digital therapeutics

数字疗法
  • 文章类型: Journal Article
    Covid-19大流行加速了数字技术的采用,以满足社会需求,导致对数字医疗应用的投资增加。德国在2019年实施了一项名为“DigitalesVersorgungsgesetz”(DVG-DigitalSupplyAct)的特殊法律,该法律允许对数字医疗应用程序进行报销。包括数字疗法(DTx),通过一个快速的过程。联邦药品和医疗器械研究所(BfArM)负责监管数字健康应用的德国联邦机构,自法律出台以来,已经实施了立法调整,这增加了对这些应用程序的要求,并可能导致从目录中删除一些应用程序,以及新应用程序的添加速度放缓。为了抵消这种趋势,这项工作旨在确定数字健康应用程序(DiGA)的关键成功因素。
    本研究通过结构化文献综述确定了在欧洲医疗保健系统中开发可持续数字健康应用的关键成功因素。特别是Diga。该研究旨在支持医疗保健领域正在进行的数字化转型。
    已确定的对DiGA的可持续性产生重大影响的成功因素包括以患者为中心的设计,应用有效性,用户友好性,并使用标准化方法遵守数据保护和信息安全法规。这些因素对于防止欧洲国家的DiGA制造商失败至关重要。
    通过考虑和实施这些关键的成功因素,DiGA制造商可以提高长期成功的机会,并为欧洲医疗保健系统的数字化转型做出贡献。
    UNASSIGNED: The Covid-19 pandemic has accelerated the adoption of digital technologies to address social needs, leading to increased investments in digital healthcare applications. Germany implemented a special law called the \"Digitales Versorgungsgesetz\" (DVG-Digital Supply Act) in 2019, which enables the reimbursement of digital health applications, including digital therapeutics (DTx), through a fast-track process. The Federal Institute for Drugs and Medical Devices (BfArM), the German federal authority responsible for overseeing digital health applications, has implemented legislative adjustments since the law\'s introduction, which have increased requirements for these applications and potentially led to the removal of some from the directory as well as a slowdown in the addition of new ones. To counteract this trend, this work aimed to identify key success factors for digital health applications (DiGAs).
    UNASSIGNED: This research identifies critical success factors through a structured literature review for developing sustainable digital health applications within the European healthcare systems, specifically DiGAs. The study aims to support the ongoing digital transformation in healthcare.
    UNASSIGNED: The identified success factors that significantly impact the sustainability of DiGAs include patient-centered design, application effectiveness, user-friendliness, and adherence to data protection and information security regulations using standardized approaches. These factors are crucial in preventing the failure of DiGA manufacturers in European countries.
    UNASSIGNED: By considering and implementing these critical success factors, DiGA manufacturers can enhance their chances of long-term success and contribute to the digital transformation of the healthcare system in Europe.
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  • 文章类型: Journal Article
    背景:在医疗保健中使用技术,通常被称为数字健康,由于在COVID-19大流行期间需要提供远程护理,该疾病的发展迅速。鉴于这种快速的繁荣,很明显,卫生保健专业人员需要接受这些技术的培训,以便提供高水平的护理。尽管医疗保健领域使用的技术越来越多,数字健康不是卫生保健课程中的一个普遍教授的话题。一些药房组织呼吁关注向学生药剂师教授数字健康的必要性;然而,目前对这样做的最佳方法没有共识。
    目的:本研究的目的是确定学生药剂师对数字健康熟悉程度的评分是否有显著变化,态度,舒适,和知识量表(DH-FACKS)在为期一年的基于讨论的病例会议系列中接触到数字健康主题后。
    方法:学生药剂师\'最初的安慰,态度,和知识在秋季学期开始时通过基线DH-FACKS分数收集。在整个学年的案例会议课程系列中,数字健康概念被整合到许多案例中。DH-FACKS在春季学期结束后再次对学生进行了管理。结果匹配,得分,并进行分析以评估DH-FACKS评分的任何差异。
    结果:373名学生中的91名完成了调查前和调查后(回答率为24%)。使用从1到10的量表,平均学生报告的数字健康知识从干预前的4.5(SD2.5)增加到干预后的6.6(SD1.6)(P<.001),平均自我报告的舒适度从干预前的4.7(SD2.5)增加到干预后的6.7(SD1.8)(P<.001)。DH-FACKS的所有4个元素的得分均显着增加。平均熟悉度分数从11.6(SD3.7)增加到15.8(SD2.2),最大值为20(P<.001)。平均态度得分从15.6(SD2.1)增加到16.5(SD1.9),最多20个(P=0.001)。平均舒适度分数从10.1(SD3.9)增加到14.8(SD3.1),最大值为20(P<.001)。平均知识分数从9.9(SD3.4)增加到12.8(SD3.9),最大值为20(P<.001)。
    结论:在案例会议系列中包括数字健康主题是一种有效且平易近人的方式,可以为学生提供有关重要数字健康概念的教育。学生经历了熟悉度的增加,态度,comfort,和为期一年的干预后的知识。由于基于案例的讨论是大多数药学和其他医学课程的重要组成部分,这种方法可以很容易地应用于其他程序,希望给他们的学生实践应用他们的数字健康的知识,以复杂的案例为基础的方案。
    BACKGROUND: The use of technology in health care, often referred to as digital health, has expanded rapidly because of the need to provide remote care during the COVID-19 pandemic. In light of this rapid boom, it is clear that health care professionals need to be trained in these technologies in order to provide high-level care. Despite the growing number of technologies used across health care, digital health is not a commonly taught topic in health care curricula. Several pharmacy organizations have called attention to the need to teach digital health to student pharmacists; however, there is currently no consensus on best methods to do so.
    OBJECTIVE: The objective of this study was to determine if there was a significant change in student pharmacist scores on the Digital Health Familiarity, Attitudes, Comfort, and Knowledge Scale (DH-FACKS) after exposure to digital health topics in a yearlong discussion-based case conference series.
    METHODS: Student pharmacists\' initial comfort, attitudes, and knowledge were gathered by a baseline DH-FACKS score at the beginning of the fall semester. Digital health concepts were integrated into a number of cases in the case conference course series throughout the academic year. The DH-FACKS was administered again to students after completion of the spring semester. Results were matched, scored, and analyzed to assess any difference in DH-FACKS scores.
    RESULTS: A total of 91 of 373 students completed both the pre- and postsurvey (response rate of 24%). Using a scale from 1 to 10, the mean student-reported knowledge of digital health increased from 4.5 (SD 2.5) before intervention to 6.6 (SD 1.6) after intervention (P<.001) and the mean self-reported comfort increased from 4.7 (SD 2.5) before intervention to 6.7 (SD 1.8) after intervention (P<.001). There was a significant increase in scores for all 4 elements of the DH-FACKS. The mean familiarity scores increased from 11.6 (SD 3.7) to 15.8 (SD 2.2), out of a maximum of 20 (P<.001). The mean attitudes scores increased from 15.6 (SD 2.1) to 16.5 (SD 1.9), out of a maximum of 20 (P=.001). The mean comfort scores increased from 10.1 (SD 3.9) to 14.8 (SD 3.1), out of a maximum of 20 (P<.001). The mean knowledge scores increased from 9.9 (SD 3.4) to 12.8 (SD 3.9), out of a maximum of 20 (P<.001).
    CONCLUSIONS: Including digital health topics in a case conference series is an effective and approachable way of providing education on important digital health concepts to students. Students experienced an increase in familiarity, attitudes, comfort, and knowledge after the yearlong intervention. As case-based discussions are an important component of most pharmacy and other medical curricula, this method can be easily applied by other programs that wish to give their students practice applying their knowledge of digital health to complex case-based scenarios.
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  • 文章类型: Case Reports
    UNASSIGNED: We describe two case studies that use embodiment in virtual reality as a treatment for chronic low back pain. The purpose of this case series was to determine the feasibility of a novel virtual reality-based digital therapeutic for the treatment of chronic pain.
    UNASSIGNED: Two patients with chronic low back pain received seven sessions, two sessions per week, of a novel digital therapeutic that combines virtual embodiment with graded motor imagery to deliver functional rehabilitation exercises using an off-the-shelf virtual reality system. Pain intensity was measured using a visual analog scale before and after each session to get an indication whether individual sessions of virtual embodiment training decrease pain intensity. Pain catastrophizing scale was assessed before the first session and after the seventh session to determine the extent to which virtual embodiment training can improve psychological symptoms of chronic low back pain.
    UNASSIGNED: In both patients, pain intensity was improved after individual sessions of virtual embodiment training as measured by a paired t-test: (Patient A: t = 2.890, P < 0.05) and (Patient B: t = 5.346, P < 0.005). This indicates that individual sessions of virtual embodiment training decrease pain intensity. In both patients, improvements were observed in three subscales of the pain catastrophizing scale (rumination, magnification, and helplessness). This indicates that virtual embodiment training may have benefits for chronic pain symptoms such as pain intensity, pain-related mobility impairment, and disability.
    UNASSIGNED: This case series provides evidence that embodiment in virtual reality improves symptoms of persistent chronic low back pain. We propose a mechanism by which virtual embodiment may improve chronic pain symptoms by recontextualizing sensory feedback from the body as patients engage in functional rehabilitation exercises while in virtual reality.
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  • 文章类型: Journal Article
    BACKGROUND: Smartphones and wearable devices can be used to obtain diverse daily log data related to circadian rhythms. For patients with mood disorders, giving feedback via a smartphone app with appropriate behavioral correction guides could play an important therapeutic role in the real world.
    OBJECTIVE: We aimed to evaluate the effectiveness of a smartphone app named Circadian Rhythm for Mood (CRM), which was developed to prevent mood episodes based on a machine learning algorithm that uses passive digital phenotype data of circadian rhythm behaviors obtained with a wearable activity tracker. The feedback intervention for the CRM app consisted of a trend report of mood prediction, H-score feedback with behavioral guidance, and an alert system triggered when trending toward a high-risk state.
    METHODS: In total, 73 patients with a major mood disorder were recruited and allocated in a nonrandomized fashion into 2 groups: the CRM group (14 patients) and the non-CRM group (59 patients). After the data qualification process, 10 subjects in the CRM group and 33 subjects in the non-CRM group were evaluated over 12 months. Both groups were treated in a similar manner. Patients took their usual medications, wore a wrist-worn activity tracker, and checked their eMoodChart daily. Patients in the CRM group were provided with daily feedback on their mood prediction and health scores based on the algorithm. For the CRM group, warning alerts were given when irregular life patterns were observed. However, these alerts were not given to patients in the non-CRM group. Every 3 months, mood episodes that had occurred in the previous 3 months were assessed based on the completed daily eMoodChart for both groups. The clinical course and prognosis, including mood episodes, were evaluated via face-to-face interviews based on the completed daily eMoodChart. For a 1-year prospective period, the number and duration of mood episodes were compared between the CRM and non-CRM groups using a generalized linear model.
    RESULTS: The CRM group had 96.7% fewer total depressive episodes (n/year; exp β=0.033, P=.03), 99.5% shorter depressive episodes (total; exp β=0.005, P<.001), 96.1% shorter manic or hypomanic episodes (exp β=0.039, P<.001), 97.4% fewer total mood episodes (exp β=0.026, P=.008), and 98.9% shorter mood episodes (total; exp β=0.011, P<.001) than the non-CRM group. Positive changes in health behaviors due to the alerts and in wearable device adherence rates were observed in the CRM group.
    CONCLUSIONS: The CRM app with a wearable activity tracker was found to be effective in preventing and reducing the recurrence of mood disorders, improving prognosis, and promoting better health behaviors. Patients appeared to develop a regular habit of using the CRM app.
    BACKGROUND: ClinicalTrials.gov NCT03088657; https://clinicaltrials.gov/ct2/show/NCT03088657.
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