movement adaptation

  • 文章类型: Journal Article
    这项研究比较了在短臂人体离心机(SAHC)上在直立(自然重力)位置和仰卧位置进行的前蹲(FS)之间的联合运动学。先前没有在离心机上锻炼经验的男性参与者(N=12)在暴露于人工重力(AG)的同时在SAHC上进行的FS锻炼之前(PRE)和之后(POST)完成了直立位置的FS。参与者完成,按照随机顺序,三组六次重复,负荷等于体重或直立下蹲的1.25倍体重,AG的重心(COG)为1g和1.25g。在陆地深蹲期间,负载是用杠铃施加的。用一组惯性测量单元记录膝(左/右)和髋(左/右)屈曲角度。AG降低了膝盖和臀部的最大屈曲角度(MAX)以及运动范围(ROM),1和1.25g。在AG中进行的第一次和最后一次重复之间观察到轻微的适应。AG通过降低MAX影响幼稚参与者的FS能力,MIN和ROM的膝盖和臀部。
    This study compared the joint kinematics between the front squat (FS) conducted in the upright (natural gravity) position and in the supine position on a short arm human centrifuge (SAHC). Male participants (N = 12) with no prior experience exercising on a centrifuge completed a FS in the upright position before (PRE) and after (POST) a FS exercise conducted on the SAHC while exposed to artificial gravity (AG). Participants completed, in randomized order, three sets of six repetitions with a load equal to body weight or 1.25 × body weight for upright squats, and 1 g and 1.25 g at the center of gravity (COG) for AG. During the terrestrial squats, the load was applied with a barbell. Knee (left/right) and hip (left/right) flexion angles were recorded with a set of inertial measurement units. AG decreased the maximum flexion angle (MAX) of knees and hips as well as the range of motion (ROM), both at 1 and 1.25 g. Minor adaptation was observed between the first and the last repetition performed in AG. AG affects the ability to FS in naïve participants by reducing MAX, MIN and ROM of the knees and hip.
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  • 文章类型: Journal Article
    We explored visuomotor adaptation and spatial generalization of three-dimensional reaching movements performed in a virtual reality environment. We used a multiphase learning paradigm. First, subjects performed reaching movements to six targets without visual feedback (VF) (pre-exposure phase). Next, participants aimed at one target with veridical VF (baseline phase). Immediately after, they were required to adapt their movements to a triaxial visuomotor perturbation (horizontal, vertical, and sagittal translations) between actual hand motion and VF of hand motion in the virtual environment (learning phase). Finally, subjects aimed at the same targets as in the baseline (aftereffect) and pre-exposure phases (generalization) without VF (post-exposure phase). The results revealed spatial axis-dependent visuomotor adaptation capacities. First, subjects showed smaller intertrial variability along the horizontal compared to the sagittal and vertical axes during the baseline and learning phases. Second, although subjects were unaware of the visual distortion, they adapted their movements to each component of the triaxial perturbation. However, they showed reduced learning rate and less persistent adaptation (aftereffect) along the vertical than the horizontal and sagittal axes. Similarly, subjects transferred the newly learned visuomotor association to untrained regions of the workspace, but their average level of generalization was smaller along the vertical than the horizontal and sagittal axes. Collectively, our results suggest that adapting three-dimensional movements to a visual distortion involves distinct processes according to the specific sensorimotor integration demands of moving along each spatial axis. This finding supports the idea that the brain employs a modular decomposition strategy to simplify complex multidimensional visuomotor tasks.
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