关键词: cognitive function dual-task exergaming function strength training

来  源:   DOI:10.3389/fpsyg.2022.855703   PDF(Pubmed)

Abstract:
UNASSIGNED: Despite functional and cognitive benefits, few adults and older adults do strength training twice per week with sufficient intensity. Exercise-based active video games (exergaming) may amplify the cognitive benefits of exercise and increase adherence and motivation toward training. However, the benefits of a well-defined and monitored dose of strength training, executed simultaneously or sequentially with a cognitive element, has received little attention. In this study we have two aims: First, to systematically gather the available evidence; second, to suggest possible ways to promote strength exergaming innovations.
UNASSIGNED: We systematically reviewed randomized controlled trials using simultaneous or sequent combined strength and cognitive training or strength exergaming to improve cognitive or functional outcomes in adults and older adults.
UNASSIGNED: After screening 1,785 studies (Google Scholar, ACM Digital Library, IEEE Xplore Library, PsycARTICLES, Scopus, Cochrane Library and PubMed) we found three eligible studies. Of the two studies using sequent strength and cognitive training, one showed improved functionality, but the other showed negative effects on cognition. The third study using simultaneous intervention, reported a positive influence on both cognition and function, when compared with either strength training alone or a control group. Moderate level of evidence was showed on GRADE analysis.
UNASSIGNED: The existing little evidence suggests that strength and cognitive training improves cognition and function in adults and older adults. The following suggestions may help to promote further innovation: (1) ensure minimal dosage of strength training (30-60 min, 2 × /week), (2) use machine-based strength training devices to control volume and intensity (to prevent cognitive components from interfering with strength training), (3) include power training by using cognitive tasks requiring rapid reactions, and (4) add cognitive memory tasks (to extend the cognitive benefits of strength training per se), and (5) include motivational exergame elements to increase adherence.
摘要:
尽管有功能和认知益处,很少有成年人和老年人每周进行两次足够强度的力量训练。基于运动的主动视频游戏(exergaming)可以增强运动的认知益处,并增加对训练的依从性和动力。然而,明确定义和监控剂量的力量训练的好处,与认知元素同时或顺序执行,很少受到关注。在这项研究中,我们有两个目的:第一,系统地收集现有证据;第二,提出促进力量运动创新的可能方法。
我们系统地回顾了随机对照试验,这些试验使用同时或相继联合的力量和认知训练或力量运动来改善成年人和老年人的认知或功能结果。
在筛选了1,785项研究之后(谷歌学者,ACM数字图书馆,IEEEXplore库,心术,Scopus,Cochrane图书馆和PubMed)我们发现了三项符合条件的研究。在两项使用顺序力量和认知训练的研究中,一个显示出改进的功能,但另一种对认知有负面影响。第三项研究使用同步干预,报告对认知和功能都有积极影响,与单独的力量训练或对照组相比。在等级分析中显示了中等程度的证据。
现有的少量证据表明,力量和认知训练可以改善成年人和老年人的认知和功能。以下建议可能有助于促进进一步创新:(1)确保最小剂量的力量训练(30-60分钟,2×/周),(2)使用基于机器的力量训练装置来控制音量和强度(以防止认知组件干扰力量训练),(3)包括使用需要快速反应的认知任务进行力量训练,(4)增加认知记忆任务(以扩展力量训练本身的认知益处),(5)包括激励游戏元素,以提高依从性。
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