Exergames

Exergames
  • 文章类型: Case Reports
    帕金森病(Parkinson’sdisease,PD)是一种以各种运动和非运动症状为特征的退行性神经系统疾病,可导致不同程度的功能损害。关键的神经病理学发现包括含有突触核蛋白的路易体和黑质中多巴胺能神经元的丢失,减少对自愿运动的便利。这种疾病的特点是运动迟缓,刚性,和颤抖。这里,我们介绍了一个56岁的男子因震颤而寻求神经康复的案例,运动缓慢,和弱点。康复计划是精心设计的,每周都有目标。康复持续了六周,在此期间,个体在所有测量结果中显示出积极的改善。虚拟现实和exergame技术已成为增强PD平衡和步态的重要工具。我们的研究使用了结果指标,如统一帕金森病评定量表,世界卫生组织生活质量量表,和Barthel指数。神经物理疗法在促进患者功能康复方面发挥着重要作用。
    Parkinson\'s disease (PD) is a degenerative neurological illness characterized by various motor and non-motor symptoms that can lead to varying degrees of functional impairment. Key neuropathological findings include Lewy bodies containing synuclein and the loss of dopaminergic neurons in the substantia nigra, reducing the facilitation of voluntary movements. The disease is marked by bradykinesia, rigidity, and tremors. Here, we present the case of a 56-year-old man who sought neurorehabilitation due to tremors, slowness of movements, and weakness. The rehabilitation plan was carefully devised with weekly goals. The rehabilitation spanned six weeks, during which the individual showed positive improvement in all measured outcomes. Virtual reality and exergame technologies have emerged as prominent tools for enhancing balance and gait in PD. Our study utilized outcome measures such as the Unified Parkinson\'s Disease Rating Scale, the World Health Organization Quality-of-Life Scale, and the Barthel Index. Neurophysiotherapy plays a significant role in enhancing a patient\'s functional rehabilitation.
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  • 文章类型: Journal Article
    轨道保持系统(THS)项目,在医疗机构中开发,因此在受控和受保护的医疗保健环境中开发,有助于机器人辅助治疗(RAT)的更普遍和更广泛的背景。RAT代表了一种先进和创新的康复方法,运动和认知,并使用活动,被动,和促进机器人设备。RAT设备可以配备传感器以检测和跟踪自愿和非自愿运动。他们可以与临时开发的多媒体协议协同工作,以实现尽可能高的功能再教育水平。THS基于能够记录和促进上肢运动的被动机械臂。操作接口完成该设备在临床环境中的使用。以案例研究的形式,研究人员在前Tabararacci医院(Viareggio,意大利)。该案例研究制定了运动和认知康复方案。所选的受试者患有影响右上肢的卒中后结局,包括力量赤字,震颤,不协调,和运动型失用症.在入学的第一阶段,研究人员对七名患者进行了研究。研究人员完成了四名患者的试验,因为其中三名患者中风复发。与四名患者的合作允许生成扩大的病例报告以收集初步数据。Track-HoldSystem项目的初步临床结果表明,机器人辅助康复的患者具有良好的依从性;特别是,患者使用已实施的界面进行上肢功能恢复的渐进路径.
    The Track-Hold System (THS) project, developed in a healthcare facility and therefore in a controlled and protected healthcare environment, contributes to the more general and broad context of Robotic-Assisted Therapy (RAT). RAT represents an advanced and innovative rehabilitation method, both motor and cognitive, and uses active, passive, and facilitating robotic devices. RAT devices can be equipped with sensors to detect and track voluntary and involuntary movements. They can work in synergy with multimedia protocols developed ad hoc to achieve the highest possible level of functional re-education. The THS is based on a passive robotic arm capable of recording and facilitating the movements of the upper limbs. An operational interface completes the device for its use in the clinical setting. In the form of a case study, the researchers conducted the experimentation in the former Tabarracci hospital (Viareggio, Italy). The case study develops a motor and cognitive rehabilitation protocol. The chosen subjects suffered from post-stroke outcomes affecting the right upper limb, including strength deficits, tremors, incoordination, and motor apraxia. During the first stage of the enrolment, the researchers worked with seven patients. The researchers completed the pilot with four patients because three of them got a stroke recurrence. The collaboration with four patients permitted the generation of an enlarged case report to collect preliminary data. The preliminary clinical results of the Track-Hold System Project demonstrated good compliance by patients with robotic-assisted rehabilitation; in particular, patients underwent a gradual path of functional recovery of the upper limb using the implemented interface.
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  • 文章类型: Case Reports
    了解基于锻炼游戏的强化康复计划对脑瘫青少年的平衡和下肢功能的影响。
    康复计划包括不同的定制运动游戏,每周5次,共30分钟,共4周。Pre-,post-,和1个月的随访评估包括以下指标:Berg平衡量表(BBS),动态步态指数(DGI)粗大运动功能测量(GMFM),姿势照相术,和步态分析。
    我们观察到GMF干预后得分增加了9/72分-E模块(步行,RunandJump)andof9/56pointsinBBS,在后续行动中持续。功能的变化,特别是在特定运动的质量和独立性方面,如旋转360°,向前延伸的距离增加,走在后面,越过障碍,还观察到上下楼梯。步态运动学和时空参数趋于接近第50百分位数。
    我们观察到一名脑瘫青少年的运动功能发生积极变化,在1个月的随访中得分持续增加。研究结果表明,使用具有高定制功能的exercise游戏的强化康复计划是一种潜在的有价值的康复工具,可用于训练患有脑瘫的青少年的平衡。对康复的影响运动游戏可能有助于为患有脑瘫的青少年提供平衡训练。需要身体位移的运动游戏可能适合于调节步态运动学和时空参数。虚拟康复工具的定制似乎对用户的动机和努力产生了积极的影响。
    To understand the impact of an intensive rehabilitation program based on exergames in balance and lower limb function in a teenager with cerebral palsy.
    The rehabilitation program comprised different customised exergames and was delivered in 5 weekly sessions of 30 min for 4 weeks. Pre-, post-, and 1-month Follow-up assessments included the following metrics: Berg Balance Scale (BBS), Dynamic Gait Index (DGI), Gross Motor Function Measure (GMFM), Posturography, and Gait analysis.
    We observed increased scores after the intervention of 9/72 points in GMF - Module E (Walk, Run and Jump) and of 9/56 points in BBS, sustained at Follow-up. Changes in function, specifically in the quality and independence of the performance of specific movements such as turning 360°, increased distance reaching forward, walk behind, step over obstacles, and step stairs up and down were also observed. Gait kinematics and Spatio-temporal parameters tended to get closer to the 50th percentile.
    We observed positive changes in motor function of a teenager with cerebral palsy, with sustained increased scores at a 1-month Follow-up. Findings are suggestive that intensive rehabilitation programs using exergames with high customisation features are a potentially valuable rehabilitation tool for training balance in teenagers with Cerebral Palsy.Implications for rehabilitationExergames may be a useful for providing balance training for teenagers who have a mixed form of cerebral palsy.Exergames that require body displacement may be suitable for modulating gait kinematics and spatio-temporal parameters.The customisation of virtual rehabilitation tools seems to impact the motivation and effort of the user positively.
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