure of higher-order sensorimotor coordinations. After describing the model, we then present the results of applying this model in the context of a well-known minimal cognition task involving object discrimination. In our version of this experiment, an individual robot is able to learn the task through a combination of exploration through random movements and repetition of historic trajectories which support the structure of a pre-given network of sensorimotor coordinations. The experimental results illustrate how, utilizing enactive principles, a robot can display recognizable learning behavior without explicit representational mechanisms or extraneous fitness variables. Instead, our model\'s behavior adapts according to the internal requirements of the action-generating mechanism itself.
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  • 文章类型: Journal Article
    Although machines may be good at mimicking, they are not currently able, as organisms are, to act creatively. We offer an understanding of the emergent qualities of biological sign processing in terms of generalization, association, and encryption. We use slime mold as a model of minimal cognition and compare it to deep-learning video game bots, which some claim have evolved beyond their merely quantitative algorithms. We find that these discrete Turing machine bots are not able to make productive, yet unanticipated, \"errors\"-necessary for biological learning-which, based on the physicality of signs, their relatively similar shapes, and relative physical positions spatially and temporally, lead to emergent effects and make learning and evolution possible. In organisms, stochastic resonance at the local level can be leveraged for self-organization at the global level. We contrast all this to the symbolic processing of today\'s machine learning, whereby each logic node and memory state is discrete. Computer codes are produced by external operators, whereas biological symbols are evolved through an internal encryption process.
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  • 文章类型: Journal Article
    生物工程神经组织有助于提高我们对神经发育的理解,再生,和神经疾病;然而,目前尚不清楚它们是否可以复制包括认知在内的高阶功能.基于生物材料领域的技术成就,组织工程,和细胞生物学,研究人员已经产生了各种人工大脑结构和共培养回路。尽管它们显示了基本的电化学信号,尚未探索它们产生暗示高阶认知类似物的最小信息处理模式的能力。这里,我们回顾了神经组织工程的现状,并考虑了体外认知研究的可能性。我们采用了最小认知的实际定义,预测测量问题,并讨论在菜肴中进行认知研究的解决方案。
    Bioengineered neural tissues help advance our understanding of neurodevelopment, regeneration, and neural disease; however, it remains unclear whether they can replicate higher-order functions including cognition. Building upon technical achievements in the fields of biomaterials, tissue engineering, and cell biology, investigators have generated an assortment of artificial brain structures and cocultured circuits. Though they have displayed basic electrochemical signaling, their capacities to generate minimal patterns of information processing suggestive of high-order cognitive analogues have not yet been explored. Here, we review the current state of neural tissue engineering and consider the possibility of a study of cognition in vitro. We adopt a practical definition of minimal cognition, anticipate problems of measurement, and discuss solutions toward a study of cognition in a dish.
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  • 文章类型: Journal Article
    在对Ocklenburg等人的评论中。在论文中,我强调了计算行为学可以为准确跟踪各种物种的横向行为提供的贡献;我还讨论了当前对所谓的“最小认知”的兴趣如何有助于解开大脑和行为不对称的共享和物种特异性机制。
    In this comment to Ocklenburg et al.\'s paper I stressed the contribution that computational ethology can provide to the accurate tracking of lateralized behaviour in a variety of species; I also discussed how current interest in so-called «minimal cognition» may help to disentangle shared and species-specific mechanisms of brain and behavioural asymmetries.
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  • 文章类型: Journal Article
    The aim of this article is to investigate the relevance and implications of synthetic models for the study of the interactive dimension of minimal life and cognition, by taking into consideration how the use of artificial systems may contribute to an understanding of the way in which interactions may affect or even contribute to shape biological identities. To do so, this article analyzes experimental work in synthetic biology on different types of interactions between artificial and natural systems, more specifically: between protocells and between biological living cells and protocells. It discusses how concepts such as control, cognition, communication can be used to characterize these interactions from a theoretical point of view, which criteria of relevance and evaluation of synthetic models can be applied to these cases, and what are their limits.
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  • 文章类型: Journal Article
    我们着眼于最近对Physarum研究的扩展,从鼓舞人心的仿生算法到充当感知进化研究中的模型生物,记忆,学习,和决策。
    We look at a recent expansion of Physarum research from inspiring biomimetic algorithms to serving as a model organism in the evolutionary study of perception, memory, learning, and decision making.
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  • 文章类型: Journal Article
    在一些进化机器人实验中,进化的机器人从模拟转移到现实,而传感器/电机数据从现实中流回,以改善下一次传输。我们设想了这种方法的推广:模拟到现实的管道。在这个管道中,越来越具体的代理流过一系列越来越真实的物理模拟器,而数据向下流动以改善相邻模拟器之间的下一次传输;物理现实是该链中的最后一个环节。作为第一个概念证明,我们引入了一个两环节链:一个快速但低保真度(lo-fi)模拟器托管最低限度体现的代理,逐渐发展控制器和形态,以定居缓慢但高保真(hi-fi)模拟器。因此,药剂是物理支架。我们在这里表明,给定相同的计算预算,这些物理脚手架机器人在高保真模拟器中的性能比仅在高保真模拟器中进化的机器人高,但只针对足够困难的任务。这些结果表明,模拟到现实的管道可能会在模拟中加速演化,而在现实中锚定结果之间取得良好的平衡。使调查员不必预先指定机器人的形态,并为可扩展铺平道路,自动化,机器人生成系统。
    In some evolutionary robotics experiments, evolved robots are transferred from simulation to reality, while sensor/motor data flows back from reality to improve the next transferral. We envision a generalization of this approach: a simulation-to-reality pipeline. In this pipeline, increasingly embodied agents flow up through a sequence of increasingly physically realistic simulators, while data flows back down to improve the next transferral between neighboring simulators; physical reality is the last link in this chain. As a first proof of concept, we introduce a two-link chain: A fast yet low-fidelity ( lo-fi) simulator hosts minimally embodied agents, which gradually evolve controllers and morphologies to colonize a slow yet high-fidelity ( hi-fi) simulator. The agents are thus physically scaffolded. We show here that, given the same computational budget, these physically scaffolded robots reach higher performance in the hi-fi simulator than do robots that only evolve in the hi-fi simulator, but only for a sufficiently difficult task. These results suggest that a simulation-to-reality pipeline may strike a good balance between accelerating evolution in simulation while anchoring the results in reality, free the investigator from having to prespecify the robot\'s morphology, and pave the way to scalable, automated, robot-generating systems.
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  • 文章类型: Journal Article
    The study of evolutionary patterns of cognitive convergence would be greatly helped by a clear demarcation of cognition. Cognition is often used as an equivalent of mind, making it difficult to pin down empirically or to apply it confidently beyond the human condition. Recent developments in embodied cognition and philosophy of biology now suggest an interpretation that dissociates cognition from this mental context. Instead, it anchors cognition in a broad range of biological cases of intelligence, provisionally marked by a basic cognitive toolkit. This conception of cognition as an empirically based phenomenon provides a suitable and greatly expanded domain for studies of evolutionary convergence. This paper first introduces this wide, biologically embodied interpretation of cognition. Second, it discusses examples drawn from studies on bacteria, plants and fungi that all provide cases fulfilling the criteria for this wide interpretation. Third, the field of early nervous system evolution is used to illustrate how biologically embodied cognition raises new fundamental questions for research on animal cognition. Finally, an outline is given of the implications for the evolutionary convergence of cognition.
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