Mesh : Humans Refugees / psychology Games, Recreational Empathy Vulnerable Populations

来  源:   DOI:10.1590/1980-220X-REEUSP-2022-0365en   PDF(Pubmed)

Abstract:
OBJECTIVE: To map existing studies on the development of games for refugees, identifying the developed games, characteristics and possible application to health care.
METHODS: A scoping review study, carried out in July 2022, using the MEDLINE® (Medical Literature Analysis and Retrieval System Online), CINAHL® (Cumulative Index to Nursing and Allied Health Literature), SPORTDiscus, Scopus, SciELO (Scientific Electronic Library Online), Psychology and Behavioral Sciences Collection, Cochrane Central Register of Controlled Trials databases.
RESULTS: 8 studies were identified, with 8 different types of games published between 2016 and 2022. The characteristics of the games found essentially fall on their use to increase empathy towards refugees.
CONCLUSIONS: This study identifies opportunities to strengthen the current body of knowledge in nursing, using games as ways of welcoming, training and integrating populations in situations of social vulnerability in which refugees find themselves.
摘要:
目标:绘制有关难民游戏开发的现有研究图,识别开发的游戏,特点和可能的医疗保健应用。
方法:范围审查研究,2022年7月,使用MEDLINE®(在线医学文献分析和检索系统)进行,CINAHL®(护理和相关健康文献累积指数),SPORTDiscus,Scopus,SciELO(科学电子图书馆在线),心理学与行为科学合集,Cochrane中央对照试验注册数据库。
结果:确定了8项研究,在2016年至2022年之间发布了8种不同类型的游戏。所发现的游戏的特征基本上落在它们用于增加对难民的同情上。
结论:这项研究确定了加强当前护理知识体系的机会,用游戏作为欢迎的方式,培训和使人口融入难民所处的社会脆弱状况。
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