Augmented reality (AR)

增强现实 (AR)
  • 文章类型: Journal Article
    目的:泌尿外科二维(2D)成像的三维(3D)虚拟重建的日益普及导致了重大的技术进步,从而创建高度精确的3D虚拟模型(3DVM),忠实地复制各个解剖细节。这项技术增强了手术的现实,为外科医生提供对瞬时主观手术解剖结构的超精确见解,并改善术前手术计划。在肿瘤领域,3D虚拟重建的实用性已在保留肾单位的手术中得到证明,影响前列腺癌(PCa)的手术策略和术后结局。这项研究的目的是对3D重建和增强现实(AR)在根治性前列腺切除术(RP)中的现状和应用进行全面的叙述性回顾。
    方法:使用Medline进行非系统文献综述,PubMed,Cochrane数据库,和Embase收集临床试验信息,随机对照试验,评论文章,以及与RP中3DVM和AR相关的前瞻性和回顾性研究。搜索策略遵循PICOS(患者,干预,比较,结果,研究设计)标准,并于2024年1月进行。
    3D可视化的采用已变得广泛,应用范围从术前计划到术中咨询。泌尿外科社区对术中手术导航使用认知,虚拟,混合,RP期间的AR在大量文献中很明显,包括16项值得注意的调查。这些研究强调了将3D重建和AR整合到RP中的各种经验和好处,展示术前计划的改进,术中导航,和实时决策。
    结论:3DVM和AR技术在泌尿外科肿瘤中的整合,特别是在RP的背景下,已经显示出有希望的进步。这些技术为术前计划提供了至关重要的支持,术中导航,和实时决策,显着改善复杂解剖结构的可视化,有助于神经保留(NS)方法调制并降低阳性手术切缘(PSM)率。尽管取得了积极成果,挑战,如小型患者队列,缺乏标准化的方法,对成本和技术采用的担忧持续存在。
    OBJECTIVE: The increasing popularity of three-dimensional (3D) virtual reconstructions of two-dimensional (2D) imaging in urology has led to significant technological advancements, resulting in the creation of highly accurate 3D virtual models (3DVMs) that faithfully replicate individual anatomical details. This technology enhances surgical reality, providing surgeons with hyper-accurate insights into instantaneous subjective surgical anatomy and improving preoperative surgical planning. In the uro-oncologic field, the utility of 3D virtual reconstruction has been demonstrated in nephron-sparing surgery, impacting surgical strategy and postoperative outcomes in prostate cancer (PCa). The aim of this study is to offer a thorough narrative review of the current state and application of 3D reconstructions and augmented reality (AR) in radical prostatectomy (RP).
    METHODS: A non-systematic literature review was conducted using Medline, PubMed, the Cochrane Database, and Embase to gather information on clinical trials, randomized controlled trials, review articles, and prospective and retrospective studies related to 3DVMs and AR in RP. The search strategy followed the PICOS (Patients, Intervention, Comparison, Outcome, Study design) criteria and was performed in January 2024.
    UNASSIGNED: The adoption of 3D visualization has become widespread, with applications ranging from preoperative planning to intraoperative consultations. The urological community\'s interest in intraoperative surgical navigation using cognitive, virtual, mixed, and AR during RP is evident in a substantial body of literature, including 16 noteworthy investigations. These studies highlight the varied experiences and benefits of incorporating 3D reconstructions and AR into RP, showcasing improvements in preoperative planning, intraoperative navigation, and real-time decision-making.
    CONCLUSIONS: The integration of 3DVMs and AR technologies in urological oncology, particularly in the context of RP, has shown promising advancements. These technologies provide crucial support in preoperative planning, intraoperative navigation, and real-time decision-making, significantly improving the visualization of complex anatomical structures helping in the nerve sparing (NS) approach modulation and reducing positive surgical margin (PSM) rate. Despite positive outcomes, challenges such as small patient cohorts, lack of standardized methodologies, and concerns about costs and technology adoption persist.
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  • 文章类型: Journal Article
    扩展现实(XR)模拟在教育环境中变得越来越普遍,尤其是在医学教育中。推进XR设备以增强这些模拟是一个蓬勃发展的研究领域。本研究旨在了解小说的价值,在与模拟全息患者交互期间的非可穿戴混合现实(MR)显示器,特别是在病史方面。北卡罗来纳大学教堂山分校的21名一年级医学生参加了虚拟患者(VP)模拟。在李克特五点量表上,学生们压倒性地同意这样的说法,即模拟有助于确保他们按照与病史相关的学习目标取得进展.然而,他们发现,目前,模拟只能部分纠正错误或提供明确的反馈。这一发现表明,新颖的硬件解决方案可以帮助学生参与活动,但是底层软件可能需要调整以获得足够的教学有效性。
    Extended reality (XR) simulations are becoming increasingly common in educational settings, particularly in medical education. Advancing XR devices to enhance these simulations is a booming field of research. This study seeks to understand the value of a novel, non-wearable mixed reality (MR) display during interactions with a simulated holographic patient, specifically in taking a medical history. Twenty-one first-year medical students at the University of North Carolina at Chapel Hill participated in the virtual patient (VP) simulations. On a five-point Likert scale, students overwhelmingly agreed with the statement that the simulations helped ensure they were progressing along learning objectives related to taking a patient history. However, they found that, at present, the simulations can only partially correct mistakes or provide clear feedback. This finding demonstrates that the novel hardware solution can help students engage in the activity, but the underlying software may need adjustment to attain sufficient pedagogical validity.
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  • 文章类型: Journal Article
    在低收入和中等收入国家(LMICs),手术差距仍然存在。缺乏足够的手术护理给这些地区带来了巨大的负担,在高收入国家(HIC)进行的其他标准手术的死亡率很高。增强现实(AR)和虚拟现实(VR)现在为我们提供了一个平台,以改善对LMIC的手术访问和培训。使用AR技术为全球外科医生和居民提供额外的培训可以帮助弥合差距并减少LMIC的健康差距。这项范围审查的目的是评估来自LMIC的手术学员和外科医生在他们的培训或实践中是否可以访问或使用AR软件。对七个数据库进行了系统搜索。纳入标准包括获得基于AR的培训的LMIC人群。使用VR软件的文章,或在HIC中进行的那些被排除在审查之外。从筛选的428条记录中,对58份报告进行了资格评估,其中,共有6项研究纳入审查.六项研究中有五项使用了HIC的导师,包括美国(US)和英国(UK),而一项研究有来自另一项LMIC的指导。探索了三个外科专业:神经外科,整形手术,还有泌尿科.虽然AR在手术训练中的整合是有希望的,本综述中评估的六项研究强调,成本和连接问题是可能使手术室中的这些技术倒退的主要挑战。尽管有这些启示,有了一定的改进,AR培训计划很有希望,因为它们可以帮助减少手术熟练程度的全球差距。
    Surgical disparities persist in low- and middle-income countries (LMICs). Insufficient access to surgical care places a large burden on these regions, with high mortality rates for otherwise standard procedures performed in high-income countries (HICs). Augmented Reality (AR) and Virtual Reality (VR) now provide us with a platform to improve the delivery of surgical access and training to LMICs. The use of AR technologies to provide additional training to surgeons and residents globally can help bridge the gap and reduce health disparities in LMICs. The goal of this scoping review is to evaluate whether surgical trainees and surgeons from LMICs have access to or use AR software in their training or practice. A systematic search was conducted on seven databases. Inclusion criteria included populations in LMICs with access to AR-based training. Articles using VR software, or those conducted in HICs were excluded from the review. From the 428 records screened, 58 reports were assessed for eligibility, and of these, a total of six studies were included in the review. Five of the six studies used mentors from an HIC, including the United States (US) and the United Kingdom (UK), whereas one study had mentorship from another LMIC. Three surgical specialties were explored: neurosurgery, plastic surgery, and urology. Although the integration of AR in surgical training is promising, the six studies evaluated in this review emphasize that costs and connection issues are major challenges that can set back these technologies in the operating room. Despite these revelations, with certain improvements, AR training programs are promising as they can help to reduce the global disparity in surgical proficiency.
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  • 文章类型: Case Reports
    本报告概述了通过微创技术在硬脊膜动静脉瘘(dAVF)的手术计划和治疗中创新使用增强现实(AR)。采用AppleVisionPro耳机的AR技术来增强术前可视化和对病理的理解,导致AVF手术结扎成功。该病例描述了一名56岁的男性,表现为进行性无力和胸椎脊髓病,术后显着改善,强调AR改善手术方法和结果的潜力。
    This report outlines the innovative use of augmented reality (AR) in the surgical planning and treatment of a spinal dural arteriovenous fistula (dAVF) via a minimally invasive technique. AR technology by way of an Apple Vision Pro headset was employed to enhance preoperative visualization and understanding of the pathology, leading to successful surgical ligation of the AVF. This case describes a 56-year-old male presenting with progressive weakness and thoracic myelopathy who showed marked improvement postoperatively, highlighting AR\'s potential to improve surgical approach and outcomes.
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  • 文章类型: Journal Article
    情感偏向的注意力是将注意力优先放在情感上突出的刺激上而远离目标导向的刺激的现象。人们认为,对情绪刺激的情感偏见关注是抑郁症发展的驱动因素。这种效应已经在成年人中得到了很好的研究,但是研究表明,在青春期也是如此,当抑郁症状的严重程度与对负面情绪刺激的情感偏见的关注程度相关时。先前的研究表明,改变影响偏倚注意力的训练可能会改善成年人的抑郁症。但是这项研究也因对可靠性和可复制性的担忧而受阻。这项研究描述了增强现实引导的基于EEG的注意力修改(“AttitionCARE”)在未来抑郁症风险最高的青少年中的临床应用(即,抑郁母亲的女儿)。我们的结果(n=10)表明,AttentionCARE协议可以可靠且准确地提供有关青少年注意力的神经反馈,以减少对主要任务的注意力。通过几个内部和交叉研究的重复,我们的工作解决了对脑机接口应用中缺乏可靠性和可重复性的担忧,为未来的干预措施提供见解,以改变高风险青少年中存在情感偏见的注意力。
    Affect-biased attention is the phenomenon of prioritizing attention to emotionally salient stimuli and away from goal-directed stimuli. It is thought that affect-biased attention to emotional stimuli is a driving factor in the development of depression. This effect has been well-studied in adults, but research shows that this is also true during adolescence, when the severity of depressive symptoms are correlated with the magnitude of affect-biased attention to negative emotional stimuli. Prior studies have shown that trainings to modify affect-biased attention may ameliorate depression in adults, but this research has also been stymied by concerns about reliability and replicability. This study describes a clinical application of augmented reality-guided EEG-based attention modification (\"AttentionCARE\") for adolescents who are at highest risk for future depressive disorders (i.e., daughters of depressed mothers). Our results (n = 10) indicated that the AttentionCARE protocol can reliably and accurately provide neurofeedback about adolescent attention to negative emotional distractors that detract from attention to a primary task. Through several within and cross-study replications, our work addresses concerns about the lack of reliability and reproducibility in brain-computer interface applications, offering insights for future interventions to modify affect-biased attention in high-risk adolescents.
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  • 文章类型: Journal Article
    虚拟的整合,混合,认知神经科学和神经心理学中的增强现实技术代表了一个变革性的前沿。在这篇评论中,我们对探索虚拟现实(VR)影响的研究进行了荟萃分析,混合现实(MR)以及认知神经科学和神经心理学的增强现实(AR)。我们的评论强调了VR的多功能应用,从空间认知评估到创伤性脑损伤的康复。我们发现MR和AR为认知训练提供了创新的途径,特别是与记忆有关的疾病。这些应用扩展到解决社会认知障碍,并作为心理健康问题的治疗干预措施。神经科学家和技术开发人员之间的合作是至关重要的,强化学习和神经影像学研究增强了改善预后的潜力。伦理考虑,包括知情同意,隐私,和可访问性,需要小心注意。我们的审查确定了荟萃分析的共同方面,包括VR技术在认知神经科学和神经心理学方面的潜力,MR和AR在记忆研究中的应用,以及VR在神经康复和治疗中的作用。
    The integration of virtual, mixed, and augmented reality technologies in cognitive neuroscience and neuropsychology represents a transformative frontier. In this Commentary, we conducted a meta-analysis of studies that explored the impact of Virtual Reality (VR), Mixed Reality (MR), and Augmented Reality (AR) on cognitive neuroscience and neuropsychology. Our review highlights the versatile applications of VR, ranging from spatial cognition assessments to rehabilitation for Traumatic Brain Injury. We found that MR and AR offer innovative avenues for cognitive training, particularly in memory-related disorders. The applications extend to addressing social cognition disorders and serving as therapeutic interventions for mental health issues. Collaborative efforts between neuroscientists and technology developers are crucial, with reinforcement learning and neuroimaging studies enhancing the potential for improved outcomes. Ethical considerations, including informed consent, privacy, and accessibility, demand careful attention. Our review identified common aspects of the meta-analysis, including the potential of VR technologies in cognitive neuroscience and neuropsychology, the use of MR and AR in memory research, and the role of VR in neurorehabilitation and therapy.
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  • 文章类型: Journal Article
    如今,随着高层建筑的增加,应急疏散是城市环境管理不可缺少的一部分。由于在室内环境中发生的各种灾难事件,研究集中在处理室内紧急疏散不同困难的方法上。尽管全球定位系统(GPS)等全球导航卫星系统(GNSS)在户外空间中派上用场,它们在封闭的地方没有多大用处,卫星信号不容易穿透的地方。因此,行人导航必须考虑其他方法来解决室内定位问题。这种环境中的另一个问题是建筑物室内空间的信息。大多数研究都使用了建筑物的准备好的地图,这将他们的方法限制在特定的研究领域。然而,在这项研究中,我们提出了一种端到端方法,利用建筑的BIM模型,因此适用于具有等效建筑信息模型(BIM)的每个结构。此外,与将用户导航到出口点的其他类似方法相比,我们使用了Wi-Fi指纹识别和行人航位推算(PDR)方法的混合,精度相对较高。为了实现PDR,我们使用智能手机中的传感器来计算用户的步数和方向。此外,使用增强现实(AR)技术将导航信息叠加在智能手机屏幕上,从而以用户友好的方式传送方向信息。最后,开发的AR移动紧急疏散应用程序与样本受众进行了评估。在体验了应用程序之后,他们填写了以系统可用性量表测试(SUS)格式设计的问卷。评估结果表明,该应用程序达到了可接受的使用适用性。
    Nowadays with the increase of high-rise buildings, emergency evacuation is an indispensable part of urban environment management. Due to various disaster incidents occurred in indoor environments, research has concentrated on ways to deal with the different difficulties of indoor emergency evacuation. Although global navigation satellite systems (GNSSs) such as global positioning system (GPS) come in handy in outdoor spaces, they are not of much use in enclosed places, where satellite signals cannot penetrate easily. Therefore, other approaches must be considered for pedestrian navigation to cope with the indoor positioning problem. Another problem in such environments is the information of the building indoor space. The majority of the studies has used prepared maps of the building, which limits their methodology to that specific study area. However, in this study we have proposed an end-to-end method that takes advantage of BIM model of the building, thereby applicable to every structure that has an equivalent building information model (BIM). Moreover, we have used a mixture of Wi-Fi fingerprinting and pedestrian dead reckoning (PDR) method with relatively higher accuracy compared to other similar methods for navigating the user to the exit point. For implementing PDR, we used the sensors in smartphones to calculate user steps and direction. In addition, the navigational information was superimposed on the smartphone screen using augmented reality (AR) technology, thus communicating the direction information in a user-friendly manner. Finally, the AR mobile emergency evacuation application developed was assessed with a sample audience. After an experience with the app, they filled out a questionnaire which was designed in the system usability scale test (SUS) format. The evaluation results showed that the app achieved an acceptable suitability for usage.
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  • 文章类型: Journal Article
    增强现实(AR)技术已广泛应用于各个领域,平视显示器(HUD)是其突出用途之一,提供身临其境的三维(3D)体验以及与数字内容和现实世界的互动。AR-HUD面临着诸如有限视野(FOV)、小眼箱,笨重的外形,没有住宿提示,经常影响这些因素之间的权衡。最近,基于光瞳复制工艺的光波导作为一种光学元件,由于其紧凑的形状因子和出射光瞳扩展而受到越来越多的关注。尽管有这些优势,当前的波导显示器难以将视觉信息与真实场景集成,因为它们不产生可调节的虚拟内容。在本文中,我们介绍了一种基于波导的无透镜调节全息系统。我们的系统旨在以提供最大FOV的最佳观看距离扩展眼箱。我们设计了基于大胆假设和两个约束的形式化CGH算法,并成功地进行了数值观测模拟。在光学实验中,在最大水平FOV为7.0度的扩展眼框内,以112mm的最佳观察距离,成功观察到了具有调节能力的图像.
    Augmented reality (AR) technology has been widely applied across a variety of fields, with head-up displays (HUDs) being one of its prominent uses, offering immersive three-dimensional (3D) experiences and interaction with digital content and the real world. AR-HUDs face challenges such as limited field of view (FOV), small eye-box, bulky form factor, and absence of accommodation cue, often compromising trade-offs between these factors. Recently, optical waveguide based on pupil replication process has attracted increasing attention as an optical element for its compact form factor and exit-pupil expansion. Despite these advantages, current waveguide displays struggle to integrate visual information with real scenes because they do not produce accommodation-capable virtual content. In this paper, we introduce a lensless accommodation-capable holographic system based on a waveguide. Our system aims to expand the eye-box at the optimal viewing distance that provides the maximum FOV. We devised a formalized CGH algorithm based on bold assumption and two constraints and successfully performed numerical observation simulation. In optical experiments, accommodation-capable images with a maximum horizontal FOV of 7.0 degrees were successfully observed within an expanded eye-box of 9.18 mm at an optimal observation distance of 112 mm.
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  • 文章类型: Journal Article
    数字技术的普及正在极大地改变建筑活动的检查方法。尽管三维(3D)模型的实现已经成为一种有利的,可行的检查应用,由于多种技术选择,选择最合适的3D模型具有挑战性。这项研究的主要目标是调查当前趋势并确定建筑行业3D模型的未来技术。本研究通过识别和选择优质期刊来利用系统评价,分析选定的文章,并进行内容分析和荟萃分析,以确定3D模型中的主导主题。结果表明,用于建设项目建模的顶级技术是构建信息模型,遥感,立体视觉系统/照片处理程序,和增强现实/虚拟现实。还确定了这些技术用于建模的主要好处和挑战。这项研究确定了未来研究中存在重大知识空白的三个领域:(1)两种或两种以上技术的合并,以克服项目障碍;(2)偏远地区检查的解决方案优化;(3)基于算法的技术的开发。这项研究通过探索建筑行业3D模型技术的当前趋势和未来方向,为知识体系做出了贡献。
    The proliferation of digital technologies is substantially transforming inspection methodologies for construction activities. Although the implementation of a three-dimensional (3D) model has emerged as an advantageous, feasible inspection application, the selection of the most suitable 3D models is challenging due to multiple technology options. The primary objectives of this study were to investigate current trends and identify future technologies for 3D models in the construction industry. This study utilized systematic reviews by identifying and selecting quality journals, analyzing selected articles, and conducting content analysis and meta-analysis to identify dominant themes in 3D models. Results showed that the top technologies used to model construction projects are building information models, remote sensing, stereo vision system/photo processing programs, and augmented reality/virtual reality. The main benefits and challenges of these technologies for modeling were also determined. This study identified three areas with significant knowledge gaps for future research: (1) the amalgamation of two or more technologies to overcome project obstacles; (2) solution optimization for inspections in remote areas; and (3) the development of algorithm-based technologies. This research contributes to the body of knowledge by exploring current trends and future directions of 3D model technologies in the construction industry.
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  • 文章类型: Journal Article
    背景:我们开发了一种3D相机系统来跟踪手术视野中的运动。该系统具有非侵入性地引入增强现实(AR)系统的潜力,消除了对常规需要的侵入性AR标记的需要。本研究是为了验证该系统的实时跟踪精度,评估将该系统集成到手术工作流程中的可行性,并建立其潜力,以提高骨科手术的准确性和效率。
    方法:要使用3D相机评估AR技术的准确性,创建了前臂骨模型。前臂模型是用3D相机描绘的,并且根据与从先前成像的CT数据创建的3D骨骼模型的位置关系来验证其准确性。通过将前臂从内旋旋转到旋后,以9种姿势拍摄并保存了手术视野的图像(捕获实际的前臂)。在CT的三个点处与3D相机的三个点处计算参考点的对准。产生表示位置关系的3D旋转矩阵。在原始系统中,基于立体视觉的3D摄像机,深度图像分辨率为1280×720像素,每秒30帧,和64个规格的镜头视场,基线为3厘米,使用能够在距受试者40-60cm的距离处最佳地获取实时3D数据的方法。在修改后的系统中,进行了以下修改以提高跟踪性能:(1)将滤色器处理从HSV更改为RGB,(2)使用直径为8mm的支撑标记来修改位置检测精度,并且(3)通过计算每个帧的标记位置来稳定标记位置的检测。跟踪精度用原始系统和修改后的系统检查了以下参数:旋转矩阵的差异,基于CT和基于相机的3D数据之间的最大和最小参考点间误差,和三个参考点的平均误差。
    结果:在原始系统中,旋转矩阵的平均差异为5.51±2.68mm。平均最小和最大误差分别为1.10±0.61和15.53±12.51mm,分别。参考点的平均误差为6.26±4.49mm。在修改后的系统中,旋转矩阵的平均差异为4.22±1.73mm。平均最小和最大误差分别为0.79±0.49和1.94±0.87mm,分别。参考点的平均误差为1.41±0.58mm。在原始系统中,一旦追踪失败,很难恢复跟踪精度。这导致旋后位置的最大误差很大。修改后的系统解决了这些问题。使用改进的系统在最大误差和平均误差方面实现了显著改善(P<0.05)。
    结论:开发了使用3D相机的AR技术。该系统允许使用3D相机将来自术前CT扫描的3D数据与从手术野获取的3D数据进行直接比较。该方法具有在没有侵入性标记的情况下将AR引入手术区域的优点。
    BACKGROUND: We developed a 3D camera system to track motion in a surgical field. This system has the potential to introduce augmented reality (AR) systems non-invasively, eliminating the need for the invasive AR markers conventionally required. The present study was performed to verify the real-time tracking accuracy of this system, assess the feasibility of integrating this system into the surgical workflow, and establish its potential to enhance the accuracy and efficiency of orthopedic procedures.
    METHODS: To evaluate the accuracy of AR technology using a 3D camera, a forearm bone model was created. The forearm model was depicted using a 3D camera, and its accuracy was verified in terms of the positional relationship with a 3D bone model created from previously imaged CT data. Images of the surgical field (capturing the actual forearm) were taken and saved in nine poses by rotating the forearm from pronation to supination. The alignment of the reference points was computed at the three points of CT versus the three points of the 3D camera, yielding a 3D rotation matrix representing the positional relationship. In the original system, a stereo vision-based 3D camera, with a depth image resolution of 1280×720 pixels, 30 frames per second, and a lens field of view of 64 specifications, with a baseline of 3 cm, capable of optimally acquiring real-time 3D data at a distance of 40-60 cm from the subject was used. In the modified system, the following modifications were made to improve tracking performance: (1) color filter processing was changed from HSV to RGB, (2) positional detection accuracy was modified with supporting marker sizes of 8 mm in diameter, and (3) the detection of marker positions was stabilized by calculating the marker position for each frame. Tracking accuracy was examined with the original system and modified system for the following parameters: differences in the rotation matrix, maximum and minimum inter-reference point errors between CT-based and camera-based 3D data, and the average error for the three reference points.
    RESULTS: In the original system, the average difference in rotation matrices was 5.51±2.68 mm. Average minimum and maximum errors were 1.10±0.61 and 15.53±12.51 mm, respectively. The average error of reference points was 6.26±4.49 mm. In the modified system, the average difference in rotation matrices was 4.22±1.73 mm. Average minimum and maximum errors were 0.79±0.49 and 1.94±0.87 mm, respectively. The average error of reference points was 1.41±0.58 mm. In the original system, once tracking failed, it was difficult to recover tracking accuracy. This resulted in a large maximum error in supination positions. These issues were resolved by the modified system. Significant improvements were achieved in maximum errors and average errors using the modified system (P<0.05).
    CONCLUSIONS: AR technology using a 3D camera was developed. This system allows direct comparisons of 3D data from preoperative CT scans with 3D data acquired from the surgical field using a 3D camera. This method has the advantage of introducing AR into the surgical field without invasive markers.
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