Haptic Technology

触觉技术
  • 文章类型: Journal Article
    机器人手术,以其微创技术和计算机控制的机器人手臂而闻名,通过提高灵活性彻底改变了现代医学,可视化,与传统方法相比,震颤减少。将人工智能(AI)集成到机器人手术中,进一步提高了手术精度,效率,和可访问性。本文研究了人工智能驱动的机器人手术系统的现状,详细说明他们的好处,局限性,和未来的前景。最初,机器人手术中的AI应用专注于自动执行缝合和组织解剖等任务,以增强一致性并减少外科医生的工作量。目前的人工智能驱动系统包含图像识别等功能,运动控制,和触觉反馈,允许实时分析手术野图像和优化外科医生的仪器运动。AI集成的优势包括提高精度,减少外科医生的疲劳,和提高安全性。然而,高开发成本等挑战,依赖数据质量,以及对自主性和责任的道德担忧阻碍了广泛采用。监管障碍和工作流程整合也存在障碍。人工智能在机器人手术中的未来方向包括增强自主性,个性化手术方法,并通过AI驱动的模拟和虚拟现实改进手术训练。总的来说,人工智能整合有望推进外科护理,潜在的好处包括改善患者的治疗效果和增加获得专业知识的机会。应对挑战和促进负责任的采用对于实现人工智能驱动的机器人手术的全部潜力至关重要。
    Robotic surgery, known for its minimally invasive techniques and computer-controlled robotic arms, has revolutionized modern medicine by providing improved dexterity, visualization, and tremor reduction compared to traditional methods. The integration of artificial intelligence (AI) into robotic surgery has further advanced surgical precision, efficiency, and accessibility. This paper examines the current landscape of AI-driven robotic surgical systems, detailing their benefits, limitations, and future prospects. Initially, AI applications in robotic surgery focused on automating tasks like suturing and tissue dissection to enhance consistency and reduce surgeon workload. Present AI-driven systems incorporate functionalities such as image recognition, motion control, and haptic feedback, allowing real-time analysis of surgical field images and optimizing instrument movements for surgeons. The advantages of AI integration include enhanced precision, reduced surgeon fatigue, and improved safety. However, challenges such as high development costs, reliance on data quality, and ethical concerns about autonomy and liability hinder widespread adoption. Regulatory hurdles and workflow integration also present obstacles. Future directions for AI integration in robotic surgery include enhancing autonomy, personalizing surgical approaches, and refining surgical training through AI-powered simulations and virtual reality. Overall, AI integration holds promise for advancing surgical care, with potential benefits including improved patient outcomes and increased access to specialized expertise. Addressing challenges and promoting responsible adoption are essential for realizing the full potential of AI-driven robotic surgery.
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  • 文章类型: Journal Article
    对身体内部信号的感知,被称为内部感觉,越来越被认为是身心健康的先决条件。这项研究致力于开发有效的技术方法来增强相互感受能力。我们提供了结合生物反馈和感觉增强原理的新型实时触觉心跳补充技术的有效性和实际可行性的证据。在一项随机对照研究中,我们将开发的自然触觉反馈应用于一组30名成年人,而另一组30名成年人接受了更传统的实时视觉心跳反馈。一次触觉会话,但视觉心跳反馈并没有提高交互感受的准确性和信心,通过心率辨别任务来衡量,注意力转移到身体上。参与者认为所开发的技术比视觉反馈更有帮助和愉快,从而表明用户满意度高。该研究强调了匹配提供给自然身体原型的反馈的感官特征的重要性。我们的工作表明,实时触觉反馈可能是在身心健康干预中加强身心联系的一种更好的方法。
    The perception of signals from within the body, known as interoception, is increasingly recognized as a prerequisite for physical and mental health. This study is dedicated to the development of effective technological approaches for enhancing interoceptive abilities. We provide evidence of the effectiveness and practical feasibility of a novel real-time haptic heartbeat supplementation technology combining principles of biofeedback and sensory augmentation. In a randomized controlled study, we applied the developed naturalistic haptic feedback on a group of 30 adults, while another group of 30 adults received more traditional real-time visual heartbeat feedback. A single session of haptic, but not visual heartbeat feedback resulted in increased interoceptive accuracy and confidence, as measured by the heart rate discrimination task, and in a shift of attention toward the body. Participants rated the developed technology as more helpful and pleasant than the visual feedback, thus indicating high user satisfaction. The study highlights the importance of matching sensory characteristics of the feedback provided to the natural bodily prototype. Our work suggests that real-time haptic feedback might be a superior approach for strengthening the mind-body connection in interventions for physical and mental health.
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  • 文章类型: Journal Article
    横向撕脱是一种中风后现象,其特征是身体越过中线向受影响较大的一侧主动推动和/或重量向受影响较小的一侧转移的阻力。在治疗机制中,反馈系统已被证明是有效的。本研究的目的是通过对使用反馈机制进行文献综述来创建知识体系,并报告两例接受基于反馈的治疗的侧向撕脱患者。
    方法:审查是在五个不同的数据库中进行的(Embase,Medline/PubMed,Scopus,WebofScience,和PEDro)至2024年2月,触觉反馈干预已纳入病例系列(以侧向撕脱和步行能力为主要变量)。
    结果:总计,在文献回顾后,确定了211条记录,纳入了6项研究。最常用的反馈方式是视觉反馈。在案例系列中,从干预中观察到积极的结果,特别是在侧向撕脱和平衡的恢复中,以及改善一名患者的步态。患者表现出对干预方案的良好依从性,无不良反应。
    结论:视觉反馈是侧撕脱患者最常用的反馈方式,但触觉反馈等其他机制也是可行的,应予以考虑。样本量较大,延长随访期,必须建立隔离反馈机制以澄清证据。
    Lateropulsion is a post-stroke phenomenon marked by an active push of the body across the midline towards the more affected side and/or a resistance of the weight shift towards the less affected side. Within the mechanisms of treatment, feedback systems have been shown to be effective. The aim of the present study was to create a body of knowledge by performing a literature review on the use of feedback mechanisms in the treatment of lateropulsion and to report two cases of lateropulsion patients who had undergone feedback-based treatment.
    METHODS: The review was performed across five different databases (Embase, Medline/PubMed, Scopus, Web of Science, and PEDro) up to February 2024, and haptic feedback intervention was incorporated into the case series (with lateropulsion and ambulation capacity as the main variables).
    RESULTS: In total, 211 records were identified and 6 studies were included after the review of the literature. The most used feedback modality was visual feedback. In the case series, positive results were observed from the intervention, particularly in the recovery of lateropulsion and balance, as well as in the improvement of gait for one patient. Patients demonstrated good adherence to the intervention protocol without adverse effects.
    CONCLUSIONS: Visual feedback is the most commonly used feedback modality in lateropulsion patients but other mechanisms such as haptic feedback also are feasible and should be taken into account. Larger sample sizes, extended follow-up periods, and the isolation of feedback mechanisms must be established to clarify evidence.
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  • 文章类型: Journal Article
    背景:快速准确地评估新生儿窒息对于预防潜在的致命结局至关重要。因此,护理专业学生必须掌握出生后立即评估新生儿状况的技能,并实施适当的干预措施。虚拟现实(VR)模拟教育已成为护理教育的一种有前途的工具,提供重复和可定制的临床培训,同时确保患者安全并克服时空限制。
    目的:本研究调查了基于非接触式手跟踪的沉浸式VR新生儿Apgar评分程序的效果,改编自体验式学习理论。
    方法:一项非随机对照试验,进行了准实验设计。
    方法:该研究于2023年7月至10月在两所护理学校进行。
    方法:参与者包括持有护理学学士学位的护理专业学生,具有三到四年的经验,并成功完成了新生儿护理理论课程。此外,在进入护理学校之前,具有至少六个月在新生儿病房或分娩室工作经验的个人符合资格。
    方法:将参与者分为三组:VR组(n=27)接受基于非接触式手跟踪的沉浸式VR新生儿Apgar评分训练;模拟组(n=28)接受面对面的Apgar评分模拟训练;对照组(n=26)接受Apgar评分标准指导。VR中的分数变化,模拟,使用ANOVA与SPSS-WIN27.0进行统计学比较。
    结果:VR组在知识上有了显著的提高,学习满意度,自信,沉浸,和动机与模拟组和对照组相比。此外,VR组的满意度明显高于模拟组。
    结论:基于手跟踪的沉浸式VR新生儿Apgar评分计划代表了一种创新和有效的教育工具,优先考虑母亲和婴儿的隐私和权利。它有可能取代传统的产房临床培训,这是基于观察和有限的。
    The rapid and accurate assessment of neonatal asphyxia is critical to preventing potentially fatal outcomes. Therefore, nursing students must acquire the skills to assess newborn conditions immediately after birth and implement appropriate interventions. Virtual reality (VR) simulation education has emerged as a promising tool for nursing education, offering repetitive and customizable clinical training while ensuring patient safety and overcoming spatiotemporal limitations.
    This study investigated the effects of a contactless hand-tracking-based immersive VR neonatal Apgar scoring program, adapted from experiential learning theory.
    A non-randomized controlled trial with a pre-post-test, quasi-experimental design was conducted.
    The study was conducted at two nursing schools from July to October 2023.
    Participants comprised nursing students holding bachelor\'s degrees in nursing, with three or four years of experience and successful completion of a neonatal nursing theory course. Additionally, individuals with at least six months of experience working in a neonatal ward or delivery room before enrolling in nursing school were eligible.
    The participants were divided into three groups: the VR group (n = 27) received contactless hand-tracking-based immersive VR neonatal Apgar scoring training; the simulation group (n = 28) received face-to-face Apgar scoring simulation training; and the control group (n = 26) received instruction on the Apgar scoring criteria. Changes in scores among the VR, simulation, and control groups were statistically compared using ANOVA with SPSS-WIN 27.0.
    The VR group exhibited significant improvements in knowledge, learning satisfaction, self-confidence, immersion, and motivation compared to the simulation and control groups. Moreover, satisfaction was significantly higher in the VR group than in the simulation group.
    The hand-tracking-based immersive VR neonatal Apgar scoring program represents an innovative and effective educational tool, prioritizing the privacy and rights of mothers and infants. It can potentially replace traditional delivery-room clinical training, which is observation-based and limited.
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  • 文章类型: Journal Article
    目的:3D打印在医学各个领域的应用正在扩大,尤其是作为一种教育工具。这项研究的目的是评估学生的视觉空间能力(VSA)如何影响3D打印模型的学习。
    方法:参与者是两所法国大学口腔颌面外科临床轮换期间的本科医学院学生。从2021年9月到2023年6月,学生被前瞻性地和连续地纳入。首先,在3D打印的颅骨融合头骨模型的帮助下进行了关于颅骨融合的讲座。然后,向学生提交了心理旋转测试(MRT),然后是有关颅骨融合的多项选择题(MCQ)表格。
    结果:最终包括了40名本科生。MRT评分中位数为15(10.75;21),MCQ评分中位数为13(11.75;14)。MRT-A评分与MCQ评分之间存在显着弱相关性(rs=0.364;p=0.022)。计算了一个简单的线性回归来预测MRT-A评分的MCQ结果[(F(1,39)=281.248;p<0.0001),R2为0.878]。
    结论:这项研究表明,VSA对复杂临床表现的识别有影响,即有颅骨融合的头骨.在使用3D打印模型辅助学习后,VSA与复杂3D形状识别之间的相关性强调了VSA在使用创新技术时的重要性。因此,应在课程期间设想VSA培训。
    OBJECTIVE: The use of 3D-printing in every field of medicine is expanding, notably as an educational tool. The aim of this study was to assess how visuospatial abilities (VSA) of students may impact learning helped with 3D-printed models.
    METHODS: Participants were undergraduate medical school students during their clinical rotation in oral and maxillofacial surgery in two French Universities. Students were included prospectively and consecutively from September 2021 to June 2023. First, a lecture about craniosynostosis was performed with the help of 3D-printed models of craniosynostotic skulls. Then, a mental rotation test (MRT) followed by a multiple-choice questions (MCQs) form about craniosynostosis presentations were submitted to the students.
    RESULTS: Forty undergraduate students were finally included. Median MRT score was 15 (10.75;21) and median score to the MCQs was 13 (11.75;14). There was a significantly weak correlation between the MRT-A score and the score to the MCQs (rs = 0.364; p = 0.022). A simple linear regression was calculated to predict the result to the MCQs on MRT-A score [ (F(1,39) = 281.248; p < 0.0001), with a R2 of 0.878 ].
    CONCLUSIONS: This study showed that VSA has an impact on the recognition of complex clinical presentations, i.e. skulls with craniosynostosis. The correlation found between VSA and complex 3D shape recognition after learning aided with 3D-printed model is emphasizing the importance of VSA when using innovative technologies. Thus, VSA training should be envisioned during the curriculum.
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  • 文章类型: English Abstract
    我们通过使用多融合三维成像数据应用交互式虚拟仿真(IVS),建立了一种独特的术前仿真方法,提供高质量的显微外科解剖可视化。我们的IVS为模仿外科手术提供了一个现实的环境,比如解剖骨头,收回脑组织,切除肿瘤,通过特定的触觉设备传递触觉和动觉感觉。我们IVS的最大优势是决定最合适的开颅手术和骨切除术,以创建最佳的手术窗口,并在彻底了解病变与骨骼关系的情况下获得最佳工作空间。尤其是颅底肿瘤,使用我们的IVS充分实现了针对个体患者的开颅手术和骨切除手术.在大型颅底脑膜瘤的病例中,我们的IVS在术前对肿瘤也有帮助,因为在每个可能可用的手术方向上都可以实现几个隔室。此外,IVS的无风险的现实显微手术环境通过重复手术任务改善了年轻受训者的显微手术感觉和技能.最后,我们的术前IVS模拟方法为虚拟地实践显微外科手术提供了一个现实的环境,并使我们能够确定复杂的显微外科解剖结构。确定最佳手术策略,并有效地教育神经外科学员。
    We established a unique pre-surgical simulation method by applying interactive virtual simulation(IVS)using multi-fusion three-dimensional imaging data, presenting high-quality visualization of microsurgical anatomies. Our IVS provided a realistic environment for imitating surgical manipulations, such as dissecting bones, retracting brain tissues, and removing tumors, with tactile and kinesthetic sensations delivered through a specific haptic device. The great advantage of our IVS was in deciding the most appropriate craniotomy and bone resection to create the optimal surgical window and obtain the best working space with a thorough understanding of the lesion-bone relationship. Particularly for skull-base tumors, tailoring the procedures to individual patients for craniotomy and bone resection was sufficiently achieved using our IVS. In cases of large skull base meningiomas, our IVS was also helpful preoperatively regarding tumors, as several compartments were achievable in every potentially usable surgical direction. Additionally, the non-risky realistic microsurgical environments of the IVS provided improvement in the microsurgical senses and skills of young trainees through the repetition of surgical tasks. Finally, our presurgical IVS simulation method provided a realistic environment for practicing microsurgical procedures virtually and enabled us to ascertain the complex microsurgical anatomy, determine optimal surgical strategies, and efficiently educate neurosurgical trainees.
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  • 文章类型: Journal Article
    下牙槽神经阻滞(IANB)是一种牙科麻醉剂注射,对许多牙科手术的性能至关重要。牙科学生通常通过视频和硅胶模具练习来学习管理IANB,在许多牙科学校,对其他学生。这给学生和他们的早期患者带来了巨大的压力。为了减少不适并改善临床结果,我们为IANB创建了一个基于解剖学信息的虚拟现实耳机教育系统。它结合了分层的3D解剖模型,注射器位置和方向的动态视觉指导,和主动力反馈来模拟注射器与组织的相互作用。配套的移动增强现实应用程序允许学生在手机或平板电脑上逐步完成程序的可视化。我们进行了一项用户研究,以确定使用IANB模拟器进行临床前培训的优势。我们发现,与只接触传统补充学习材料的牙科学生相比,使用我们的IANB模拟器的牙科学生更有信心管理他们的第一次临床注射,对注射器重新调整的需求较少,在麻醉病人方面取得了更大的成功。
    The inferior alveolar nerve block (IANB) is a dental anesthetic injection that is critical to the performance of many dental procedures. Dental students typically learn to administer an IANB through videos and practice on silicone molds and, in many dental schools, on other students. This causes significant stress for both the students and their early patients. To reduce discomfort and improve clinical outcomes, we created an anatomically informed virtual reality headset-based educational system for the IANB. It combines a layered 3D anatomical model, dynamic visual guidance for syringe position and orientation, and active force feedback to emulate syringe interaction with tissue. A companion mobile augmented reality application allows students to step through a visualization of the procedure on a phone or tablet. We conducted a user study to determine the advantages of preclinical training with our IANB simulator. We found that in comparison to dental students who were exposed only to traditional supplementary study materials, dental students who used our IANB simulator were more confident administering their first clinical injections, had less need for syringe readjustments, and had greater success in numbing patients.
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  • 文章类型: Journal Article
    先前的工作提出了在触觉对象识别中使用空间和非空间特征的不同发展时间表和视觉体验的作用。为了调查这个猜想,我们使用了一个触觉模糊的奇单任务,其中一个对象需要被选择为与其他两个对象不同。可以基于四个特性来选择奇数一出来:大小,形状(空间),纹理,和重量(非空间)。我们测试了4至12岁有视力的儿童;先天性失明,晚盲,和低视力的成人参与者;和正常视力的成年人。鉴于空间感知的长期发展时间,在典型的发展过程中,我们期望从对非空间特征的偏好转向空间特征。由于视觉对空间感知的主要影响,我们预计先天性失明的成年人对非空间特征的偏好与最小的孩子相似。结果证实了我们的第一个假设;与年龄较大的儿童和有视力的成年人相比,4岁的儿童在物体分类的空间特征上表现出较低的优势。相比之下,我们的第二个假设没有得到证实;先天性失明成年人的首选分类标准与视力正常对照组的分类标准没有区别.这些发现表明了早期的发展,但成熟较晚,触觉对象识别中的空间处理独立于视觉体验。
    Previous work has suggested a different developmental timeline and role of visual experience for the use of spatial and non-spatial features in haptic object recognition. To investigate this conjecture, we used a haptic ambiguous odd-one-out task in which one object needed to be selected as being different from two other objects. The odd-one-out could be selected based on four characteristics: size, shape (spatial), texture, and weight (non-spatial). We tested sighted children from 4 to 12 years of age; congenitally blind, late blind, and adult participants with low vision; and normally sighted adults. Given the protracted developmental time course for spatial perception, we expected a shift from a preference for non-spatial features toward spatial features during typical development. Due to the dominant influence of vision for spatial perception, we expected congenitally blind adults to show a similar preference for non-spatial features as the youngest children. The results confirmed our first hypothesis; the 4-year-olds demonstrated a lower dominance for spatial features for object classification compared with older children and sighted adults. In contrast, our second hypothesis was not confirmed; congenitally blind adults\' preferred categorization criteria were indistinguishable from those of sighted controls. These findings suggest an early development, but late maturation, of spatial processing in haptic object recognition independent of visual experience.
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  • 文章类型: Journal Article
    目的:为了测量与触觉材料相关的位错力,法兰尺寸和针头使用。
    方法:Hanusch医院,维也纳,奥地利。
    方法:实验室调查。
    将30G(规格)薄壁和27G标准针与不同的PVDF(聚偏二氟乙烯)和PMMA(聚甲基丙烯酸甲酯触觉)组合用于2mm切向巩膜隧道。通过加热1毫米的触觉端创建法兰,非镊子辅助PVDF和镊子辅助PMMA触觉。使用张力计装置在未保存的尸体巩膜中测量脱位力。
    结果:获得的PVDF法兰为蘑菇状,PMMA法兰为圆锥形。对于30G针隧道,PVDF和PMMA触觉法兰的错位力分别为1.58±0.68N(n=10)和0.70±0.14N(n=9)(p=0.003)。对于27G针隧道,PVDF和PMMA触觉法兰的错位力为0.31±0.35N(n=3)和0.0N(n=4),分别。在30G针隧道的实验中,法兰尺寸与发生的位错力相关(r=0.92),当法兰大于384微米时。
    结论:对于30G薄壁针巩膜隧道,PVDF触觉法兰及其特征性蘑菇状形状发现了最高的错位力。镊子辅助PMMA触觉中的凸缘创建并不能弥补PMMA触觉的缺点,其特征为圆锥形凸缘。
    OBJECTIVE: To measure the dislocation forces in relation to haptic material, flange size and needle used.
    METHODS: Hanusch Hospital, Vienna, Austria.
    METHODS: Laboratory Investigation.
    UNASSIGNED: 30 G (gauge) thin wall and 27 G standard needles were used for a 2 mm tangential scleral tunnel in combination with different PVDF (polyvinylidene fluoride) and PMMA (polymethylmethacrylate haptics). Flanges were created by heating 1 mm of the haptic end, non-forceps assisted in PVDF and forceps assisted in PMMA haptics. The dislocation force was measured in non-preserved cadaver sclera using a tensiometer device.
    RESULTS: PVDF flanges achieved were of a mushroom-like shape and PMMA flanges were of a conic shape. For 30 G needle tunnels the dislocation forces for PVDF and PMMA haptic flanges were 1.58 ± 0.68 N (n = 10) and 0.70 ± 0.14 N (n = 9) (p = 0.003) respectively. For 27 G needle tunnels the dislocation forces for PVDF and PMMA haptic flanges were 0.31 ± 0.35 N (n = 3) and 0.0 N (n = 4), respectively. The flange size correlated with the occurring dislocation force in experiments with 30 G needle tunnels (r = 0.92), when flanges were bigger than 384 micrometres.
    CONCLUSIONS: The highest dislocation forces were found for PVDF haptic flanges and their characteristic mushroom-like shape for 30 G thin wall needle scleral tunnels. Forceps assisted flange creation in PMMA haptics did not compensate the disadvantage of PMMA haptics with their characteristic conic shape flange.
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  • 文章类型: Journal Article
    在许多虚拟现实(VR)应用程序中,空间搜索任务是常见且至关重要的。增强空间搜索性能的传统方法通常采用视觉等感官线索,听觉,或触觉反馈。然而,具有两个VR控制器的双向触觉反馈的设计和使用在VR中进行空间搜索仍未被探索。在这项工作中,我们探索了具有各种触觉属性组合的双向触觉反馈,设计了四种双向触觉反馈,用于VR中的空间搜索任务。设计了两个实验来评估双向触觉反馈对VR中空间方向引导和搜索的有效性。第一个实验的结果表明,与空间音频反馈相比,我们提出的双向触觉方案在准确性和速度方面显着增强了空间方向的识别。第二个实验的发现表明,双手触觉反馈的性能与视觉箭头相当甚至更好,特别是在减少头部运动角度和增强参与者背后的搜索目标方面,这也得到了主观反馈的支持。基于这些发现,我们已经得出了一组在VR中使用双向触觉反馈进行空间搜索的设计建议。
    Spatial search tasks are common and crucial in many Virtual Reality (VR) applications. Traditional methods to enhance the performance of spatial search often employ sensory cues such as visual, auditory, or haptic feedback. However, the design and use of bimanual haptic feedback with two VR controllers for spatial search in VR remains largely unexplored. In this work, we explored bimanual haptic feedback with various combinations of haptic properties, where four types of bimanual haptic feedback were designed, for spatial search tasks in VR. Two experiments were designed to evaluate the effectiveness of bimanual haptic feedback on spatial direction guidance and search in VR. The results from the first experiment reveal that our proposed bimanual haptic schemes significantly enhanced the recognition of spatial directions in terms of accuracy and speed compared to spatial audio feedback. The second experiment\'s findings suggest that the performance of bimanual haptic feedback was comparable to or even better than the visual arrow, especially in reducing the angle of head movement and enhancing searching targets behind the participants, which was supported by subjective feedback as well. Based on these findings, we have derived a set of design recommendations for spatial search using bimanual haptic feedback in VR.
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