关键词: Soccer athletes rehabilitation sport

Mesh : Humans Virtual Reality Athletic Injuries / rehabilitation prevention & control Soccer / injuries Risk Factors Anterior Cruciate Ligament Injuries / rehabilitation Athletes / statistics & numerical data

来  源:   DOI:10.3390/medicina60061000   PDF(Pubmed)

Abstract:
Injuries represent a serious concern for football players, with a significant loss in terms of sport participation and long periods of rehabilitation. According to the 2019/20 UEFA Élite Club Injury Report, the average incidence of injuries during training is 2.8 per 1000 h of training, with an average absence from training of 20 days. In addition, injured athletes are 4 to 7 times more likely to relapse than uninjured athletes. High workloads and reduced recovery periods represent two of the most important modifiable risk factors. In this context, prevention and an adequate rehabilitation protocol are vital in managing injuries, reducing their incidence, and improving the return to competition. In recent years, technological development has provided new tools in rehabilitation, and Virtual reality (VR) has shown interesting results in treating neurologic and orthopedic pathologies. Virtual Reality (VR) technology finds application in the sports industry as a tool to examine athletes\' technical movements. The primary objective is to detect the biomechanical risk factors associated with anterior cruciate ligament injury. Additionally, VR can be used to train athletes in field-specific techniques and create safe and controlled therapeutic environments for post-injury recovery. Moreover, VR offers a customizable approach to treatment based on individual player data. It can be employed for both prevention and rehabilitation, tailoring the rehabilitation and training protocols according to the athletes\' specific needs.
摘要:
伤病对足球运动员来说是一个严重的问题,在体育参与和长期康复方面造成了重大损失。根据2019/20年欧足联埃利特俱乐部伤病报告,训练期间受伤的平均发生率为每1000小时2.8,平均缺席训练20天。此外,受伤的运动员复发的可能性是未受伤的运动员的4至7倍。高工作负载和缩短的恢复期是两个最重要的可修改风险因素。在这种情况下,预防和适当的康复方案对于管理伤害至关重要,降低发病率,提高竞争的回报。近年来,技术的发展为康复提供了新的工具,和虚拟现实(VR)在治疗神经系统和骨科病变方面显示出有趣的结果。虚拟现实(VR)技术在体育产业中得到应用,作为检查运动员技术动作的工具。主要目的是检测与前交叉韧带损伤相关的生物力学危险因素。此外,VR可用于训练运动员的特定领域技术,并为受伤后的恢复创造安全和受控的治疗环境。此外,VR提供了一种基于个人玩家数据的可定制治疗方法。它可以用于预防和康复,根据运动员的具体需要调整康复和训练方案。
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