背景:该研究探讨了通过Kaizen进行持续改进在解剖学教育不断发展的景观中的意义。在这项研究中,我们的目标是双重的:1)评估将游戏纳入第一年医学课程以加强解剖学知识的有效性,和2)探索基于游戏的会议是否在解剖学学习中引起学生的反应得到改善。
方法:全印度医学科学研究所(AIIMS)共有100名一年级医学学士和外科学士(MBBS)学生,Bibinagar,海得拉巴,Telangana,印度,暴露于基于游戏的学习,涉及六轮:首字母缩略词助记符(Reolent),拼图游戏解决(Dumbfound),填补空白的概念图(博客),连接图像(亲属关系),案例场景创建(Penman),和快速射击回合(响尾蛇)。
结果:在干预结束时,采用基于5分Likert量表的预先验证问卷,对所有参与者进行测试并获得反馈.问卷答复进行了描述性分析,并进行了可靠性分析(Cronbach'sα)来评估项目的内部一致性。配对t检验表明,在之前(平均值(M)=17.2,标准偏差(SD)=9.1)和之后(M=25.9,SD=8)之间存在显着较大差异,t(99)=18.4,p<.001,这表明基于游戏的学习方法比传统学习方法的学生表现要好得多。
结论:将基于游戏的教育与Kaizen原则结合在解剖学教育中,不仅为学生的学术追求做好了准备,而且使他们能够自信和熟练地驾驭不断变化的医疗保健环境的复杂性。
BACKGROUND: The study explores the significance of continuous improvement through Kaizen in the evolving landscape of anatomy education. In this study, our objectives were twofold: 1) to assess the effectiveness of incorporating games in the first-year medical curriculum for reinforcing anatomy knowledge, and 2) to explore whether game-based sessions elicit improved student responses in the learning of anatomy.
METHODS: A total of 100 first-year Bachelor of Medicine and Bachelor of Surgery (MBBS) students at All India Institute of Medical Sciences (AIIMS), Bibinagar, Hyderabad, Telangana, India, were exposed to game-based learning which involved six rounds: acronym mnemonics (Redolent), jigsaw puzzle solving (Dumbfound), Filling gaps in concept maps (Blogging), Connecting images (Kinship), case scenario creation (Penman), and rapid-fire round (Rattling).
RESULTS: At the end of the intervention, a test was taken and feedback was obtained from all the participants using a prevalidated questionnaire prepared based on a 5-point Likert scale. Questionnaire responses were subjected to descriptive analysis, and reliability analysis (Cronbach\'s α) was performed to evaluate the internal consistencies of items. A paired t-test indicated that there was a significantly large difference between before (mean (M) = 17.2, standard deviation (SD) = 9.1) and after (M = 25.9, SD = 8), t(99) = 18.4, p < .001, signifying that the performance of the students was far better with game-based learning approaches than conventional learning.
CONCLUSIONS: Combining game-based education with Kaizen principles in anatomy education not only prepares students for success in their academic pursuits but also empowers them to navigate the complexities of the ever-evolving healthcare landscape with confidence and proficiency.