Affective valence

情感效价
  • 文章类型: Journal Article
    使用音乐作为运动期间和运动后恢复的辅助手段是一个日益引起科学兴趣的领域。我们调查了任务中的影响,异步音乐和活跃音乐(即,用于在高强度运动发作之间积极恢复的音乐)在一系列心理上,心理生理和心理生理结果。参与者(N=28;14名女性)进行了五次实验室访问:(a)预先测试/熟悉情况;(b)超运动发作期间的快节奏音乐和活动恢复期的中等节奏音乐;(c)运动期间的快节奏,恢复期间没有音乐;(d)运动期间没有音乐,恢复期间的中等节奏;(e)整个过程中没有音乐控制。采用基于周期测功机的HIIT方案,包括以100%Wmax进行6×60-s回合,并主动恢复75-s。在超大型发作和活跃恢复期结束时采取措施(RPE,国家关注,核心影响,国家动机),然后在停止协议(记住的快乐和运动享受)。在整个过程中都采取了心率和心率变异性(HRV)措施。音乐操纵只对国家动机有影响,与无音乐控制(科恩的d=0.49)相比,在快节奏-中节奏条件下更高(p=.036),和HRV的SDNN分量,与对照(科恩的d=0.32)相比,在快节奏-无音乐条件下更低(p=.007)。总的来说,目前的发现不支持任何关于音乐相关操作的研究假设,并且不同意相关研究的结果(例如,Karageorghis等人。,2021)。参考现有理论讨论了意想不到的结果,并就音乐相关应用提供建议。
    The use of music as an aid to recovery during and after exercise is an area of growing scientific interest. We investigated the effects of in-task, asynchronous music and respite-active music (i.e., music used for active recovery in between high-intensity exercise bouts) on a range of psychological, psychophysical and psychophysiological outcomes. Participants (N = 28; 14 females) made five laboratory visits for: (a) pre-test/familiarisation; (b) fast-tempo music during supramaximal exercise bouts and medium-tempo during active-recovery periods; (c) fast-tempo during exercise and no music during recovery; (d) no music during exercise and medium-tempo during recovery; and (e) a no-music (throughout) control. A cycle ergometer-based HIIT protocol comprising 6 × 60-s bouts at 100% Wmax with 75-s active recovery was administered. Measures were taken at the end of supramaximal bouts and active recovery periods (RPE, state attention, core affect, state motivation), then upon cessation of the protocol (remembered pleasure and exercise enjoyment). Heart rate and heart rate variability (HRV) measures were taken throughout. The music manipulations only had an effect on state motivation, which was higher (p = .036) in the fast tempo-medium tempo condition compared to no-music control (Cohen\'s d = 0.49), and the SDNN component of HRV, which was lower (p = .007) in the fast tempo-no music condition compared to control (Cohen\'s d = 0.32). Collectively, the present findings do not support any of the study hypotheses regarding the music-related manipulations, and do not concur with the findings of related studies (e.g., Karageorghis et al., 2021). The unexpected results are discussed with reference to extant theory, and recommendations are offered in regard to music-related applications.
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  • 文章类型: Journal Article
    需要采取循证干预措施来促进参与体育活动。视听刺激经常被用来增强锻炼体验。尽管如此,对所采用的技术设备的质量进行考察的研究很少。使用实施方式-存在-交互立方体(Flavián等人。,2019)作为指导概念框架,这份注册报告的目的是检查多维数据集的每个维度(即,实施例,存在和交互性)影响了一系列与运动相关的情感和知觉变量。采用平衡的受试者内设计(N=24)。参与者在四种条件下在自行车测力计上完成了20分钟的锻炼:电视,增强现实,360°视频和虚拟现实。重复测量方差分析表明,情感效价存在显著的条件×时间点相互作用(p=.046),技术设备提供的更大体现导致更积极的反应。分析还表明了运动享受条件的主要影响,记住了快乐和预测的快乐,更多的技术设备的存在导致更积极的反应。结合高水平体现的技术,存在和交互性(例如,虚拟现实)似乎在任务中产生了几个好处(例如,情感效价)和任务后(例如,记住的快乐)在通气阈值下进行运动的反应。
    Evidence-based interventions are needed to promote engagement in physical activity. Audio-visual stimuli are frequently employed to enhance the exercise experience. Nonetheless, there is a paucity of research that examines the qualities of technological devices that are employed. Using the Embodiment-Presence-Interactivity Cube (Flavián et al., 2019) as a guiding conceptual framework, the aim of this registered report was to examine how each dimension of the cube (i.e., embodiment, presence and interactivity) influenced a range of exercise-related affective and perceptual variables. A counterbalanced within-subjects design was employed (N = 24). Participants completed 20-min exercise bouts on a cycle ergometer under four conditions: Television, augmented reality, 360° video and virtual reality. A repeated-measures ANOVA indicated a significant Condition × Timepoint interaction for affective valence (p = 0.046), with greater embodiment offered by technological devices leading to more positive responses. Analyses also indicated main effects of condition for exercise enjoyment, remembered pleasure and forecasted pleasure, with greater presence of technological devices leading to more positive responses. Technologies that combine high levels of embodiment, presence and interactivity (e.g., virtual reality) appear to yield several benefits in terms of in-task (e.g., affective valence) and post-task (e.g., remembered pleasure) responses for exercise conducted at ventilatory threshold.
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  • 文章类型: Journal Article
    这项交叉随机对照试验研究了中等强度连续有氧运动(MICE)和高强度功能运动(HIFE)的急性心理影响,相对于无运动久坐控制(SED),患有亚综合征性创伤后应激障碍(PTSD)的参与者(N=21;15f;24.7±9.3岁)。情感状态(能量,疲倦,紧张,冷静)在(预)之前进行评估,紧接在(后0)之后,20分钟后(后20),和40分钟后(后40)每个条件。在每种情况下评估情感效价,运动享受在0后进行评估。与SED相比,HIFE和MICE后的享受明显更大。能量在0HIFE和MICE后显著增加,但在0SED后降低。在所有情况下,张力均降低,并且在40号后相对于HIFE前显著降低,MICE,和SED。相对于仅在MICE之后的Pre,40后的疲劳显着降低,而相对于MICE和SED后的Pre,40后的镇定显着降低。总的来说,两种锻炼条件的享受程度都大于对照组,但MICE可能会提供更大的心理好处,相对于冷静和疲劳。这项研究是首次评估患有亚综合征PTSD的个体相对于各种运动方式的情感状态的急性变化的研究之一。
    This crossover randomized controlled trial examined the acute psychological effects of a bout of moderate-intensity continuous aerobic exercise (MICE) and a bout of high-intensity functional exercise (HIFE), relative to a no-exercise sedentary control (SED), in participants (N = 21; 15 f; 24.7 ± 9.3 years) with subsyndromal post-traumatic stress disorder (PTSD). Affective state (Energy, Tiredness, Tension, Calmness) was assessed before (Pre), immediately after (Post 0), 20-min after (Post 20), and 40-min after (Post 40) each condition. Affective valence was assessed during each condition, and exercise enjoyment was assessed at Post 0. Enjoyment was significantly greater following HIFE and MICE relative to SED. Energy was significantly increased Post 0 HIFE and MICE but decreased Post 0 SED. Tension was reduced following all conditions and was significantly lower at Post 40 relative to Pre for HIFE, MICE, and SED. Tiredness was significantly reduced at Post 40 relative to Pre following MICE only, while Calmness was significantly lower at Post 40 relative to Pre following MICE and SED. Overall, both exercise conditions were enjoyed to a greater extent than the control, but MICE may provide greater psychological benefits with respect to Calmness and Tiredness. This study is among the first to assess acute changes in affective states relative to various exercise modes in individuals living with subsyndromal PTSD.
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  • 文章类型: Journal Article
    最近的研究已经检查了运动中经历的愉悦的斜率与记忆中的愉悦之间的关系,预测的快乐,和享受。
    目的:这项研究通过检查使参与者暴露于强度增加然后强度降低的运动的影响来推进这一研究。
    方法:在学科内设计中,参与者完成了三个与总工作量和平均工作量相匹配的练习。一个会议的强度稳步增加,另一个强度稳步下降,第三个强度增加,然后减少。记得快乐,预测的快乐,运动享受是主要的结果变量。
    结果:记得快乐,预测的快乐,和享受没有不同的条件。记住的快乐与平均体验的快乐呈正相关,锻炼期间的整体愉悦程度,影响在运动结束时经历的,预测的快乐,成就,和享受。
    结论:这些数据增加了关于运动强度模式对运动情感反应影响的文献。在以前和最近的研究中讨论了结果。
    Recent studies have examined the relations between the slope of pleasure experienced during exercise and remembered pleasure, forecasted pleasure, and enjoyment.
    This study advances this line of research by examining the effects of exposing participants to exercise that increases in intensity and then decreases in intensity.
    In a within-subjects design, participants completed three exercise sessions matched for total and average work. One session steadily increased in intensity, another steadily decreased in intensity, and a third increased-then-decreased in intensity. Remembered pleasure, forecasted pleasure, and exercise enjoyment served as primary outcome variables.
    Remembered pleasure, forecasted pleasure, and enjoyment did not differ between conditions. Remembered pleasure was positively associated with mean experienced pleasure, the overall slope of pleasure during the exercise session, affect experienced at the end of exercise, forecasted pleasure, accomplishment, and enjoyment.
    These data add to a growing literature on the effects of patterns of exercise intensity on affective responses to exercise. The results are discussed in context of previous and more recent research.
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  • 文章类型: Journal Article
    在许多决策问题中,结果不是在一次行动之后达成的,而是在一系列事件或状态之后达成的。要优化多个状态的决策,表示结果的好坏,也就是说,结果\'效价,应该分布在各州。价态传播的一种机制是时间机制,与状态无关的过程,其中在经历结果时更新单个效价表示,然后逐渐消失。每个状态的效价都基于其与经验结果的时间接近度。另一种选择,状态相关机制依赖于状态之间的转换结构,根据其与结果的空间距离为每个状态更新单独的效价表示。我们研究了这些机械解释如何塑造两种形式的效价表示的传播,感觉(情感价)和知识(语义价),国家之间。在两个预先登记的实验中(N=585),我们使用了一个新颖的任务,参与者在一个四态迷宫中移动,其中一个包含一个结果。参与者在整个迷宫中以及完成后提供情感和语义效价的自我报告。结果表明,负效价的情感表示比语义表示在状态空间中更具局部性。我们还发现了情感效价相对依赖于时间的证据,状态独立的机制和结构化的语义效价,状态依赖机制。我们的发现为情感和语义价表示之间的差异提供了机械解释,并指出了这种表示如何在联想学习和决策中发挥作用。
    In many decision problems, outcomes are not reached after a single action but rather after a series of events or states. To optimize decisions over multiple states, representations of how good or bad the outcomes are, that is, the outcomes\' valence, should spread across states. One mechanism for valence spreading is a temporal, state-independent process in which a single valence representation is updated when an outcome is experienced and fades away afterwards. Each state\'s valence is based on its temporal proximity to the experienced outcome. An alternative, state-dependent mechanism relies on the structure of transitions between states, updating a separate valence representation for each state according to its spatial distance from the outcomes. We examined how these mechanistic accounts shape the spread of two formats of valence representation, feelings (affective valence) and knowledge (semantic valence), between states. In two pre-registered experiments (N = 585), we used a novel task in which participants move in a four-state maze, one of which contains an outcome. The participants provide self-reports of affective and semantic valence throughout the maze and after finishing it. Results show that the affective representation of negative valence is more localized in state-space than the semantic representation. We also found evidence for the relative reliance of the affective valence on a temporal, state-independent mechanism and of the semantic valence on a structured, state-dependent mechanism. Our findings provide mechanistic accounts for the differences between affective and semantic valence representations and indicate how such representations may play a role in associative learning and decision-making.
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  • 文章类型: Journal Article
    我们在运动过程中的感受受到外在的影响(例如,视觉)和互感(即,内部身体信号)感官信息,以及我们以前的经验和期望。关于一个人在运动中的表现的欺骗性视觉线索可以提高工作效率,而不会对情感效价(好/坏反应)或感知到的努力产生负面影响。然而,人们不太理解的是,对锻炼经历本身的感知是否可以改变,如果工作率保持不变。在这里,我们旨在调查在控制体力时,通过虚拟现实(VR)循环体验中的虚幻山丘进行欺骗性视觉是否会改变情感效价和感知的努力。我们还评估了检测相互感受线索的准确性是否会影响欺骗性视觉信息可以改变运动体验的程度。
    共有20名参与者(10名女性;30.2±11.2岁)完成了三个VR循环条件,每个条件为10分钟,在一个随机的,平衡秩序。踏板阻力/节奏是个性化的(在通气阈值附近运动强度),并在各种条件下保持恒定;只有视觉线索有所不同。两个条件提供了关于地形的欺骗性视觉线索(虚幻的上坡,虚幻的下坡;阻力没有改变);一种情况提供了准确的视觉线索(平坦的地形)。在每种VR条件下,在标准化的时间点获得了情感效价(感觉量表)和感知劳累(Borg'sRPE)的评分。通过心跳检测测试测量交互感受的准确性。
    线性混合效应模型表明,欺骗性视觉线索改变了情感效价(f2=0.0198)。相对于平坦的地形,虚幻的下坡降低的情感效价(Est=-0.21,p=0.003),但是虚幻的上坡并没有显着改善情感效价(Est=0.107,p=0.14)。欺骗性的视觉线索改变了感知的努力,这受到相互感觉准确性水平的调节(条件-相互感觉相互作用,p=0.00000024,f2=0.0307)。较高的感知力准确性水平导致在虚幻的下坡条件下更高的感知力(vs平坦),而较低的感知力会导致在虚幻的丘陵条件下(相对于平坦)和更大幅度的变化。
    当体力不变化时,欺骗性的视觉线索会影响运动过程中的知觉反应,对于感知到的努力,给予视觉外感受线索的权重是由检测内感受线索的准确性决定的。与我们的假设相反,欺骗性视觉线索并不能改善情感效价。我们的研究结果表明,感知准确性较低的人最受益于欺骗性视觉线索,提供对个性化运动处方的初步见解,以促进积极(并避免消极)的运动体验。
    How we feel during exercise is influenced by exteroceptive (e.g., vision) and interoceptive (i.e., internal body signals) sensory information, and by our prior experiences and expectations. Deceptive visual cues about one\'s performance during exercise can increase work rate, without negatively impacting affective valence (good/bad responses) or perceived exertion. However, what is less understood is whether the perception of the exercise experience itself can be shifted, if work rate is held constant. Here we aimed to investigate whether deceptive vision-via illusory hills in a virtual reality (VR) cycling experience-alters affective valence and perceived exertion when physical effort is controlled. We also evaluated whether the accuracy with which one detects interoceptive cues influences the extent to which deceptive visual information can shift exercise experiences.
    A total of 20 participants (10 female; 30.2 ± 11.2 yrs) completed three VR cycling conditions each of 10-min duration, in a randomised, counterbalanced order. Pedal resistance/cadence were individualised (to exercise intensity around ventilatory threshold) and held constant across conditions; only visual cues varied. Two conditions provided deceptive visual cues about the terrain (illusory uphill, illusory downhill; resistance did not change); one condition provided accurate visual cues (flat terrain). Ratings of affective valence (Feeling Scale) and of perceived exertion (Borg\'s RPE) were obtained at standardised timepoints in each VR condition. Interoceptive accuracy was measured via a heartbeat detection test.
    Linear mixed effects models revealed that deceptive visual cues altered affective valence (f2 = 0.0198). Relative to flat terrain, illusory downhill reduced affective valence (Est = -0.21, p = 0.003), but illusory uphill did not significantly improve affective valence (Est = 0.107, p = 0.14). Deceptive visual cues altered perceived exertion, and this was moderated by the level of interoceptive accuracy (Condition-Interoception interaction, p = 0.00000024, f2 = 0.0307). Higher levels of interoceptive accuracy resulted in higher perceived exertion in the illusory downhill condition (vs flat), while lower interoceptive accuracy resulted in lower perceived exertion in both illusory hill conditions (vs flat) and shifts of greater magnitude.
    Deceptive visual cues influence perceptual responses during exercise when physical effort does not vary, and for perceived exertion, the weighting given to visual exteroceptive cues is determined by accuracy with which interoceptive cues are detected. Contrary to our hypotheses, deceptive visual cues did not improve affective valence. Our findings suggest that those with lower levels of interoceptive accuracy experience most benefit from deceptive visual cues, providing preliminary insight into individualised exercise prescription to promote positive (and avoid negative) exercise experiences.
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  • 文章类型: Journal Article
    这项研究调查了急性表现,生理,以及在常压低氧和血流限制(BFR)下重复短跑运动(RSE)过程中的知觉变化。14名活跃男性在三个随机条件下完成了标准化的RSE(6×10s循环冲刺,30秒被动休息):在常压低氧下(FiO2〜14.4%,HYP),常氧(FiO2~20.9%,SHAM),和BFR(40%动脉闭塞压)。功率输出的百分比衰减分数(Sdec)用于量化运动性能疲劳。在RSE期间,测量右股四头肌的肌肉氧合和活动。感知运动疲劳,物理应变,情感效价,并在每次冲刺后查询唤醒。在RSE之前和之后测量血液乳酸浓度(BLC)和外周血氧合(SpO2)。HYP和BFR中的Sdec高于SHAM(p≤0.008)。与SHAM相比,BFR降低了平均功率输出(p<0.001)和肌肉活动(p=0.027)。与SHAM相比,每次休息期间BFR(p≤0.005)和休息4期间HYP(p=0.006)的肌肉氧合较低。与BFR(p<0.001)和SHAM(p=0.002)相比,HYP增加BLC并降低SpO2。任何评定量表的条件之间没有差异(p≥0.060)。HYP和BFR增加了运动性能疲劳,但生理反应不同,而感知反应在RSE期间不受影响。
    This study investigated the acute performance, physiological, and perceptual changes during repeated sprint exercise (RSE) under normobaric hypoxia and with blood flow restriction (BFR). Fourteen active males completed standardized RSE (6 × 10 s cycling sprints with 30 s passive rest) in three randomized conditions: under normobaric hypoxia (FiO2 ∼ 14.4%, HYP), normoxia (FiO2 ∼ 20.9%, SHAM), and with BFR (40% arterial occlusion pressure). The percentage decrement score of power output (Sdec) was used to quantify motor performance fatigue. During RSE, muscle oxygenation (total and oxygenated hemoglobin) and activity of the right quadriceps were measured. Perceived motor fatigue, physical strain, affective valence, and arousal were queried after each sprint. Blood lactate concentration (BLC) and peripheral oxygenation (SpO2) were measured before and after RSE. Sdec was greater in HYP and BFR compared to SHAM (p ≤ 0.008). BFR decreased mean power output (p < 0.001) and muscle activity (p = 0.027) compared to SHAM. Decrease in muscle oxygenated hemoglobin was higher in BFR during each rest (p ≤ 0.005) and in HYP during rest 4 (p = 0.006) compared to SHAM. HYP increased BLC and decreased SpO2 compared to BFR (p < 0.001) and SHAM (p = 0.002). There were no differences between conditions for any rating scale (p ≥ 0.060). HYP and BFR increased motor performance fatigue but with different physiological responses, whereas perceptual responses were unaffected during RSE.
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  • 文章类型: Journal Article
    价,刺激的好坏表现,在情感模型中起着核心作用,基于价值的学习理论,和基于价值的决策模型。先前的工作使用无条件刺激(US)来支持刺激的两种不同类型的效价表示之间的理论划分:效价的语义表示,即,储存的关于刺激价值的累积知识,以及效价的情感表现,即,对这种刺激的情感反应的效价。当前的工作通过在反转学习的背景下使用中性条件刺激(CS)来扩展过去的研究,一种联想学习。在两个实验中测试了预期的不确定性(奖励的可变性)和意外的不确定性(逆转)对CS的两种效价表示的演变时间动态的影响。结果表明,在存在两种不确定性的环境中,选择和语义价表示的适应过程(学习率)比情感价表示的适应慢。相比之下,在只有意外不确定性的环境中(即,固定奖励),两种效价表示的时间动态没有差异。对情感模型的影响,基于价值的学习理论,并讨论了基于价值的决策模型。
    Valence, the representation of a stimulus in terms of good or bad, plays a central role in models of affect, value-based learning theories, and value-based decision-making models. Previous work used Unconditioned Stimulus (US) to support a theoretical division between two different types of valence representations for a stimulus: the semantic representation of valence, i.e., stored accumulated knowledge about the value of the stimulus, and the affective representation of valence, i.e., the valence of the affective response to this stimulus. The current work extended past research by using a neutral Conditioned Stimulus (CS) in the context of reversal learning, a type of associative learning. The impact of expected uncertainty (the variability of rewards) and unexpected uncertainty (reversal) on the evolving temporal dynamics of the two types of valence representations of the CS was tested in two experiments. Results show that in an environment presenting the two types of uncertainty, the adaptation process (learning rate) of the choices and of the semantic valence representation is slower than the adaptation of the affective valence representation. In contrast, in environments with only unexpected uncertainty (i.e., fixed rewards), there is no difference in the temporal dynamics of the two types of valence representations. Implications for models of affect, value-based learning theories, and value-based decision-making models are discussed.
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  • 文章类型: Journal Article
    几十年来,运动心理学研究文献呼应了运动使大多数人感觉更好的结论,没有明确的证据表明这种“感觉更好的效果”是由强度调节的。随后对方法论方法的全面检查表明,高强度运动是令人不快的,和“感觉更好的效果,“虽然可能,是有条件的,因此不像最初想象的那样稳健或普遍。最近,一些研究高强度间歇训练(HIIT)的研究得出结论,HIIT是愉快和愉快的,尽管强度很高。考虑到HIIT正在成为身体活动建议和运动处方指南中的一种选择,部分由于这些说法,提供了一个方法清单来帮助研究人员,同行审稿人,编辑,和其他读者在批判性评价研究中,研究了HIIT对情感和享受的影响。第一部分讨论参与者的特征和数量,以及影响和享受措施的选择。
    For decades, the exercise psychology research literature echoed the conclusion that exercise makes most people feel better, with no clear evidence that this \"feel-better effect\" is moderated by intensity. An overhaul of the methodological approach subsequently showed that high-intensity exercise is experienced as unpleasant, and the \"feel-better effect,\" although possible, is conditional and therefore not as robust or prevalent as initially thought. Recently, several studies investigating high-intensity interval training (HIIT) have concluded that HIIT is pleasant and enjoyable, despite the high intensity. Considering that HIIT is emerging as an option in physical activity recommendations and exercise prescription guidelines, in part due to these claims, a methodological checklist is presented to aid researchers, peer reviewers, editors, and other readers in critically appraising studies examining the effects of HIIT on affect and enjoyment. This first part addresses the characteristics and number of participants, as well as the selection of measures of affect and enjoyment.
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  • 文章类型: Journal Article
    The inverse relationship between exercise intensity and affective valence is well established for continuous exercise but not for high-intensity interval exercise (HIIE). The objective was to verify the dose-response relationship between exercise intensity and affective valence in HIIE sessions. Eleven young men underwent a vigorous-intensity continuous exercise (VICE) and three HIIE sessions at the same average intensity (70% of peak power-WPeak) and duration (20 min) but with different amplitudes: 10 × [1 min at 90% WPeak/1 min at 50% WPeak]-HIIE-90/50; 10 × [1 min at 100% WPeak/1 min at 40% WPeak]-HIIE-100/40; 10 × [1 min at 110% WPeak/1 min at 30% WPeak]-HIIE-110/30. During the exercise sessions, psychophysiological variables were recorded (VO2, VCO2, heart rate, perceived exertion CR10, and Feeling Scale (FS)). Higher correlations were found between CR10 and FS for all conditions (VICE = -0.987; HIIE-90/50 = -0.873; HIIE-100/40 = -0.908; HIIE-110/30 = -0.948). Regarding the physiological variables, the %HRMax presented moderate inverse correlations with FS for all exercise conditions (VICE = -0.867; HIIE-90/50 = -0.818; HIIE-100/40 = -0.837; HIIE-110/30 = -0.828) while the respiratory variables (%VO2Peak and %VCO2Peak) presented low-to-moderate correlations only for VICE, HIIE-90/50, and HIIE-100/40 (ranging from -0.523 to -0.805). Poor correlations were observed between the %VO2Peak (r = -0.293) and %VCO2Peak (r = -0.020) with FS. The results indicated that perceived exertion is more sensible than physiological variables to explain the intensity-affective valence relationship in HIIE sessions. RPE should be used for HIIE prescription with a focus on affect.
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