Microsoft HoloLens 2

  • 文章类型: Journal Article
    背景:与真实患者相遇期间的临床教学是医学教育的核心。使用MicrosoftHoloLens2(HL2)的混合现实(MR)具有解决几个挑战的潜力:包括实现远程学习;降低感染控制风险;促进更多的医学专业访问;通过将基本原理垂直整合到临床应用来增强学习能力。我们旨在评估MR在繁忙的教学中使用HL2的可行性和可用性,三级转诊大学医院。
    方法:这项前瞻性观察性研究检查了HL2的使用,以促进临床医生与患者相遇的实时双向广播,偏远的第三和四年级医学生。系统可用性量表(SUS)分数来自参与的医学生,临床医生,和技术员。参与的患者也反馈。技术增强学习材料的改进评估:医学生和患者完成了学习者感知问卷(mETELM)。
    结果:这是一种混合方法,观察性研究,在手术日评估小组中进行。47名医学生参加了会议。医学生的SUS平均得分为71.4(SD15.4),临床医生(SUS=75)和技术人员(SUS=70)表明良好的可用性。使用7点李克特量表的mETELM问卷表明,MR被认为比PowerPoint演示文稿更有益(中位数=7,范围6-7)。学生队列中的意见是关于MR教程是否与现场患者相遇一样有益于学习(中位数=5,范围3-6)。学生对将MR纳入未来教程的前景持积极态度(中位数=7,范围5-7)。患者的mETELM结果表明HL2不影响与临床医生的沟通(中位数=7,范围7-7)。MR教程优于基于床边小组教学的格式(中位数=6,范围4-7)。
    结论:我们的研究结果表明,使用HL2的MR教学显示出良好的可用性特征,至少在临床环境和与我们研究相似的条件下,为医学生提供教育。此外,向远程学生提供服务是可行的,尽管某些实际限制适用,包括Wi-Fi和音频质量。
    BACKGROUND: Clinical teaching during encounters with real patients lies at the heart of medical education. Mixed reality (MR) using a Microsoft HoloLens 2 (HL2) offers the potential to address several challenges: including enabling remote learning; decreasing infection control risks; facilitating greater access to medical specialties; and enhancing learning by vertical integration of basic principles to clinical application. We aimed to assess the feasibility and usability of MR using the HL2 for teaching in a busy, tertiary referral university hospital.
    METHODS: This prospective observational study examined the use of the HL2 to facilitate a live two-way broadcast of a clinician-patient encounter, to remotely situated third and fourth year medical students. System Usability Scale (SUS) Scores were elicited from participating medical students, clinician, and technician. Feedback was also elicited from participating patients. A modified Evaluation of Technology-Enhanced Learning Materials: Learner Perceptions Questionnaire (mETELM) was completed by medical students and patients.
    RESULTS: This was a mixed methods prospective, observational study, undertaken in the Day of Surgery Assessment Unit. Forty-seven medical students participated. The mean SUS score for medical students was 71.4 (SD 15.4), clinician (SUS = 75) and technician (SUS = 70) indicating good usability. The mETELM Questionnaire using a 7-point Likert Scale demonstrated MR was perceived to be more beneficial than a PowerPoint presentation (Median = 7, Range 6-7). Opinion amongst the student cohort was divided as to whether the MR tutorial was as beneficial for learning as a live patient encounter would have been (Median = 5, Range 3-6). Students were positive about the prospect of incorporating of MR in future tutorials (Median = 7, Range 5-7). The patients\' mETELM results indicate the HL2 did not affect communication with the clinician (Median = 7, Range 7-7). The MR tutorial was preferred to a format based on small group teaching at the bedside (Median = 6, Range 4-7).
    CONCLUSIONS: Our study findings indicate that MR teaching using the HL2 demonstrates good usability characteristics for providing education to medical students at least in a clinical setting and under conditions similar to those of our study. Also, it is feasible to deliver to remotely located students, although certain practical constraints apply including Wi-Fi and audio quality.
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  • 文章类型: Journal Article
    目标:到目前为止,一直缺乏将3D切片器连接到任何增强现实(AR)设备的软件基础设施。这项工作描述了一种使用MicrosoftHoloLens2和OpenIGTLink的新颖连接方法,在椎弓根螺钉放置计划的示范。
    方法:我们在Unity中开发了一个AR应用程序,该应用程序使用全息Remoting无线渲染到MicrosoftHoloLens2上。同时,Unity使用OpenIGTLink通信协议连接到3D切片器。几何变换和图像消息在两个平台之间实时传输。通过AR眼镜,用户可视化患者的计算机断层摄影叠加到显示解剖结构的虚拟3D模型。我们通过测量平台之间的消息传递延迟来技术上评估系统。在椎弓根螺钉放置计划中评估了其功能。六名志愿者计划使用AR系统和2D桌面计划器来定位和定向椎弓根螺钉。我们比较了两种方法的每个螺钉的放置精度。最后,我们对所有参与者进行了问卷调查,以评估他们使用AR系统的经验.
    结果:消息交换的延迟足够低,可以实现平台之间的实时通信。AR方法不劣于2D桌面计划器,平均误差为2.1±1.4mm。此外,使用AR系统进行的98%的螺钉放置是成功的,根据Gertzbein-Robbins量表。平均问卷结果为4.5/5。
    结论:MicrosoftHoloLens2和3D切片器之间的实时通信是可行的,并支持椎弓根螺钉放置的准确计划。
    OBJECTIVE: Up to date, there has been a lack of software infrastructure to connect 3D Slicer to any augmented reality (AR) device. This work describes a novel connection approach using Microsoft HoloLens 2 and OpenIGTLink, with a demonstration in pedicle screw placement planning.
    METHODS: We developed an AR application in Unity that is wirelessly rendered onto Microsoft HoloLens 2 using Holographic Remoting. Simultaneously, Unity connects to 3D Slicer using the OpenIGTLink communication protocol. Geometrical transform and image messages are transferred between both platforms in real time. Through the AR glasses, a user visualizes a patient\'s computed tomography overlaid onto virtual 3D models showing anatomical structures. We technically evaluated the system by measuring message transference latency between the platforms. Its functionality was assessed in pedicle screw placement planning. Six volunteers planned pedicle screws\' position and orientation with the AR system and on a 2D desktop planner. We compared the placement accuracy of each screw with both methods. Finally, we administered a questionnaire to all participants to assess their experience with the AR system.
    RESULTS: The latency in message exchange is sufficiently low to enable real-time communication between the platforms. The AR method was non-inferior to the 2D desktop planner, with a mean error of 2.1 ± 1.4 mm. Moreover, 98% of the screw placements performed with the AR system were successful, according to the Gertzbein-Robbins scale. The average questionnaire outcomes were 4.5/5.
    CONCLUSIONS: Real-time communication between Microsoft HoloLens 2 and 3D Slicer is feasible and supports accurate planning for pedicle screw placement.
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  • 文章类型: Journal Article
    解剖学知识是许多医疗保健专业实践的基础。虽然尸体标本通常用于展示真实的解剖结构,高成本,道德考虑和有限的可及性往往会阻碍它们作为教学工具的适用性。这项研究旨在开发一种替代传统教学方法的方法;一种新颖的教学工具,使用增强现实(AR)和三维(3D)打印模型来准确演示正常的脚踝和足部解剖结构。使用开源软件(3D切片器)分割健康志愿者脚踝的高分辨率磁共振成像(MRI)数据集,并产生虚拟骨骼和肌肉组织对象。使用种子种植和插值函数对骨骼和肌肉组织进行分割,分别。虚拟模型被导入到Unity3D中,用于开发用户界面并在导出到MicrosoftHoloLens2之前实现交互性。用黄色聚乳酸和热塑性聚氨酯打印了三种真人大小的骨解剖模型,另一个型号印有白色VisijetSLFlex,其足底方面附有支撑底座。开发了具有功能拨动开关的交互式用户界面。对象识别未按预期运行,没有实现足够的跟踪和AR叠加。该模型准确地展示了与相关肌肉组织相关的骨足和踝关节解剖结构。虽然分割结果足够,这个过程非常耗时,与有效的对象识别工具相对无法访问。这可能会限制更大规模的增强现实学习工具的再现性。需要进行研究,以确定该工具在多大程度上准确地展示解剖学,并确定使用该工具是否可以提高学习成果并有效地教授解剖学。
    Anatomical knowledge underpins the practice of many healthcare professions. While cadaveric specimens are generally used to demonstrate realistic anatomy, high cost, ethical considerations and limited accessibility can often impede their suitability for use as teaching tools. This study aimed to develop an alternative to traditional teaching methods; a novel teaching tool using augmented reality (AR) and three-dimensional (3D) printed models to accurately demonstrate normal ankle and foot anatomy. An open-source software (3D Slicer) was used to segment a high-resolution magnetic resonance imaging (MRI) dataset of a healthy volunteer ankle and produce virtual bone and musculature objects. Bone and musculature were segmented using seed-planting and interpolation functions, respectively. Virtual models were imported into Unity 3D, which was used to develop user interface and achieve interactability prior to export to the Microsoft HoloLens 2. Three life-size models of bony anatomy were printed in yellow polylactic acid and thermoplastic polyurethane, with another model printed in white Visijet SL Flex with a supporting base attached to its plantar aspect. Interactive user interface with functional toggle switches was developed. Object recognition did not function as intended, with adequate tracking and AR superimposition not achieved. The models accurately demonstrate bony foot and ankle anatomy in relation to the associated musculature. Although segmentation outcomes were sufficient, the process was highly time consuming, with effective object recognition tools relatively inaccessible. This may limit the reproducibility of augmented reality learning tools on a larger scale. Research is required to determine the extent to which this tool accurately demonstrates anatomy and ascertain whether use of this tool improves learning outcomes and is effective for teaching anatomy.
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  • 文章类型: Journal Article
    这项工作分析了MicrosoftHoloLens2在骨科肿瘤手术中的使用,并将其与其前身(MicrosoftHoloLens1)进行了比较。具体来说,我们开发了两个等效的应用程序,每个设备一个,并使用基于两名患者的体模评估了实验场景中的增强现实(AR)投影精度。我们在每个体模上使用患者特定的手术指南实现了虚拟世界和现实世界之间的自动配准。它们包含一个用于3D打印AR标记的小型适配器,其特征模式很容易识别使用MicrosoftHoloLens设备。最新的模型将AR投影精度提高了近25%,两者的RMSE均低于3mm。在确定第二模型在这方面的增强之后,我们进一步使用MicrosoftHoloLens2,并在其中一名患者的手术干预期间对其进行了测试。在这段经历中,我们收集了外科医生在舒适度方面的反馈,可用性,和人体工程学。我们的目标是评估最新模型的改进技术功能是否有助于其在实际手术场景中的实施。所有结果都表明MicrosoftHoloLens2在影响手术干预的所有方面都更好,并支持其在未来的经验中使用。
    This work analyzed the use of Microsoft HoloLens 2 in orthopedic oncological surgeries and compares it to its predecessor (Microsoft HoloLens 1). Specifically, we developed two equivalent applications, one for each device, and evaluated the augmented reality (AR) projection accuracy in an experimental scenario using phantoms based on two patients. We achieved automatic registration between virtual and real worlds using patient-specific surgical guides on each phantom. They contained a small adaptor for a 3D-printed AR marker, the characteristic patterns of which were easily recognized using both Microsoft HoloLens devices. The newest model improved the AR projection accuracy by almost 25%, and both of them yielded an RMSE below 3 mm. After ascertaining the enhancement of the second model in this aspect, we went a step further with Microsoft HoloLens 2 and tested it during the surgical intervention of one of the patients. During this experience, we collected the surgeons\' feedback in terms of comfortability, usability, and ergonomics. Our goal was to estimate whether the improved technical features of the newest model facilitate its implementation in actual surgical scenarios. All of the results point to Microsoft HoloLens 2 being better in all the aspects affecting surgical interventions and support its use in future experiences.
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  • 文章类型: Journal Article
    背景:COVID-19大流行需要改变传统的医疗病房,以保护工作人员和患者。这项研究调查了在COVID-19肾脏医学病房中使用MicrosoftHoloLens2混合现实耳机的价值和可接受性。
    方法:在COVID-19大流行期间使用了HoloLens2,并将其与引入前几天进行了比较。测量了工作人员对COVID-19的接触和个人防护用品的使用情况,并对工作人员和患者进行了HoloLens2体验调查。
    结果:使用HoloLens2的平均病房明显缩短(94分钟对137分钟;p=0.006)。使用HoloLens2,只有顾问与COVID-19患者直接接触,而在正常的病房中,只有多达7名工作人员。个人防护设备的使用减少了50%以上。工作人员和患者都对它的使用持积极态度,但提出了一些重要的问题。
    结论:HoloLens2混合现实技术是应对COVID-19对传统医疗病房带来挑战的创新解决方案。
    BACKGROUND: The COVID-19 pandemic necessitated changes to the traditional medical ward round to protect staff and patients. This study investigated the value and acceptability of using the Microsoft HoloLens 2 mixed reality headset in a COVID-19 renal medicine ward.
    METHODS: The HoloLens 2 was used during the height of the COVID-19 pandemic and it was compared with the days prior to its introduction. Staff exposure to COVID-19 and PPE usage were measured, and staff and patients were surveyed on the HoloLens 2 experience.
    RESULTS: The average ward round was significantly shorter with the use of the HoloLens 2 (94 minutes vs 137 minutes; p=0.006). With the HoloLens 2, only the consultant was in direct contact with COVID-19 patients compared with up to seven staff members on a normal ward round. Personal protective equipment usage was reduced by over 50%. Both staff and patients were positive about its use but raised some important concerns.
    CONCLUSIONS: The HoloLens 2 mixed reality technology is an innovative solution to the challenges posed by COVID-19 to the traditional medical ward round.
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