目的:内窥镜检查模拟器主要设计用于提供在手术期间进行干预的培训。围介入任务,如检查患者数据,填写团队暂停表格,病人监护,执行镇静通常不涵盖。这项研究评估了面部,内容,并构建ViGaTu(VirtualGastroTutor)沉浸式虚拟现实(VR)模拟器在教授这些技能时的有效性。
方法:邀请71名护士和医师参加VR培训。参与者体验了内窥镜检查程序的沉浸式VR模拟,包括设置内窥镜装置,检查登录和团队超时表格,放置监测装置,进行镇静。参与者执行的动作和他们的时间被连续记录。面子和内容的有效性,以及系统可用性量表(SUS),然后进行评估。
结果:来自43个中心的43名医生和28名护士平均花费27.8分钟(标准差±14.42分钟)完成模拟。75%的面部有效性评估项目被评为现实,评估不同学习目标的模拟内容有效性和有用性的项目中有60%被参与者评为有用(李克特量表中的五分之四)。SUS得分为70,显示出高度的可用性。关于构造效度,经验丰富的内窥镜工作人员在设置内窥镜塔和仪器方面比初学者明显更快。
结论:这项多中心研究提出了一种新型的跨学科内窥镜培训系统,该系统具有沉浸式VR环境中的介入任务和镇静作用。
OBJECTIVE: Endoscopy simulators are primarily designed to provide training in interventions performed during procedures. Peri-interventional tasks such as checking patient data, filling out forms for team time-out, patient monitoring, and performing sedation are often not covered. This study assesses the face, content, and construct validity of the ViGaTu (Virtual Gastro Tutor) immersive virtual reality (VR) simulator in teaching these skills.
METHODS: 71 nurses and physicians were invited to take part in VR training. The participants experienced an immersive VR simulation of an endoscopy procedure, including setting up the endoscopic devices, checking sign-in and team time-out forms, placing monitoring devices, and performing sedation. The actions performed by the participants and their timing were continuously recorded. Face and content validity, as well as the System Usability Scale (SUS), were then assessed.
RESULTS: 43 physicians and 28 nurses from 43 centers took a mean of 27.8 min (standard deviation ± 14.42 min) to complete the simulation. Seventy-five percent of the items for assessing face validity were rated as realistic, and 60% of items assessing content validity and usefulness of the simulation for different learning goals were rated as useful by the participants (four out of five on a Likert scale). The SUS score was 70, demonstrating a high degree of usability. With regard to construct validity, experienced endoscopy staff were significantly faster in setting up the endoscope tower and instruments than beginners.
CONCLUSIONS: This multicenter study presents a new type of interdisciplinary endoscopy training system featuring peri-interventional tasks and sedation in an immersive VR environment.