关键词: 50+ effectiveness exergames personalized

Mesh : Humans Aged Exercise / physiology Middle Aged Video Games

来  源:   DOI:10.1123/japa.2022-0224

Abstract:
Many studies have shown that personalized exergames have a positive effect on promoting regular and proper exercise. However, there is no consensus on the design characteristics and evaluation of exergames. This systematic review of published research literature aimed to explore the general characteristics, personalization characteristics, and evaluation of personalized exergames for middle-aged and older people. We screened published studies in the Web of Science, Scopus, PubMed, ACM, and IEEE Xplore databases, extracted data, and performed a thematic analysis according to the Preferred Reporting Items for Systematic reviews and Meta-Analyses extension for Scoping Reviews checklist. Three main themes and nine subthemes were generated from 24 included papers. Moreover, a personalization model (FACTS) and evaluation system (PMSS) of exergames were developed. Personalized exergames had potential positive effects on motivating middle-aged and older people to exercise and improve their health, particularly physical, mental, and social health. However, more fine-grained studies on personalized exergames are necessary in the future.
摘要:
许多研究表明,个性化运动游戏对促进定期和适当的运动具有积极作用。然而,对exergames的设计特点和评价没有共识。本文对已发表的研究文献进行了系统的回顾,旨在探讨其一般特征,个性化特征,以及对中老年人个性化运动的评估。我们筛选了发表在WebofScience上的研究,Scopus,PubMed,ACM,和IEEEXplore数据库,提取的数据,并根据系统评价和Meta分析扩展的首选报告项目进行主题分析。从24篇论文中产生了三个主要主题和九个次主题。此外,开发了游戏个性化模型(FACTS)和评价系统(PMSS)。个性化运动游戏对激励中老年人锻炼和改善健康有潜在的积极影响,特别是身体,心理,和社会健康。然而,未来有必要对个性化游戏进行更细粒度的研究。
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