The objectives of this study were to clarify the prevalence of VGA and SMA,, identify the influencing factors of VGA, and clarify the relationships between VGA and adolescents\' individualism-collectivism inclination.
The survey was conducted among 110 adolescent psychiatric patients. For each interviewee, psychological scales were filled face to face. Path analysis was used to examine the causation structure of the childhood trauma-related symptoms.
The prevalence of VGA was 40.9% (45 out of 110), and it was 41.8% for SMA (46 out of 110); childhood trauma, social media addiction, the individualistic inclination, and the rate of homosexuality were observed to be independent indicators for video game addiction (r2 = 0.46).
Psychological counseling on patients\' internet-related behaviors may focus on the individualistic personality and possible childhood trauma, which are two important risk factors of video game addiction. It is recommended to distinguish between video game addiction and social addiction in clinical practice.
目的:本研究的目的是阐明VGA和SMA的患病率,,找出影响VGA的因素,并阐明VGA与青少年个人主义-集体主义倾向之间的关系。
方法:对110名青少年精神病患者进行调查。对于每个受访者来说,心理量表被面对面地填满。路径分析用于检查儿童创伤相关症状的因果结构。
结果:VGA的患病率为40.9%(110人中有45人),SMA为41.8%(110人中有46人);童年创伤,社交媒体成瘾,个人主义倾向,同性恋率是电子游戏成瘾的独立指标(r2=0.46)。
结论:对患者网络相关行为的心理咨询可能集中在个人主义人格和可能的童年创伤上,这是电子游戏成瘾的两个重要危险因素。建议在临床实践中区分视频游戏成瘾和社交成瘾。