Dichoptic training

二联训练
  • 文章类型: Journal Article
    目的:本研究旨在分析基于在线云平台的双看法治疗屈光参差儿童弱视的效果。
    方法:在23名年龄在5至15岁的受试者中进行了准实验(测试前-测试后)研究,患有屈光参差性弱视并伴有额外的存在(2名受试者)或不存在(21名受试者)微斜视。在Bynocs®平台上,每次30分钟的30个家庭培训课程,为期6周。
    结果:治疗6周后,弱视眼logMAR视力(VA)从0.28±0.24显着提高到0.13±0.20(p<0.001)。在基线,60.9%的参与者在弱视眼中的VA为0.20logMAR或更差,而这一百分比在治疗后下降至21.7%。双眼功能(BF)从2.82±1.11明显改善为2.32±0.94(p<0.001)。平均依从性为92%,在治疗2、4和6周时分别为87%和93%,分别。
    结论:结论:采用数字评估平台进行家庭双视训练是改善屈光参差性弱视合并或不合并微斜视儿童弱视VA和立体视敏度的有效方法。
    OBJECTIVE: This study was aimed at analyzing the efficacy on the improvement of the visual function of a dichoptic online cloud-based platform for the treatment of amblyopia in anisometropic children.
    METHODS: A quasi-experimental (pretest-post-test) study was conducted in 23 subjects with ages from 5 to 15 years old with anisometropic amblyopia combined with additional presence (2 subjects) or not (21 subjects) of microtropia. A total of 30 home-based training sessions of 30 min per session with Bynocs® platform were prescribed for 6 weeks.
    RESULTS: Amblyopic eye logMAR visual acuity (VA) significantly improved from 0.28 ± 0.24 to 0.13 ± 0.20 after the 6-week treatment (p < 0.001). At baseline, 60.9% of participants had VA in amblyopic eye of 0.20 logMAR or worse, whereas this percentage decreased to 21.7% after treatment. Binocular function (BF) significantly improved from 2.82 ± 1.11 to 2.32 ± 0.94 (p < 0.001). Mean compliance was 92%, 87% and 93% at 2, 4 and 6 weeks of treatment, respectively.
    CONCLUSIONS: In conclusion, home-based dichoptic training with the digital platform evaluated is an effective method to improve amblyopic VA and stereoacuity in children with anisometropic amblyopia combined or not with microtropia.
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  • 文章类型: Journal Article
    弱视是一种视觉系统的神经发育障碍,会损害全世界数百万儿童的视力。弱视最好在儿童7岁以下的视觉发育敏感期内进行治疗。目前,早期治疗儿童弱视的黄金标准是修补,近年来出现了新的治疗方法。我们的目标是评估这些新开发的治疗7岁及以下儿童弱视的有效性,同时将它们与当前的行业标准进行比较。我们搜索了包括PubMed在内的在线数据库,谷歌学者,和Cochrane图书馆的随机对照试验(RCT),系统评价,荟萃分析,以及与7岁及以下儿童弱视治疗有关的叙述性评论。我们只包括在过去五年内完成的文章和研究,以及那些用英语写的。在整理了297篇文章的清单后,我们删除了重复项,没有可用全文的文章,和那些与我们的主题无关的。在剩下的51篇文章中,在阅读摘要并删除更多无关的文章后,我们剩下22个。我们对其余22篇文章进行了质量评估,在删除了8篇低质量文章后,剩下14篇文章用于我们的系统评价。在14篇文章中,我们有八个RCT,两次系统审查,一项比较介入研究,和三个叙述评论。其中七篇文章包含的数据增强了修补的有效性,同时将其与其他治疗方式进行了比较。其中三篇文章有数据支持眼镜矫正,包括一种称为替代闪烁玻璃的新颖形式,通过带有独特镜片的眼镜架提供闭塞治疗,并最终认为它至少与修补一样有效或更多。来自三篇文章的数据支持使用手术成功校正斜视角度。五篇文章的结果支持药物治疗的使用,特别是阿托品,当与修补一起使用时,作为单独修补的更有效的替代品。然而,左旋多巴加修补没有优势单独修补。此外,7篇文章讨论了使用虚拟现实(VR)和二联疗法作为儿童弱视的前瞻性治疗方法.在斜视手术后一周内使用VR疗法被证明是有益的。当单独使用或与眼镜结合使用时,视神经训练也可有效改善弱视眼的视敏度。此外,人们发现二话不说的电影疗法比修补更有效。因此,我们发现了多种治疗儿童弱视的高效治疗方法,其效果与补片一样或更高.未来的研究应该考虑将这些治疗方法处方给更大的队列,同时对每种治疗方法进行成本效益分析。此外,需要更多地了解这些治疗的潜在不良副作用,尤其是药物治疗。
    Amblyopia is a neurodevelopmental disorder of the visual system that impairs the vision of millions of children worldwide. Amblyopia is best treated within the sensitive period of visual development when a child is up to seven years of age. Currently, the gold standard for early treatment of childhood amblyopia is patching, with new treatments emerging in recent years. We aim to evaluate the effectiveness of these newly developed treatments for amblyopia in children aged seven years and younger while comparing them to the current industry standard of patching. We searched online databases including PubMed, Google Scholar, and Cochrane Library for randomized controlled trials (RCTs), systematic reviews, meta-analyses, and narrative reviews relating to amblyopia treatment in children aged seven and younger. We only included articles and studies completed within the last five years and those written in the English language. After compiling a list of 297 articles, we removed duplicates, articles without an available full text, and those not relevant to our topic. Of the remaining 51 articles, we were left with 22 after reading abstracts and removing further irrelevant articles. We did a quality assessment on the remaining 22 articles and were left with 14 articles for our systematic review after removing eight low-quality articles. Of the 14 articles, we had eight RCTs, two systematic reviews, one comparative interventional study, and three narrative reviews. Seven of the articles contained data reinforcing the effectiveness of patching while comparing it to other treatment modalities. Three of the articles had data supporting spectacle correction, including a novel form called alternative flicker glass which delivers occlusion therapy via a spectacle frame with unique lenses, and ultimately deemed it at least as effective or more than patching. Data from three articles supported the use of surgery to successfully correct the angle of strabismus. Findings from five articles backed the use of pharmacologic therapy, specifically atropine when used alongside patching as a more effective alternative to patching solely. However, levodopa plus patching had no advantage over patching alone. Additionally, seven articles addressed the use of virtual reality (VR) and dichoptic therapy as prospective treatments for childhood amblyopia. VR therapy proved beneficial when used within one week after strabismus surgery. Dichoptic training was also effective in improving amblyopic-eye visual acuity when used on its own or in conjunction with spectacles. Furthermore, dichoptic movie therapy was found to be more effective than patching. Thus, we found multiple highly effective treatments for childhood amblyopia that are as effective or more than patching. Future studies should consider prescribing these treatments to larger cohorts while also performing a cost-benefit analysis for each treatment. In addition, more needs to be learned about the potential adverse side effects of these treatments, especially for pharmaceutical therapy.
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  • 文章类型: Case Reports
    Dichoptical视频游戏通过允许在两只眼睛中呈现不同的信息,为弱视治疗提供了一种替代方法,导致减少的抑制和/或增强的融合。本病例报告系列的目的是评估有监督的双床训练的结果,在虚拟现实(VR)系统中使用视频游戏,远近视敏度(VA),立体敏锐度,以及一名成人和两名儿童斜视性弱视的视觉诱发反应。结果表明,尽管有监督的二联训练后VA没有改善,立体视敏度显着增加,同时孔眼减少。此外,在所有参与者中观察到弱视眼模式视觉诱发电位(VEP)的P100潜伏期改善.最后,在持续监督下,每位患者每周至少完成两次疗程,暗示着双目视频游戏的足够依从性和治疗效率。监督二联训练,包括使用VR系统进行至少20小时的视频游戏,改善弱视眼的立体敏锐度和视觉诱发反应的潜伏期。这可能是通过克服它的抑制而发生的,表明视觉处理的速度,根据模式VEP评估,可能先于VA的改善。
    Dichoptic video gaming offers an alternative approach in amblyopia treatment by allowing different information to be presented in the two eyes, resulting to reduced suppression and/or enhanced fusion. The aim of this case report series is to evaluate the outcome of supervised dichoptic training, with the use of video games in a virtual reality (VR) system, on far and near visual acuity (VA), stereoacuity, and the visual evoked response of an adult and two children with strabismic amblyopia. Results suggest that despite the absence of improvement in VA following supervised dichoptic training, a remarkable increase in stereoacuity was evident with a concurrent decrease in phorias. Moreover, an improvement in the P100 latency of the pattern visual evoked potentials (VEPs) in the amblyopic eye was observed in all participants. Finally, at least two sessions per week were completed for each patient under continuous supervision, implying sufficient compliance and treatment efficiency with dichoptic video gaming. Supervised dichoptic training, consisting of at least 20 hours of video gaming using a VR system, improves stereoacuity and the latency of the visual evoked response in the amblyopic eye. This probably occurs by overcoming its suppression, indicating that the speed of visual processing, as evaluated by pattern VEPs, may precede improvements in VA.
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  • 文章类型: Case Reports
    数字设备的使用为测量和改善视觉功能提供了广泛的可能性,包括知觉学习和二语疗法等概念。可以使用不同的技术来应用这些概念,包括,近年来,虚拟现实(VR)系统的引入。描述了通过沉浸式VR设备并使用原型软件治疗屈光参差性弱视的初步经验。通过进行18次基于办公室的会议,共治疗了4名儿童。结果表明,两名受试者的弱视眼距离VA保持恒定,而年轻的受试者在训练后有所改善。三名受试者的近VA改善。所有受试者显示至少一个步骤的立体视觉增加,三个受试者显示出60s弧线的最终立体视觉。训练后,对于3cpd的空间频率,共有三名受试者显示约0.5CS单位的增加。这项试点研究的结果表明,通过沉浸式VR环境进行基于感知学习的视觉训练可能是改善CS的可行方法,VA,一些屈光参差性弱视儿童的立体视。未来的研究应该支持这些初步结果。
    The use of digital devices provides a wide range of possibilities for measuring and improving visual function, including concepts such as perceptual learning and dichoptic therapy. Different technologies can be used to apply these concepts, including, in recent years, the introduction of virtual reality (VR) systems. A preliminary experience in treating anisometropic amblyopia through an immersive VR device and using prototype software is described. A total of 4 children were treated by performing 18 office-based sessions. Results showed that distance VA in amblyopic eyes remained constant in two subjects, whereas the younger subjects improved after the training. Near VA improved in three subjects. All subjects showed an increase in the stereopsis of at least one step, with three subjects showing a final stereopsis of a 60 s arc. A total of three subjects showed an increase of approximately 0.5 CS units for the spatial frequency of 3 cpd after the training. Results from this pilot study suggest that visual training based on perceptual learning through an immersive VR environment could be a viable treatment for improving CS, VA, and stereopsis in some children with anisometropic amblyopia. Future studies should support these preliminary results.
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  • 文章类型: Clinical Trial Protocol
    背景:开发治疗弱视的替代方法的兴趣长期以来一直是临床医生和研究人员感兴趣的话题,因为规定的封堵和惩罚疗法并不总是提供有效的反应,并且与复发和不依从性的高风险相关.这里,我们提出了一种小规模RCT方案,以评估一种新型的基于VR的系统的安全性和临床疗效,该系统旨在为屈光参差性弱视儿童提供双眼视觉训练.
    方法:我们的目标是从巴利亚多利德大学临床医院和阿利坎特维萨斯·梅迪玛国际医院的儿科眼科病房招募60名年龄为5-17岁的屈光参差性弱视儿童。符合资格标准并同意参加的儿童将被随机分配到为期三个月的干预组,使用NEIVATECH系统进行18个半小时的办公室治疗(A组),或接受2小时的常规治疗的平行组每天在家中进行相同的时间(B组)。视觉功能评估将在干预前和1、2和3个月进行,距离BCVA的变化是需要考虑的主要结果指标。患者安全,合规,对治疗的满意度和接受度也将在治疗后作为其他有价值的结局指标进行评估.此外,将在干预前访视和干预后访视时对每组5名患者的亚组进行rsfMRI扫描,以测试两种疗法对视皮层神经可塑性的影响.
    结论:NEIVATECH系统被认为是一种严肃的游戏,旨在通过补充感知学习的概念,为屈光参差弱视儿童提供双眼视觉训练,在沉浸式VR环境中进行双重训练和游戏化。我们希望这种新颖的方法可以比迄今为止通过常规的屈光参差性弱视儿童修补方法提供的视力性能有更大的改善。
    背景:该协议于2021年3月29日在ClinicalTrials.gov(NCT04819386)注册。
    BACKGROUND: Interest in developing alternative methods for the treatment of amblyopia has long been a topic of interest among clinicians and researchers, as prescribed occlusion and penalization therapies do not always provide an effective response and are associated with a high risk of recurrence and non-compliance. Here, we present the protocol of a small-scale RCT to evaluate the safety and clinical efficacy of a novel VR-based system designed to provide binocular vision training to children with anisometropic amblyopia.
    METHODS: We aim to recruit a total of 60 children with anisometropic amblyopia aged 5-17 years with no previous treatment for amblyopia other than refractive correction from the pediatric ophthalmology units of the University Clinical Hospital of Valladolid and the Vithas Medimar International Hospital of Alicante. Children who meet the eligibility criteria and consent to participate will be randomly assigned to a three-month intervention group of 18 half-hour in-office therapy sessions with the NEIVATECH system (group A) or to a parallel group receiving 2 hours of conventional patching per day at home for the same period of time (group B). Assessments of visual function will be carried out before the intervention and at 1, 2 and 3 months, with changes in distance BCVA being the primary outcome measure to be considered. Patient safety, compliance, satisfaction and acceptance to treatment will also be assessed after therapy as other valuable outcome measures. In addition, a rsfMRI scan will be performed on a subgroup of 5 patients from each group at the pre-intervention visit and at the post-intervention visit to test the effects of both therapies on neural plasticity in the visual cortex.
    CONCLUSIONS: The NEIVATECH system has been conceived as a serious game designed to provide binocular vision training to anisometropic amblyopic children by complementing the concepts of perceptual learning, dichoptic training and gamification in an immersive VR environment. We hope that this novel approach may lead to greater improvements in vision performance than those provided so far by conventional patching in anisometropic amblyopic children.
    BACKGROUND: This protocol was registered with ClinicalTrials.gov ( NCT04819386 ) on 29 March 2021.
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  • 文章类型: Journal Article
    Recent clinical trials failed to endorse dichoptic training for amblyopia treatment. Here, we proposed an alternative training strategy that focused on reducing signal threshold contrast in the amblyopic eye under a constant and high noise contrast in the fellow eye (HNC), and compared it to a typical dichoptic strategy that aimed at increasing the tolerable noise contrast in the fellow eye (i.e., TNC strategy). We recruited 16 patients with amblyopia and divided them into two groups. Eight patients in Group 1 received the HNC training, while the other eight patients in Group 2 performed the TNC training first (Phase 1) and then crossed over to the HNC training (Phase 2). We measured contrast sensitivity functions (CSFs) separately in the amblyopic and fellow eyes when the untested eye viewed mean luminance (monocularly unmasked) or noise stimuli (dichoptically masked) before and after training at a particular frequency. The area under the log contrast sensitivity function (AULCSF) of masked and unmasked conditions, and dichoptic gain (the ratio of AULCSF of masked to unmasked condition) were calculated for each eye. We found that both dichoptic training paradigms substantially improved masked CSF, dichoptic gain, and visual acuity in the amblyopic eye. As opposed to the TNC paradigm, the HNC training produced stronger effects on masked CSFs, stereoacuity, dichoptic gain, and visual acuity in the amblyopic eye. Interestingly, the second-phase HNC training in Group 2 also induced further improvement in the masked contrast sensitivity and AULCSF in the amblyopic eye. We concluded that the HNC training strategy was more effective than the TNC training paradigm. Future design for dichoptic training should not only focus on increasing the tolerable noise contrast in the fellow eye but should also \"nurture\" the amblyopic eye under normal binocular viewing conditions and sustained interocular suppression.
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  • 文章类型: Journal Article
    Active vision therapy using perceptual learning and/or dichoptic or binocular environments has shown its potential effectiveness in amblyopia, but some doubts remain about the type of stimuli and the mode and sequence of presentation that should be used. A search was performed in PubMed, obtaining 143 articles with information related to the stimuli used in amblyopia rehabilitation, as well as to the neural mechanisms implied in such therapeutic process. Visual deficits in amblyopia and their neural mechanisms associated are revised, including visual acuity loss, contrast sensitivity reduction and stereopsis impairment. Likewise, the most appropriate stimuli according to the literature that should be used for an efficient rehabilitation of the amblyopic eye are described in detail, including optotypes, Gabor\'s patches, random-dot stimuli and Vernier\'s stimuli. Finally, the properties of these stimuli that can be modified during the visual training are discussed, as well as the psychophysical method of their presentation and the type of environment used (perceptual learning, dichoptic stimulation or virtual reality). Vision therapy using all these revised concepts can be an effective option for treating amblyopia or accelerating the treatment period when combining with patching. It is essential to adapt the stimuli to the patient\'s individual features in both monocular and binocular training.
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  • 文章类型: Journal Article
    Anisometropic amblyopia is unilateral by definition and current treatment recommendations reflect that characteristic. However, recent research suggests a binocular component that deserves consideration. The aim of this review is to consider the levels of anisometropia deemed amblyogenic, and the cortical changes that occur in the presence of anisometropic amblyopia. Particular attention is given to cortical changes that impact the binocularity of these individuals. Knowledge of binocular deficits in anisometropic amblyopia has implications for current, accepted treatment regimens which are monocular in nature. Therefore, the integrity of binocular function in anisometropic amblyopia and its impact on the visual outcome will be evaluated. Given the rise in binocular treatments under clinical trial for amblyopia, this review also aims to evaluate the evidence of potentially enhanced benefits to anisometropic amblyopes from proposed new binocular therapies.
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  • 文章类型: Journal Article
    OBJECTIVE: The purpose of this review is to provide an update on current management and recent research for amblyopia treatment. Part I will review patching, atropine penalization, and pharmacological treatments. Part II will focus on perceptual learning, video gaming, and binocular dichoptic approaches.
    METHODS: A literature search was performed in PubMed, ClinicalTrials.gov , Google Scholar, and reference lists of retrieved articles until December 20, 2018, for all papers containing \"amblyopia treatment\" or \"amblyopia therapy.\" We have included RCTs, prospective observational studies, prospective and retrospective cohort studies, pilot studies, and review articles.
    RESULTS: The mainstay of treatment for amblyopia has been based on increasing visual stimulation of the amblyopic eye by occlusion, atropine, or optical penalization of the dominant eye. It has been established that refractive adaptation alone can significantly enhance visual acuity. However, the duration of optical correction varies between studies and the effectiveness of spectacle wear over early beginning of patching is still under investigation. Additionally, by means of occlusion dose monitors, it was found that adherence to occlusion affects the outcome, as a dose-response relationship exists between adherence and visual acuity. Treatment efficiency declines with age; however, recent evidence indicates cortical plasticity beyond the \"critical period\" and recommends that an attempt at treatment should be offered to all amblyopic children regardless of age, including those in later childhood. Novel approaches targeted to the restoration of binocular functions, such as perceptual learning, video gaming, and dichoptic training, have shown small effects on visual acuity and have failed to demonstrate non-inferiority over standard treatments.
    CONCLUSIONS: On review, significant evidence for the successful management of amblyopia, with occlusion therapy and atropine, has been found. However, the management of amblyopia remains challenging, mainly due to compliance issues and suboptimal treatment outcomes during occlusion and atropine penalization. Recent studies have found evidence of new ways of treating amblyopia particularly in regard to binocular treatment although these remain under investigation. Further robust clinical trials on these new treatment modalities are still warranted in order to establish their role in treating amblyopia.
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  • 文章类型: Journal Article
    Dichoptic training is a recent focus of research on perceptual learning in adults with amblyopia, but whether and how dichoptic training is superior to traditional monocular training is unclear. Here we investigated whether dichoptic training could further boost visual acuity and stereoacuity in monocularly well-trained adult amblyopic participants. During dichoptic training the participants used the amblyopic eye to practice a contrast discrimination task, while a band-filtered noise masker was simultaneously presented in the non-amblyopic fellow eye. Dichoptic learning was indexed by the increase of maximal tolerable noise contrast for successful contrast discrimination in the amblyopic eye. The results showed that practice tripled maximal tolerable noise contrast in 13 monocularly well-trained amblyopic participants. Moreover, the training further improved stereoacuity by 27% beyond the 55% gain from previous monocular training, but unchanged visual acuity of the amblyopic eyes. Therefore our dichoptic training method may produce extra gains of stereoacuity, but not visual acuity, in adults with amblyopia after monocular training.
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